World of Warcraft: Cataclysm To Launch Dec. 7th
Blizzard announced today that the third expansion to World of Warcraft, dubbed Cataclysm, is set for launch on December 7th. In addition to upping the level cap to 85 and including several new high level zones, the expansion will revamp the parts of Azeroth that have been around since WoW's initial launch, bringing the 1-60 leveling experience more in line with the improvements Blizzard has made in the expansions. Cataclysm will also give players two new races to play, Goblins and Worgen, who have joined the Horde and the Alliance, respectively.
Real ID lost me. I don't play online games so I can be stalked and harassed, and by failing to make privacy and security a priority from the start, you ruined any chance I'd trust you to handle it right,.
So I won't give you money.
I'm sure you miss me.
I started with MUDs, moved on to Meridian 59, Ultima Online, Everquest, etc...I absolutely LOVED my time spent with MMOs, especially WoW (closed and open betas, continued until about 1.5 years after launch), but the genre got boring for me. Not even The Old Republic can get me excited about an MMO.
I still find it surprising when I hear so many people are still playing WoW. Anyone on here still playing since launch? What's kept you with it all this time? Gameplay, community, what?
Been playing since early 2005. Blizz has managed to keep it interesting, despite some missteps. About time for the old world revamp though. Bring on the Cataclysm!
It's about time. We knew the release date had to be soon, as Blizzard's WoW Updater has already pushed out 4.8GB of updates to each user for the upcoming version (4.0.0).
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
I've been playing since just a few months after launch, but "playing" is used loosely for the last 6 months or so(I've been logging at most an hour per week during that time).
The community aspect - guildies to log on and talk to for a bit, is a big part of staying, but aside from that sometimes I just wanna kill some time. WoW feels like a decent way to spend that time. Repetitive? A bit, sure, but life itself is repetitive. Nobody asks the sports fans why they watch the same sport every Sunday, or why the fisherman goes out catching the same kinds of fish every Saturday, or why people go down to the same bars with the same group of people each weekend. People do the things they like because they enjoy doing them, and just because you can reduce it to "doing the same thing over and over" doesn't necessarily mean that it loses all appeal.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
Reinforcement.
WoW is juts a Skinner Box for humans. Some people are more vulnerable to this than others.
Cataclysm is not evolutionary. It is just more of the same. I won't be re-opening my old WoW account.
Why does a very destructive sneak attack from the ocean on major coastal cities around December sound so familiar?
To be serious for a moment, I still play since launch. The thing that kept my attention is their drive is partially beating the content and continuing drive to change the content. Seeing a new boss, dissecting its behavior, and attacking in a cooperative team manner is always fun. There is just enough complexity that it triggers my analytical side so when they revamp or change out mechanics I'm always interested.
Granted "WoW" isn't a perfect game and it does hinge on personal experiences (if you have no friends to play with, "WoW" is easily the dumbest thing to try to play) but I'm always stumped when people say "WoW" is a horrible experience.
Have you ever thought that someone who might like an Action-Adventure-RPG such as WoW wouldn't like a twitch First Person Shooter like TF2?
WoW is juts a Skinner Box for humans.
What isn't?
Well, you're looking at this a bit one-sided, I think.
Yes, CoH allowed you to fly early on, and their character-leveling game was the absolute best I'd ever seen when it launched. But that's all they had. Fast-forward to today and, as far as I know, that is STILL all they have.
It would be very easy for a game like WoW to see those good ideas and incorporate some of them, without losing the other stuff they had built up along the way.
As far as I can tell people play WoW because of either Blizzard's good reputation or because so many other people are already playing it.
Yes, certainly. The latter part is clearly more of a factor than the former, as I see it.
By measure of the actual gameplay, it's one of the worst MMOGs you can find.
That's going to need a definition of 'gameplay'. It is at least as good, if not better than most of the stuff out there in terms of pressing buttons and getting a satisfactory experience. They have mediocre content to play - whether PvE, PvP, AH, whatever - but it all plays reasonably well. So I'll agree with you only in that 'good is the enemy of great', and that WoW as a whole could be a lot better. And it likely would, if it had any serious competition whatsoever. But as it stands 'worst' can't quite be accurate, unless it also means 'equally bad'.
Actually, what's funny about that is that last year I bought some Activision Blizzard stock (ATVI on NASDAQ). I had a little leftover money, and I figured that with such a strong release schedule for 2010, there must have been room for growth in the stock. And guess what's happened - the stock is currently down from where I bought it, from about $11.70 at this point last year to about $11.00 today.
The problem is not Blizzard. The problem is Activision. Their side of this is sinking games like no ones business. Think about how they dealt with modern warfare debacle and how guitar hero is now more like guitar zero. Their goal in the game business is to extract as much money from franchises as possible. This means the games will just not be as good as before. Blizzard is the only good thing coming out of that stock so be glad it is as high as it is.
Apple isn't even supporting PPC with their latest releases (Snow Leopard cannot be installed on a PPC Mac). I don't think it's fair to expect Blizzard to continue support after even the manufacturer has dropped it.
Go to your realm's forums. Read.
Go to your class forums. Read.
Go to the role forums. Read.
You'll see very quickly that forum trolling on the official Blizz forums is a huge annoyance there. Blizzard is basically spending a lot of extra money maintaining forums which actively scare people away because if you post anything, there's probably a 50+% chance you will be flamed or insulted by a douche posting from a level-1 alt who also happens to be from another realm.
The plan Blizz put forth WOULD have eliminated a lot of this, but it would have also killed the usefulness of the forums, because a lot of the people who post useful information would have stopped posting as well. If they has modified their plan to make it so you can only post on some designated main, or so that you could see all the characters on the account of anybody posting, or made everybody choose a non-changeable forum nickname, it would eliminate the "anonymous trolling" issue to a large degree without violating privacy and security.
There 10 or so women in my guild, and most of us are on a first-name basis on Vent... that doesn't mean they want to be on a first-name basis with the entire WoW community. I've heard too many horror stories from them about the skeevy things people say to blame them, too.
WoW is juts a Skinner Box for humans.
What isn't?
Going to the dentist.
NOT going to the dentist is.
I think you all misunderstand what a skinner box is, or at least, you are not using the expression in the right way.
A skinner box is designed to promote one kind of behaviour by offering a reward for "doing the right thing" (or removing a reward / adding negative stimulus for doing the "wrong thing"). A pigeon for example, can be learned to do a little spin by offering it a reward every time it turns around, and thus learning it that turning around = food and thus = good.
Now, what do kids get after getting their mouth examined by a stranger with icky gloves? Well, a reward of course! aaand I guess you can see where im going with this from now on.
The point is that a skinner box is just a demonstration of a basic mechanism on how we learn behaviour. You could say that every form of activity that involves a reward has some skinnerian elements to it, and as thus you could even make the point that society is in reality a giant skinner box. Making the argument that something is a skinner box is a moot point because all it really implies is that that something involves learning through some arbitrary reward mechanisms. You might say that WoW as a skinner box is "bad" because it promotes certain kinds of behaviour that might interfere with the already learned "good" behaviour (which you got from the society around you). However using the term "skinner box" as a descriptive term of an activity such as playing WoW, is in essence completely meaningless.
You could also say that the term skinner box is used to describe something which reduces the reward-behaviour relation to its simplest form, and is thus for some arbitrary reason "bad". However, very simple mechanisms are involved in alot of the learning we do (like previously mentioned reward from dentist), although it is not easily visible as we tend not to regard our own existence, in a particular society, as a closed environment the same way many do with WoW, and thus do not see the same relation with the clean, sterile and calculated skinner box.
Also, i would like to comment on the argument made earlier, where it was said that WoW was in fact a skinner box because it discouraged not playing. Personally I think this comment is completely invalid on the subject of WoW because it concerns social interaction as a whole, and not WoW in particular. Yes, WoW "uses" social elements to keep you playing, but that is due to the social interactions occuring within the game, and not the game itself. Ironically, once you reach a certain part in WoW (i.e the max level) you could basically wait for an entire expansion, and then be on equal footing with everyone else as gear is effectively wiped and everyone starts from scratch (this point is lessened somewhat by the permanence of achievements, collected mounts, pets and such vanity items, but interest in these is socially driven and not what one would call a "core" feature of the game). One could thus say that to some degree the game rewards not playing at max level.