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TheSpaceGame — Design Your Route To Jupiter

An anonymous reader writes "The Advanced Concepts Team of the European Space Agency is celebrating World Space Week (4-10 October 2010) with the release of 'The Space Game,' an online game for interplanetary trajectory design. The Space Game is an online crowdsourcing experiment where you are given the role of a mission designer to seek the best path to travel through space. The interactive game, coded in HTML5, challenges the players to devise fuel-efficient trajectories to various bodies of the Solar System via a user-friendly interface. The aim of the experiment is get people from all ages and backgrounds to come up with better strategies that can help improve the effectiveness of the current computer algorithms. As part of the events organized worldwide for Space Week, the first problem of the game is to reach Jupiter with the lowest amount of propellant. The best scores by 10 October will be displayed on the Advanced Concepts Team website and the three best designs will also receive some ESA prizes."

21 of 76 comments (clear)

  1. You've never heard of my ship? by White+Flame · · Score: 4, Funny

    It can make the Jupiter run in less than twelve parsecs.

  2. Waste of time by Angst+Badger · · Score: 5, Insightful

    This is exactly the kind of combinatorial optimization problem that is superbly well-suited for solution by software and quite possibly the last kind of problem you want to hand to a bunch of humans, unless those humans happen to be programmers with backgrounds in celestial mechanics, heuristics, and genetic algorithms.

    As a way of driving public interest in the ESA's space program, it's not a bad idea at all, but if any of its users manage to come up with a better solution than the ESA's software, it's not a triumph for crowdsourcing, it's a sign that the ESA needs to hire new programmers.

    --
    Proud member of the Weirdo-American community.
    1. Re:Waste of time by Anonymous Coward · · Score: 5, Insightful

      They mention Monte Carlo by name in their video. If they know about random simulations formally, surely they know about genetic algorithms. They say at the bottom of the home page,

      We do not claim that computers are not able or are particularly bad at solving such problems. Rather, we think that 'watching' humans design complex interplanetary trajectories can be of help to improve the intelligence of computer algorithms.

      This is for publicity and for fun. It's the only explanation that makes sense without more information.

      Also, it's a decent example of the sort of thing possible with HTML5 crap, and it's GPL, so at least it's got that going for it.

    2. Re:Waste of time by Synon · · Score: 3, Interesting

      This is exactly the kind of combinatorial optimization problem that is superbly well-suited for solution by software and quite possibly the last kind of problem you want to hand to a bunch of humans, unless those humans happen to be programmers with backgrounds in celestial mechanics, heuristics, and genetic algorithms.

      As a way of driving public interest in the ESA's space program, it's not a bad idea at all, but if any of its users manage to come up with a better solution than the ESA's software, it's not a triumph for crowdsourcing, it's a sign that the ESA needs to hire new programmers.

      Yes yes we get it already, computers will always be better suited for solving these kinds of problems. As such, I would like to point you to the front page of their website which states this-

      "The Space Game is a game and a crowdsourcing experiment run by the Advanced Concepts Team of the European Space Agency aimed to improve the methods for designing interplanetary trajectories. We do not claim that computers are not able or are particularly bad at solving such problems. Rather, we think that 'watching' humans design complex interplanetary trajectories can be of help to improve the intelligence of computer algorithms."

      I don't know why your post is marked as insightful as they clearly state that beating ESA's software was not the point of the game.

  3. Crowdsourcing for this is useless by Laser+Dan · · Score: 3, Interesting

    Crowdsourcing for this may be a good bit of publicity, but is really just wasting time.
    A genetic algorithm running on their "simulation" will find the best solution within the accuracy of the parameters very quickly. Run a couple of times to make sure it is the global minimum and you're done.

    Their competition has a hard limit on mission duration and the goal is minumum delta-v, so the fitness function is very easy to define.
    If anyone wants to win the competition, figure out how to write parameters to their simulation and read the delta-v and mission duration, run a GA for a while and you automatically win.

  4. Re:Can we stake our own assumptions? by edremy · · Score: 4, Interesting
    While light speed (or any reasonable fraction thereof) is going to be unavailable due to energy issues, we should be rethinking the assumptions here. Minimizing Delta-V is great- but perhaps it would be better to think about propulsion strategies that can give us higher total delta-V rather than working out multiple gravity assist trajectories? While they work, they also tie you to very long flight times and narrow launch windows. The Grand Tour of Voyager 2 isn't possible anymore- even New Horizons needed a narrow range of dates or it would miss the Jupiter assist, adding several years to flight time.

    Chemical rockets just aren't a great option- at least let us use an ion engine, or perhaps let us see what we can do with a VASMIR?

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  5. Am I missing something? by imsabbel · · Score: 2, Informative

    I mean, anything beyond jupiter would be a challenge. But jupiter itself? Hohmann transfer orbit, maybe with a sling around mars (would give very very low boost in deltaV, so not worth the launch window constrains IRL but ok for this)...

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  6. Re:Game design is hard ... by joe_frisch · · Score: 3, Interesting

    Not so simple. You can gain a lot by getting boosts off of other planets and moons. I suspect that minimum is just under earth escape velocity, with a boost from the moon. Then over lots of orbits you can use earth flybys to modify your orbit. Might then be a win to use either Venus or Mars. The optimal path might take a VERY long time.

    Don't forget the trick that burning your fuel deep in a gravity well is a big help - a near-solar flyby might also be an efficient route.

    Of course the "right" way to do it is just use higher ISP engines and go direct so you get there quickly and don't need to wait half a generation to get your data.

    --- Joe Frisch

  7. Re:Can we stake our own assumptions? by Yvan256 · · Score: 2, Funny

    What you really want to invent is a space drive that uses no propellant at all.

    Uh, I think so, Brain, but we'll never find a slingshot that's big enough.

  8. Oh hi! I'm Mr. Radiation, welcome to Jupiter! by assemblerex · · Score: 3, Insightful

    You didn't need that DNA intact, did you?

  9. Game design is hard. by Yvan256 · · Score: 3, Funny

    Game design is hard. Let's go shopping!

  10. Re:Can we stake our own assumptions? by BitHive · · Score: 2, Funny

    So instead of "handicapping" yourself, you assume lightspeed travel and simplify the problem to a linear trajectory. Bravo?

  11. Shortest distance by gmuslera · · Score: 3, Funny

    is zero. Just need to get the right vehicle for that, i.e. one that looks like a monolith full of stars.

  12. Vernor Vinge? by pontifier · · Score: 2, Interesting

    It sounds very similar to a game that was described in The Peace War by Vernor Vinge.

    --
    -John Fenley
  13. Pedantic Nazi Alert by DougF · · Score: 2, Insightful

    ...the first problem of the game is to reach Jupiter with the lowest amount of propellant.

    I hate to be pedantic, but is the objective to arrive at Jupiter WITH the lowest amount of propellant, or is the objective to arrive at Jupiter USING the lowest amount of propellant? I suggest there is a big difference between the two.

    --
    Impetuous! Homeric!
    1. Re:Pedantic Nazi Alert by Stihdjia · · Score: 3, Funny

      Thank you for your worthwhile contribution to Slashdot!

      I, too, was boggled by whether they meant fuel-efficiency, as previously stated in the article, or if this was a contest to find out who could design the most pointless trajectory. Will this puzzle ever be solved???

      --
      I see the fnords!
  14. While we're on the topic... Orbiter by seanthenerd · · Score: 4, Informative

    Check out Orbiter - without a doubt the most realistic (and incredible) space flight simulator around. My little brother has basically taught himself orbital mechanics using Orbiter and online tutorials for the game (if you can call it that!) The real deal - Hohmann transfer orbits and spaceflight mechanics-type concepts I'd never heard of.

    When I saw "the space game", I thought for sure they were talking about Orbiter. If "designing your own route to Jupiter" is something you're interested in, do yourself a favour and check it out.

  15. Two Launches Necessary by BlueStrat · · Score: 4, Funny

    You'd have to do it in two launches, it won't work with only one.

    The first launch needs to terminate with significant mass at many miles per second in Washington D.C. prior to the Jupiter launch in order to prevent the whole Jupiter project being killed halfway through planning.

    Hey, just sayin'.

    Strat

    --
    Progressivism (aka US 'Liberalism'): Ideas so good they need a police/surveillance-state to enforce.
    1. Re:Two Launches Necessary by Issarlk · · Score: 2, Informative

      It's the ESA, not NASA ; you'll need a dozen more launches.

  16. Dumbed-down GTOC by Zoxed · · Score: 4, Informative

    Although I work in the Space Industry I am not a Rocket Scientist but it is my understanding that this is *not* a purely computer solvable problem and is explained on the GTOC website: http://www.esa.int/gsp/ACT/mad/op/GTOC/indexII.htm

  17. In no timeframe? by jlebrech · · Score: 2, Interesting

    So basically just avoid the other planets along the way, and go the slowest speed imaginable?