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Interactive Text Adventures Come To the Kindle

dotarray writes with news that Amazon's Kindle will now play text-based adventure games, such as Zork. From the article: "... And it makes a ridiculous amount of sense: text is gorgeous and easily-readable on the e-ink screens, the lack of color isn’t a problem, and – let’s face it – the sort of people who are likely to buy an e-reader are exactly the sort of people who are likely to love vintage games. ... The developers have also integrated a save-game feature so you can pick up where you left off, using Amazon’s Whispernet feature – and promise that they are looking to put more modern Z-machine games into the system, too. (Squee!) Unfortunately, it’s not perfect. The Zork family of games are notoriously frustrating (even when you’re not eaten by a Grue), and the Kindle’s text entry system doesn’t help with that, especially when entering numbers. A full keyboard would make things more fluid, but – really – if you want that, why not just play on your PC?"

84 comments

  1. Inventory by Lissajous · · Score: 5, Funny

    You have:
    First Post

    1. Re:Inventory by jimboindeutchland · · Score: 3, Informative

      You have been eaten by a Grue

      --
      this post is now diamonds!
    2. Re:Inventory by MichaelSmith · · Score: 1

      And I can smell a wumpus.

    3. Re:Inventory by Culture20 · · Score: 4, Funny

      You have:
      First Post

      >give First Post to Troll
      The troll accepts your gift, and not having the most discriminating tastes, eats it.

      The troll, disarmed, is cowering and begging for forgiveness in the gutteral tongue of the trolls.

    4. Re:Inventory by TheWanderingHermit · · Score: 1

      entered a maze of twisty little passages, all alike.

    5. Re:Inventory by davester666 · · Score: 1

      Well, you wouldn't if you had cleaned up the basement like your mom told you to!

      --
      Sleep your way to a whiter smile...date a dentist!
    6. Re:Inventory by Ol+Biscuitbarrel · · Score: 1

      Wrong, cretin!

    7. Re:Inventory by kriston · · Score: 2, Informative

      Have more fun in my archive here: http://kriston.net/games/

      --

      Kriston

    8. Re:Inventory by TheWanderingHermit · · Score: 1

      Cool! Glad you posted it!

  2. Zork! by Anonymous Coward · · Score: 0

    You are in an open field west of a big white house with a boarded
    front door.
    There is a small mailbox here.

    >

  3. But... by Anonymous Coward · · Score: 4, Insightful

    I wish it were nethack.

    1. Re:But... by nog_lorp · · Score: 1

      Hmm...

  4. It's time to come back by VincenzoRomano · · Score: 2, Insightful

    For Infocom.

    --
    Maybe Computers will never be as intelligent as Humans.
    For sure they won't ever become so stupid. [VR-1988]
  5. For some reason I read that as by assemblerex · · Score: 2, Funny

    "Interactive Tax Adventures"

    1. Re:For some reason I read that as by 91degrees · · Score: 5, Funny

      You are in a maze of convoluted tax forms, all alike.

    2. Re:For some reason I read that as by mattack2 · · Score: 1

      The closest you'll get to that is http://en.wikipedia.org/wiki/Bureaucracy_(video_game)

      (Yes, I know it's not tax related at all.)

  6. From TFS by Anonymous Coward · · Score: 5, Funny

    And it makes a ridiculous amount of sense

    No, ridiculous sense is not sensible enough! We need to be more sensible! Prepare brains for.... LUDICROUS SENSE.

    1. Re:From TFS by Securityemo · · Score: 1

      ...
      GYAAAAAAAH!
      *downs half a bottle of high-strung jack's cheap bugbear whiskey*
      AAAAaaahhhhh...

      --
      Emotions! In your brain!
  7. oh boy zork by Osgeld · · Score: 1

    didn't get bored of that in the 80's

    1. Re:oh boy zork by Wordplay · · Score: 3, Insightful

      Which obvious response do you want? The one about there still being an active group of IF fans who'll want this, or the one about an entire generation of people who were never exposed to it to begin with?

    2. Re:oh boy zork by Osgeld · · Score: 1

      the only ones worried about this generation being exposed to it are IF fans with a touch of nostalgia

      in response to your question neither, I want the response of "zork was great but yea its time to get some fresh material if anyone wants to see this come alive again"

  8. Well.. by Anonymous Coward · · Score: 0

    How about an SSH client then?

    1. Re:Well.. by dbIII · · Score: 1, Insightful

      That's why it's better to have open platforms like the Nokia n900 (and hopefully a pile of other things from others to follow), where you DON'T have to jailbreak it and don't have to wait for someone to see a market in an app.

    2. Re:Well.. by SteeldrivingJon · · Score: 1

      I requested access to the Kindle software development program, saying I was interested in doing an IF interpreter, and months later I still don't have access.

      --
      September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
    3. Re:Well.. by CarpetShark · · Score: 1

      That's why it's better to have open platforms like the Nokia n900

      Open is good. These days though, the only thing I like about my n900 is that it's running nitdroid almost perfectly, and I won't have to wait much longer to have a decent, supported OS on it.

    4. Re:Well.. by Inner_Child · · Score: 1

      I expect people to whore the n900 on iPhone articles. I even accept that people will whore the n900 on Android articles. This isn't even about mobile phones. This is an entirely different class of device. Post that again when the n900 has a decent e-ink screen.

      --
      Today is red jello day - all workers must eat all of their red jello. Failure to comply will result in five demerits.
    5. Re:Well.. by PhotoJim · · Score: 1

      Please request again. I, for one, would be happy to pay for a zmachine client for my Kindle.

  9. MUDs? by jojoba_oil · · Score: 1

    They mention Whispernet as a way of saving the games. That's 24/7 internet access that runs over the Sprint network. Why is that needed to save games?

    Instead, it should be used to enable telnet access for MUDs and SSH for system admins. Or is there no ability for Amazon to monetize what would be made free by a telnet/ssh client?

    1. Re:MUDs? by bartyboy · · Score: 2, Funny

      And to complete the MUD experience, the Kindle has a refresh rate equivalent to a 1200 baud modem. You know, where you can read faster than text can appear on the screen.

    2. Re:MUDs? by harrkev · · Score: 1

      I also wondered why they need Whispernet. Really, Frotz would be perfect on something like a Kindle or Nook (I requested that they add it in a future version of Nook firmware, but I am not holding my breath).

      Really, the Z-machine should not be that hard to implement, and storing Z-code and save games locally makes a LOT more sense that having to shuttle data over the cell network.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
  10. choose your own adventure? by bhcompy · · Score: 2, Funny

    If you want to go to the castle, put in SD card 2.
    If you want to go to the dungeon, put in SD card 3.

    1. Re:choose your own adventure? by martin-boundary · · Score: 1

      If you want to go to the castle, put in SD card 2. If you want to go to the dungeon, put in SD card 3.

      Whoa! That's the same combination I have on my BDSM stash!

    2. Re:choose your own adventure? by Anonymous Coward · · Score: 0

      But the Princess was never in another dungeon... sadly.
      Unless you go to some Hentai sites... must resist. D-don't. want. lose. job.

  11. distinguishing from the Nook... by mathfeel · · Score: 1

    The kindle of course has a keyboard, making this possible.

    I am still deciding on getting either one for thanksgiving. This put another in the Kindle's column. Then again, I do like Nook's support for epub.

    --
    The only possible interpretation of any research whatever in the 'social sciences' is: some do, some don't
    1. Re:distinguishing from the Nook... by Anonymous Coward · · Score: 0

      Why not just convert epub to mobi or something similar. Using ebook management software like Calibre make this even easier and more convenient.

    2. Re:distinguishing from the Nook... by Anonymous Coward · · Score: 1, Informative

      FYI, the nook's touchscreen can double as a keyboard.

    3. Re:distinguishing from the Nook... by Anonymous Coward · · Score: 0

      The nook is painfully to use with that awful scroll bar, and it's a very slow device. I kept waiting for an update, but B&N have gone quiet. Got something

  12. Angry Birds is coming to Kindle by Anonymous Coward · · Score: 0

    Angry Birds is going to be a text adventure as well without all those annoying colors and movement. They're really going after that 1980's dollar.

  13. Inform 7 by Securityemo · · Score: 3, Informative

    For those who felt a creative urge when hearing this, take a look at http://inform7.com./ It's easy to use, but it helps if you're a programmer since the way the "english langauge" and grammar gets translated to objects and relations have some gotchas.

    --
    Emotions! In your brain!
    1. Re:Inform 7 by SteeldrivingJon · · Score: 3, Interesting

      If nothing else, try the IDE. It's really quite well done. When you click 'Go' it turns the source code into a game, starts the game in one pane of the IDE, generates a map of locations you've defined, etc. There is extensive documentation and examples, including a recipe book of code snippets.

      It's available free (as in beer) for Mac, Windows, and (I think) Gnome.

      Also, there's a recently-published book about writing games with Inform 7, "Creating Interactive Fiction With Inform 7"

      --
      September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
    2. Re:Inform 7 by Angostura · · Score: 1

      Thank you both for this. Inform 7 actually looks like it could be a really fun way for kids to get the basic ideas behind programming and get an immediate buzz from creating something that their friends could have fun with. I'm going to investigate, but I suspect my 8 year old daughter could have a lot of fun with this. (Once I've learned how to use it :-) )

    3. Re:Inform 7 by Securityemo · · Score: 1

      Remember to look up the syntax for expressing things by choosing "index" -> "phrasebook" in the right pane. It's a bit hidden, and it's bloody hell to try to remember the correct grammar for relations especially. Remember that the syntax is strict. Also, dynamic objects doesn't exist, but aren't really needed - you need to slash someones head off? Declare that a head is part of every person, and move it off the person when it's sliced off, declaring a rule for printing the name of heads that it mentions the name of the person it last was attached to. It's entirely rational, but goes against many programming instincts.

      --
      Emotions! In your brain!
    4. Re:Inform 7 by grikdog · · Score: 1

      Eh! Anything Inform 7 can do, C can do better in 1/20th the time to program and 1/10000th the time to execute. Inform 7 is vastly overrated. Inform 6 was fun to explore (a little more intuitive), but aside from a few precieaux (like Galatea), nothing of interest has ever been written in it.

      --
      ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
    5. Re:Inform 7 by Securityemo · · Score: 1

      Do you mean in pure C or using a framework? And wich one, in that case? I found that writing in Inform 7 is unituitive at first, but it becomes extremely easy and flowing once you have memorized the syntax and structure. As in, you only have to think about the behaviour of the model world you are constructing, not the layout and management of code and data objects.

      --
      Emotions! In your brain!
    6. Re:Inform 7 by grikdog · · Score: 1

      Strict ANSI C with the standard libraries works fine, although C++ may be a bit quicker. However, the narrative requirements of text adventure are so uncomplicated that even MFC adds nothing to the process, and little more than bulk to the final product. Remember that Crowther and Woods crafted their entire original game in FORTRAN, f'cryin' out loud. It takes longer to unpack EBCDIC from an array than it does to emulate an entire subterranean carousel.

      --
      ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
    7. Re:Inform 7 by Securityemo · · Score: 1

      Not all text adventures have narrative simplicity - the model that Inform 7 uses, with object types/inheritance allows you to build up a detailed "model world" with logical relationships easily, not just a progressive "if/then" scenario.

      --
      Emotions! In your brain!
    8. Re:Inform 7 by SteeldrivingJon · · Score: 1

      Inform implements a lot of rules for the behavior of things in the world that you'd have to implement and debug from scratch. That's not trivial, especially since many of these things are expected by players.

      Inform lets you focus on the story, and making sure that players can interact with the world in ways they expect. For instance, it makes it quick and easy to specify multiple ways of referring to an item. When it comes to game play, not having to play 'guess the noun/verb/adjective' is worth a lot more than the implementation language.

      --
      September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
    9. Re:Inform 7 by grikdog · · Score: 1

      Goes without saying, of course, that a good programmer implements well, and an experienced C programmer thinks well. Why assume badly written C, just because the bagatelle at hand is trivial? It's still art, in its way. That's like assuming a piece of T'ang celadon (a pot, to you) is junk because it's hand-made and fired in an "inefficient" reducing atmosphere. Back to real life...

      --
      ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
    10. Re:Inform 7 by pugugly · · Score: 1

      I keep thinking I'd like something that combined text adventures with SVG, For something like the "Knight Orc" or "Amber" experience.

      Heck I'd still like to finish a few games from my Atari ST - {G};

      Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
    11. Re:Inform 7 by jobiwankanobi · · Score: 1

      Yeah I just love allocating all my memory, and processing input one character at a time. C's so efficient I haven't used it since college.

  14. Slashdot on the Kindle by Mr_Silver · · Score: 2, Informative

    For those of you who want to read Slashdot on your Kindle, I've been told by a couple of people that AvantSlash renders it reasonably well. One day the flaws in the mobile version of Slashcode will be addressed and we won't need to use something like this to read Slashdot on the go.

    As soon as I get my hands on a Kindle, then I'll make any updates to get it to look better but that won't be probably until after Christmas. Patches always welcome though.

    --
    Avantslash - View Slashdot cleanly on your mobile phone.
    1. Re:Slashdot on the Kindle by mrmeval · · Score: 1

      Was banned for a bit, seems it's ok for now.
      http://www.derekville.net/2005/slashdot-bans-avantslash/

      --
      I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
    2. Re:Slashdot on the Kindle by mattack2 · · Score: 1

      Umm, slashdot works fine on my iPhone. I'm not trying to troll, but your sig says "Read Slashdot formatted correctly for your PDA or smartphone", and my smartphone already works fine with the regular slashdot. (I use "classic" layout, however.)

    3. Re:Slashdot on the Kindle by Mr_Silver · · Score: 1

      No offence taken. When AvantSlash was written the PDA version of the website was dire and rendered very poorly on mobile phones, hence why it was developed.

      Can you do me a favour? Try using this public version of AvantSlash on your iPhone for a week and afterwards let me know whether you think that it is a better experience to that of using the classic version.

      --
      Avantslash - View Slashdot cleanly on your mobile phone.
    4. Re:Slashdot on the Kindle by mattack2 · · Score: 1

      But again, I'm not using "the PDA version of the web site". I'm reading the FULL version of the web site on my phone. I just checked again, I'm not using the mobile version.

    5. Re:Slashdot on the Kindle by Mr_Silver · · Score: 1

      I understood exactly what configuration you were using the first time, I was just telling you the history of how the project started.

      I'd still be interested to see if you prefer browsing using the classic lite version of the site over the link I gave you. It may be that the experience is "good enough" not to need AvantSlash any more.

      --
      Avantslash - View Slashdot cleanly on your mobile phone.
  15. Clearly sends a message to Apple by CODiNE · · Score: 2, Informative

    "Now we go ZORK man!! Z O R K!! Wuddayagonnado?? Wudyagunndoooo???"

    Zork

    "Damn".

    --
    Cwm, fjord-bank glyphs vext quiz
    1. Re:Clearly sends a message to Apple by Culture20 · · Score: 1

      Frotz is available for iphone? I thought interpreters were a no-no. Apparently z-code is limited enough that it's okay?

    2. Re:Clearly sends a message to Apple by CODiNE · · Score: 1

      There's also a Commodore emulator that has a BASIC interpreter.

      As I understand it, interpreters are allowed if the code is wholly contained in the app and it doesn't download code from elsewhere. This also allows game engines such as Unreal and Unity.

      --
      Cwm, fjord-bank glyphs vext quiz
    3. Re:Clearly sends a message to Apple by avatar139 · · Score: 1

      Frotz is available for iphone? I thought interpreters were a no-no. Apparently z-code is limited enough that it's okay?

      Believe it!

      I'd never played Text adventures before as I'm afraid they were a bit before my time, but Frotz sounded interesting enough for me to give it a try (http://goo.gl/I3ja) so I started up and unlike a lot of the other applications I've purchased it has remained loaded on my iPhone for several years now as my game of choice when on the go!

      While I understand Amazon's reasoning for wanting to add to the amount of available content unless they offer the ability to load adventures from other sources onto the device, personally, I'd rather stick to my iPhone version of Frotz as it allows me to load new adventures not just directly in app from IFDB, but also via FTP from my computer as well as I now know several folks who create there own Z-Code adventures so I can give them feedback by testing their latest efforts when I'm on the train!

      If all that isn't enough for you, it's free too!

      --
      I'm honest enough to admit I lie to myself.
    4. Re:Clearly sends a message to Apple by mean+pun · · Score: 1

      As I understand it, interpreters are allowed if the code is wholly contained in the app and it doesn't download code from elsewhere. This also allows game engines such as Unreal and Unity.

      Correct. That's why Frotz for the iPhone at a certain moment removed the download option, but instead came with a raft-load of adventures pre-installed.

      As far as I know, the new rules that were introduced a few weeks ago would allow the download option again.

    5. Re:Clearly sends a message to Apple by Anonymous Coward · · Score: 0

      >"Damn".

      Such language in a high-class establishment like this!

  16. I can has good textadventure? by SlothDead · · Score: 2, Interesting

    I still have hope that one day, one of the star authors (Stephen King, Ken Follett etc.) will write a "Choose your own Adventure" book, or a text adventure. I mean, the concept is so great, but all we get are "You are the hero fighting the evil wizard" style books.

    1. Re:I can has good textadventure? by waferhead · · Score: 1

      I still have hope that one day, one of the star authors (Stephen King, Ken Follett etc.) will write a "Choose your own Adventure" book, or a text adventure. I mean, the concept is so great, but all we get are "You are the hero fighting the evil wizard" style books.

      I agree, we totally need more "Evil Wizard kicks everyones ass and takes over the world" books/games ;-)

      (Love the idea of a King et. al. text adventure)

    2. Re:I can has good textadventure? by Anonymous Coward · · Score: 0

      Well, there's always HHGTTG. Just remember to take no tea.

    3. Re:I can has good textadventure? by Anonymous Coward · · Score: 2, Informative

      So you're ignorant of the great literary IF works, such as those by Emily Short. You really should check out the modern IF scene.
      The annual competition is going on right now, and although there's a lot of crap, there's some gold in there too.

    4. Re:I can has good textadventure? by Anonymous Coward · · Score: 1, Informative

      I still have hope that one day, one of the star authors (Stephen King, Ken Follett etc.) will write a "Choose your own Adventure" book, or a text adventure. I mean, the concept is so great, but all we get are "You are the hero fighting the evil wizard" style books.

      Just take a look at the Interactive Fiction Archive. It's full of well written games. http://www.ifarchive.org
      Btw, Stephen King is really funny to read but not an extradinary writer by any means.

    5. Re:I can has good textadventure? by suomynonAyletamitlU · · Score: 1

      Although it's not quite the same, you might enjoy MS Paint Adventures, along with the fan adventures in the forum, and other similar things around the net. They've mostly given up on actual branching stories, but they're essentially CYOA stories drawn a panel at a time based on user input.

      If you have the time to read through it all, Problem Sleuth is an excellent example, if not one of the best.

    6. Re:I can has good textadventure? by SteeldrivingJon · · Score: 1

      I'm not sure that'd turn out well. Stephen King or Follet would probably have a hard time adjusting to the very different medium, and would probably turn out something that is insufficiently game-like and too much of a railroad.

      It's a different medium, and a different approach is needed.

      The science fiction author Thomas Disch created a game for EA in 1986, "Amnesia". It suffered shortcomings as noted above.

      I do wonder what a younger, early-career writer might do. One who grew up with computers and games. A John Scalzi, or Charlie Stross, or Cory Doctorow.

      --
      September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
    7. Re:I can has good textadventure? by SteeldrivingJon · · Score: 1

      "I mean, the concept is so great, but all we get are "You are the hero fighting the evil wizard" style books."

      Try 'Violet' by Jeremy Freese.

      You're a grad student working on your dissertation, but have been stuck for months. You have only 1000 words left to write. Your Ausralian girlfriend Violet, who provide the narrative voice, has threatened to leave you if you don't finish today.

      It's a one-room game. The only 'evil wizard' you need to defeat is your own tendency to procrastinate.

      --
      September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
  17. I'd love to see some good interactive fiction by kyz · · Score: 4, Informative

    Zork is somewhat overrated; it's from a time when adventure games were a grab-bag of fantasy cliches and "zany" objects. The past two decades have been spent retconning it into something grander than it actually was.

    However, there's some amazing interactive fiction out there; atmospheric, tight writing. Totally immersive story. Brain-wrenching puzzles. It'd be great to read / play these on a Kindle. Some of my favourites:

    • Spider and Web by Andrew Plotkin - possibly the most unreliable narrator ever. See how long it takes you to work out what's really happening.
    • Varicella by Adam Cadre - renaissance period intrigue.
    • Anchorhead by Michael S. Gentry - Lovecraftian horror.
    • A Bear's Night Out by David Dyle - adorable kid's story

    Other couple I like are A Day for Soft Food (have you ever wanted to roleplay as a cat?) and Trinity (a mix of high fantasy and nuclear history)

    --
    Does my bum look big in this?
    1. Re:I'd love to see some good interactive fiction by abigor · · Score: 1

      Andrew Plotkin's stuff is great. Never played Spider and Web though, thanks for the recommendation.

    2. Re:I'd love to see some good interactive fiction by SteeldrivingJon · · Score: 1

      "The past two decades have been spent retconning it into something grander than it actually was."

      I suppose so, but IMHO there's just something about the authorial voice and tone of Infocom's games.

      --
      September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
    3. Re:I'd love to see some good interactive fiction by Gunther+Maplethorpe · · Score: 1

      Zork is somewhat overrated; it's from a time when adventure games were a grab-bag of fantasy cliches and "zany" objects. The past two decades have been spent retconning it into something grander than it actually was.

      I dunno about that...the Zork series was the first set of computer games I ever played (back on an old IBM PCJr, no less), and I had hours and hours (and hours more) of fun playing through them. For the time, they truly were excellent. I really don't think that they've been retconned into something grander than they were; they simply WERE grand, for their time.

      Trinity (a mix of high fantasy and nuclear history)

      I loved Trinity, too, and one could make the argument that Trinity wouldn't have been possible without Zork.

  18. "Notoriously frustrating"?? by grikdog · · Score: 1

    Not Zork, surely. The only difficult passage I can remember is a push-block puzzle in the third part. And the IFArchive.org is chockablock with text games, most of them familiar on Mac or Kaypro or Osborne or even (*chak*) (*gag*) MS-Dos. The high water mark was not Zork, but a 770 pt. version of Crowther and Wood's Adventure, still available (and playable on this Dell Inspiron under Ubuntu using Frotz or Gargoyle.)

    Infocom's z-machine games, of which Zork is three, were so easily pirated and passed around that the company resorted to "extras" without which the games lost a certain Jenny Sequa -- Leather Goddesses of Phobos had scratch 'n sniff, for example. No way to tuck that on on Kindle!

    The only supremely aggravating Infocom game was Douglas Adams' Hitchhiker's Guide to the Galaxy (playable on BBC, and elsewhere online), but that was Adams' tea and no tea kind of humor. My opinion, anyway.

    If Amazon seriously intends to reinvent a wheel this chariot-less, Kindle readership must be seriously below expectations.

    --
    ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
    1. Re:"Notoriously frustrating"?? by mattack2 · · Score: 1

      "resorted to extras"? Why do you claim that those were only done for piracy reasons?

  19. Text adventures... back in commercial format? by WWWWolf · · Score: 1

    Awww, just a portable Z-machine interpreter. I was hoping this was a new commercial publication channel for text adventures. You know, TextFire all over again?

    That said, text adventures are pretty fun on portable platforms. I used to play some text adventures on Frobnitz (for PalmOS) back in the day, and it was awesome even without keyboard. Didn't really play it that much though...

    1. Re:Text adventures... back in commercial format? by SteeldrivingJon · · Score: 1

      Actually, there is an outfit trying to do this. They're calling themselves TextFyre, probably in a knowing reference to what you describe.

      http://www.textfyre.com/

      I think they use their own system for IF, not a Z-Machine-compatible format, or TADS.

      --
      September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
  20. off the deep end by grikdog · · Score: 1

    Actually, it might be fun to see Amazon implement dunnet on the Kindle:

    Dead end
    You are at a dead end of a dirt road. The road goes to the east.
    In the distance you can see that it will eventually fork off. The
    trees here are very tall royal palms, and they are spaced equidistant
    from each other.
    There is a shovel here.
    >

    --
    ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
  21. "Kindle has a web browser" by Anonymous Coward · · Score: 0

    ...is what this non-story should have been called. Wake me up when there's a native interpreter.

  22. It's not really on the Kindle by MichaelJ · · Score: 1

    You need Whispernet because if you look closely, you'll see that this "game" runs in the web browser. That's right, it's just a website that has a display layout for the Kindle. You can point any web browser to their site and play Zork.

    --

    Michael J.
    Root, God, what is difference?
    1. Re:It's not really on the Kindle by SteeldrivingJon · · Score: 1

      Where "Whispernet" = "Wifi or 3G"

      It'll probably work better via Wifi.

      --
      September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
  23. LORD by whassaname · · Score: 1

    Legend of the Red Dragon FTW.