Interactive Text Adventures Come To the Kindle
dotarray writes with news that Amazon's Kindle will now play text-based adventure games, such as Zork. From the article:
"... And it makes a ridiculous amount of sense: text is gorgeous and easily-readable on the e-ink screens, the lack of color isn’t a problem, and – let’s face it – the sort of people who are likely to buy an e-reader are exactly the sort of people who are likely to love vintage games. ... The developers have also integrated a save-game feature so you can pick up where you left off, using Amazon’s Whispernet feature – and promise that they are looking to put more modern Z-machine games into the system, too. (Squee!) Unfortunately, it’s not perfect. The Zork family of games are notoriously frustrating (even when you’re not eaten by a Grue), and the Kindle’s text entry system doesn’t help with that, especially when entering numbers. A full keyboard would make things more fluid, but – really – if you want that, why not just play on your PC?"
If nothing else, try the IDE. It's really quite well done. When you click 'Go' it turns the source code into a game, starts the game in one pane of the IDE, generates a map of locations you've defined, etc. There is extensive documentation and examples, including a recipe book of code snippets.
It's available free (as in beer) for Mac, Windows, and (I think) Gnome.
Also, there's a recently-published book about writing games with Inform 7, "Creating Interactive Fiction With Inform 7"
September 2011: Looking for Cocoa/iOS work in Boston area Cocoa Programmer Quincy, MA
I still have hope that one day, one of the star authors (Stephen King, Ken Follett etc.) will write a "Choose your own Adventure" book, or a text adventure. I mean, the concept is so great, but all we get are "You are the hero fighting the evil wizard" style books.