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StarCraft AI Competition Results

bgweber writes "The StarCraft AI Competition announced last year has come to a conclusion. The competition received 28 bot submissions from universities and teams all over the world. The winner of the competition was UC Berkeley's submission, which executed a novel mutalisk micromanagement strategy. During the conference, a man versus machine exhibition match was held between the top ranking bot and a former World Cyber Games competitor. While the expert player was capable of defeating the best bot, less experienced players were not as successful. Complete results, bot releases, and replays are available at the competition website."

5 of 113 comments (clear)

  1. I for one by Anonymous Coward · · Score: 3, Funny

    am terrified we're actively pursuing the ability for our robot overlords to have the perfect micromanagement strategies.

    1. Re:I for one by durrr · · Score: 4, Funny

      Overlords can be spawned from hatcheries, your real enemy is the robotic overmind. Know the difference, it could save your life.

    2. Re:I for one by darthdavid · · Score: 3, Funny

      Yes but that's mounted on a warship, that mode can be turned off (by manually disconnecting the weapons if necessary, there are people on board after all) and that mode would only be turned on if a shooting war broke out and they needed to make sure that the ship wasn't going to get blown up before they could hit the "shoot down that motherfucking missile screaming in at us" button.

      It all adds up to something a bit different than an autonomous weapons platform that can choose to engage targets at will, which is what other people were talking about.

  2. Re:Any 'learning' bots? by Dakman · · Score: 4, Funny

    A bot that learns from loses? An interesting game. It seems the only winning move is to be Korean.

  3. Re:Not equal by Arancaytar · · Score: 4, Funny

    Or her, if you program female AI's like GLaDOS

    You will be Zergrushed. And then there will be cake.