StarCraft AI Competition Results
bgweber writes "The StarCraft AI Competition announced last year has come to a conclusion. The competition received 28 bot submissions from universities and teams all over the world. The winner of the competition was UC Berkeley's submission, which executed a novel mutalisk micromanagement strategy. During the conference, a man versus machine exhibition match was held between the top ranking bot and a former World Cyber Games competitor. While the expert player was capable of defeating the best bot, less experienced players were not as successful. Complete results, bot releases, and replays are available at the competition website."
By default, I'd say that a well-designed bot in an RTS would have an advantage over all but the best players. Since there is so much to keep track of, software would win out over wetware.
Bots in an FPS are one thing, but when you have dozens of units, a build order, multiple fronts, resources, and more to track all at the same time, the infinitely scalable multitasking of a bot would certainly come in handy.
Or maybe I'm off base?
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