Slashdot Mirror


Can Apps Really Damage a Cellular Network?

schnell writes "In FCC filings earlier this year, T-Mobile described how the behavior of one Android IM app nearly brought their cellular data network to a breakdown in one city. Even more interesting, the US carrier describes how just the 300,000 unlocked iPhones on their network caused massive spikes in data usage. T-Mobile is using these anecdotes as evidence that mobile carriers should be able to retain control over the applications and devices on their network to ensure quality of service for all users. Do they have a point?"

2 of 309 comments (clear)

  1. Re:No. by R3d+M3rcury · · Score: 5, Funny

    Actually, it wasn't necessarily bandwidth that was the problem. FTFA:

    T-Mobile network service was temporarily degraded recently when an independent application developer released an Android-based instant messaging application that was designed to refresh its network connection with substantial frequency.

    In other words, this app was continually connecting and disconnecting. It didn't really have anything to do with bandwidth.

    What's funny to me, though, is the solution:

    These signaling problems [...] ended up forcing T-Mobile's UMTS radio vendors to re-evaluate the architecture of their Radio Network Controllers to address this never-before-seen signaling issue. Ultimately, this was solved in the short term by reaching out to the developer directly to work out a means of better coding the application.

    So T-Mobile's UMTS radio vendors learned something. The developer learned something. And T-Mobile's network, ideally, won't suffer from this problem again.

    Sounds like a win-win to me. I don't see the problem.

  2. Re:No. by Anonymous Coward · · Score: 5, Funny

    And if the ocean was made of taffy we could just walk our way to China.