Duke Nukem 3D On Unreal Engine 3
Julefrokost writes "While we're waiting patiently on Forever, there's some real news in the Duke Nukem realm. Ars Technica has a story about a fan-made Duke 3D project on Unreal Engine 3. There's an awesome demo video up on YouTube. Created by hardcore fan Frederick 'fresch' Schreiber, we can hopefully expect to see an upgraded Duke 3D in the near future."
The article also notes, "Gearbox ultimately decided to support the project, and gave Schreiber a personal, non-commercial license to Duke Nukem 3D. He can't sell the work or profit from it directly, but he can use the characters and design of the game without fear of being shut down."
This is how you get people to like your company. Instead of suing or shutting them down, or both, let them enjoy your work.
Keep your eyes to the sky.
Kudos to Gearbox for seeing this as a fan project that will only help publicity rather than something that must be stomped out.
I'm sure it probably doesn't hold up as well as my memory sees it, but Duke3D *when it came out* was actually kind of cool. Considering that the last FPS I'd played when I seen it was Doom, the capabilities of that engine seemed to be a lot better. Sure Quake with it's actual 3d had something going for it, but Duke's engine was much more interactive and the graphics, though sprite based, still seemed to be higher in quality than Quake's at the time (considering that I was running Quake using the software renderer).
"People who think they know everything are very annoying to those of us who do."-Mark Twain
Ok, so we've got a project which we're being told is under development and which will be released "real soon", along with an "awesome demo video". This is sounding just . . . so familiar.
I'm a big supporter of linux, but this is the type of whining that gives linux fans a bad name.
I run Linux on my desktop, laptop, and now that I think of it my phone. Perhaps you could either fix it yourself, or offer some sort of support for the authors of wine. Perhaps throw a few bucks in their paypal, perhaps sit on their forum and help newbs, perhaps write documentation, or find bug fixes. Coming to slashdot and whining about it isnt gonna get you anything, but mocked by the /. crowd, and earn disdain from the developer.
You are entitled to your own opinions, not your own facts.
He made a 10x20 box map and played some Duke Nukem 3D sound effects... Why is this news? Most amateur level designers could accomplish that in a weekend.
So run the UT I II and III games native in linux. you can still download the binaries.
Do not look at laser with remaining good eye.
Just one word: eduke32.
Oh yeah. That, and "groovy".
Chelloveck
I give up on debugging. From now on, SIGSEGV is a feature.