Slashdot Mirror


Blizzard Announces Final Diablo 3 Class, PvP Arena Battles

Blizzard kicked off Blizzcon 2010 today with the announcement of Diablo 3’s fifth and final class – the Demon Hunter. The class uses crossbows, bolas, traps, and other gadgets to rid the land of Diablo’s evil minions. Blizzard also unveiled a major new feature for Diablo 3 – PvP Arena Battles. Players can join solo or in groups to take on other players through the Battle.net matchmaking service. Read on for more about Diablo 3

Blizzard chose Demon Hunter because it filled an archetype for conventional ranged weaponry that wasn't filled by the other classes they’ve already developed. They favored the idea of a character like a bounty hunter – not necessarily somebody with a noble, honorable soul. This led them to bring in various gadgets and traps in addition to ranged weapons, as well as shadow magic. She’s more knowledgeable about demons than anyone else, and she’s got a decidedly unheroic attitude.

Their early concepts for the class involved a woodland ranger design, but they weren’t satisfied with a typical swift and deadly stalker. As they tried to twist the concept to fit the Diablo world, they found it turning into a character like the assassin from Diablo 2, which they didn’t really want. After the Monk was announced last year, they picked some key traits for the ranged class that they wanted to stick with: Dark, Mysterious, Medieval. They toyed with the idea of making the Demon Hunter an actual demon, but decided that didn’t fit with the Diablo story. They also had trouble making demonic art concepts fit the sleek and agile archetype. They settled on a dark-armored human with dual crossbows.

Lead World Designer Leonard Boyarsky said the Demon Hunter is “the most diverse class.” They are recruited from all walks of life, bound together by their hatred for demons and an obsessive, overriding desire to keep fighting and killing demons until they’re all gone. “She’s not afraid to get her hands dirty.” She doesn’t just want to kill them, “she wants them to know the terror of being stalked,” and Demon Hunters know better than any other classes the true stakes of the conflict in Sanctuary.

The first skill they demonstrated for the new class was Bola Shot. The Demon Hunter throws a bola, which wraps itself around the target's neck — and then explodes. Next came Vault, a shadowy leap forward that will take the character through enemies. Spike Trap is a gadget the Demon Hunter throws to the ground, which then explodes in fire and shrapnel when a monster walks over it. Along those same lines, the class can throw grenades, which will bounce and ricochet off walls, giving players some interesting new tactics that weren't possible in Diablo 2.

Diablo 3’s skill system has seen a lot of work over the past year. The skill tree concepts reminiscent of World of Warcraft was felt to be unwieldy. The UI is now list-based, using two separate windows, which makes picking new skills and deciding between upgrades easier. Skills have also been supplemented by a new system called Traits. Traits are passive aspects of your character that improve one aspect of it.

For example, Barbarians get a Trait called Inner Rage, which reduces the amount of fury (their resource for using skills) lost and increases the amount gained from attacks. Wizards have one called Prismatic Cloak, which makes all of her armor spells stronger. Blizzard added Traits to give the classes another level of customization, and to separate the fun choices (skills) from the math choices. You can pick a particular theme for your character and select traits that fit the theme. Each class has about 30 traits, and you’ll be able to spend multiple points to make a trait stronger. “I want to spend points in Whirlwind, I don’t want to spend points in ‘more armor.’” The design for Traits isn’t finished yet – Jay Wilson said we’ll likely see more changes to its UI, the rate of accumulating trait points, and how many you get total.

They showed off some new skills for various classes – Barbarians get a spear attack that grabs an enemy at range and pulls them close. Meteor is coming back for the Wizard. Witch Doctors get a skill called Spirit Walk, which phases him out so he can walk around without detection for a brief time.

Another new feature they announced is Talisman. It’s a dedicated inventory for Charms that grows as you level up. No longer will you sit with half a backpack worth of charms, wondering if some minor bonus is worth not being able to pick up an extra piece of loot while you’re slaying monsters. Charms themselves are also becoming more focused on particular attributes.

Skill Runes didn’t get much play last year, since Blizzard was in the process of overhauling the system. The idea is that you use runes to modify how your skills work, similar to the way gems modify what your armor does. It’s essentially another way to customize your character. This arose out of the tendency for Diablo 2 players to divide class builds into things like “Spearazons” or “Zealadins.” The skill runes, affecting only active skills, now provide 97 billion different permutations. Per class.

There are five types of runes. Crimson, Indigo, Obsidian, Golden, and Alabaster. Each rune type loosely follows a particular theme, and each color has seven ranks. To demonstrate the rank system, they showed the Wizard skill Magic Missile. With a first rank Indigo rune, it shoots two missiles instead of one. With the seventh rank rune, it shoots seven extra missiles. Another example showed how the Barbarian can use the various runes to modify a skill that throws his weapon. Different runes make him throw different weapons, with different effects – more damage, stuns, confuses, etc. The Wizard’s Hydra can swap to different elements, or can shoot fire walls instead of bolts. The Witch Doctor has an ability that summons frogs to attack monsters. A Crimson rune makes them flaming frogs. Another rune turns the spell into a rain of toads, and another will turn the little frogs into one giant toad which eats and digests monsters.

Finally, they went into some details about Battle Arenas. Since dueling and PvP was so popular in Diablo 2, they wanted to support it much more in Diablo 3. It’s focused on team-based play. Since there are so many permutations for individual builds (and some are supposed to be better than others), they’re less worried about 1v1 balance than team balance — a philosophy similar to that for World of Warcraft arenas. Some player skills are designed specifically for PvP. Since the PvE game has a lot of skill focusing on monster control, and they didn't want PvP to be about taking away your ability to do things, they're designing class abilities to counter crowd control.

The arena matches will be played out with multiple rounds – best 3 out of 5 or best 2 out of 3. They’re also working on custom games, and making 1v1 dueling easy to do. There will be a skill-based ranking system, with titles, vanity rewards, achievements, and so forth for people who want to show off their PvP abilities.

23 of 187 comments (clear)

  1. A shame I won't be playing it. by hedwards · · Score: 4, Insightful

    The game looks like it's going to be awesome, but considering the DRM and bad behavior by Blizzard, I'm not going to be playing. I hate going without, but when a company can ban accounts for what one does during single player gaming and isn't even required to give a refund, that's not something that I'm willing to be a part of.

    1. Re:A shame I won't be playing it. by Quantus347 · · Score: 3, Interesting

      Personally, Im going to wait and see what kinds of DRM etc they try before I make any blanket boycott statements. And even then just because I dont buy it doesn't mean I wont playit.

      Anyone else miss the double unit production of the early SC2?

      --
      Common Sense isn't as Common as people think...
    2. Re:A shame I won't be playing it. by TheRaven64 · · Score: 3, Insightful

      I still occasionally play Diablo II. I bought it (and the expansion pack) for Windows, but I can use the same CD on a Mac or under WINE. There's no copy protection that needs bypassing, and the game still works when I am on a train (no Internet) with my laptop, under pretty much any OS. The DRM that they seem to want to put into Diablo III means I won't get it. A shame, as I'd probably enjoy it, but there are lots of other forms of entertainment competing for my time and money, so not a huge loss.

      --
      I am TheRaven on Soylent News
    3. Re:A shame I won't be playing it. by hedwards · · Score: 5, Interesting

      I think the assumption is that it will be like what they've got in SC2. Which definitely justifies boycotting. Requiring you to be connected or to play via the guest account and reactivate every 30 days is not something that I consider to be acceptable. Likewise I don't think that it's OK to take away somebody's game because they chose to cheat in a way which Blizzard doesn't approve of.

      Just the fact that they can take away your game without providing a refund for things you do in single player games makes me really concerned about it.

    4. Re:A shame I won't be playing it. by fishbowl · · Score: 3, Interesting

      The "DRM" is a symptom of a bigger problem -- someone very high up at Activision is hell bent on the whole competitive PVP element being the thing that drives the market. PVP means you have to deal with other people. Some can handle that, and others can't. But once you make your game into this intense worldwide competition for individual and team achievements, then there is going to be a rift between players who just want to play a computer game casually, and those who have nothing but contempt for the "casuals."

      --
      -fb Everything not expressly forbidden is now mandatory.
    5. Re:A shame I won't be playing it. by tirefire · · Score: 4, Interesting

      I think it's also worth noting that Diablo II has seen significant development past the release date. If I recall correctly, they've put out at least 12 major patches and a few minor ones, too. Changes range from bug fixes to added items (Being an item-based game, Diablo II really benefits from this) to (in the latest patch) changing quest rewards.

      For all the people out there who haven't played Diablo II in a while, I suggest you patch to 1.13 and try it again. You can respec your stats and skills after completing the den of evil quest (once respec allowed per difficulty level). This is every bit as money as it sounds; it's way easier to power through normal difficulty and then respec to make your character more robust in nightmare and hell. Game on!

    6. Re:A shame I won't be playing it. by MindlessAutomata · · Score: 2, Insightful

      Who cares about achievements? Achievements are cosmetic at best, and nobody really cares about them. Why are you supporting what a company tells you you can do with your software? Oh, ACHIEVEMENTS, IS IT? Well guess what, it was Blizzard's own choice to require that you have an account with them and check in every 30 days. You've drank the fanboy kool aid.

      The real reason is that Blizzard wants money from rebuyers.

    7. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 5, Insightful

      Don't cheat if you don't want to get banned. This isn't complicated. There are built in cheat codes that do basically anything you might want, you just can't get the achievements while doing so. You're welcome to use them to see the story.

      That doesn't justify locking someone out of a single-player game that they paid for.

    8. Re:A shame I won't be playing it. by Quirkz · · Score: 4, Insightful

      I don't actually begrudge them blocking cheaters, but I hate the idea of having to exercise an internet connection or an online account to play a game single-player on my own computer. I don't ever play online, don't want to ever play online, and wish I could have a simple, self-sufficient game that worked without an internet connection.

    9. Re:A shame I won't be playing it. by Anonymous Coward · · Score: 5, Insightful

      The existence of "legit" cheats doesn't change anything. Blizzard literally took away people's games for not playing them in the way they decided was right. This goes well beyond merely forbidding the players from playing on Blizzard's servers (which would be fine).

      If someone's cheating at poker in your casino, you bar him from the casino. You don't go to his house and confiscate his cards.

    10. Re:A shame I won't be playing it. by bckrispi · · Score: 2, Insightful

      Who cares about achievements? Achievements are cosmetic at best, and nobody really cares about them.

      Riiight... Just about every major multiplayer game has introduced Achievements in the past two years. And all the game designers do this in light of the fact that "nobody really cares about them"? You don't find value in them? Fine. But it's pretty much a foregone conclusion in light of the facts that you don't speak for the other millions of gamers out there.

      --
      Xenon, where's my money? -Borno
    11. Re:A shame I won't be playing it. by Merls+the+Sneaky · · Score: 2, Insightful

      They only response that would have been acceptable in that situation would have been disabling achievements for the account. That was the only online component of the single player game.

    12. Re:A shame I won't be playing it. by Neoprofin · · Score: 3, Funny

      If someone cheats at their house they don't get a plaque on the wall of the local casino that other people are putting a lot of work into trying to get.

    13. Re:A shame I won't be playing it. by tsm_sf · · Score: 2, Insightful

      The "Hall of Epeen Fame" plaque? Seems like only a small number of players care about that.

      GET IT?

      --
      Literalism isn't a form of humor, it's you being irritating.
    14. Re:A shame I won't be playing it. by LingNoi · · Score: 2, Informative

      Skip Diablo 3 and go straight to playing Torchlight. It's made by the original developers of Diablo and if you buy from their site doesn't have DRM.

    15. Re:A shame I won't be playing it. by Killjoy_NL · · Score: 2, Insightful

      You can always buy a new game if you really want to keep playing.
      Some things in life are simple, here the lesson is: Don't be a cheating dickwad.

      --
      This is the sig that says NI (again)
  2. Re:Demon Hunter? by osu-neko · · Score: 3, Funny

    Meh... no match for Illidan...

    --
    "Convictions are more dangerous enemies of truth than lies."
  3. Re:So, what about Real ID? by osu-neko · · Score: 2, Interesting

    I'll believe they'll be sticking to the existing model of allowing players to interact with others using a real name if they so desire, but having the option to use real names if they like. As for this "new model" you're describing, it doesn't exist in any existing Blizzard game, and seems highly unlikely it ever will.

    --
    "Convictions are more dangerous enemies of truth than lies."
  4. Re:So, what about Real ID? by Paspanique · · Score: 2, Interesting

    Yeah, but I saw a bug with that, when someone gives you access to it`s real id, you see the real id of his friends. Don't know if it was corrected, but i was able to know the name 2-3 person from my work who were playing this game when I made real id friend with a co-worker. It's surprising how some people really don't look like they would be sc2 materials ;)

    --
    I don't have an intelligent phone, so I need to be.
  5. "Our worst mistake was PvP" by BobMcD · · Score: 2, Insightful

    Blizzard's design staff recently, famously lamented: "Our worst mistake was PvP"

    And yet...

    Since there are so many permutations for individual builds (and some are supposed to be better than others), they’re less worried about 1v1 balance than team balance — a philosophy similar to that for World of Warcraft arenas.

    ...they're ripping their Arena system from WoW?

    I would have like to have seen more information about _why_ they think this is a good idea...

  6. Re:PvP Arena = wary player by Merls+the+Sneaky · · Score: 4, Insightful

    We can look forward to PvE nerfs that hurt classes because of PvP whines. Gentlemen get your cheese knives ready!

  7. Re:One thing I'd like to see by bertok · · Score: 2, Informative

    They've already announced that all of their classes will be playable as either male or female.

    It's one of the first questions in their FAQ.

  8. Re:PvP Arena = wary player by uptaphunk · · Score: 2, Informative

    We can look forward to PvE nerfs that hurt classes because of PvP whines. Gentlemen get your cheese knives ready!

    It was stated the the PVP mechanics and the PVE mechanics are separate. While not modifying the talent to make it unrecognizable, there would be some changes to the PVP talent to adjust mechanics for balance purposes.

    --
    Geeks of the World, Unite!