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Are Games Getting Easier?

An anonymous reader writes "I can't help feeling that this generation of games for both consoles and PCs are getting increasingly dumbed down and easier to complete. There's no challenge in today's games, most of which can be completed on the day of purchase. Triple A titles such as Halo, Modern Warfare 2 are the worst of the lot. The whole reason for this article is Medal of Honor, this can be completed within hours of purchase. Where's the fun in that?"

5 of 854 comments (clear)

  1. More players = More money by Manos_Of_Fate · · Score: 5, Interesting

    It's a business decision, pure and simple. The more people your game is accessible to, the more copies you sell. Why spend a lot of time developing a game 5% of the potential market will want when you can spend the same effort appealing to the other 95%?

    --
    Isn't enough that I ruined a pony, making a gift for you?
  2. Difficulty Settings! by eldavojohn · · Score: 4, Interesting

    ... Halo, Modern Warfare 2 are the worst of the lot. The whole reason for this article is Medal of Honor ...

    I can't speak for Halo but I'm pretty sure MW2 had difficulty settings and I know Medal of Honor has difficulty settings because I played that piece of shit game last night. Easy and Normal maybe but I think that Difficult would take more than a couple tries on most levels.

    You're just mad because it doesn't mean anything to beat a game anymore. Sure, on XBox you can get gamer points or achievements for beating it on the hardest setting but it bothers you that others can experience the same rewarding progress dopamine that you get. Well, that's never going to change. By the very nature of how that is rewarding to you is the fact that you're a select few of maybe ~10% of the population that can beat the game.

    So Craptivision can either shutout some of their content to the vast majority of players or introduce difficulty settings so the toddler across the street can mash the controller in order to beat the game in easy mode. That drives profits and the only thing they see as a sacrifice is the rare super gamer that feels a bit miffed he or she just forked over $60 in order to autopilot through a game.

    You know I still played through all the levels of difficulty in Goldeneye on the N64 and didn't feel cheated. When I ran that train level on 00-Agent difficulty night after night after night I can still think back to those rare times when I would laser the engineer room hatch open with my watch and then drop down with Natalya only to have to run down the length of the train with people shooting at our backs. One bullet in either of our backs and we were basically dead. That goddamn bitch always died. Always. I swear to Christ when I eventually passed that level it was by sheer bug alone that she did not die. So after that cruel Sisyphean task that my friend and I worked together strategizing and getting through it, I was rewarded and will never forget some of those levels.

    Games are getting easier but I ask you what does it matter? You will have your difficulty settings (usually) so play only on the hardest setting and enjoy your Contra III style impossibilities. The era of earning progress through a game has largely come to pass unless you look at the end game material of WoW at any one moment. Final Fantasy XIII was a travesty in this respect. And profit dictates it will stay that way.

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    My work here is dung.
    1. Re:Difficulty Settings! by Jeppe+Salvesen · · Score: 3, Interesting

      I agree. When we were kids, we had the time to keep perfecting. I guess they still do, judging from the multiplayer action. And keeping attempting to beat that difficult boss is actually a fundamentally different experience than lowering the difficulty level. If you invest a lot of frustration into a game (I remember 10 or 20 or more attempts to complete something), it will feel like one helluva achievement to beat the game. Not the same if you have to try two or three times before you proceed.

      And I think we, the grownups, are to "blame" for this. I can take months to complete games. Obviously, I'm not a big gamer anymore - but I find it entertaining enough once in a while. I certainly play at "Please don't hurt me"-difficulty levels. And we, the grown-up low-key gamers are legion. We probably make up a very solid chunk of the market. After all, to us 50 bucks is not a whole lot of money. It's money, but not a whole lot, so we have a lower treshold to pick something up just to try it. And consequentially, if you measure hours spent in the game, we will be a much smaller demographic.

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      Stop the brainwash

  3. Re:Where is the fun? by abigor · · Score: 5, Interesting

    Fully agree. That said, you just have to pick your games: Assassin's Creed 2, Red Dead Redemption, GTA4 and many others offer extensive single player content. I love stuff like the Modern Warfare games, but I make sure to buy them used and cheap.

  4. Re:Never so easy as... by elrous0 · · Score: 3, Interesting

    Obviously, you've never beaten Desert Bus. Now *there* is an accomplishment!

    --
    SJW: Someone who has run out of real oppression, and has to fake it.