Motus Lets Users 'Film' Within Any 3D Environment
Zothecula writes "In the creation of the film Avatar, director James Cameron invented a system called Simul-cam. It allowed him to see the video output of the cameras, in real time, but with the human actors digitally altered to look like the alien creatures whom they were playing. The system also negated the need for a huge amount of animation – every performance was captured in all its blue-skinned, pointy-eared majesty as it happened, so it didn't need to be created from scratch on a computer. Now, researchers from the University of Abertay Dundee have built on the techniques pioneered by Simul-cam to create a new system that lets users act as their own cameraperson within existing 3D environments."
Move out of the way Barclay.
This looks similar to what Lightwave 10's, Virtual Cinematography.
:)
http://www.youtube.com/watch?v=JhJauu_vB2A
Pretty amazing stuff. Though not as exciting as the old days of waiting 24 hours to see what a single frame turned out like.
The first weird and not specifically predictable combination of erp/cosplay/fanfic/porn using Motus emergent in 3... 2... 1...
I can see the fnords!
James Cameron invented it? Really? Why not name the (team) of engineers that really did it.
This sounds like rotoscoping in real time using a digital process.
Being able to "skin" your actors in real time with costumes/makeup will have a profound impact on a lot of films, but also the film making industry itself. I'm sure there are a lot fewer model-makers/matte painters since the advent of CG, will this have the same effect on makeup/props/costumers?
crazy dynamite monkey
Did James Cameron actually invent this system? I thought he was a director.
Does it work in the cinema?
No. This summary is horrible. The article and the technology it references has nothing to do with real-time skinning of character models onto real humans.
What they show is basically 2 Wii remotes at the same time for more accurate movement in a video game.
Great, just what I never wanted, automated ShakeyCam.
Note from the CAD industry this is decades old. Is the actual story that AutoCad's patent finally expired so movie folks can use it legally in their software, or something like that?
"Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
Well essentially you're just transplanting the costs to someone else - where did that 3D model come from? It didn't just prop up out of nowhere.
Some things, like Zombies, are generally much cheaper on Make up than something like a talking Gorilla suit. One of the reason there are so many Zombie movies out there is because it's essentially the cheapest thing an Indie Film maker can make - They require little to no story writing, they don't require any special effects besides 1 good make up artist and a lot of cornsyrup and food colouring, and you can simply run around your city shooting.
Now - is it possible to make a Zombie model and transpose it over your actors? Definately. Is that cheaper? Not really. You're paying big bucks not only for the design of the model but the textures, skinning, skeleton work - there's a lot of stuff that goes into this.
One of the reasons this worked so well for James Cameron in Avatar is that essentially the world of Pandora was meant to be vast and immersive, which is really hard to do on a sound stage - or its extra expensive that way. Since the rest of the world was in CGI to cheapen the costs of producing an elaborate stage - it wasn't much of a stretch to move the Actors and Actresses into CGI as well - in fact for me personally I think it makes the parts with Live actors look more faked somehow (specifically the end fight scene).
So I don't think this is exactly "the end" for makeup and costume artists, because 100 yards of silk and a good tailor to do up Costumes can be a lot cheaper than a team of 3D modellers - and still look more real.
Actually, it's my understanding they still use the model-makers and old school techniques, they just integrate them with the digital stuff.
I seem to recall seeing something that one of the big CG houses (Pixar?) actually had physical skeleton models to let the old-school animators move the wireframe since they got much more realistic results.
I think they actually use hybrid systems to really good effect.
Lost at C:>. Found at C.
Now - is it possible to make a Zombie model and transpose it over your actors? Definately. Is that cheaper? Not really. You're paying big bucks not only for the design of the model but the textures, skinning, skeleton work - there's a lot of stuff that goes into this.
Not to mention the fact that a zombie movie with only a single zombie is going to be pretty boring. You're going to want a bunch of them, and you don't want them all identical. Which means you want a bunch of different skins.
Technoli
After watching the video from the source article I can't say I'm impressed and I don't see any advantages when using this compared to my general PC hardware. He says the applications of the commercial version will (for example) be replacing in-game democams so you can film it yourself as if you were really there. Oh please. We all use slick traced animations for that not shakey videos shot by hand, why would we want to have that? We could easily emulate that afterwarts too if we wanted it. Then he tells us about a game idea where the character is part of a journalist film crew..
Sadly, I spent all my mod-points earlier today on utterly irrelevant posts.
It has NOTHING to do with 3D as in stereoscopy (read: Avatar and similar 3D movies) it is instead just yet another control system for 3D games (as in Duke Nukem 3D).
Like the parent said - it's a Wii remote. Again.
Mit der Dummheit kämpfen Götter selbst vergebens
From TFA: "The system also negated the need for a huge amount of animation – every performance was captured in all its blue-skinned, pointy-eared majesty as it happened, so it didn’t need to be created from scratch on a computer."
That magic little piece of technology is called motion capture. Most definatly NOT something that Mr Cameron invented.
Additionally, while he may have been able to see the cgi characters in realtime, they would need to be realtime models with realtime capable effects/textures/lighting. Its not going to be of the quality the final product has. That kinda crap still takes renderfarms butt-tons of time to render out. His "invention" is only a tool to help him visuallize how the scene will look in the end. Note: I'm only refering to the tool James Cameron "invented".. not Motus
is what Simul-cam sounds like. However, the technique from the article is a bit different, in that it lets a hand-held device to act as a camera controller within a virtual environment. Nothing particularly new there either. Previously, the tracking device on the user's head performed such a function.
And different models as well - since you wouldn't want to see the same face with a different skin every moment either.
It's another advantage a makeup artist and a hundred extras has over CGI. It's pretty simple to find a bunch of people wanting to be a in a zombie movie, you can probably find a bunch of Teenagers off school willing to do it the whole day for like 20 bucks.
And then your costume and make up artists can spend 2 hours making them exactly how you want them - and you've got a wide variety for a fraction of the cost of having to model and skin each and every one
I'm sure there are a lot fewer model-makers/matte painters since the advent of CG...
Matte painters have gone digital. While it's probably true you'll find less 'model builders' in the phone book, models still need to get made (especially in the art department while exploring movie ets etc), they can go digital, too.
...will this have the same effect on makeup/props/costumers?
No. On Avatar we had costumers and makeup artists designing the look of the costumes and makeup. Those people still have very important talents that you cannot easily just throw at a CG artist and expect them to provide compelling results. It's the design sense, not the fabric.
Technology hasn't succeeded in 'killing' many fields, just in replacing their toolbox with a computer.
Being able to "skin" your actors in real time with costumes/makeup will have a profound impact on a lot of films, but also the film making industry itself. I'm sure there are a lot fewer model-makers/matte painters since the advent of CG, will this have the same effect on makeup/props/costumers?
I'm quite sure that the makeup people have plenty of work to do. Have you seen how bad people look in HD? If a camera adds ten pounds, HD adds twenty pounds and twenty years.
I remember seeing some behind the scenes stuff from Cloudy with a Chance of Meatballs, and they had sensors on a full-sized, over the shoulder sized video camera, so someone could control the camera's position as the animation played out.
(I think it was on "Science of the Movies") ... so the technique's been done ... maybe the novel part is that it's generic to work with other systems?
Build it, and they will come^Hplain.
But...what if you were being attacked by CLONES of zombies....or zombie clones....
Someone call hollywood, i smell a hit!!!
But...what if you were being attacked by CLONES of zombies....or zombie clones....
Someone call hollywood, i smell a hit!!!
"We thought we were smart. Creating a horde of clones to do all the menial jobs that us Americans didn't want to do anymore. And with them genetically programmed to die after a year, we were going to have an endless revenue stream selling replacements.
It never occurred to us that they might not *stay* dead..."
Don't tell me to get a life. I had one once. It sucked.
"Invention is 1% inspiration and 99% perspiration." I suppose James Cameron might have contributed 1% of the invention of Simulcam.
Of course it should be noted that Edison himself did not put in most of the perspiration for "his" inventions once he had already become successful. It could be argued that his greatest invention was in industrializing the methods of invention.
I don't believe in time. It's a grand conspiracy designed to sell watches.
Now the actors will be getting paid even less because they can super impose the face of any other actor, and only pay royalties on that actors face, but the actual physical displacement of the body is done by a stunt double....watch ...soon, all movies will be semi computer animated to save even more money!
...The guy in the video that is - he used to be my lab tutor 5 years ago when I studied CGT there. Good course, cool profs, hi Matt!
The Umbrella Corporation opening up an office on Kamino?
The speaker in the video makes a grandiose claim but shows no proof - all the footage is from their own test environment. "Motus Lets Users 'Film' Within Any 3D Environment"? Gizmag should take some journalism courses.
There are two companies with virtual camera products already on the market. You can buy and use them now if you don't want to wait for the system in the article to supposedly be commercialized and hopefully have whats actually needed.
OptiTrack Insight :
http://www.naturalpoint.com/optitrack/products/insight-vcs/
Motion Analysis Camera Tracker :
http://www.motionanalysis.com/html/animation/cameratracker.html
What's that - Obama's pet cow or something?
Weta came up with a similar system a decade ago for the Lord of the Rings movies. Jackson used it to set up the filming for the Moria fight in the first movie.
what on earth is different about this from say..
a augmented reality headset? What exactly is new about this? With a motion controller headset, the thing is basically strapped to your eyes. The only difference here is that the video output is piped to a computer display somewhere else..which I doubt they are the first to do.
Whats the harm in yelling 'Computer, end program!'? You could be living in Star Trek! Go on.. give it a try.