Failed MMO APB To Be Resurrected As Free-To-Play Game
Two months ago, we discussed news that Realtime Worlds' action MMO APB closed its doors only a few months after launch, when it became clear that player interest and subscriber numbers couldn't begin to recoup the massive development cost. A few days ago, a company called Reloaded Productions, owned by free-to-play publisher GamersFirst, acquired all the rights and assets to APB. The company plans to relaunch the game as APB: Reloaded in the first half of 2011, abandoning its unusual business model in favor of free-to-play accounts supplemented by microtransactions and premium services.
So, the MMORPG bubble has officially popped?
This is sounding very march of 2000ish.
Business plans with lots of "..."
"Don't worry we'll make it up on volume".
"I know, we'll do the exact same thing everyone else is doing, what could go wrong!"
Spending massive amounts on "development" of the same cookie cutter as everyone else.
"Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
That's the name? Just random letters?
From the looks of the actual game, I don't know if this is a good thing or a bad thing.
This was the way to do it in the first place.
Like a city whose walls are broken down is a man who lacks self-control.
I'll be sure to avoid trying this out, just in case it's a good game. I try to stay away from any game without an end condition, it keeps me productive...
check out the Mp3 Garbler I built!
Would anyone play it for free? Got some bad reviews IIRC
All Points Bulletin.
Honestly, I think an MMORPG remake of an 80's arcade game was doomed from the start! Although, now that I think of it Frogger MMORPG would be pretty cool.
(-1, Raw and Uncut is the only way to read)
I played the game before it shut down. Imagine GTA Multiplayer, (much better than MTA). The only problems with it were the massive amounts of hackers and a broken Matchmaking system (which was easily fixable, it matched players up by "threat level" which could be manipulated by actions, rather than a players "rating" which determined progress in the game (unlocked vehicles, weapons, clothes, etc). The gameplay was extremely fun when you weren't matched up against a hacker, or somebody 10 times your rating. I would play it again if they bring it back, and do something about the hacking and matchmaking. There were no real "levels" in the game like a traditional MMO. Someone fresh into the game could make kills on veterans, and win missions, if they were skilled enough (although that didn't happen often, it was do-able).
I wonder what Square-Enix will do with Final Fantasy XI.
Seeing the many problems they're having with FF XIV, old rumors of re-making FF XI as a single-player game and the new micro-transactions model, I wonder if Square-Enix will ever release the server source code (or at least the protocols) or simply let FF XI die.
I would love a free-to-play FF XI, even if it was limited to 4 to 32 players per server. Simply make the drop rates and crafting 100%, decrease the mob difficulty and spawning timers... if would be fun to play with friends.
Is this version based on the Atari Arcade game from '87?
http://www.arcade-history.com/?n=apb-all-points-bulletin&page=detail&id=86
Somehow I think he meant it "couldn't begin" to recoup the cost.
Not every game is well set up for it. I can't see WoW working well as free to play. However others work great. DDO in particular is either. You can pay for a subscription and when you do, you get full access to all content to long as the subscription is active any new content released you have automatic access to. Or, instead, you can buy points and use those to buy access to content. Content bought that way stays accessible forever, no further money needed, but new content requires a new purchase.
Now turns out they aren't stupid and their pricing is such that if you buy all the content, you end up paying about the same as you do if you just have a subscription. However it works well. Reason is twofold:
1) Some people don't like monthly fees. Makes them feel like they have to play to get their money's worth. Silly perhaps but it is what it is. My coworker is like that. He likes to buy points in DDO, rather than pay a subscription. Makes him happier.
2) Some people can't afford a full subscription, but can pay for parts. A yearly subscription to most games is about $180. Maybe someone can't spend that, but they can spend $40. If the game was just subscription, they probably wouldn't play it. No sense in playing 2 months out of the year. However in a "buy points" system they can buy some content and enjoy that year round.
It certainly isn't the one and only model, but it can work really well.
Maybe I'll actually play it.....NOT!
"Remember when I said I would never lie? Well, that was the first time."
I thought the summary was just wrong. No game would be called "APB", it's clearly an acronym. But no, it's right. That's the real name of the game, which has the sub-title of "all points bulletin".
Coincidence that this is posted today. I've been in their former offices all afternoon carrying off auctioned loot. It was kind of sad to see really.
I've been in Korea now for 2.5 years, and getting into a lot of different Korean games for awhile now. One thing I've continued to notice is that it doesn't seem that any Korean games charge "premium" content as would be described in North America. Korea games are generally free from start to finish. Some people have mentioned that when you hit a certain point in DDO or LOTR:O you have to start paying or you basically can't play. Korean games don't do that. You can play all the way along. Their micro transactions tend to cover aesthetics and time compression or if they do include items, they don't include items which are "better" than the ones you can get in game, so in reality it's just more aesthetics. A lot of major game companies just had higher than expected profits as well. They don't feel the need to claim a game is free, then block off half the game behind a pay wall.
North American companies still haven't gotten that. They seem more concerned with finding a way to "force" people to end up paying them money. Heck, I've never bought a single pay item from a shop here in Korea. I've browsed the store and looked at various things, but never done it, yet I continue to enjoy games 2 years in. Korean companies are of the mind that if you build a quality product and the money will come. Doesn't always work out, but most games have good longevity and they're constantly making new games.
I'd just caught another story about a publisher who wanted to sell half a game, then charge for the other half of the game as DLC to cut second hand sales. No need to worry about second hand sales if you're giving the way game away for free, nor do you have to worry about piracy. I guess then publishers would have to shoulder all the blame when the game fails.
Maybe they understand the model the just fine.
The best free to play system i have seen is from puzzle pirates. Most items are more expensive than the other servers and cost dubloons to purchase. The best part is these can be purchased with in game currency so if you grind alot you can purchase them and still pay nothing for the game. On the other hand you can purchase them with cash and have them alot sooner.
I think APB had a pretty decent idea but had a terrible follow up. The game was really innovative with the whole design "anything" idea and allowed for some really cool and creative things, but it didn't have an intensive to keep paying and keep playing. Like most MMO's that require a fee (or even ones that are free-to-play) they have new content released, hundreds of different items, classes, spells, etc... But APB didn't really have anything to keep the player constantly playing. The gameplay was super repetitive and there was a limited amount of gear a person could get. Also there weren't many upgrades or new items to get to improve your character. They needed to have these elements that would want you to constantly improve your character with gear or skills. I mean no one is going to want to pay to play an online version of GTA.
With such a catchy name, how could it fail???
Anybody for a round of MMO APB?
F2P is MORE expensive. You see, there is a small problem. MMO prices haven't gone up in two decades, but costs sure as hell have. So, with you 2 bucks a month how are they going to pay for the servers that are there wether you play or not? How about the support staff? 2 bucks a month vs your own 16 would mean they need 8 times the number of subscribers to get the same revenue. But the COSTS for those 8 subscribers are higher or do you think payment companies don't charge money per transaction? And what about your characters, still need to be stored.
Your logic is a bit like this, if a car costs 10.000 then I should be able to a car 1/5th the size for 2000... well, good luck!
It just doesn't make economic sense or practical. I am in a group, my hours are up, so I need to dig out my credit card?
But hey, lets extend this, who don't you just pay for internet you actually use! Oh wait, pay-per-minute ISP's were a horror! Well, why not just demand you can only subscribe to those parts of the newspaper you really like?
If anything, MMO's are due for a price hike. CHECK the prices on Lotro F2P. The charges are in sane, 5 bucks for a 10 point stat increase. 2 bucks for some dyes you can't give away in game as a crafter. This isn't a way for players to save money, it is a way to fleece people for every penny they got.
And this makes perfect sense. A newspaper subscription costs less then newspapers at a stand. A train ticket is more expensive then a subsciption. You want to pay less? Then pay more. That is how business 101 works. And NOBODY is going to pay 1 buck (the absolute minimum that makes sense with micro transactions before the costs of the transactions totally outweight the money payed out) for 1 hour of gaming. Not when they can have unlimited play for 11 bucks a month.
Try it, open a Lotro F2P account and do the math.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
What you describe is not so much "bugs" but a complete and utter failure to grasp the totally loathsome nature of the MMO player. This vile beast will go to any lengths NOT to have fun but to ruin it for everyone including themselves in order to... to... I don't know but some twisted need to do whatever because everyone else is doing it or would so I do it first anyway.
It is the bane of anonymous multi-player. In real life we can have plenty of multi-player events because those that misbehave are either beaten into a pulp or there is a payed for authority to do the beating. See referees in sport.
Online, MMO developers seem to think these things are not needed. Even sillier, people expect a policed and controlled environment for free. People complain about 12 bucks a month for a nice server environment when this is peanuts compared to say the costs of joining a soccer club (please remember these things are often subsidized, meaning you pay through your taxes).
It is very easy to come up with an intresting MMO design. Then release the inner asshole and watch it being ripped to shreds. APB just never could exist without extensive policing of the servers and that means far higher subscription costs. Disable macroing? Even if that is possible, the cheater is JUST going to do it for real. Yes, the dread monster that is the MMO player will sit for hours in front a of screen, clicking endlessly to cheat just because he can and having a totally valueless high number of credits is the only thing he has to life for.
A MMO at its core, every single aspect of its design needs to be asshole tested. And that is hard to do when you got a dream about a wonderful game world were everyone will be happy. Try it yourself, think up an exciting MMO multiplayer quest and then release the asshole inside you. Almost nothing stands up. Not against assholes that kill non-drop non-xp totally below their level quest characters just to annoy. Hell, I am willing to bet that if you designed it into a game that a griefer would get shocked, lost money and was force fed shit every time he mis behaved, he would still do it. Because everyone else is doing it, so I must do it before they do it!
The APB designers just never realized what their baby would be exposed to once it was released on the savage horde. A 100 million dollar lesson, that nobody learned.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
It may do good as a free offering. I have found among my friends that those who starting off playing free offerings are very satisfied with them. However, I find that friends that started off with paid services seem less happy with the free offerings once they try them. StandAloneApps.com