Slashdot Mirror


Failed MMO APB To Be Resurrected As Free-To-Play Game

Two months ago, we discussed news that Realtime Worlds' action MMO APB closed its doors only a few months after launch, when it became clear that player interest and subscriber numbers couldn't begin to recoup the massive development cost. A few days ago, a company called Reloaded Productions, owned by free-to-play publisher GamersFirst, acquired all the rights and assets to APB. The company plans to relaunch the game as APB: Reloaded in the first half of 2011, abandoning its unusual business model in favor of free-to-play accounts supplemented by microtransactions and premium services.

2 of 90 comments (clear)

  1. Re:MMO bubble officially popped? by Relic+of+the+Future · · Score: 4, Interesting

    It's not like this is the first free-to-play MMO, as I'm sure at least one of the linked articles will mention. D&D Online and Lord of the Rings Online have been making much more money since they became "free". DDO's Revenue is up 500%.

    --
    Those who fail to understand communication protocols, are doomed to repeat them over port 80.
  2. Re:It's a very valid model for some games by Dutch+Gun · · Score: 4, Interesting

    Some people don't like monthly fees. Makes them feel like they have to play to get their money's worth. Silly perhaps but it is what it is. My coworker is like that. He likes to buy points in DDO, rather than pay a subscription. Makes him happier.

    It's not really silly. Say, for instance, your friend would like to put the game down for a month or two (maybe try some other games, MMOs or otherwise). With a subscription fee, short of canceling the account, it's not very practical to do this, as you're essentially paying for a service you're not using.

    Subscription fees work well enough for people that play one MMO exclusively and regularly. For everyone else, a la carte offerings make more sense.

    --
    Irony: Agile development has too much intertia to be abandoned now.