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Long Takes In the Movies, Antidote To CGI?

brumgrunt submitted a Den of Geek story about long takes in movies. The premise is that CGI has made so many things possible that it all rings sterile now. Long shots are a better way to be flashy. Personally I absolutely love long takes, and I always elbow my wife excitedly when they happen. She probably hates them now! Some of the examples cited here are probably unfamiliar but maybe that'll just give you an excuse to queue them on Netflix.

3 of 295 comments (clear)

  1. I agree by Monkeedude1212 · · Score: 5, Insightful

    I scrolled through his list saying to myself "He better have Children of Men on there" which of course was the very bottom. Now I mean you can like that movie for a lot of reasons but one of the things that I Really like about it is the fact that they do the Long Takes and execute them well.

    It creates a greater sense of immersion - when the camera cuts from scene to scene too often - I don't feel like I'm in one place and subconsciously get jarred and reminded that I'm watching people acting out a scene. With a long shot that follows the actors around or pans to each character instead of cutting to each character - I feel like I'm actually standing there, as a passive observer, watching these things unfold.

    Now - when I see a long take in a movie, I feel like I can enjoy the movie more itself in that I feel more immersed in the story, but reflecting upon it I also admire the difficulty directors and Actors have with such scenes. Especially when you've got a bunch of explosive rigs and dollys and whatnots all lined up - and getting extras to do what they're told... These kinds of shots aren't the kind that you can just say "Cut! Try it again from the top!" - you have to get it just about right the first time to film.

    As a side note, the opening scene to Children of Men, after watching some of the bonus content on the DvD it looks like Clive Owen's character was meant to grab his coffee and then turn and run for cover, but in the actual film he is so jarred that he spills it - I have always wondered if that was a last second change or decision - or if that was just a nice side effect of only getting 1 take on film.

  2. Re:And the opposite by jackbird · · Score: 5, Informative

    Russian Ark. Filmed in the Hermitage, no less. They nailed it on the 4th take.

  3. As a film editor by DreadPiratePizz · · Score: 5, Informative

    As a union film editor currently working in Hollywood on independent features, I would like to weigh in on this issue.

    There is no single answer to any of this. Computer generated effects are not bad. Quick cuts are not bad. Long takes are not bad. Handheld is not bad. None of these techniques are bad in and of themselves. They become bad when they are used inappropriately.

    When cutting a scene I ask myself what is trying to be conveyed in that scene. Let's say the character is sad, and we want the audience to know that. My job then becomes finding the best way to show that. It could mean using a close up to show them crying. It could mean using a locked off wide shot to show them surrounded by a lonely environment. There's never a single best answer, and that's in part why I enjoy my job so much.

    Likewise when it comes to long takes and special effects, both have their place but both are misused. Again, ask yourself what it is you are trying to convey. If your character is in a fast paced fight in a warehouse, with bad guys all around from above and below coming at him from many directions, it's quite possible that quick cuts can give you a better sense of danger, as well as actually show the action better. One of the drawbacks to long takes tends to be that you are limited in what you can show. If a bad guy drops in through the glass on the other side of the warehouse, in a long take you'd have to pan the camera, and see that action small in the frame. With a cut, you can easily bring the audience across the warehouse to show this action in a medium shot, then instantly bring them back to the hero's reaction.

    Another issue with long takes is that they tend to follow the actors and show their backs. You're in a hard spot on this, because we're most interested in where the actor is going, not where they've been, but at the same time seeing someone's back is not very intimate and is a bit disconnecting. This is why long takes work best when nobody is really going anywhere, or when the environment itself is the most important thing to show.

    Long takes can be beneficial for action in small spaces, such as a Kung Fu fight or a dance routine. These elements are about physicality and continuity of motion, and being in a small space a long take can easily capture the entirety of that. I love seeing fights with a smoothly flowing camera that preserves the action, just like I love seeing wide shots of musical numbers where there is dancing. All too often, quick cuts are used in these situations to hide things, like the fact that the actor can;t fight or a bad piece of choreography. I think in general any time you use an edit to HIDE something rather than SHOW something, then the quality of your film goes down.

    I see a lot of long takes in some films, which appear to have no motivation other than to be long takes, and that hurts the film just as much as if someone threw in a fury of cuts just to make it exciting. Like all techniques, you've got to be really conscious of the implications of using a long take, and what effect it will have. The worst reason to do it is to do it because it's the new cool.