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ARM Readies Cores For 64-Bit Computing

snydeq writes "ARM Holdings will unveil new plans for processing cores that support 64-bit computing within the next few weeks, and has already shown samples at private viewings, InfoWorld reports. ARM's move to put out a 64-bit processing core will give its partners more options to design products for more markets, including servers, the source said. The next ARM Cortex processor to be unveiled will support 64-bit computing. An announcement of the processor could come as early as next week, and may provide further evidence of a collision course with Intel."

5 of 222 comments (clear)

  1. 64-bit embedded possibilities... by MarcQuadra · · Score: 5, Interesting

    I know folks think it's 'overkill' to have 64-bit CPUs in portable devices, but consider that the -entirety- of storage and RAM can be mmapped in the 64-bit address space... That opens up a lot of options for stuff like putting entire applications to sleep and instantly getting them back, distributing one-time-use applications that are already running, sharing a running app with another person and syncing the whole instance (not just a data file) over the Internet, and other cool futuristic stuff.

    I'm wondering when the first server/desktop OS is going to come out that realizes this and starts to merge the 'RAM' and 'Storage' into one 64-bit long field of 'fast' and 'slow' storage. Say goodbye to Swap, and antiquated concepts like 'booting up' and 'partitions'.

    --
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  2. ARM cores to take the place of the x86 dominion? by moxsam · · Score: 5, Interesting

    Would be the most exciting revolution to watch. Since it has a totally different design it changes the parameters of how hardware end products can be built.

    As ARM cores are so simple and ARM Holding does not have their own fabs, anyone could come up with their own optimized ARM-compatible CPUs. It's one of those moments when the right economics and the right technology could fuse together and change stuff.

  3. Re:What's the point? by TheRaven64 · · Score: 5, Insightful

    Look at Linux benchmarks for 32 vs 64-bit filesystem and OpenSSH performance

    What benchmarks are you looking at? If you're comparing x86 to x86-64, then you are going to get some very misleading numbers. In addition to the increased address space, x86-64 gives:

    • A lot more registers (if you're doing 64-bit operations, x86-32 only has two usable registers, meaning a load and a store practically every other instruction).
    • The guarantee of SSE, meaning you don't need to use (slow) x87 instructions for floating point.
    • Addressing modes that make position-independent code (i.e. anything in a .so under Linux) much faster.
    • Shorter instruction sequences for some common instructions, replacing some short-but-rarely-used sequences.

    Offsetting this is the fact that all pointers are now twice as big, which means that you use more instruction cache. On a more sane architecture, such as SPARC, PowerPC, or MIPS, you get none of these advantages (or, rather, removal of disadvantages), so 64-bit code generally runs slightly slower. The only reason to compile in 64-bit mode on these architectures is if you want more than 4GB of virtual address space in a process.

    The ARM Cortex A15 supports 40-bit physical addresses, allowing up to 1TB of physical memory to be addressed. Probably not going to be enough for everyone forever, but definitely a lot more than you'll find in a typical server for the next couple of years. It only supports 32-bit virtual addresses, so you are limited to 4GB per process, but that's not a serious limitation for most people.

    ARM already has 16 GPRs, so you can use them in pairs and have 8 registers for 64-bit operations. Not quite as many as x86-64, but four times as many as x86, so even that isn't much of an advantage. All of the other advantages that x86-64 has over x86, ARM has already.

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    I am TheRaven on Soylent News
  4. Re:Slashdot's ARM wet dreams. by del_diablo · · Score: 5, Interesting

    It should in theory scale better than x86-64 anyhow, and the performance per watt is quite superior, so yes, it has a major place in the server room.

  5. 64-bit pointers considered harmful by jensend · · Score: 5, Interesting

    This isn't like the 16->32 bit transition where it quickly became apparent that the benefits were large enough and the costs both small enough and rapidly decreasing that all but the smallest microcontrollers could benefit from both the switch and the economies of scale. 64-bit pointers help only in select situations, they come at a large cost, and as fabs start reaching the atomic scale we're much less confident that Moore's Law will decrease those costs to the level of irrelevance anytime soon.

    Most uses don't need >4 gigabytes of RAM, and it takes extra memory to compensate for huge pointers. Cache pressure increases, causing a performance drop. Sure, often x86-64 code beats 32-bit x86 code, but that's mostly because x86-64 adds registers on a very register-constrained architecture and partly because of wider integer and FP units. 64-bit addressing is usually a drag, and it's the addressing that makes a CPU "64-bit". ARM doesn't have a similar register constraint problem, and the cost of 64-bit pointers would be especially obvious in the mobile space, where cache is more constrained- one of the most important things ARM has done to increase performance in recent years was Thumb mode i.e. 16-bit instructions, decreasing cache pressure.

    Most of those who do need more than 4GB don't need more than 4G of virtual address space for a single process, in which case having the OS use 64-bit addressing while apps use 32-bit pointers is a performance boon. The ideal for x86 (which nobody seems to have tried) would be to have x86-64 instructions and registers available to programs but have the programs use 32-bit pointers, as noted by no less than Don Knuth:

    It is absolutely idiotic to have 64-bit pointers when I compile a program that uses less than 4 gigabytes of RAM. When such pointer values appear inside a struct, they not only waste half the memory, they effectively throw away half of the cache.

    The gcc manpage advertises an option "-mlong32" that sounds like what I want. Namely, I think it would compile code for my x86-64 architecture, taking advantage of the extra registers etc., but it would also know that my program is going to live inside a 32-bit virtual address space.

    Unfortunately, the -mlong32 option was introduced only for MIPS computers, years ago. Nobody has yet adopted such conventions for today's most popular architecture. Probably that happens because programs compiled with this convention will need to be loaded with a special version of libc.

    Please, somebody, make that possible.

    It's funny to continually hear people clamoring for native 64-bit versions of their applications when that often will just slow things down. One notable instance: Sun/Oracle have told people all along not to use a 64-bit JVM unless they really need a single JVM instance to use more than 4GB of memory, and the pointer compression scheme they use for the 64-bit JVM is vital to keeping a reasonable level of performance with today's systems.