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Have I Lost My Gaming Mojo?

danabnormal writes "Increasingly I'm being frustrated in my attempts to find a game I want to play. In an effort to catch up, I've been using my bog standard Dell laptop to dig out treasures I have missed, such as American McGee's Alice, Grim Fandango and Syberia. I don't often get the time to play games, so I like to have the opportunity to dip in and out of a title without feeling like I'm losing something by not playing it for periods of time. But when I find a title I like, I make the time. Heavy Rain is the last game that gripped me, that truly engaged me and made me want to complete it in a single sitting. I'm tired of the GTA formulas, bored of CoDs and don't have the reaction time to think on my feet for AOE III. Is it about time I tossed in the controller and resigned myself to the fact that the games I want only come out once in a blue moon? Or have I just not found that one great title that will open me up to a brand new genre? Lords of Ultima is going OK at the moment — is there anything of that ilk I've missed? What are your thoughts? Do you stick to a particular genre? Are you finding it harder, as you get more mature, to find something you want to play?"

6 of 418 comments (clear)

  1. What you've missed by PhrostyMcByte · · Score: 5, Interesting

    Are you finding it harder, as you get more mature, to find something you want to play?

    I have no problem finding interesting games, but I do find it harder to put up with bad ones. The more frustrating thing is that a lot of the games coming to PC now are actually designed and tested for consoles, which results in (at best) stupid UI design, and (at worst) major instability.

    Lately I've been finding competitive games to be more fun if it involves more than just personal skill, so I've been gravitating toward co-op multiplayer games. Here are two free games on Steam that are great:

    • Alien Swarm: simple to get into, but requires a lot of teamwork and planning skills to master. Everyone has their own role to play and there are usually many ways to tackle problems, so this game makes for some fun speed running.
    • Moonbase Alpha: a NASA-published game that has you fixing a broken moon base (surprise). It's very simple and has some glaring performance issues, but again with some strategy it can be quite fun to speed run in. Even so, it's a very slow game with little going on while you're actually executing your plan, so it's not for everyone.

    I've also been going back to play Neverwinter Nights, which has so many good 3rd party modules that I could be kept busy for years. It has multiplayer too, if you can find friends to play it with.

    Star Wars: The Force Unleashed had a good story and fantastic gameplay -- the spiritual successor to Jedi Academy.

    Dark Void was fun but really short. The jet pack works for some great gameplay and the story is decent. If you can get it cheap, I highly recommend it. Also probably the best video game score I've ever heard, done by Battlestar Galactica composer Bear McCreary.

    Prototype is like GTA meets God of War -- most games start your character off weak at 1 and get you to 10 when you're 80% through the game. Prototype starts you at 11 and somehow keeps getting better, so you never feel short of awesome. The only game to let you glide down to a street, snatch someone up, and run up the side of a building to eat them like some sort of zombie king kong.

    Borderlands is fun if you like to mix in a little RPG with your FPS. Get four friends and go at it. Requires some discipline to ensure you don't level past each-other when you don't play together.

  2. I'm 31 by holophrastic · · Score: 5, Interesting

    I certainly don't play games the way that I used to -- I own and operate two businesses -- but I've managed to find many games to keep me playing an average of 10 hours per week, and it's fun.

    Truth is, I dropped all of the games that simulate real work. Big surprise, I have a full-time job. It's unfortunatel because I really used to like the Master of Orion series, and number three was fantastic. But running a galactic empire easily plays 40 hours per week, and has you thinking about it all the time, and that's no longer entertainment for me.

    But there are way more genres now than ever before, and some have evolved quite nicely. So here's what I've done.

    Used to love the old Sierra adventure games. Now, it's the new Tales of Monkey Island -- the 5 episode thing from last year. Plays the same, but modern story and modern humour.

    Never liked racing games. I bought a sports car last year. Played GRID. Had lots of fun. So much fun, that I took my car to a track -- Watkins Glen. Turns out that real-life race tracks are 100% reproduced in today's racing games. Right down to the advertisements. Really quite something. Felt awesome in the real thing in part because of the game thing.

    Left4Dead, 1&2, do a great job as playing like a sports team. It's tough to organize a game of football in the park. Easy to organize a game of shooting zombies in steam. The tactics and communication work the same way, so it's fun in that way.

    I'm looking forward to the new DeusEx in February. I loved the story in the first one.

    In the end, the truth is that there are just so many many games these days, there's plainly going to me a huge number that you won't like. But you can bet that an industry that big is going to have something for you. It's just that big of an industry, and it's dedicated to giving you a good time. But you'll have to spend some time searching. Really. And if you're looking at anything first-person, you're going to have to get used to the modern-day controls of whatever platform you choose. They're different than they were ten years ago -- in every way.

    But yeah, if you want to enjoy playing games, and you put in some effort to find those games, you will like them. Remember, some games take over 70 million dollars to create. I promise they do it all for you. But if you don't want to, then it'll be an acquired taste that you'll never acquire.

    These days, I'm trying to acquire a taste for Scotch. Don't look up the game, I mean the drink. I've mixed in with amaretto -- something that I simply cannot live without (nor spell consistently) -- and Scotch is still tough to drink. But I want to like it, and I'm on my way. Last you it was french onion soup. This year, it's-a-gonna-be-Scotch.

  3. Keyword: indie by SharpFang · · Score: 4, Interesting

    Game studios have become corporations. Middle managers are the people who decide upon form of their games nowadays. They are run-of-the-mill, with little variation. Finding something new and refreshing from big studios is an exercise in futility. Just don't. Wait 5 years and nowadays' games that are fondly remembered then will be the ones worth playing.

    Meanwhile, load up Steam Shop and click the "Indie" tab. Not all of these games are worthwhile. But about half of them is. That's where real innovation is nowadays. Where new brave concepts are explored. Sure about half of these concepts is failed. But still, considering the prices, you're better off financially buying 3 Indie games (and enjoying one) than buying one blockbuster (and finding it boring).

    Look for games made in Russia. Some amazing artistic enterprises have been undertaken. Some extremely ambitious projects - very realistic flight simulators for example. Ignore flashy commercials for EA, Ubisoft, Activision. Go for the little-known stuff and you'll find where the good games are at.

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    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  4. Vot iss this "mojo" of vich u spik? by grikdog · · Score: 4, Interesting

    I turned 66 last Saturday, and I'm still addicted to small games from years ago. Any Zelda older than Minish Cap was fine with me, especially OoT, and I went on a Castlevania tear for while. My favorite is still Star Ocean: Blue Sphere, which requires a modicum of Japanese and a GBC. I confess to playing the Professor Layton series more than once -- lost mojo is an advantage here, because I don't remember the solutions to some of the harder puzzles from two years ago and have to work them out again the hard way. I'm not a fan of most of the Final Fantasy franchise, but still replay 1, 2, 9 and 12. FF13 was an excrutiating disappointment, but in the last chapter there are only three bosses -- the first is easy, the second is either beyond my frayed reflexes or requires more levelling up (a colossal bore at this stage). My current game of choice is GTA Chinatown Wars, which is kind of a mini-mayhem doodle machine (you don't have to follow the main story line), and sort of fun if you rinse out your abused sense of morals once in a while. I don't know about "good" games -- seems a bit subjective to me. But I have no doubt one of the big franchises will uncork a great game again sometime soon. We seem to be living in a magical moment in the development of the Arts -- like Toulouse Lautrec, or Van Gogh, when the great souls are among us, unnoticed by the mainstream.

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    ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
  5. don't stick to just 0 day releases. by gl4ss · · Score: 4, Interesting

    try some "old" games you haven't yet finished. the lifespan of a game decides how timeless it really is.

    in terms of gameplay, the games haven't really gone much further at all in the past decade, and graphics on artistic/functional level have stayed the same as well.

    vampire the masquerade: bloodlines, morrowind, deus ex, X(and sequels) and so on, many of them have texture packs and mods available to make it a bit more fresh and also you can play them at high resolutions with antialiasing, modern look with many game studios is to just blur everything with fake focal blur(makes everything look like a cheap sitcom and not a movie.. if you catch my drift). you could even try ascending in nethack.

    of course, you could look into making your own and replaying some old and new games with that in mind, you might be amazed with how little original thought or actual content variety some games that ship on two dvd's have. I've been playing mass effect 1 and 2 lately, they suck in many, many aspects(gameplay is VERY repetitive, controls were made worse in 2 etc etc), it's a bit boring when you can guess beforehand where/when enemies will be spawned(just noticing that they're spawned in waves to make it easier on the engine sucks enough, also there's no adventure in m.e, despite having a galaxy to explore, but whats the fun when the galaxy is smaller than your hometown.. and what fun is flying a space ship when it's just a menu. gameplaywise some bbs door games had as much galaxy exploring).

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    world was created 5 seconds before this post as it is.
  6. I find myself in the same predicament ... by Aceticon · · Score: 4, Interesting

    ... being in my late thirties and having been gaming since I was 15.

    As far as I can tell, it's a mix of:

    • The "I've seen it all" syndrome: lots of modern games are just rehashes of old formulas and some are even clones of old games (for example the highly hyped "Supreme Commander" was pretty much a clone of "Total Annihilation" from 10 years before). There's no fun or challenge in beating that which you beat already.
    • Exceptionally well trained gaming skills: my reaction times are slower than an 18 year old gamer but still superior to those of a non-gamer, I can quickly figure out any game - in fact sometimes I figure out a game by thinking "how would I set it up if I was designing this game" and games are designed to appeal to gamers of average experience and intelligence so most games are just too easy for me. Most games have a pattern to them and there is usually a "method" to beat those: once I figure out the "method", the game stops being fun.
    • A lot of modern games are not-casual friendly: if I can't sit down with a game for just 1 or 2 hours and get some enjoyment out of it, then it won't fit my schedule. This means a smaller selection of games that can be fun for me given my time constraints
    • Games are still designed to be played by teenager males: these are people who have lots of time and a high-tolerance to "Having to work for your fun". This means that all sorts of cheap tricks are employed when designing games to make them "last longer", mostly boiling down to grind-type activities. Games are made too long for the time available to working adults, have a bad fun-stuff to filler ratio and (in RPGs) have too long intervals between "rewards"

    Because I actually like RPGs and like to explore "a large world" in games, at the moment I am providing for my gaming needs with MMORPGs, since they have huge amounts of content and a reasonable price. I stick with the no-grind-required ones, explore the content until I get bored and then move to another one. They tend to be fun even in just 1 or 2 hour sessions and are in fact great value for money.
    At the moment it's WoW (huge world, nowhere as grindy now as 4 years ago, new expansion coming next month) and before that it was Lord of the Rings Online (now free to play, beautifull world, lots of story, adult mature players, highly recomended).