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The 5-Year Console Cycle Is Dead

Pickens writes "The Xbox 360 recently turned five years old, and with no known successor on the horizon for the 360, PlayStation 3 or Wii, Cnet reports on the death of the 5-year console cycle — one of the video game industry's most longstanding truisms. For example, the Nintendo Entertainment System came out in 1985, followed by the Super NES in 1991, the Nintendo 64 in 1996, the GameCube in 2001, and the Wii in 2006. But now, why should console makers upgrade their offerings? Consumers are still buying their machines by the hundreds of thousands each month, and ramped-up online initiatives are breathing new life into the systems. A lot of it has to do with the fact that with the current generation of consoles, each company found a way to maximize either the technology behind the devices, or the utility to a wide range of new gamers."

11 of 422 comments (clear)

  1. Business Model Changes by Oxford_Comma_Lover · · Score: 3, Insightful

    The business model has changed in a way which makes 5-year-console-cycles less important. It used to be turning out a new console would give you new capabilities AND would get people to buy lots of new games. Now you may get a little more power and may be able to upgrade the way a few things are done, but more of your revenue stream comes from subscriptions than from new game or new console sales. (New console sales are actually a net negative, at least for some of the major providers, because they keep the lost low to encourage sales of the games and recoup the loss on games + subscriptions.)

    Also, the technology of game platforms isn't advancing quickly enough any more to make a five-year-lag a competition killer.

    --
    -- IANAL, this isn't legal advice, and definitely isn't legal advice for you. Also, Squee!
    1. Re:Business Model Changes by blair1q · · Score: 4, Insightful

      I'd be willing to bet that in the past 5 years graphics technology has improved enough to make it worth replacing the whole guts of a console box with something newer.

      I'd also be willing to bet that the economy being shite has reduced the disposable income of the planet to the point where profits on such a development program wouldn't be worth the effort.

      But unemployed people have less money and more time, so selling them old technology still makes a pretty good incremental margin.

  2. Game Studios by MrQuacker · · Score: 3, Insightful

    Game studios and developers probably put some pressure too. Having to program for yet another console gets expensive and complicated. Instead of having to learn new hardware, they can continue expanding the tech behind the software.

  3. Actually by Aerorae · · Score: 3, Insightful

    I think it could simply be that people realized that they didn't need to buy new systems to play (more) decent games. The manufacturers saw that they were certainly not making ANY significant amounts of profit of the hardware, and the existing hardware (PS2 for example) just wouldn't DIE, as developers just kept pumping out games for them. Why waste money in bringing new systems when no revitalization is needed in the industry? These are businesses after all. They won't try to fix what 'aint broke.

  4. Re:Say again? by Wyatt+Earp · · Score: 2, Insightful

    And the Kinect is just a new controller for the 360.

  5. Reason is games... by blahplusplus · · Score: 3, Insightful

    ... take too long to make today because hardware power has increased asset production time exponentially. So it's obvious why console generations are no longer 5 years, its pretty much approaching 3+ years between a game and its sequel.

    Doing a modern AAA game takes at lest 3 or more years to do it right, and games that are developed in 2 years often show it in lack of quality and the use of rehashed concepts ad-nauseum.

    Not to mention all the money and years spent wasted in failed attempts and false starts that is hidden from view.

  6. Re:It is all about resolution by Formalin · · Score: 2, Insightful

    The early consoles couldn't even take care of the available resolution. NES was 256x240. Not to mention the 16 colour limitation on NES. SNES then looked better with the same (NTSC) display, as did N64. They were all major improvements on their predecessor.

    I don't think you can improve that much on the existing consoles, definitely not the leaps and bounds they had in the early days.

  7. Re:I've Gone Back to PC by Anonymous Coward · · Score: 2, Insightful

    Every time a new, high-profile FPS comes out, I ask myself, "is this game better than Deus Ex?" And the answer is inevitably "no". When a PC developer uses all the superior hardware they like to circlejerk over to make a game that's more fun to play, then maybe they'll have a point. As it is, PC gaming is still generations behind PC gaming.

  8. Re:Only Nintendo seems to need an upgrade... by SpeZek · · Score: 3, Insightful

    Um, what?

    The Wii has only one processor core. The Wii has a GPU capable of only ~15 million polygons/second max, and incapable of plain old bumpmapping, nevermind more complex shaders. It has a pitiful amount of memory available. Reducing the resolution of a 360 or PS3 game doesn't reduce the massive amount of shaders and effects the Wii simply could not handle. That's why games need to be completely independently developed for the Wii, it's nearly impossible to do a straight port and downgrade, simply because the limitations are so vastly different. It's a Gamecube. Surely you're not suggesting that a PS2 could play PS3 games easily at 480p as well?

  9. It's Also About The Power Consumption by camperslo · · Score: 3, Insightful

    While the Wii uses a mere 18 Watts or so, the PS 3 and Xbox 360 use well over 100, (earlier models can be closer to 200). If one wants to use the device for watching video, it's certainly worth comparing the Apple TV which uses less than 6 Watts. Streaming from a PC, particularly one with a power hungry GPU card, adds considerably to the consumption.

    http://www.hardcoreware.net/reviews/review-356-2.htm

    In areas where power costs about $.13 per kw/h, every 10 Watts used full time runs about $1/month.
    Do the math, it really adds up. (Of course more consumption affects the environment more too)

    The savings from using an energy efficient setup could cover the cost of new hardware or some paid content.

    Power used becomes heat which was a major factor in the 360s' (especially early units) being very unreliable. Monitors/TVs use significant power too, especially with larger screens. Plasma is generally much worse than LCD.

  10. Re:It is all about resolution by FreonTrip · · Score: 3, Insightful

    There are non-trivial ways new hardware could improve the experience on existing HDTVs. Very few games can consistently output to 1080p on the current generation of hardware. It could also be interesting to see what improvements can be leveraged for 720p - maybe 2x antialiasing guaranteed for 1080p, and 4x (or higher?) at 720p. Bumped-up levels of anisotropic filtering at all resolutions would be a big, noticeable across-the-board change. Texture resolution is also still an issue for certain titles, though >512 MB total system RAM would go a long way toward fixing that. That doesn't even go into 3D HDTVs, though I know little about them because my level of interest is low.

    That said, we're certainly a long way from the NES' 256x240, 16 colors onscreen / 56 color palette output, or even the 640x480x16 the Voodoo Graphics board could manage on its flagship titles.