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Vuvuzelas Blare On Pirated Copies of Music Game

An anonymous reader sends this quote from Wired: "A novel anti-piracy measure baked into the Nintendo DS version of Michael Jackson: The Experience makes copied versions of the game unplayable and taunts gamers with the blaring sound of vuvuzelas. Many games have installed switches that detect pirated copies and act accordingly, like ending the user's game after 20 minutes. Ubisoft has come under fire multiple times for what players have seen as highly restrictive anti-piracy measures that annoy legitimate users as much or more so than pirates. But some more-mischievous developers have used tricks similar to the vuvuzela fanfare to mess with pirates. Batman: Arkham Asylum lets unauthorized users play through the game as if it were a normal copy, with a single exception: Batman's cape-glide ability doesn't work, rendering the game impossible to finish — although you might bash your head against it trying to make what are now impossible jumps. If you pirate Command & Conquer: Red Alert 2, brace yourself for an explosion, as your entire base will detonate within 30 seconds of loading the game."

3 of 320 comments (clear)

  1. Re:butbutbutbutbut by jackbird · · Score: 5, Interesting

    The Black Sunday hack. Apparently not an urban legend.

  2. M$ should add removeing the old DRM to malware rem by Joe+The+Dragon · · Score: 5, Interesting

    M$ should add removeing the old DRM systems that don't work in X64 to the MS malware remove windows update.

  3. Re:Old school trick by Anonymous Coward · · Score: 5, Interesting

    Steve Jackson here, posting as Anonymous Coward. Fnord.

    I had not heard that story, but it could be true. Origin was under no obligation to discuss copy protection stunts with me, so "I didn't know" /= "It didn't happen." Still, if this is the first I've heard of it in 20-odd years, it held up pretty well.

    A column shift on the whole CRT would have been trivially easy to detect, as attacks that should hit 1/6 of the time will now hit exactly never. A good player will wind up making some of those 1/6 chance (1 to 2) shots every game, unproductive though they are, just to use up odd bits of firepower. So perhaps, if this is really going on, it is a shift only on tread attacks, or only on attacks with odds of 1 to 1 or better?