Top Final Fantasy XIV Devs Replaced, PS3 Version Delayed
After Final Fantasy XIV's troubled launch and subsequent attempt to placate angry fans, Square Enix has decided that the game's leadership needs to be replaced. They've asked players to patiently stick around until they're ready to unveil their new plans for the game, extending the free trial period to compensate. Square also announced bad news for PS3 owners who were still somehow interested in the game: "Regarding the PlayStation 3, it is not our wish to release a simple conversion of the Windows version in its current state, but rather an update that includes all the improvements we have planned. For that reason, we have made the difficult decision to delay the release of the PlayStation 3 version beyond the originally announced date of March 2011."
The game in its current state is barely playable. Even if you stick with it past the gruesome interface and crippling performance issues, you're going to run head-on into over-complicated and badly explained class and tradeskill mechanics, boring combat and a serious lack of anything to actually do. Oh, and with all of the servers concentrated in Japan, Western gamers can expect fairly heavy lag even at the best of times.
There have been a number of updates since the game launched, but for the most part, these have been window dressing. There is, apparently, an update to the UI incoming, which is something, but even if this patch ushers in a new era in UI-perfection, it will still leave many serious flaws in the game that would need to be fixed before this could even reach the stage of being a low-quality, content-light WoW clone. Believe me, that's a stage that FFXIV can only dream of right now.
Anecdotally, the problem seems to be that Square-Enix resorted to that tried and tested technique for delivering high-quality, cutting-edge software. They drew up a loose, under-defined spec and pushed it at a Chinese outsourcing house. Given the spotless track record of this technique elsewhere, you can imagine their shock on getting back a shoddy, under-developed, non-cohesive game that even Square-Enix themselves didn't understand properly. It's a good thing for gamers that they just decided to push it out the door and hope for the best.
Sarcasm aside, heads do indeed need to roll over FFXIV. Going for the lead developers is a start, but they need to go much higher. They need to go for whoever decided that they could do a modern MMO with the budget, development time and support resources they wanted to make available. They also need to go for whoever decided that Square-Enix should become a kind of Japanese EA, grinding out a constant succession of low-to-middling quality handheld titles, which seem to be locked into a cycle of commercially diminishing returns. As little as 5 years ago, Square-Enix were a great company putting out great games. It pains me to see what they've become.
And as for FFXIV, as it stands, it is dead in the water. A few fiddling-at-the-margins patches and a PS3 version won't save it. I would say that unless they want to flush good money down the drain after bad, they have two options. First, they could pull the plug now and forget the game ever happened. Second, they could close the game down on an interim basis and push it back into closed development for at least a year. Re-release the game when it's actually in a competitive state, ensuring, of course, that those who bought it first time around get a free-pass for the rerelease.
In the link to the "bad news for PS3 owners", there is actually a lot more info on the dev team changes:
[Organizational Changes to the Development Team]
To improve the service of FINAL FANTASY XIV, Square Enix has made the following changes to the development team:
Managerial Changes
Producer/Director
Naoki Yoshida
Section Leader Changes
Assistant Director
Shintaro Tamai (FINAL FANTASY X, Front Mission 5: Scars of the War)
Lead Game Designer
Nobuaki Komoto (FINAL FANTASY IX, FINAL FANTASY XI)
Lead Combat System Designer
Akihiko Matsui (FINAL FANTASY XI)
Technical Advisor
Yoshihisa Hashimoto (Next Generation Game Engine Development)
Lead Programmer
Hideyuki Kasuga (FINAL FANTASY XI, DIRGE OF CERBERUS -FINAL FANTASY VII-)
Senior Concept Artist
Akihiko Yoshida (FINAL FANTASY XII, Vagrant Story)
Lead Artist
Hiroshi Takai (FINAL FANTASY XI, THE LAST REMNANT)
Lead UI Designer/Lead Web Designer
Hiroshi Minagawa (FINAL FANTASY XII, Vagrant Story)
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