The Elder Scrolls V: Skyrim Announced for November 2011
Bethesda took advantage of the Video Game Awards this weekend to announce the fifth installment of the Elder Scrolls series, titled Skyrim. The game is planned for November 2011, and a teaser trailer has been posted on the Elder Scrolls website. Details are sparse, though the game will apparently run on an "all-new" engine.
"Skyrim?" Is that a high altitude rim job?
then it's not all-new.
Sorry, slashdot isn't as gullible as kotaku and other console-bred journalist sites.
They have been unacceptable since Morrowind. Seriously, its almost 2011. Allow your damn characters to move their legs on a diagonal.
Subby, if you're trolling us, I will personally reach through your monitor and throttle you. Just so you know.
Sometime in February 2012 after fans and Bethesda patch and finish the content!
I am actually pretty happy about this. I enjoyed morrowind and oblivion a lot and hope they can expand on the great stories just waiting to be told.
import system.cool.Sig;
Hell. It's about time they get a new engine. But that has to be the most underwhelming announcer trailer I've ever seen. It doesn't get my juices flowing at all. The only reason my pipe burst is because the liquid froze.
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I, for one, welcome our buggy overl*falls through floor*
i just hope that they make archery more powerful, in oblivion if you wanted to make a archer you were basicly making a weak fighter, or and obvious rouge.
With the money at their disposal Bethesda could have easily gotten another gravelly-voiced old dude for the voiceover, but they got Max von Sydow. Excellent opening move, Bethesda.
Come on this is 2010, we should all know by now that 80% of those Windows boxes are stuck in offices everywhere. Nobody's using them to play games.
If we could only count home users, there's a lot more Mac users than just 5-10%.
As for console players, I wish Microsoft, Sony and Nintendo would just WAKE THE FUCK UP and allow keyboards and mouses already. They all have USB ports, Nintendo even has working keyboard support for the browser, etc. Yes I know, living room setting is bad for keyboard+mouse setup, bla bla bla... Stop apologizing for them.
My only wish is that they make sure the world as a whole feels alive, like you are not the only person there, and NPCs actually act like thet have normal lives inside the game. Becayse, all in all Elder Scrolls games are great story wise, but they lack the feeling of an alive world.
That and the Mass Effect 3 teaser gave me a happy today. :-)
Did I understand that right? there be Dragons in Skyrim? That would actually be awesome!
I guess I stil have a year to finish Oblivion Mainquest. I've been playing regularly for nearly 5 years now (with 2 characters), and I never actually finished that one.
"DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
Looks like it'll just be Fallout 3 with swords!
I've pre-emptively apologized to my wife for the weeks I'll spend zombified by this game.
I'll be saving up the cash for a new machine come 1week before 11.11.11
The new engine is almost certainly the id tech 5. Bethesda bought Id a little over a year ago and there's no reason to buy Id other than Carmack's engines. Apparently the Tech 5 engine wont be licensed outside of a very small circle.
Here's a link to some footage of RAGE which will use the same engine and the game to debut the technology:
http://www.g4tv.com/videos/46674/E3-2010-Live-Hands-On-Rage-Overview-Demo/
Perhaps now I can play on a modern PC without throttling performance down to a fraction of what it should be!
I saw a mudcrab the other day. Horrible creatures.
Actually, it looks like they are going to use a updated version of GameBryo. http://pc.ign.com/articles/111/1112464p1.html
There are other reasons to buy Id other than Carmack's engines. They are a quite profitable company.
Also, the Rage engine would, from what we know about it, likely be a poor fit for a TES-type game. With Id tech 5 modability goes mostly out the window. Not the kind of thing TES fans want to hear, since then it won't be possible for them to fix Bethesda's mistakes - and Bethesda knows this.
So what they'll do in stead is build it on an updated version of that stale GameBryo crap they so like, and lie through their teeth about it being "all new". Not very classy, but I guess it beats throwing mods out altogether.
That article says exactly nothing about using an updated GameBryo engine.
Good. Cheap. Fast. Pick Two.
"Id Tech 5 is the best thing in the world at doing a very static environment that looks pretty and you're going to run through. But for the kinds of things I like to do, I like the world to be more dynamic." All it actually says is that they aren't using ID tech 5, the gamebryo thing is an educated guess.
... has always sucked
So when they say, "new engine," you think they are really saying, "updated engine?"
I don't honestly blame you, Bethsoft has an awful track record on stability and technical excellence. But that quote could just as easily mean they are actually creating a new engine, ground up designed for sandbox play. According to the devs their entire studio has been working full time since the release of Fallout 3 (save the DLC crews) on TES:V.
I guess I'm just hopeful you're wrong...unless they manage to get things kinda right this time. I can forgive quest bugs, but the overall engine quality is terrible.
Good. Cheap. Fast. Pick Two.
http://www.gamasutra.com/view/news/32009/All_New_Game_Engine_For_Next_Elder_Scrolls.php
A lot of studios are going console crazy now, even ones that traditionally were strong PC supporters like Bioware (compare Baldur's Gate or Neverwinter Nights to the upcoming Dragon Age II).p>
As a PC gamer it's a trend I'm very bummed about... more and more games with lots of glitz and less substance.
'The unexamined life is not worth living' - Socrates
Dear Santa, all I wish for Christmas is for Bethesda to hire some better character animators (and fire the one that did the Jumping animations), and support alt-tab, if they need help, please direct them to BioWare. Thanks.
I don't need to test my programs.. I have an error correcting modem.
So we got a year to listen to the dev's hype the game up, listen to fanboys hype the game up.
We'll get magazines, blogs, and whomever, hyping the game up.
We'll get pointless previews, stupid conversations, and of course, dumb ass predictions (like this).
Sort of like, we always do.
Be seeing you...
Like how the summary is:
"Bethesda took advantage of the Video Game Awards this weekend to announce the fifth installment of the Elder Scrolls series, titled Skyrim. The game is planned for November 2011, and a teaser trailer has been posted on the Elder Scrolls website. Details are sparse, though the game will apparently run on an "all-new" engine."
Excluding title double up:
"Details are sparse, though the game will apparently run on an "all-new" engine."
Excluding some more redundancy:
"the game will apparently run on an "all-new" engine."
Ok now lets remove non fact
"the game"
I must be new here.
The problem with Bethesda is they focus too much on graphics and their games seriously lack content. Which in turn makes them lack immersion.
Nice graphics are great but that is not the only thing that helps create a feeling of immersion in the player. It's a shame that the big companies don't seem to realize this. The only games I've played recently that had a lot of content were made by indies.
I'm not sure I'll buy Skyrim. I was frustrated by the wasted potential of Oblivion and Fallout 3. Just to be constructive:
Oblivion:
- Weapons were removed from Morrowind (crossbows, spears and halberds).
- Most of the game occurred inside dark dungeons. More events happening outside, in the wild, would have been great. Constantly playing in the same kind of environment is boring, and dungeons are dark, not much to see. A forest or a mountain is much more colorful and is nice to look at.
- The horses were poorly implemented. It would have been good if we could fight while riding a horse, at least so we did not need to get off our horse every time a pack of wolf was chasing us. Fast travel killed the purpose of horses.
- A wider variety of creatures was needed. A fantasy world is interesting because of all the various creatures you can encounter.
Fallout 3:
The game's biggest failure, in my opinion, was it's inability to give the player the experience of a post-apocalyptic world. As you play, you see desolation and ruins all around you. People are struggling to survive, they drink contaminated water and hunt mutant creatures or scavenge in trash for food. They build shelter out of rubble... The environment is against the people living in it. As a player, you expect to experience all this... But instead, your character does not eat, does not sleep, does not get ill... You only need two things : a gun and armor. You don't get a feel of what life is like in the Wasteland, and as a player your don't think you are really a part of that world.
The lack of weapons also makes Fallout 3 feel like a classic FPS (those games where there's only one or two pistols, SMGs, shotguns, assault rifles...). Choosing not only your weapon type, but the specific weapon model you like/need can add a lot. Sometimes you may want an SMG that holds lots of ammo but isn't too accurate. At other times you may prefer an SMG that is as accurate as can be, even if it lacks ammo... More weapons to find could also make scavenging more interesting and fun. After finding the 10th 10mm pistol the fun is not really there anymore.
Fallout 3 and Oblivion are great games otherwise, they're not all bad. But Bethesda seems to keep content to a minimum. They forget to add simple and basic things like hunger that could completely change the game experience. They also seem to think that we don't need a wide variety of items (as in "Why would the players need halberds? They have swords! They're all weapons, what's the difference?").
Personally, I don't think I'll be giving Bethesda games another shot until I hear they changed their focus from graphics to content. I'm just not really interested anymore. I "have fun" the first few days when I'm discovering the game and I think I can get the experience I expect out of it. But I soon find the limits of the game and I realize the game does not even come close do delivering what I expected, and that is just frustrating.
It's pretty brave to announce a release date in a week that's been pretty much cornered by the Call of Duty franchise. If those two big titles release in the same week, things will be interesting.
I just hope that they don't make it so that the way to victory is to play a mage and then only use fighter skills (what is used improves). The game scales to your power level in your main skills, so you can push your other skills to max and Oblivion will still throw enemies at you that are appropriate for level 1. Oh, and if you choose a non-combat skill as your main skill and then level that, such as alchemy, you are in for a world of hurt because of the same mechanic - your enemies will become overpowered. The systems in TES are just awful, but the games are nice enough.
Based on my gamplay with Oblivion and Morrowind, they could do it justice just by putting up a 15 trailer with a black and white screen that says: "Skyrim - Like an MMORPG without all the noobs, haters, and scammers" and people would get interested.
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Morrowind has one of the most original, imaginative and immersive backgrounds and the plot is intelligent, political and mixed with a little HP Lovecraft style horror. Oblivion on the other hand regurgitated the dreary demons attacking the world from demonland formulaic crap that I've seen a countless times before in other games, books and films. I'm rather disappointed they appear to have based this next game in the series based upon the unimaginative latter of the two prequels.
Considering that Gamebryo is dead, that would be rather horrific for development...
But Bethesda CAN'T release a new Elder Scrolls game!
Elder Scrolls has always been a single-player series, and single-player is DEAD, DEAD, DEAD! Our lords and masters at EA have said so!
True. It was also ridiculous that common bandits had daedric armor when you got to a high level. Though there were issues in Morrowind as well. In Morrowind it was advantageous to jump at all times to increase your skills even when just traveling somewhere. In both games you have to keep a careful accounting system outside the game to time your skills-ups in your minor and major skills so as to get maximum stat increases on level up. Morrowind also allowed you to be nearly invincible at level 1 through the use of potions. The systems were a mess in both Morrowind and Oblivion. I can't say how they were like before that, since I don't remember how it worked in Daggerfall.
I had more fun with oblivion than with morrowind, because in morrowind I had to go crazy keeping track of minor skills and improving enough of them so as to get good stat increases at the next level. Oblivion I played much more naturally, mostly ignoring immersion-breaking things like skill and stat scores, and managed to be reasonably successful (though I'm sure people who tweaked every last bit of power our of their characters would have kicked my ass in pvp, but then, this is a single player game, so who cares?). In oblivion I chose skills based on fun more than strategy (my top skill was the potion-making one that I largely used to poison my arrows, and I had way too many points in secondary stuff compared to the optimal highly-focused strategy).
Also, the world of oblivion was indeed smaller, but much more detailed than morrowind's, with less cookie cutter locations/npcs/dungeons and way more atmosphere.
Then my PC died, and I haven't had a gaming PC since...
I'm kind of the opposite. I don't particularly care if the engine is crap, so long as the quests work. If I'm immersed in the story, it doesn't matter if it's a slick real world engine or a text adventure from yesteryear, but when I invest a few hours running around doing a particular questline only to have the script logic mess up and leave me unable to complete it, THAT breaks my sense of immersion like nothing else.
Will we finally be able to climb a ladder that doesn't end in a load screen?
Does anyone actually still play this game,
WoW just came out with their expansion, watch as the might and glory takes over total online gaming control for yet another year or so.....I do not even think there is room for another game online rpg with hero content...
I thought the size of the game world in oblivion was fine, it was just too compressed. All of Morrowind took place on one tiny island off the coast of said region. Oblivion threw away any sense of scale by putting five or so cities in all of the largest region in Tamriel and making it so that it could be crossed by walking in less than an hour real time. Artificially limiting the scale as they did in Morrowind would have helped me suspend my disbelief a bit. I would have taken invisible walls over compression.
Agreed about daggerfall, the character generation was its strength, not the game world.
refactor the law, its bloated, confusing and unmaintainable.
They have a foggy recollection of games of old that had these MASSIVE universes and say "Why can't that be done?" forgetting that those massive universes were full of nothing. Like I remember the original Elite. I liked that game a lot, space shooties are good stuff and free form is a good way of doing it. And wow what an amazing game a MASSIVE universe, all on one floppy disk! They were so much better than today's programmers! Well no. What they did was have a procedurally generated world. That's cool and all but it meant no life at all to it. There were almost no human-designed quests in any of the Elite games. All there was is systems with pseudo-random distributions of ships and resources and so on. You could fly around and explore a whole lot of stuff, but none of it had anything that made it special.
A small, well designed, universe is far more compelling. A good example would be Call of Duty 4. It was an extremely fun shooty that was "too short." That was the one complaint just about everyone had about it. Well when you looked back and analyzed it you found two things:
1) It wasn't really that short. I mean it wasn't a long game, but not that bad for shooties. It was just really engaging as you went through it, you were left wanting more.
2) It was all new content. Everything, every level, was new. None of it was retracing shit you'd done before. New levels, new graphics, even new gameplay mechanics (like the level where you are an AC-130 gunner rather than on the ground).
It didn't pad things out by doing something like "Now you do this same level, in reverse, at night!" Made it very fun, and seem to go by quicker.
Just copy and pasting everything or padding shit out with big, empty, open areas does not make a good game. Sure it is a "big" game but that isn't a measure of how good it is. I'd rather have a small game that is high quality than a world that is massive and boring.
That isn't to say objects can never be reused, heck you see that in the real world. My master bedroom door looks the same as by guest bedroom and bathroom door because they are all the same style of door. However doing some component copying is very different from the wholesale clone stamp you saw so much in those "huge" older games.
Morrowind's stat allocation sucked. The difference between cost accounting your skill increases and playing naturally was that with the cost accounting method you kept ahead of the critters, if barely. If you played naturally, you fell severely behind (getting usually 9 points per level up compared to 13-15 if you min-maxed). And when even a lich gains 15hp/level, your mage HAD to get CON right up there or die quickly.
Oblivion mind had a problem with that and added that you were MUCH better off putting your skills in miscellaneous and spamming them up, since you couldn't get a useful level without levelling up far too fast and there was no other detriment than time taken to having good skills at misc.
Changes I'd like to see are:
1) skill changes, make Major skills better. E.g. you can get to 125% on a major skill. Minor skills max at 10+Level or something.
2) attribute bonuses. Make them less variable there's a hell of a difference in getting 2 pts per stat and 5pts.
3) nuke the stats of the "monsters". OK, an Ogre can get 30hp/level. It's big, no worries. When a bag of bones gets 15 per level and even your PC warrior maxes out at 10, something is wrong. Also problems giving them weird stats that make Drain Attribute damn near pointless
magica regeneration really was necessary because Morrowind meant that the downside of the Atronach sign was irrelevant: you needed potions of restore magica to get your magica back up, sleeping usually wasn't an option. Losing regeneration while walking about makes you weigh up the loss of it with Atronach.
However, what they did wrong in Oblivion was to put magica restore options all over the place and make it so damn easy to make. When you don't really miss regeneration (except when spamming up your skills) because you just glug a potion, hit a shrine or well, then there's no loss in losing regeneration.
What would be better would be some sort of XP system and a gain of level/skills appropriate to the selections made at character generation and the use of the skills. E.g. levelling up, your preferred attributes raise more. Attributes controlling the most used skills raise more. Major skills raise more on level up, as to the most used skills. You'd have to give XP for kills while sneaking, for pickpocketing or selling stolen goods, to make a thief workable, but the gameplay otherwise won't change much.
Don't worry, the glitches where you end up standing 10 ft in the air balance it out.
SJW: Someone who has run out of real oppression, and has to fake it.
There are some downsides to games designed with a console in mind as well, but not the ones most people seem to cry about. The only real downsides I find are games with poor controls, where it is clear a gamepad is the target not a mouse and keyboard, and games with low resolution textures, where it could and should look better if it made use of modern PC graphics. However games can and do solve that. There are plenty of games where the PC version looks better and has a good interface. Dragon Age is a good example.
However what it seems many people complain about is that games are "dumbed down" or made "too accessible". Well that is silly. There is absolutely nothing wrong with a game being easy to get in to and in fact that is the way it should be. Also being accessible doesn't mean it can't be challenging it just means that the challenge is in overcoming obstacles in the game, not in learning a massive interface and mechanics.
Some "consoleization" has not at all been a bad thing. The game market is no longer something only for the geeks, it is open to all. Now that doesn't mean trying to make every game for every person, but it does mean trying to make it so you don't need a graduate degree to get in to a game.
In terms of the TES games, I think it did them some good. I wanted to like Morrowind, I really did, that kind of game appeals to me. I just didn't. I could not get in to that game, try as I might. Oblivion, however, I really enjoyed and played thoroughly. Not saying it was a perfect game, just that the changes they made, some of the "dumbing down" was able to make it accessible and fun to me.
I've been a little worried about iD so of late. Their last engine, iD Tech 4, really failed to impress. Doom 3 was very cool looking on first glance but as you played it engine flaws became very apparent (low rez textures, hard, dark shadows, extremely slow on the hardware of the day, etc). Didn't hold up that well against Unreal Engine 2.5 and then of course not at all against UE3, as engine sales show.
Then we hear about Rage/iDTech 5. Wonderful, looks like nifty features and so on but thus far nothing in reality to show for it. Then all the chatter switches to the iPhone and to Rage on it... Ummm ok, that's great guys and I'm not saying mobile (be it phones or handhelds) game are something to be ignored but I'm worried here if the engine is being spread too far, too wide and won't be as good on PCs and consoles, which is where my (and many others') interest is.
I'm hoping it is a really solid engine that good games can be built on, in particular because Bestheda's engine always seems to be been a weak point (not visually but stability/bug wise). However iD does have me a little concerned. I'm hoping they deliver a great engine for both shooties and RPGs.
Needs co-op so my girlfriend can play it along with me, or I'm not going to be allowed to play it.
If you're gonna claim they'll use Engine B specifically, you probably should attempt to find a better quote than "Engine A might not be the obvious choice".
This game should be released right around the time my son will be gaining the fine motor skills needed to operate a Dualshock controller...assuming that it is not a PC exclusive.
Yeah, I've got nothing...
No it isn't. They developed their own engine in-house. The Rage engine was not capable of the dynamic sandbox style game they wanted to make.
1. Fix the leveling problem
2. Come up with a decent goddamn story for a change. Hire writers if you have to!
Oblivion was one of the most amazing, gorgeous, astounding games I'd ever seen. I'm still blown away by it. But for chrissakes,the leveling was awful and the writing was shit. Can't we have a game that delivers on all counts?
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
Will Naugtius Maximus be a major character in this one?
This has been on reddit's /r/gaming for a few days now. Not that slashdot has ever been my goto source for gaming news, but still.
And doesn't have the annoying AI of Fallout 3 or Oblivion with their random comments. "I hope you're not going to tamper with that".... What, is it suddenly illegal to look at things? And then there was when they annoyed you because you accidentally got your hitbox too close to something and it rolled around (or even for no reason at all) At least Fallout 3 got rid of the annoying shopkeeper comments, who you could haggle until you were paying 200% and they'd still complain. (Actually, never used the haggle system, someone check that for me.) Just... yeah. I feel better when the AI ignores me unless I talk to them, like in real life. Now please excuse me while I get ignored in real life some more.
Any comments made by the owner of this signature should be disregarded as irrelevant, uninformed, and idiotic.
I've been playing these games since Morrowind. Oblivion was nice and so are the Fallouts (3, Zeta, Vegas, etc). My gripe is that their current engine is terrible still. Moving to a new engine when they haven't fixed the old one does not inspire confidence. Time will tell. I'll still buy it though, cause I's Luvs Dragons.
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