OnLive Awarded Patent For Cloud-Based Gaming
donniebaseball23 writes "Cloud gaming provider OnLive has secured a patent for an 'apparatus and method for wireless video gaming.' The patent gives substantial leverage for OnLive over competing brands in the cloud-based gaming market. 'Hundreds of people have worked incredibly hard for more than eight years to bring OnLive technology from the lab to the mass market, not just overcoming technical and business challenges, but overcoming immense skepticism,' said OnLive CEO Steve Perlman. 'It is gratifying to not only see people throughout the world enjoying OnLive technology in the wake of so many doubters, but also receive recognition for such a key invention.'"
So the patent wouldn't cover latencies outside this range?
Why this band only?
Ignoring these oddities I can't see much that isn't obvious - a box connecting by Wifi to a router connected to the internet for playing games.
Oh so many years ago, I played Quake 1 over remote X on four IRIX boxes connecting to a single beefy Linux server. It required a pretty small window to be playable, but beside that, it worked surprisingly well. The server was two network hops away, in the same building, next to some big-ass clusters.
Except for using a wired network rather than wifi -- which is immaterial to the issue at hand -- tell me, how exactly did that differ from this cherished patent?
The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.