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Carrier Trick To Save IPv4 Could Help Spammers

Julie188 writes "As public IPv4 addresses dwindle and carriers roll out IPv6, a new problem has surfaced. We have to move through a gray phase where the only new globally routable addresses we can get are IPv6, but most public content we want to reach is still IPv4. Multiple-layers of NAT will be required to sustain the Internet for that time, perhaps for years. But use of Large Scale NAT (LSN) systems by service providers will cause problems for many applications and one of them is reputation filtering. Many security filtering systems use lists of public IPv4 addresses to identify 'undesirable' hosts on the Internet. As more ISPs deploy LSN systems, the effectiveness of these IPv4 filtering systems will be hurt."

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  1. Not just spammers by Todd+Knarr · · Score: 5, Interesting

    It's not just spammers. A lot of on-line games, for instance, record the IP address used to log in to a game in the account's history. Customer Support then uses that to help determine eg. whether a claim of a hacked account is valid or bogus. Large-scale NAT is going to mess with that by confusing the record: one computer may appear to be using a different IP address for each login, and multiple unrelated computers can appear to have the same IP address. And with a lot of games moving towards RMT, a hacked account can mean the loss of real money for the player. When CS tells that player "Sorry, the login where the items were sold/transferred came from one of the IP addresses you normally log in from, the problem's on your end." and the player learns that that's because his ISP is NATing their entire network, he's not going to be happy.