Tron: Legacy — Too Much Imagination Required?
MoldySpore writes "Stepping back from the positive and negative reviews of the new Tron sequel, Tron: Legacy (which has so far amassed over $111,000,000 world-wide), something occurred to me after seeing the movie and reading the numerous reviews. It seems many of the reviews, and perhaps the reviewers themselves, can be split into two categories: those who saw the original Tron when it came out and can put the new movie in context, and those who either watched Tron recently to prepare for the sequel or never saw it and jumped right into the new movie."
Read on for the rest of MoldySpore's thoughts.
"While nostalgia plays an important role in any franchise's resurrection, technology has come so far in the 28 years since the original release of Tron, it would seem the human imagination regarding technology has become somewhat disenchanted. Back in 1982, most anyone who saw Tron (or a few years after, as it garnered 'cult classic' status) was captivated, not just by the amazing computer-generated graphics of the time, but about the possibility of a world inside a computer system, where programs walk around and interact with each other like humans, where bits and bytes are interactive things you could touch and see, and where artificial intelligence was something to be feared (in the form of the MCP) rather than embraced.
Most of my friends were born in the '80s, and the ones that saw the original Tron were much more open to the storyline of Tron: Legacy than the ones who never saw the original or who watched it only recently to prepare for watching the new movie. While they all agreed the CG and 3D was amazing, they felt the story was 'unimaginative' or 'run-of-the-mill.' Also, many people born later, such as my younger sister, who is very tech savvy herself, seemed to dismiss the plot and characters completely, instead speaking only of the quality of the graphics and the music. I believe this speaks to how the human race has grown out of its own imagination when it comes to technology since it entered the digital age. Young people can't see past the fact that there isn't a world inside the computer, that programs are just tools to be used by humans, and artificial intelligence is something discussed on a daily basis.
I'd be interested to hear what the Slashdot community's experiences and feelings have been about the new movie and its effect on the people who went and saw it. Imagination is something uniquely human and has always played an important part in our ability to look past our current limitations. With negative reviews of the new movie often referencing the 'sub-moronic script that feels like it was written by people who had never used a computer,' has some of this been lost now that digital technology is part of our daily lives? Does this signal a movement toward humans becoming indifferent to technological advances, and by association, the hindering of outside-the-box thinking when it comes to technology?"
"While nostalgia plays an important role in any franchise's resurrection, technology has come so far in the 28 years since the original release of Tron, it would seem the human imagination regarding technology has become somewhat disenchanted. Back in 1982, most anyone who saw Tron (or a few years after, as it garnered 'cult classic' status) was captivated, not just by the amazing computer-generated graphics of the time, but about the possibility of a world inside a computer system, where programs walk around and interact with each other like humans, where bits and bytes are interactive things you could touch and see, and where artificial intelligence was something to be feared (in the form of the MCP) rather than embraced.
Most of my friends were born in the '80s, and the ones that saw the original Tron were much more open to the storyline of Tron: Legacy than the ones who never saw the original or who watched it only recently to prepare for watching the new movie. While they all agreed the CG and 3D was amazing, they felt the story was 'unimaginative' or 'run-of-the-mill.' Also, many people born later, such as my younger sister, who is very tech savvy herself, seemed to dismiss the plot and characters completely, instead speaking only of the quality of the graphics and the music. I believe this speaks to how the human race has grown out of its own imagination when it comes to technology since it entered the digital age. Young people can't see past the fact that there isn't a world inside the computer, that programs are just tools to be used by humans, and artificial intelligence is something discussed on a daily basis.
I'd be interested to hear what the Slashdot community's experiences and feelings have been about the new movie and its effect on the people who went and saw it. Imagination is something uniquely human and has always played an important part in our ability to look past our current limitations. With negative reviews of the new movie often referencing the 'sub-moronic script that feels like it was written by people who had never used a computer,' has some of this been lost now that digital technology is part of our daily lives? Does this signal a movement toward humans becoming indifferent to technological advances, and by association, the hindering of outside-the-box thinking when it comes to technology?"
It doesn't matter how old you are, or how you felt about the original movie. This one apparently has good graphics with a poor plot. Both reviews quoted in TFA were basically negative on the movie. Ebert thumbed his up to three by liking the visuals, but he said several times in his short piece that the movie is essentially plotless. The following quotes are all from his review:
I'm giving this more attention than the movie does, which is just as well. Isaac Asimov would have attempted some kind of scientific speculation on how this might all be possible, but "Tron" is more action-oriented.
"Tron: Legacy," a sequel made 28 years after the original but with the same actor, is true to the first film: It also can't be understood, but looks great.
It may not have legs, because its appeal is too one-dimensional for an audience much beyond immediate responders. When "2001" was in theaters, there were fans who got stoned and sneaked in during the intermission for the sound-and-light trip. I hesitate to suggest that for "Tron: Legacy," but the plot won't suffer.
None of those are positive statements with respect to the plot.
CG is fine for avoiding expensive trips to filming locations in the remotest corners of the globe, or for rendering places that aren't there. But it's in no way a supplement to a plot. Transformers, 2012, Doom, etc., all proved that flashy visuals can turn a profit, but they can't turn suck into a movie worth watching.
John
More specifically, my main issue with the OP's point is that the movie's anthropomorphization of the computer's inner workings is too obviously inaccurate -- anyone who knows anything about computers can easily see that it's just a thin sheen of technobabble hastily thrown on top of a standard action movie. Props to the guy they got to do the UNIX commands in the real life scenes, but other than that, the tech stuff was so out of this world that it left none of what good sci-fi needs to engage the viewer -- that thin line of plausibility and the possibility that our world could really become like the one in the movie one day.
That would be me, my wife, her son and daughter in law and their 3 teenage boys (the grandkids)
I think we had the entire spectrum of possible viewers there that night.
I saw the film when it came out in 1982 and remember how great it was in the context of the day.
My wife saw it but doesn't remember much because she was too busy being a Mom and dealing with her 8 year old SON who she had apparently taken to the theater to see TRON.
She spend most of the movie saying "I don't understand what is going on, which one is Tron? They all look alike, I don't remember any of this".
Her son (now 36) sat silently and did not comment. I'm pretty sure he lapped it up but did not want to admit it to his kids.
And while the movie is on I am trying to explain the context of the original to the 3 boys who see an arcade filled with video games and think WTF is up with that?
They paid attention and just dealt with it.
As soon as it was done, the youngest went outside and made a snowman while the other 2 made a few comments about how dull the story was.
That and a discussion ensued about "Why do movies always make the future look like flat grids and cubes and things?" Which then became a discussion of vector graphics which then bored the hell out of them.
Then my wife and I took the 3 grandkids to Tron: Legacy in 3D yesterday.
I personally thought the story was better and that it was not really necessary to have seen the original, my wife agreed but then she will forget what Tron:Legacy was about in a month or so anyways.
However, she was obsessed with how they got Jeff Bridges to look old and young in the same film.
The 3 teenage boys had a great time with the new film and during the *very* short discussion that followed before they began to wrestle they decided that they liked seeing the original before the new one.
This was a surprise for me.
One of them pointed out to the others "Hey remember how dated the original looked and it was only 27 years old? How do you think this film is going to look to us in 27 years?" This then started a discussion about the future and technology that stopped as soon as they got home and started a snowball fight.
I like microcars
This stuff is scifi, your definition of scifi is actually what most people call hard scifi.
The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
There's a graphic novel titled "Tron: Betrayal" that helps bridge the gap between the two films. I read it before I saw Tron Legacy; I think it helped me enjoy the movie a lot more.
The graphic novel goes into more depth about Flynn being split between his responsibilities in the real world and in the computer world, his creation of Clu to help him achieve a perfect society in the computer world, and Clu's frustration at Flynn's increasing absence. Eventually Clu decides to take a more active role in realizing the perfection he believes Flynn wants. This makes him more of a sympathetic villain; instead of just being a generic "bad guy", he is genuinely trying to do what he sees as right and he resents Flynn for having a problem with it.
The graphic novel also goes into more of an explanation of the "Isos". In the novel they're interesting; I felt disappointed that the movie does away with them quickly and plays the whole "last of your kind" card.
Ten bucks from Amazon: http://www.amazon.com/Tron-Betrayal-Jai-Nitz/dp/142313463X