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Super Mario Bros. 3 Level Design Lessons

An anonymous reader writes with this excerpt from Significant Bits about how the early level design in Super Mario Bros. 3 gradually introduced players to the game without needing something as blatant and obtrusive as a tutorial: "Super Mario Bros. 3 contains many obvious design lessons that are also present in other games, e.g., the gradual layering of complexity that allows players to master a specific mechanic. What surprised me during my playthrough, though, was how some of these lessons were completely optional. The game doesn't have any forced hand-holding, and it isn't afraid of the player simply exploring it at his own pace (even if it means circumventing chunks of the experience)."

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  1. stuff that matters by Anonymous Coward · · Score: 0, Offtopic

    is it me or are more and more slashdot stories basically opinions of a reviewer that found a "golden" system for something?

    i am getting kinda bored of it... little real news being posted lately.

    then again, i am an AC, so who cares