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Are 10-11 Hour Programming Days Feasible?

drc37 writes "My current boss asked me what I thought of asking all employees to work 10-11 hour days until the company is profitable. He read something from Joel Spolsky that said the best way to get new customers is to add new features. Anyways, we are a startup with almost a year live. None of the employees have ownership/stock and all are salary. Salaries are at normal industry rates. What should I say to him when we talk about this again?"

66 of 997 comments (clear)

  1. Bye-bye! by vrmlguy · · Score: 5, Insightful

    'Nuff said!

    --
    Nothing for 6-digit uids?
    1. Re:Bye-bye! by Evets · · Score: 4, Insightful

      Well rested and happy people are far more productive than tired and unhappy people. A successful focus would be on motivation and efficiency, not on length of workday.

    2. Re:Bye-bye! by linear+a · · Score: 5, Funny

      If he wants you to cut back on programming hours then that's his choice.

    3. Re:Bye-bye! by syousef · · Score: 4, Informative

      'Nuff said!

      The only correct answer as far as I'm concerned. OP is an idiot for even posting the question. Correct response: Start handing around your resume, talking to head hunters and agencies, and old colleagues. Get out ASAP.

      Boss is not going to pay more (or he'd be thinking of hiring more people, plus the company's not profitable). Boss is not smart enough to understand that what he's asking will result in lower quality and won't turn around profitability. Boss probably doesn't care about the welfare of the employee.

      Sounds like OP is in a sinking ship.

      --
      These posts express my own personal views, not those of my employer
    4. Re:Bye-bye! by DragonWriter · · Score: 5, Insightful

      Well rested and happy people are far more productive than tired and unhappy people.

      This is certainly true if you measure productivity in value of output per unit of time worked. OTOH, if you have exempt employees, your labor costs don't scale with hours worked, and you may, within a certain range, get more output per unit of labor cost by expanding hours past the point where that would be beneficial in a system of hourly wages.

      On the third(?!) hand, there is going to be a point at which that becomes counterproductive, even in the short-term, and in the long-term it probably isn't good for morale and retention.

      A successful focus would be on motivation and efficiency, not on length of workday.

      But a boss can't just declare motivation and efficiency, whereas a boss can just declare longer workdays. "Motivation and efficiency" require the boss to do work...

    5. Re:Bye-bye! by Culture20 · · Score: 4, Insightful

      There's also the "waste 2-3 hours more" option.

      There's only so much tiddly-winks one can play at work before you realize you'd rather play tiddly-winks with your non-work friends with your own free time.

    6. Re:Bye-bye! by Monkeedude1212 · · Score: 4, Informative

      For me, It'd be a simple equation.

      Lets suppose I'm a junior making 50k a year.

      That works out to be ~$24.65 dollars an hour, at the regular schedule of 8 hour work days 5 days a week (40 hours a week).

      They want to bump up the yearly hours from 2028 to 2600 or 2860?
      That's 572 to 832 overtime hours in my book. Overtime usually means at least a time and a half (1.5x) but if you are feeling like this will be particularily draining you could ask for more.

      So $24.65 x 1.5 ~= $36.98 per hour
      coming to a total of an extra $21149.7 or $30763.2 a year.

      So, if I were making 50K, I'd ask for 72k to 80k a year for them to ask for an extra 2 hours of work a day. And thats being pretty generous.

      If you make more than that, and you think overtime should be 2x the pay, be prepared to step up and show them the math. At first they'll think you are joking but when you lay it out in terms that are normally accepted by the working society, they won't have much to argue with. If they want to fire you because you won't work the extra hours for less, you can file for wrongful dismissal. Unless of course you signed a contract at the beginning of your job lending yourself to be run over.

    7. Re:Bye-bye! by jrumney · · Score: 5, Informative

      This is certainly true if you measure productivity in value of output per unit of time worked. OTOH, if you have exempt employees, your labor costs don't scale with hours worked, and you may, within a certain range, get more output per unit of labor cost by expanding hours past the point where that would be beneficial in a system of hourly wages.

      Indeed. Studies have shown that the peak point for knowledge workers is something like 7.5 hours a day, 4 days a week, so going up from the standard 8 hours a day, 5 days a week (which we have Henry Ford to thank for - he carefully researched the optimum working time for assembly line workers) is already giving you diminishing returns.

    8. Re:Bye-bye! by losfromla · · Score: 5, Funny

      citation please. I do agree and want to believe but laziness prevent me googling and filtering

      --
      Only I can judge you.
    9. Re:Bye-bye! by Surt · · Score: 5, Informative

      The third hand is traditionally referred to as 'the gripping hand' in nerd circles.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    10. Re:Bye-bye! by c6gunner · · Score: 4, Insightful

      Boss is asking his opinion, ergo boss apparently cares enough to not just slam people over the head with his authority-stick. I could think of far worse people to work for. OP should be explaining to him the downsides of the plan, and perhaps suggesting better ways of achieving the desired goal - not pulling the pin and fucking off at the high-port.

    11. Re:Bye-bye! by floop · · Score: 5, Interesting

      The ford motor company set a 48 hour, 6 day work week because, as Henry Ford said himself, for social justice reasons but it was really to reduce an extremely high turnover rate. This wasn't the whole picture in practice though. http://books.google.com/books?id=4K82efXzn10C&pg=PA126#v=onepage&q&f=false He didn't invent the assembly line either. Ford Motors wasn't even the first to use it for auto manufacturing. Ford is not a hero. He was a CEO.

    12. Re:Bye-bye! by WaywardGeek · · Score: 5, Interesting

      I've worked for a bunch of startups, though no Google or such that I no longer need to work. There are all kinds of people out there, and you need to be very careful not to get screwed. It's amazing still to me how rational likable people can turn into true horrors when money is involved.

      So, here's what I recommend based on the very small amount of data presented. First, tell your employees that you have been asked to ask if they will work 10-11 hours per day until profitable without any stock or additional compensation. Be sure to mention the words stock and additional compensation. They will naturally, unless they are seriously whipped employees, say they would like to have either stock or more cash, but they're probably happy to work their hearts out if treated fairly. If you and your employees believe the company has a decent chance at a good future, go back to your boss and tell him the employees want stock, and that you feel it might be a good idea, and that you think you could run the team hard for a while if they all thought it was in their best interest. Also mention that if they own stock, they'll all want to work harder, even after they are profitable.

      Unless your boss is a complete dick (which is actually quite common), he'll find a way to get your guys stock. Be sure to ask how many outstanding shares there are, and be prepared for the possibility that he lies about the answer. Don't be a sucker. Try to double check the number by mentioning it to another investor, board member, the CFO, or someone else who knows the truth, and judge their reaction. Do a quick estimate of the current value of the company, and figure out how many shares per hour you could by with the cash that those hours are worth. Maybe be nice and work for a discount, but don't get totally screwed.

      Unfortunately, I see way too much of two kinds of people in startups. There are way too many dishonest owners and bosses who will take advantage of trusting geeks. After all, our skills are all engineering and software, not negotiation and conflict. On the other hand, there are way too many gullible geeks, and geeks who like so many beaten house wives are simply unable to grow a pair and stand up for themselves. Assuming you care about your employees, it's probably up to you to stand up for them.

      Then, there's the standard compromise, which I hope you will avoid. It is very common in these situations for your boss to offer you personally a fair stock deal, so long as you can sell a crap deal to your employees. The standard way this is done is for you to be asked to claim each share is worth X, when in reality it's worth less than X/10. The way to help your employees in this case is to somehow leak how much stock is outstanding. If your employees are too dumb to guess what the stock is actually worth once they have this information, they may not deserve extra compensation. The fact that you're posting here may mean you actually care about your employees. I hope you do, and can stick up for them.

      Finally, if your boss is one of those fairly common jerks who will absolutely refuse to get you stock now, but goes on and on about how much money he's going to pay you once their profitable, then consider moving to a new company. I have never in all my years in industry seen any such promise fulfilled.

      I'll end with a story where I got screwed for not growing a pair. Back in 1999, I was doing some consulting for Zvi OrBach, founder of eASIC. He'd promised me 2% of his stock for access to all my source code, and he promised to keep the code confidential, etc. I delivered the code, and the next day he sent it to Romania, where of course nothing is confidential. I asked for stock certificates, and he gave all sorts of BS reasons he couldn't do it right away, but if I'd wait a reasonable period of time, he'd make it happen. He sent me to Romania to train the team to use my software, and you know what he asked me to do? He asked me to tell them to work extra hours without pay, and he told me

      --
      Celebrate failure, and then learn from it - Nolan Bushnell
    13. Re:Bye-bye! by ifiwereasculptor · · Score: 4, Funny

      I have three. Contact me so we can arrange the details.

      P.S.: Your kingdom has to be Andorra-sized or bigger.

    14. Re:Bye-bye! by kinabrew · · Score: 5, Insightful

      What *will* happen is that those who can get better jobs(the best workers) will, and the people who will be left will be the worst and least-qualified workers.

      If the management are thinking up brilliant ideas like this, it would be a good idea to get your résumé to as many other potential employers as possible.

    15. Re:Bye-bye! by Jane+Q.+Public · · Score: 5, Informative

      That's a nice story, but the fact remains that working programmers 10 hours a day for more than a couple of weeks max (for a particularly nasty deadline, for example) is just plain counterproductive. There are many years of stastistics to back that up. I don't have them right at hand, but I am sure someone here does.

      The statement that a happy and relaxed development team is more productive is still true.

    16. Re:Bye-bye! by justin12345 · · Score: 5, Insightful

      That was my exact thought as well. Most companies fail. In this guy's case they are just salaried employees without stock, they don't even have a vested interest in the company succeeding. Asking programmers (or anyone for that matter) to work 11 hours a day just to keep their job is just a good way to get rid of your employees.

      Also, as far as actual productivity goes: in my experience 6 hours of actual work is pushing it for a programmer. Sure they show up for a full day, but after a certain point the brain burns out and they're posting on slashdot instead of coding, or they are making a lot of mistakes.

      There is a reason that a lot of start ups spent a lot of money on game rooms and making their employees happy and comfortable. I'd rather have 4 good hours of a programmer at his absolute best then 8 hours of mediocrity.

      --
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    17. Re:Bye-bye! by dr2chase · · Score: 4, Insightful
      It depends upon how you count your 10 hours. I worked for quite some time in a startup (distributed, in multiple homes), that ultimately failed, and astonishingly we all remained friends (we started friends). I looked at some logs of when we did commits and when we exchanged emails, and we worked ridiculous hours, for a long time, and generated code at a sustained rate (years) of something like 100 lines per day per person, not too picky about definition of "line", not too buggy (it was a brand-X JVM. We could run Swing apps. We could run Websphere.), including overhead for a fair amount of the crap that goes with running a business. This also included learning how to do stuff that was completely new to us, like emulating Sparc FP on an Intel, or translating gdtoa (FP-to-string) from C to Java, and debugging it.

      However, we were working at home, and I know that those "work hours" had holes in them, sometimes lots of holes in them. If I got stuck on a problem, I would do laundry, wash dishes, rake the yard, anything else that needed doing, and usually a solution would occur to me while I was doing something else. I think if I had been in an office, "forced" (by social pressure, if nothing else) to "look productive" for those hours, there is no way I could have done it.

      And yes, we all got non-trivial amounts of stock. Those of us who were getting paid a salary, obviously got less.

    18. Re:Bye-bye! by sconeu · · Score: 5, Funny

      Oh, oh, and I almost forgot. Ahh, I'm also gonna need you to go ahead and come in on Sunday, too...

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    19. Re:Bye-bye! by syousef · · Score: 5, Insightful

      Boss is asking his opinion, ergo boss apparently cares enough to not just slam people over the head with his authority-stick. I could think of far worse people to work for. OP should be explaining to him the downsides of the plan, and perhaps suggesting better ways of achieving the desired goal - not pulling the pin and fucking off at the high-port.

      No, the boss is a manager of people but does not understand that working them into the ground for a sustained period isn't going to save the company. He is either desperate or stupid or both. In any case a manager of software developers that does not know the answer to this question is an amateur at best and has no business running a company.

      --
      These posts express my own personal views, not those of my employer
    20. Re:Bye-bye! by TapeCutter · · Score: 4, Informative

      The 40hr week was fought for and won by the union movement, it had absolutely nothing to do with Henry Ford.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    21. Re:Bye-bye! by c6gunner · · Score: 5, Insightful

      I'll take an amateur who's willing to learn over a "professional" who thinks he's infallible, any day.

    22. Re:Bye-bye! by Actually,+I+do+RTFA · · Score: 4, Interesting

      That would meanhe would have to respect research. Hell,the fucking article doesn't say that more features sell software. In fact, it says quite the opposite. It says solve a problem better than anyone else, without worrying about your competitors.It has good advice. But read it and discuss it with your boss. Especially the many paragraphs about the importance of spoiling your programmers. HEll, Sposky talks about why overtime is bad in Joel On Software.

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    23. Re:Bye-bye! by mcmonkey · · Score: 4, Interesting

      For those of us who don't know a lot about how to value stock, would you (or anyone) be willing in detail to explain this? I think I am not the only one who would like to learn how not to get screwed. Moreover, if the total stock count is secret, how are we to know it? (And how can we verify that we're not being lied to about how many shares there are?)

      Put the company's stock ticker symbol in to Google and search. The amount returned is the value of the stock.

      If the stock is not publicly traded and no value is returned, then that stock is worth nothing.

      Yes, that stock may be worth something some day, but the company might as well be handing out lottery tickets.

      The stock granted to non-executive employees in these situations gives you a spot at the very end of the line of people waiting to get money out of the company.

      Investors are in front of you. Any new investors putting money in cut in front of you. Vendors and creditors are in front of you. Executives holding preferred shares are in front of you.

      Most successful start-ups either remain private or are bought out by a larger competitor. Very very few go public. And that is pretty much the only way your stock will be worth anything.

      If given the choice, take the lottery tickets.

    24. Re:Bye-bye! by byte+twine · · Score: 5, Insightful

      Yeah, and willingly gave his workers health benefits so he could sell more ambulances...

      Oh, right, he did none of those things. You were born to a 40 hour work week because generations of workers fought for it. They fought for Sunday off, they fought for the 10-hour workday, and they fought for the 40 hour work week. Thank the workers who organized and fought in unions and gained this victory. Celebrate it and remember the struggle on May Day.

    25. Re:Bye-bye! by Hammer · · Score: 4, Interesting

      I worked for a company once that had a strict rule of 7.5 hours per day 5 days a week. If you needed to work extra to finish something you had to get clearance from the director of development.
      Their reasoning was that after 7.5 hours per day you introduce much more errors and that will increase testing and bug fixing time and ultimately the company product.

      With that reasoning in mind..... 10-11 hour days will likely f-ck up any programs developed pretty badly :-)

    26. Re:Bye-bye! by Simon+Brooke · · Score: 4, Insightful

      I worked for a company once that had a strict rule of 7.5 hours per day 5 days a week. If you needed to work extra to finish something you had to get clearance from the director of development.
      Their reasoning was that after 7.5 hours per day you introduce much more errors and that will increase testing and bug fixing time and ultimately the company product.

      With that reasoning in mind..... 10-11 hour days will likely f-ck up any programs developed pretty badly :-)

      OK, one size does not fit all. Some people work well for longer than others. Furthermore, things a person can do for short periods - a few weeks, perhaps - are not necessarily things the same person can sustain over the long haul. And if you push people too hard, not only do error rates go up short term, but ultimately they burn out and become unable to work effectively at all (where 'ultimately' can mean a year - or less).

      I've produced some of my best code working sixteen hour days. But I've also burned out working sixteen hour days for too long. In my opinion you need to treat your workforce as individuals each of whom will have a different most effective working pattern - and recognise that for any given individual their most efficient working pattern will vary over time. To get an effective workforce, someone in the team needs to be monitoring how individual team members' performance is changing over time, and seeking to understand why. And then, helping them to modify their working practice to achieve the best effectiveness they can.

      But in my opinion if you have someone who's basically a good, creative programmer, and they're having an off period, perhaps because of domestic problems, a good team manager will allow that person to 'slack' for a period - work less, or be assigned less difficult or more interesting work - in the expectation that when they get back to full strength they will be a more committed and more loyal team member.

      --
      I'm old enough to remember when discussions on Slashdot were well informed.
  2. No thanks... by Frosty+Piss · · Score: 4, Insightful

    My current boss asked me what I thought of asking all employees to work 10-11 hour days until the company is profitable. ... None of the employees have ownership/stock and all are salary...

    Hahha ha ha ha haaaaaha ahaaa... Chortle... Yes. Well.

    Please tell me where you work so I can avoid having anything to do with you folks...

    --
    If you want news from today, you have to come back tomorrow.
    1. Re:No thanks... by Chapter80 · · Score: 4, Insightful

      It seems I have a different opinion than all the other posts. Maybe my (PHB) pointy hair is affecting my thinking.

      Sounds like the boss is asking for about 30% more hours. Would you like it better if the boss announced a 30% layoff (in these tough times)? Or maybe he might be demanding more hours, with the expectation that he'll have some attrition. This isn't a bad strategy for him, if all the employees are approximately "worth what they are paid", but a horrible strategy if he has some employees who are a bargain, and others who are overpaid for their contribution. He might want to swiftly eliminate any under-contributors.

      There are several factors that you should consider when getting this request from your boss. They are:

      What are the company's prospects?
      What are your personal prospects inside the company? (Are you well respected?)
      What are your personal prospects outside the company? (How's the job market?)
      How much do you like the job?
      What leverage do you have in this situation?

      Let's take an extreme example as an illustration. Say you are paid $150K, the people at the company are great, the boss is highly ethical and has a good mind for business, and there is a downturn in business, obviously temporary, because your largest customers went bankrupt. The job market is bad in your part of the world (and so getting a 75K job might take a couple of years of job hunting), The company has treated you more than fairly over the year (even though you have not received ownership, they've paid you well). In this case, if the boss asks for more hours, you'd be a fool not to go along with it. Probably the best thing you can do is to try to negotiate a short duration of the long hours - say a month or two - or request an agreement that back pay will be provided when things turn around. But if you can't negotiate it, you suck it up, and do the hours. Or, as an alternative (if you are inclined), you ask if you can take a lesser salary to simply work 8 hour days.

      More likely though, this company has never been profitable, you are burning through the investment dollars (or you are costing the ownership money every month, and perhaps the boss is the owner). He might be looking at a situation where he is "working for free" or even at a loss, simply to pay the employees.

      I have been both an employee and a boss/owner in those situations. It's tough. It's very stressful to be the boss/owner, who works hard every day, and at the end of the month, instead of getting a paycheck, he has to write a check ("pay to work here" sucks for a boss!). Let me tell you, it sucks. And it really sucks if when you hear your employees doing normal office social interaction (chit-chat) - and doing everything you can to resist yelling "GET BACK TO WORK".

      I found that the best way to handle this as a boss is to think of the business as an engineering problem. And make it a shared problem. Instead of doing something haphazard, like asking people to work 10-11 hour days, you formulate a plan, and make it a shared plan. This is more of advice for your boss, not for you, but perhaps you can direct him to it.

      This approach requires a lot of honesty of the boss, and a trust in the maturity of the workforce. But I have seen it work MANY times. (get Jack Stack's books (1, 2, 3) to read about one of the more high profile cases of this working, with factory workers!)

      First, start out with the statement of the problem. The boss has to lay it all out there. And he has to approach this like a problem-solving exercise, not a threat.

      Gather the team together,

  3. Don't Say Anything by Anonymous Coward · · Score: 5, Insightful

    Start your job hunt now.

  4. Of course... by adisakp · · Score: 4, Funny

    I'd take a reduction in hours anyday.

    1. Re:Of course... by adisakp · · Score: 4, Interesting

      Seriously... I work in the game industry and on one project I worked over 100 hours a week for four months straight.

    2. Re:Of course... by rwven · · Score: 4, Insightful

      I don't care what you were working on...no job is worth that.

    3. Re:Of course... by adisakp · · Score: 4, Interesting

      Yeah... that project wrecked me. I had to port several hundred thousand lines of assembler all by myself for "NBA Jam" on the Jaguar. Mind you, about 75% of that was data tables which is pretty easy to port but it was still over 100,000 lines of real code as well plus implementing all the architectural changes for a new platform. I had some health issues with my liver almost failing from work stress that plagued me for about a year afterwards (i.e. yellowish eyes / jaundice) but eventually I recovered and I am fine today many years later.

    4. Re:Of course... by adisakp · · Score: 4, Interesting

      Haha, I believe you just proved my point perfectly. Bosses take note!

      I don't know if you want the bosses to take note on that example. In that particular case, I made the company a ton of money (at least compared to what I was getting paid) and successfully finished a game under the incredible strain of near literal death march. All it showed the company was that nearly working your employees to death can be quite profitable.

    5. Re:Of course... by HungryHobo · · Score: 4, Insightful

      The game industry is horrible because it's one of those jobs kids grow up wanting.

      It's like being an actor or actress.Great for a handful at the top but everyone else works terrible hours for shit pay trying to get their break which never comes.

      It doesn't matter how many young coders they burn out or treat like shit there's always 20 more behind them to take their place.

      If you want decent pay and conditions find a job which nobody wants.... or even better one which nobody even realizes exists.

    6. Re:Of course... by adisakp · · Score: 4, Interesting

      Umm... no. I was younger, naive, and very hungry to work on games. I worked my ass off for a virtual song. As I said, from the programmer stand-point, this is a very poor case to present to your bosses as an example.

  5. they suck and you will get burned out by Anonymous Coward · · Score: 5, Insightful

    They suck and you will get burned out.

    You will also write shitty code, which will cost more to maintain.

    Market's good, bail asap.

    1. Re:they suck and you will get burned out by MozeeToby · · Score: 4, Insightful

      Basically, I would say anything over 50 hours per week is a waste. More than that and you will get less done (through mistakes, extra breaks, loss of morale, and employees just plain leaving) than you would if you had stopped at 50. Maybe you could do a single week at more than that and get a bit more done, but I find it unlikely.

      And even 50 hours per week is probably not sustainable for anything approaching long term, I've always found that after 3-4 weeks I'm totally burned out and the work starts to suffer. That's if people don't run for the hills the minute the words "mandatory, unpaid overtime" are out of the boss's mouth.

      If I had to guess at a sustainable number, I'd probably pick 45. It's only 1 extra hour per day, most people will grumble about it but not start looking for another job. Note: people aren't going to be happy about it, and even at 'only' nine hour work days you better be ready to spend some money to keep morale up. Things like free meals and gift cards for exceptional work can go a long way towards making people feel like you actually appreciate the extra effort, but are no replacement for overtime pay.

    2. Re:they suck and you will get burned out by R3d+M3rcury · · Score: 5, Interesting

      It really depends on the individual programmer.

      This is always a worthwhile note.

      I headed up a small group 4 developers. The boss, at one point, came over and noted we'd all been working our asses off and wanted to offer up a token of appreciation. I said, "I don't know. Let's find out what people would like." He didn't like the idea--he was concerned that there would be some infighting if somebody got something that was "worth more" than what someone else got. I told him, "These are all individuals who've put their individual lives on hold to get this done. They're going to want different things."

      2 guys took cash. 1 guy got a very fancy new computer. And 1 guy said, "Give me an extra two weeks of vacation and let me take a month off."

      My advice, in this case, would be to sit down with the people in question and see what they would like in return for 50 hour weeks and how they would like to try to do this. Would they rather do 10 hour days 5 days a week? Would they rather do 8 hour days 6 days a week? Would they like to see more in their paycheck? Would they prefer a bonus for milestones? Shares in the company? Dinners? Try to get some ideas of what people would want and take those back to the boss. Negotiate for your people and see what can be arranged.

  6. More work deserves more compensation by bobdotorg · · Score: 4, Insightful

    Give him three options:

    More pay
    Ownership stake
    Look for your replacement

    --
    __ Someday, but not this morning, I'll finally learn to use the preview button.
  7. Financial incentives aren't always salary by ezratrumpet · · Score: 4, Insightful

    People must be paid. Stock options are a form of payment. But people don't work for free.

  8. too vague of a timeline by anjilslaire · · Score: 5, Insightful

    "until the company is profitable" is way too vague to work like that.

  9. Tell him to issue stock. by dbc · · Score: 4, Insightful

    Seriously. You hire people to work at a start up, with start up risks, with start up health plans, and expect them to work start up hours without any ownership? To anybody worth hiring, that doesn't even pass the giggle test. Do *you* have stock? if not, why do you work there?

    1. Re:Tell him to issue stock. by Peach+Rings · · Score: 4, Insightful

      Hey guys our company is failing can I convince you to work for a stake in our company

  10. Short answer ... by Bake · · Score: 4, Insightful

    No.

    Long answer: Heck no.

    1. Re:Short answer ... by nitehawk214 · · Score: 4, Funny

      No.

      Long answer: Heck no.

      Long answer: Nooooooooooooooooooooooooooooooooo...

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
  11. Explain the math by mdf356 · · Score: 4, Insightful

    It's very simple. You are paid to think. The quality of your thoughts after 8 hours working in a day is not nearly as good as in the first few hours. Except for a short stint, the quality of thinking after 10 hours is so poor that you will spend more time cleaning up the messes you made when tired than you saved by working longer.

    --
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  12. Burn-out. by CoolGopher · · Score: 4, Interesting

    Simple as that. That's of course assuming you could get the people to agree to it in the first place.

    You can do long hours for a short period in order to get a particular feature out the door (but will have to give everyone plenty of time to recover afterward). Doing long hours on an open-ended schedule is just a burn-out disaster in the making. Of course, if all the developers quit, the company expenditure is reduced...

  13. Yes they are feasible. by Maxo-Texas · · Score: 5, Insightful

    My company has been working 12 hour days for 18 months. I don't think they are feasible in a normal economy (people would leave). I don't think they are feasible for too much longer (now having to bring in outside resources for the first time-- people are fully loaded).

    However, they are providing us high quality lunch and dinner at our desks. The crew is mostly senior resources (35 to 50 years old) with 12+ years experience). They did this back in 1995-2000 and had a hard time hiring anyone for several years.

    The quality is there in my opinion. SO mostly we are just giving up personal lives. I do not watch much TV any more. Every 4 or 5 weeks we get a week or two of 10 hour days as a break. Dinner is not provided those days.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  14. See! by TooMuchToDo · · Score: 4, Insightful

    This is why fuckedcompany.com should be resurrected. Its services are still in need it appears.

    To poster: As having been an employee in salary-only positions, salary+equity positions, and now a business owner with a small (6) group of employees, let me provide you advice from my 11 years of IT experience: Run as fast as you can. No employer should ever be asking you to work with no equity and without additional compensation for 60+ hours a week.

    1. Re:See! by jalefkowit · · Score: 4, Informative

      No, the guy who wrote it (Phil Kaplan, aka "Pud") shut it down after the bubble burst. Ironically, today he's a VC and the founder of a company, Blippy, whose business model ("every time you buy something with your credit card, we post the details of your purchase online for all your friends to see!") sounds almost as silly as the companies he used to make fun of.

      If you want a '90s nostalgia fix, he did write a FuckedCompany book after winding the site down.

  15. Ask for a cut of the profits .... by Wrath0fb0b · · Score: 4, Insightful

    There's legitimate reasons why employees at a startup would need to put in tons of hours until things get up to speed. The flipside is that the potential for a large payday is significantly greater for the startup employer than for an established firm.

    It seems therefore logical that the proper arrangement is to offer the employees a chunk of the profit in exchange for getting the push to release done on-time and with all the features. If your employer doesn't want to pay you like a startup, he has no right to ask for startup-esque sacrifices. Conversely, if the employees are not willing to push hard for release in exchange for such a bonus, they should find employment at a more well-established firm.

  16. Well, by Black+Parrot · · Score: 4, Insightful

    What should I say to him when we talk about this again?

    Tell him he's as clueless as he is greedy.

    Or just refer him to this post, and I'll tell him for you.

    --
    Sheesh, evil *and* a jerk. -- Jade
  17. You need to change your handle to... by manonthemoon · · Score: 4, Funny

    Masochist-Texas

    1. Re:You need to change your handle to... by Thing+1 · · Score: 4, Insightful

      It's finished in two more months.

      No it isn't.

      --
      I feel fantastic, and I'm still alive.
  18. Just Read This by TexVex · · Score: 5, Informative

    Anyways, we are a startup with almost a year live. None of the employees have ownership/stock and all are salary. Salaries are at normal industry rates. What should I say to him when we talk about this again?

    Here, this link is all you need to know: http://archives.igda.org/articles/erobinson_crunch.php. It's a bit of a wall of text, but you can read the first part and then skip to the end, which contains this nugget:

    In most times, places, and industries over the past century, managers who worked their employees this way would have been tagged as incompetent -- not just because of the threat they pose to good worker relations, but also because of the risk their mismanagement poses to the company's productivity and assets. A hundred years of industrial research has proven beyond question that exhausted workers create errors that blow schedules, destroy equipment, create cost overruns, erode product quality, and threaten the bottom line.

    --
    Fun with Anagarams! LADS HOST, SHALT DOS. HAS DOLTS. AD SLOTHS, HATS SOLD. ASS HO, LTD.
  19. Hours by Andy+Smith · · Score: 4, Insightful

    Six months ago I began working solo on a commercial programming project. I've been working 16-18 hours each day, most days, because that's what I feel is required to bring the project to market in a reasonable time. It would be great if I had a team of people and we could all work 8-hour-days, but I don't, so long hours are required.

    It sounds like your boss is in a similar situation. He wants to market a product of X size, requiring Y amount of work, in Z time. What he's asking you is: Are you, and the rest of the staff, the right people for this project? Are you willing to do Y amount of work in Z time?

    The tone of your question to slashdot is, I think: How do I tell my boss that this is an unreasonable request, while still keeping my job? In other words: How do I dictate the terms of my employment?

    Really the question should be to yourself, and it should be exactly the same question that your boss is asking you: Are you the right person for this job?

    It's perfectly acceptable for you to decide that you aren't the right person. Maybe all of the other staff are the wrong people too. But the job is what it is. I don't bat an eyelid to working a 12-hour day, but maybe that isn't right for you, and that's fine.

    Good luck, anyway. I hope the situation can be resolved in a way that works for everyone.

    (Note: my answer would be very different if your boss was asking you to do more work for the same money, but as you didn't say anything about that I assume that isn't the case.)

  20. Best single way to get new customers? by hey! · · Score: 4, Insightful

    Sure. The problem is that multiple proven, highly effective ways of losing customers are so closely related to quick and cheesy ways of adding new features. I'll name a few:

    * Adding bugs.
    * Adding complexity.
    * Overloading support.
    * Slowing maintenance.
    * Making just about everything more expensive, including features customers will decide they need in the future.

    I could go on and on, but this is enough to show that going on a new feature spree isn't a no-brainer.

    Now from a marketing perspective, who does this better than anyone else? Apple. For many years Apple earned the sneers of tech heads everywhere by keeping its products on a strict feature budget. They *never* introduce a product that does everything you could easily imagine it doing. Instead they:

    (a) do a really nice job on the features they deliver and

    (b) regularly release a *small* number of new features, small enough they can really hit the marketing ball out of the park when they explain to customers why they absolutely *have* to chuck their old iPod and buy a new one.

    The second point is really the key. Apple doesn't get ahead of themselves, they never do it all in one go. Sometimes the new features are really quite impressive, other times they're things Apple could easily have done earlier, but they've timed to nudge the herd down the upgrade track.

    The first gen Touch didn't have a built in speaker. That's not a deal breaker, because the first gen was so cool. Then Apple introduced the second gen, which really was only a tiny bit spiffier, but it *did* have a speaker. Then every time a happy 1st gen owner could have used that feature, he'd be thinking, "Gee I love my 1st gen, but I'd be just a *little* bit happier if I bought a 2nd gen." This leaves *everyone* happy. The owner now has his spiffy new iPod with speaker, and Apple has sold two nearly identical devices to a customer for much less than twice the cost.

    The only people who are unhappy are cranks who insist on believing Apple does features this way because it's too stupid to come up with new features or see their value to the customer. It's *because* they see the value of new features that they dole them out this way, so they get the greatest possible mileage out of them.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  21. No by Spatial · · Score: 4, Informative

    No.

    You can only manage that kind of effort temporarily. Soon your work goes into the shitter, despite feeling that you're getting more done. And you need an equivalently long recovery period just to get back on track afterward.

    Being asked to do it for an indeterminate amount of time isn't a good sign.

  22. There are better ways to raise productivity by DeathSquid · · Score: 4, Insightful

    How many people can really work 10-11 hours a day solidly, every day, and produce high quality code?

    If you really want to raise productivity, how about:
    * get rid of all unnecessary meetings (those that do not directly move the project forward)
    * get rid of all unnecessary paperwork (including bureaucratic bullshit like timesheets)
    * hire dedicated sales support rather than distracting core engineers
    * give engineers a door to close and respect it
    * encourage working off-site and/or out-of-hours when deep concentration is required
    * encourage engineers to work at time of peak efficiency (don't make a night person work early, etc.)
    * establish a culture of no working on weekends

    Good engineering management like this can raise productivity 50-100%.

  23. Re:What it takes by glenstar · · Score: 4, Interesting

    As a startup founder, director, and CTO (not all at the same time, mind you) I would frequently send developers home if they weren't being productive... even if they were only there for 4 or 5 hours. Sometimes you hit a wall and no amount of staring at that screen is going to help. Why would I want to pay you to sit there and do nothing when I could send you home and you come back tomorrow refreshed and ready to tackle the problem? I rarely let anyone work more than 10 or 11 hours because my experience taught me that the quality of what is produced is *drastically* reduced during those death marches. Again... sure a team may roll out a dozen new features over an 18 hour day but how many bugs will that produce? More importantly, how demotivated will they be the next day on 3 hours of sleep? It's a vicious cycle that I never allow my teams to enter. It's all about the bottom line and to me inching a race forward is no good unless you meet the finish line. That being said, a developer who has to be sent home after 5 or 6 hours every day is completely worthless to me. You are either on-board or you are not. I don't care how or when you work as long as you produce product that is exceptional. A rule that I had at my first CTO gig was as follows: "I don't care if I ever see you in the office. If you miss a deadline without giving me sufficient advance warning I will fire you. You were hired because you are smart and a quality coder. I shouldn't have to babysit you." Works well if you have a driven team.

  24. Work is killing me by Tisha_AH · · Score: 4, Interesting

    I have worked for two companies that went down the same road. One started issuing all sorts of stock options, then they did a reverse 700:1 split and the new shares ended up going for about $3 each (originally they were as high as $38 a share before the split. At one time, during the.com boom it would have been around $2.24 million dollars in stock. After the reverse split the options were down to a total value of $257. They did re-issue new stock options at the revalued price, it was just an insult.

    For seven years I worked the 50-60 hour weeks. Ended up with ulcers, heart problems, insomnia and some stress related disorders and on a laundry list of meds (I still take 12 prescriptions a day, eight years after I was finally laid off).

    Seeing the doctor at the time I was taken aback when she said "just quit, no job is worth your life". It all made sense at the time, put in a few more years, exercise my options on a few million dollars and retire by age 40.

    The second company just wanted more billable hours (consultant) as they could bill on the hours you put against a project. They just one day, unilaterally decided that our billable targets were set to 50 hours/week. Even working a 60 hour week you still lose hours when doing emails, phone calls, company motivational presentations and the obligatory after hour "social" get-togethers.

    I tell ya, unless it is time with someone you really are in love with, after 50 hours a week the last thing you want to be doing is hanging out with the folks you work with.

    Usually the folks who make these sorts of proclamations on "50 hour work weeks" have already been through a few divorces (because their job was way more of a priority than their families) and would not know what to do with their time if they were not at work. At this last company I was working a really long day, it was around 8 pm when I swung by the owners office to say good night to find him sitting there drinking Jack Daniels from a paper cup in his office. That is the type of life they wanted us to live. Only one priority in the world, work your ass off to make money for them. Not giving a damn about what your decisions mean to other people (probably why his wife dumped his ass too) and making all sorts of money so at your death you can have a viking funeral, burning on piles of $1 bills.

    --
    Tisha Hayes
  25. Re:Do this: by BluBrick · · Score: 4, Insightful

    Better yet, offer him four twenty dollar notes and ask him if he will give you a hundred dollar note for them. If he says yes, tell him you won't work for someone that doesn't understand money - and leave. If he says no, ask him why he expects you to make the equivalent deal for him - and leave.

    --
    Ahh - My eye!
    The doctor said I'm not supposed to get Slashdot in it!
  26. I did the 80 hour work week by Aronacus · · Score: 5, Insightful

    I used to work as a Field Service Computer Technician for a Large Corporation. We had Mandatory unpaid overtime and a 60-80 hour week was the norm. I was 23 when I started that job and when I left at 27 I was a dead man. High Blood Pressure, Borderline Diabetes, High Cholesterol. My Doctor had me on a stack of drugs just to keep me going and warned me if I kept this up I'd be dead in 5-10 years. I worked and worked and one day my boss pulled me aside and said "you can't take that vacation! You are too important to your Territory. I was shocked. He told me I'd lose my job if I took the Vacation. Long Story short I took my vacation. I posted my Resume and I got out of there. I work for a new company where we work 35 hour weeks. get paid lots more money and I sit at a Desk most of the day. Here's the best part. Of all the medication I was on about 7 prescriptions I now only take 1. With all the Free time I was able to get Married and have a good life. I now know about the Dangers involved in pulling 60-80 hour weeks. Don't be stupid. No jobs worth the bull shit.

  27. It might help them meet some short-term goals... by Just+Brew+It! · · Score: 4, Insightful

    But unless there's a reward for those developers at the end of that tunnel, they should expect people to start jumping ship when the job market improves. Furthermore, developers who are being pressured to put in overtime to implement new features are not going to create the cleanest (or best documented) code; so when those developers leave, the company is going to have a maintenance mess on their hands.