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New Study Links Video Games and Mental Problems

eldavojohn writes "A new study published today in Pediatrics Journal conducted in Singapore on three thousand children in grades third, fourth, seventh and eighth claims that one in ten are video game addicts and almost all of those suffer mental health problems. This comes conveniently after the suspect in the Tucson shooting has widely been reported as an online gamer. Among the accusations from the study are that playing video games leads to lower school performance and fewer social skills while exacerbating existing depression, anxiety and social phobias. Gamasutra reports that the Entertainment Software Alliance is already criticizing this study, saying, 'Its definition of "pathological gaming" is neither scientifically nor medically accepted and the type of measure used has been criticized by other scholars. Other outcomes are also measured using dubious instruments when well-validated tools are readily available. In addition, because the effect sizes of the outcomes are mainly trivial, it leaves open the possibility the author is simply interpreting things as negatively as possible.' It seems that the doctors are still disagreeing on whether or not gaming causes problems."

7 of 306 comments (clear)

  1. Correlation =/= causation by harperska · · Score: 5, Insightful

    Or, you know, it could be that people with mental problems also have a predisposition to become video game addicts.

  2. Re:The Tucson Shooter... by SerpentMage · · Score: 5, Insightful

    This is the kind of crap that keeps people from thinking straight. Video games do affect people. If you play them every now and then its normal. BUT if you play them to the point where you can't pry yourself away from them, then you have problems. For example if I eat like a pig and can't stop eating nobody would ever say, "oh no problem there." Or if you read, read, and read, and read to the point where you drone out reality everybody would say, "oh there is a problem." So why on this green earth can't people in slashdot admit that if you overdose on gaming then you have a problem!!!! Addiction, is an addiction and gaming is a vent for that addiction.

    --

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  3. Re:The Tucson Shooter... by Cwix · · Score: 5, Informative

    Hell, this study was nothing more then a survey anyways.. from the Reuters article...

    In the study, teachers handed out questionnaires to students in the third, fourth, seventh and eighth grades, including questions about their gaming habits, social skills, school performance and depression.
    The kids also answered ten questions to find out if they were addicted to gaming — so-called "pathological" gamers. If they answered half in the positive, they got the label.
    The questions included things like having neglected household chores to spend more time on video games, doing poorly on a school assignment or test as a result, or playing video games to escape from problems or bad feelings.

    --
    You are entitled to your own opinions, not your own facts.
  4. Re:The other way around? by coldsalmon · · Score: 5, Informative

    Yes, the study does actually have a reasonable basis to claim causality. It also does say that people with this kind of mental health problems are likely to become addicted to video games. It only claims exacerbation of existing mental health problems, not creation of the problems.

  5. Re:The Tucson Shooter... by Kelbear · · Score: 5, Funny

    Sheesh, they might as well have asked:

    "Have you ever put off doing something that sucks in favor of doing something you like?"

    A) Yes
    B) I'm an addict
    C) I have a problem
    D) I have mental health issues.
    E) All of the above

  6. Re:The Tucson Shooter... by Creepy · · Score: 5, Informative

    Yep, and also what isn't mentioned is that Douglas Gentile, the lead publisher of the paper, is the former director of research for the National Institute for Media and the Family an anti-video game group that has since dissolved. That group was given an "F" by the ESRB for "inaccuracies, incomplete and misleading statements, omission of material facts, and flawed research."

    I've called out this guy's "research" as flawed multiple times - how does this prove that video games cause depression? It doesn't - you can't tell whether the depression is caused by excessive video games or if depressed people tend to play more video games. This guy's a quack and nothing is proven here.

  7. Actually, you illustrate an even bigger problem by Moraelin · · Score: 5, Insightful

    Actually, it seems to me you illustrate an even bigger problem.

    The way I remember it, a correlation in statistics (as opposed to the usual "I have a couple of anecdotes and watch me leap to a conclusion") involve looking at the covariance of two variables vs their normal distribution for _both_ variables. Even in binary terms, you'd have to look at the set of people who, say, do bad in school, people who play games, and the intersection. Though a more useful correlation would look at something like SAT grades vs hours played, or some such.

    And even then, you know, actual measured variables than someone's self-assessment. See for example Dunning Krueger for one problem with self-assessments.

    Basically you don't have to look at just how many people skipped school for gaming, but basically at whether you're seeing more than the product of two unrelated probabilities. The relevant question is, basically, are people who play video games more likely to skip school than those who don't?

    What I'm getting at is that asking "have you ever skipped school to play a game?" without also asking "have you ever skipped school?" is pretty worthless. A questionnaire like yours which asks, or _also_ asks, about the distribution of that variable without the conditional, would actually be a better exercise.

    IOW, asking just "have you ever skipped school to play a game?" will produce a semblance of a correlation just because there is no way to say, "does it count if I skipped school to smoke behind the school instead?" It's like asking "have you ever masturbated in the bathroom?" and concluding that bathrooms cause masturbation. It's not a real covariance if they're together simply because the question is phrased to only allow a "yes" if they appear together.

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