World's First Full HDR Video System Unveiled
Zothecula writes "Anyone who regularly uses a video camera will know that the devices do not see the world the way we do. The human visual system can perceive a scene that contains both bright highlights and dark shadows, yet is able to process that information in such a way that it can simultaneously expose for both lighting extremes – up to a point, at least. Video cameras, however, have just one f-stop to work with at any one time, and so must make compromises. Now, however, researchers from the UK's University of Warwick claim to have the solution to such problems, in the form of the world's first full High Dynamic Range (HDR) video system."
Now p0rn can be filmed in sunlight and shadow at the same time!
Why, without your clothes, you're naked, Miss Dudley!
Personally, I think the HDR screen described, with HDR videos, would be more interesting and immediately useful than the ever-so-commonly-advertised but ever-so-rarely-purchased "3D" screens.
Didn't a pair of guys do this last year using a pair of DSLR's and a beam splitter?
Also ,unless someone is building a HDR display this is all pretty academic, HDR images have to have their range compressed and then tone mapped in order to be displayed via conventional means, this is normally terribly unsubtle and results in an image that looks not entirely unlike it was rendered using 3d modelling. If we are going to see another big shift in display (read: TV) technology in the next decade I would much rather we moved away from the sRGB / YUV colour space than started fucking about with HDR content, what's the point of trying to take advantage of our eyes exposure latitude if we can only render 1/3 of colours?
I first learned about HDR from Valve, during one of the developer commentaries on one game or another... (Lost coast maybe? Anyways) They were trying to explain how Bloom is done in video games, and certain other effects like how walking out of a dark tunnel to bright light will affect your vision for a tiny bit, as your eyes need to adjust to the new lighting conditions.
Thats when I started looking it up and yeah, basically the idea is that you take one shot that is under exposed (dark), one shot that is over exposed (light) and one that is properly exposed, and as many more in between as you want. Then you feed it all into a bit of software which takes the richest colours and lighting conditions from each photo and imposes them into one single image, so the dark corners remain dark and the bright lights remain bright and the vivid colours are still vivid. Its quite cool stuff.
I'm a little curious as to how this is working, is it managing to encode the HDR real time into it's range compressed and tone mapped beauty at least 24 frames per second, or does it merely record the 3 or more images simultaneously and then take a few minutes afterwards to do the encoding? The first I think would be more impressive, but not really necessary.
I mean, we have 1080p 3D stereovision with full-micron surround color effects, and yet, movies still stutter like mad on a fast pan because that damn 24 fps capture rate just can't keep up. Is it really so much harder to capture 60 fps and encode than it is to do a working 3D effect? I'd pay more for movies that have reliable framerates in the 60 Hz range than I would for 3D.
Those who can, do. Those who can't, sue.
Video cameras, however, have just one f-stop to work with at any one time, and so must make compromises
Just to name one example, the Red One has a wonderful dynamic range of 11.3 stops. http://en.wikipedia.org/wiki/Red_Digital_Cinema_Camera_Company
It does not matter that a camera can only have one aperture and one ISO setting. Our eyes have only one iris, as well. What matters is that our retinas & brain have a dynamic range that trumps CMOS/CCD sensors. Oh, and the fact that our eye cheats by seeing more colour in the middle of the retina and more bright/dark & movement in the corner of our eyes.
That being said, I am looking forward to anything that extends the dynamic range in both cameras _and_ displays.
Well, there are situations where you need multiple exposure to avoid clipping some details. E.g. images like this one: http://hdrcreme.com/photos/23496-Entrance-of-a-Small-Church There is no way a consumer camera can get the detail of the interior of the dark room (and the colorful window) as well as the bright outsides.
Switch back to Slashdot's D1 system.
RED has shipped its first two production EPIC-M cameras which has a feature called HDRx, which allows up to 18 stops of DR in a single exposure for every motion picture frame. It doesn't require a beam splitter or any other gadgetry.
Peter Jackson has a number of them he's using for the Hobbit. I think the latest Spiderman is shooting with it too.
It does that at 5K, which is 5120x2880 resolution.
As to comments that HDR is better than 3D, or that you don't need lighting... they are unfounded. You still need lighting to create the precise mood you want. The advantage is that you can now create that mood more easily in more lighting conditions. This is especially important in conditions that the film maker can not control. The first RED demo was a shot from inside a barn out the barndoor into the Arizona desert. The camera held detail in the shadows inside the barn and in the sky and on white surfaces in direct sunlight.
The normal solution to that lighting situation is to pour about a hundred thousand watts of lighting into the inside of the barn, hope nothing catches on fire and that you are close enough to the sun
Don't post innacurate information
If you do, I swear by my pretty floral bonnet I will end you.
Didn't Autodesk Toxik 2008 already do HDR compositing with RED cameras?
Not only that, didn't they sell it to real live customers?
This is not the first, it's not even notable, frankly
You defined a stop, not an f-stop. You are not alone in the confusion. There is a big difference between the dynamic range of the sensor, in stops, and the exposure settings necessary to utilize it. The author of the article doesn't understand that either.
HDR photos you find on the web are actually tone mapped photos. They were HDR when they were captured, or when different exposures were combined into a single image, but after that stage they were tone mapped in order to make all the details visible on a conventional display.
Tone mapping is something we may stop doing when we have proper HDR displays like in this article. A display like that will more closely resemble the real world, and tone mapping will be unnecessary because our eyes can handle high dynamic range images just fine.
The perfect HDR video system would be one where you could film inside of a dark cave and you would see everything on the screen after your eyes had adjusted to the dark, and when the camera moved outside into the sun the intense brightness of the screen would make you squint.
Cheesy tone mapped HDR photos make your eyes hurt for totally different reasons.
A witty