World of StarCraft Mod Gets C&D From Blizzard
eldavojohn writes "If you've been following the team who created World of StarCraft (an amazing mod of StarCraft II to be more like World of Warcraft), their YouTube video of what they've done so far has already resulted in a cease and desist from Activision/Blizzard. Evidently when you are given tools to make custom mods to games you should be careful about making something too good. The author of the mod is hopeful that it's just a trademark problem with the name of his mod, but few reasons for the C&D were given."
In other StarCraft news, reader glwtta recommends an article about how a Berkeley team won the world's first StarCraft AI competition with code that can beat even pro-level human players.
I remember back when Blizzard was an awesome company with great customer service. Well, that, and when the gamers buying their games were the "customers" they were so great to.
That Activision merger seems to have totally killed the company we used to know. Not that this is totally surprising, mind you, but it's sad. I would guess that this was a matter of the Blizzard company officials not being paranoid enough to check the fine print in their merger deal. Either that, or they were ready to cash out.
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Who do you think they are...Valve? :p
Living With a Nerd
Following the link, no copy of the C&D letter. So we have no idea WTF is going, just the incoherent ramblings of a developer who is whining about not allowed to have anything good. Apparently he e-mailed the tech support department for clarification....
It could be as simple as the legal department scouring the web for the name "Starcraft" - not even knowing there is a tool out there to build mods.
Bottom line, we know nothing at this point. No need to pucker up.
The problem in the RTS genre is that there's *way* too much emphasis put on micro-management. When I write *way*, I really mean **wwaayy** or something like that (jokes welcome).
The fact that so much emphasis is put on micro-management instead of strategy leaves the door to a great many hacks/cheats and also make it easy to write AI beating even top-notch players.
Bring us RTS where the 'S' means something. A lot of people would love it.
Btw, I was highly ranked on Case's ladder at Warcraft II but not in the top 10. Yet my rank was due to me outsmarting my opponents using real strategies. In Warcraft III it became much harder if not impossible (besides a few cheap builds that get rendered useless by the next anti-imba-patch anyway and that anyway aren't "strategies").
So yup, please, bring back the 'S' in RTS...
True; but things like Valkyries and whatever the Zerg AoE aircraft is were introduced in Brood War as a counter. Apparently, with the APS provided by an AI interacting through an API, you can even outrun those.
Since the competition was AI vs. AI, and the Berkeley guys cleaned up, they obviously deserve kudos; but it is arguably a weakness of Starcraft's design that such a lot of it revolves around high-speed micro. The AIs just make that more blatant.
This is the same company that stomped on people over Starcraft LAN tools long before Activision got in the picture.
So apparently they already had his demo yanked off of youtube, and the above linked youtube video is just a repost - so they are taking it fairly seriously.
I am always amazed on how little forsight is put into legal decisions like this one.
Why don't they just hire the guy, and let him run with it. He clearly has the skillset they are looking for - he made the entire app, demo and produced a bulk of materials by himself. Sounds like he deserves at least an interview with them...