Blizzard Won't Stop World of StarCraft Mod
On Wednesday we discussed news of an impressive-looking mod for StarCraft II that transformed the game into a WoW lookalike, which quickly drew a copyright infringement warning from Activision Blizzard. The company has now released an official statement green-lighting the mod for continued development.
"'It was never our intention to stop development on the mod or discourage the community from expressing their creativity through the StarCraft II editor,' Blizzard said in a statement. 'As always, we actively encourage development of custom maps and mods for StarCraft II, as we've done with our strategy games in the past.' Blizzard went on the say that it's looking forward to seeing development of the mod continue, and that it has invited Winzen to the company's campus to meet the game's development team."
Blizzard first gets you intimidated by their figurative muscle, before the Don walks up to you, making you an offer you can't refuse?
I know that I always preface an invitation to dinner with a petty lawsuit. It gives us something to talk about if the conversation runs dry.
No, their first priority is protection of their own IP which they must defend vigorously. Any unofficial "blessing" or slack with that takedown can be used as a chink in their case to retain the IP at a later legal engagement. Rather unlikely, but the law is not filled with many absolute certainties.
I'm certain that the first comment from Blizzard (and not their lawyers) to him was "We apologize for the takedown, but we have to cover our bases. Now, please tell us more about your project. We're a bit curious..." Once actual intent is discovered and identified, I'm willing to bet that they've extended a formal notice of approval to allow him to continue work, and posting videos in the future. Mark my words, in a few days that video will be back up on youtube.
Here is the full statement from Blizzard: www.GameInformer.com - Blizzard Responds To World Of StarCraft Mod
Okay, this is very simple. Blizzard, your process is messed up. If you're looking at mods as being possibly infringing, you should have a customer liason to handle that. Hell, someone whose job description is working with the modder community. When dealing with competing companies, legal notices are routine. When you're dealing with your own loyal customers, and they happen to be stepping on your toes, the first people they hear from should not be your lawyers.
Sample response:
"Hey, this is Anaximander from the Starcraft II community support team at Blizzard. I saw your video on YouTube for the mod you're calling World of Starcraft. It looks pretty sweet, I've been showing it around the office. Great job, guys, can't wait to play it.
Unfortunately, there's a problem with the name you're using. Essentially, while the mod itself is fine, we don't want other people using the name World of Starcraft. (Can't speak on whether we're working on one of our own.) We'd like to ask that you change the name of your mod before continuing to distribute it. We're also asking that you remove the current YouTube video that advertises under the name World of Starcraft, until you guys can get it changed to something else. (I'd suggest something, but I'm terrible at picking names.)
Please understand that we value the work that you've done, and that we think mods like yours are one of the best things about things about the Starcraft II community. We'd like to work with the community, which is why you're hearing from me right now instead of our lawyers.
If you have any questions or concerns, please contact me at: anaximander@blizzard.com"
If they're blatantly infringing on your trademarks and saying, "neener neener neener," or if they're dragging their heels, then a formal C&D is in order. But it seems like if Blizzard had gone through that process, this wouldn't be a story at all.
I don't believe in time. It's a grand conspiracy designed to sell watches.
Starcraft 2 mods are really modules made with the map editor. It is, however, very powerful, and without any form of external game modification or hack, you can make entire games that have little to nothing to do with the original RTS game.
In this case, it was basically a small scale MMORPG-like game based on the starcraft universe, heavily influenced by the WoW mechanics.