3D Cinema Doesn't Work and Never Will
circletimessquare writes "Walter Murch, one of the most technically knowledgeable film editors and sound designers in the film industry today, argues, via Rogert Ebert's journal in the Chicago Sun-Times, that 3D cinema can't work, ever. Not just today's technology, but even theoretically. Nothing but true holographic images will do. The crux of his argument is simple: 600 million years of evolution has designed eyes that focus and converge in parallel, at the same distance. Look far away at a mountain, and your eyes focus and converge far away, at the same distance. Look closely at a book, and your eyes focus and converge close, at the same distance. But the problem is that 3D cinema technology asks our eyes to converge at one distance, and focus at another, in order for the illusion to work, and this becomes very taxing, if not downright debilitating, and even, for the eyes of the very young, potentially developmentally dangerous. Other problems (but these may be fixable) include the dimness of the image, and the fact that the image tends to 'gather in,' even on Imax screens, ruining the immersive experience."
Lack of closed caption support doesn't help either.
...if you like excessive nudity and bouncing breasts in your horror movies. There was some movie out recently where one of the female actresses ran around naked for something like five minutes, and the whole spectacle was recorded in titillating detail in 3d. For those who want the most sex in cinema, 3d could work quite well. The depth of field is short, the actual on-screen duration for the needed 3d is short relative to the whole picture, and the content will mesmerize those individuals most likely to pay for the privilege enough to keep it viable.
On a more serious note, if 3d is applied to much narrower field depths then the audience might not get nearly as many headaches, as their eyes won't be straining opposite instincts nearly to the degree that they do when the effects go off to infinity. Trouble is, those aren't the kinds of films where 3d will be appreciated, unless, again, porn or on-screen nudity are primary applications.
Do not look into laser with remaining eye.
Deep focus while filming won't change how your eyes must maintain "focus lock" on the screen while spatial and convergence hints scream "refocus!" (and they are there, that's the whole point of "3D" - objects apparently in front or behind screen)
As a side note, many scenes in those stereoscopic toys (disk with ~dozen photos) that I've seen had very deep focus ... IMHO it makes the whole scene, paradoxically, very flat. Yes, there is "depth" of course - but feels non-gradual, like several backgrounds in old SNES platformers.
One that hath name thou can not otter
From
http://www.slate.com/id/2282376/pagenum/all/#p2
Two Thumbs, Two Dimensions
Roger Ebert is done talking about 3-D movies. Thank goodness.
By Daniel EngberPosted Tuesday, Jan. 25, 2011, at 12:00 PM ET
As far as Roger Ebert is concerned, the discussion about 3-D is over. "The notion that we are asked to pay a premium to witness an inferior and inherently brain-confusing image is outrageous," he wrote in his blog Sunday. "The case is closed."
If that means Ebert will stop complaining about the medium, so much the better. For years now, the venerable critic has been griping that 3-D cinema is dim, distracting, and useless. And I mean for years: Even at the age of 10, young Ebert turned up his nose at Arch Oboler's stereo jungle adventure, Bwana Devil. (Deeply unmoved, was he, by the hails of spears.) That was back in 1952; more than a half-century later, he's still shaking his fist at the silver screen—I hate 3-D and you should, too! Professional obligations notwithstanding, Ebert doesn't want to see another movie in three dimensions. Ever.
I've had enough of this persnickety crusade, marching, as it does, under the banner of pseudoscience. "Our ancestors on the prehistoric savannah developed an acute alertness to motion," Ebert writes, in an attempt to explain why movies like Clash of the Titans totally suck:
But what about rapid movement toward the viewer? Yes, we see a car aiming for us. But it advances by growing larger against its background, not by detaching from it. Nor did we evolve to stand still and regard its advance. To survive, we learned instinctively to turn around, leap aside, run away. We didn't just stand there evolving the ability to enjoy a 3-D movie.
OK, let's not quibble with the idea that human beings might have evolved to jump away from oncoming automobiles on the prehistoric savannah. I'm more interested in the two notions that follow from this dubious logic. First, that we ought not consume any form of entertainment that doesn't derive from a selected biological trait; and, second, that standard flat-screen cinema is somehow better suited to our genetic makeup—more natural, I guess—than 3-D.
I wonder if Ebert really believes that the arts should cater to our Darwinian design, or that we're incapable of enjoying anything for which our brain wasn't delicately prewired. But in the event that he does, I'd only point out that such gimmicky and distracting art forms as, say, music, may very well be fiddling with our cortex in ways that have nothing to do with the fight-or-flight demands of a saber-toothed tiger attack.
It's just as silly to presume that viewing a film in 3-D is any less natural—from an evolutionary perspective or otherwise—than watching it flat. For starters, the human eye did not evolve to see elephants stomping across the Serengeti at 24 frames per second. Nor are we biologically attuned to jump cuts, or focus pulls, or the world seen through a rectangular box the sides of which happen to form a ratio of 1.85 to 1. Nor indeed was man designed to gaze at any image while having no control over which objects are in focus and which are blurry. If all those distinctly unnatural aspects of standard, two-dimensional cinema seem unobtrusive, it's only because we've had 125 years to get used to them.
According to Ebert, the 3-D effect brings in an "artificial" third dimension, which doesn't serve to make a movie any more realistic. In fact, he says, it makes an image seem less real, since under normal circumstances "we do not perceive parts of our vision dislodging themselves from the rest and leaping at us." Here he appears to be confusing cheesy, pop-out effects (which are used judiciously in the better—and more recent—films) with the medium as a whole. Yes, some 3-D movies do contain these gimmicks, but others do not.
In any case, it's not clear to me why one de
Mit der Dummheit kämpfen Götter selbst vergebens
there are a LOT of people with one primary eye, and if the second one works at all, is only used to fill in peripheral data. a LOT of us. it has nothing to do with pinhead 3D glasses with are still as dorky as they were in the 60s.
I'm nearly blind in one eye, and as a result am really dominant in the other eye. I never could use the dorky 60's red/blue glasses, but the new 3D technology works really well for me. I'm disappointed to see how many people complain about it, because I really like it.
Looks like Ebert is really set in his curmudgeonly "new forms of media are trash and always will be" pattern. Guess what -- 2D cinema already violates many of the visual absolutes that our ancestors took for granted. This article complains that 3D separates focus and convergence, but 2D cinema already separated those from visual perspective, something that never happens in nature. We also evolved to have control over the plane that we are focusing on, which 2D cinema takes away. Even aside from depth cues, our ancestors only needed to perceive motion when they themselves were moving, there was no idea of sitting still and watching from a moving camera. I guess this "motion picture" thing will never catch on. It will always make some people motion sick from camera movement or give them headaches from the brightness and flickering.
What is with the timing of this article anyway? The most successful film of all time, Avatar, is a flagship of 3D cinema. Maybe his next article should be "why the cell phone can't work, ever" because calls sometimes drop. Or maybe "why flat TVs will never catch on" because they don't have as deep blacks as CRT.
There is a certain percentage of people for whom stereoscopic 3D (as implemented today) will just not work. These people need to stop writing editorials and go do something more productive. The solutions to the issues of vergence and accommodation (focus) are possible, but will take a little while to become commercial.
By the way, I've seen Captain EO (the ONE 3D movie edited by Murch, on whose letter Ebert bases his opinion) and I was NOT impressed...
3D will _never_ work for the following people:
* People who are stereo blind (i.e., don't see 3D in real life either)
* People who are extremely sensitive to motion artifacts
* People who are watching badly made 3D (i.e., converted from 2D, or edited badly)
* People who think it's a good idea to watch anything 3D for more than 2-3 hours at a time at the current level of technology
3D _might_ work for the following people with some more exposure, but probably won't:
* People who've never worn glasses and can't handle the thought of something on their face
* People who are extremely sensitive to vergence (how the eyes are positioned relative to each other) and accommodation (focus) mismatches
* People who get motion sick easily
There are many "killer apps" for this tech over the horizon unless people who delight in bashing things they themselves can't appreciate "win".
Hint: The "killer apps" will probably not be the 3D-ization of current media such as news broadcasts or handheld consoles.
---
“Well-informed people know it’s impossible to transmit voice over wires and that were it possible to do so, the thing would be of no practical value.” The Boston Post, 1865.
he's making a joke on my back. i was making a filipino horror movie i never finished, and announced it in my sig here for years. my website is still up:
http://bangamovie.com/
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it