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3D Cinema Doesn't Work and Never Will

circletimessquare writes "Walter Murch, one of the most technically knowledgeable film editors and sound designers in the film industry today, argues, via Rogert Ebert's journal in the Chicago Sun-Times, that 3D cinema can't work, ever. Not just today's technology, but even theoretically. Nothing but true holographic images will do. The crux of his argument is simple: 600 million years of evolution has designed eyes that focus and converge in parallel, at the same distance. Look far away at a mountain, and your eyes focus and converge far away, at the same distance. Look closely at a book, and your eyes focus and converge close, at the same distance. But the problem is that 3D cinema technology asks our eyes to converge at one distance, and focus at another, in order for the illusion to work, and this becomes very taxing, if not downright debilitating, and even, for the eyes of the very young, potentially developmentally dangerous. Other problems (but these may be fixable) include the dimness of the image, and the fact that the image tends to 'gather in,' even on Imax screens, ruining the immersive experience."

26 of 436 comments (clear)

  1. you know what else won't work? by larry+bagina · · Score: 5, Funny

    shitty filipino horror movies.

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    1. Re:you know what else won't work? by circletimessquare · · Score: 3, Interesting

      he's making a joke on my back. i was making a filipino horror movie i never finished, and announced it in my sig here for years. my website is still up:

      http://bangamovie.com/

      --
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  2. Haven't seen captioning on 3d yet... by compwizrd · · Score: 3, Interesting

    Lack of closed caption support doesn't help either.

    1. Re:Haven't seen captioning on 3d yet... by TheSync · · Score: 3, Informative

      Lack of closed caption support doesn't help either.

      Subtitling for foreign languages are done on international 3D cinema distribution - carefully placed by hand for now (see the Nav'i English translations in Avatar, for example).

      There is an expectation that Closed Captions for the hearing impaired will be delivered on 3D optical media with appropriate depth metadata as well.

  3. It worked well enough for me. by unity100 · · Score: 3, Insightful

    i watched avatar in 3d huge screen, and it worked well enough for me to be impressed by it and not to regret 15 bucks i poured into it. actually, i was thinking of going and seeing it again, but didnt have time due to work and life.

    really, i started to wonder why i am paying to cinema and widescreen, if we are not going to make use of the screen size advantage.

  4. What do you mean it doesn't work? by Anonymous Coward · · Score: 5, Funny

    It generates an extra 3 fiddy per ticket. It works perfectly!

  5. not to mention the one-eyed among us by swschrad · · Score: 4, Insightful

    there are a LOT of people with one primary eye, and if the second one works at all, is only used to fill in peripheral data. a LOT of us. it has nothing to do with pinhead 3D glasses with are still as dorky as they were in the 60s. this is a cash grab by the entertainment industry to obsolete and sell-up a bunch of equipment before even the promoters wise up and start looking for the soft-OFF selection in the setup menu.

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  6. 3d might not be completely useless... by TWX · · Score: 3, Interesting

    ...if you like excessive nudity and bouncing breasts in your horror movies. There was some movie out recently where one of the female actresses ran around naked for something like five minutes, and the whole spectacle was recorded in titillating detail in 3d. For those who want the most sex in cinema, 3d could work quite well. The depth of field is short, the actual on-screen duration for the needed 3d is short relative to the whole picture, and the content will mesmerize those individuals most likely to pay for the privilege enough to keep it viable.

    On a more serious note, if 3d is applied to much narrower field depths then the audience might not get nearly as many headaches, as their eyes won't be straining opposite instincts nearly to the degree that they do when the effects go off to infinity. Trouble is, those aren't the kinds of films where 3d will be appreciated, unless, again, porn or on-screen nudity are primary applications.

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  7. Re:Convergence and Focus by ZuchinniOne · · Score: 5, Informative

    Vision scientist here ... sorry to have to disagree with you, but actually they are linked ... mostly for very near objects though, so the problems mentioned would be worst for handheld video games like the 3DS.

  8. Look, shut up, we're trying to sell stuff here by h00manist · · Score: 4, Funny

    This 3D stuff is doing great getting people to buy stuff. Yes we know it's snake oil, we don't give a damn, it sells. If we could just sell snake oil for this much money that would be great, but people won't pay $800 for a "full snake oil kit", unless you call it "full 3d graphics and video setup kit", you just don't sell as much. Now take your science mumbo jumbo elsewhere and let us get to work, we have people to fool and orders to fill, ok?

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  9. Theory vs. Reality by DragonWriter · · Score: 4, Insightful

    Walter Murch, one of the most technically knowledgeable film editors and sound designers in the film industry today, argues, via Rogert Ebert's journal in the Chicago Sun-Times, that 3D cinema can't work, ever. Not just today's technology, but even theoretically.

    Since 3D cinema pretty clearly empirically does "work" for most reasonable definitions of the word "work", arguments that it theoretically cannot work are obviously evidence of either bad theory or pointless misuses of language, or both.

    Other problems (but these may be fixable) include the dimness of the image, and the fact that the image tends to 'gather in,' even on Imax screens, ruining the immersive experience.

    Experience, including experience of immersion, is subjective. If a sufficient number of people didn't find 3D using existing, non-holographic technology, to increase immersion when executed well, it wouldn't be a successful selling point.

    Some people don't like it, and it doesn't work well for some people (just like all the non-movie, non-holographic 3D tricks -- all of them work well for some people, and for any one of them they aren't comfortable for other people.) And, for that matter, things like shaky camera work -- for some people, that induces nausea and breaks immersion, for some people, it increases immersion and the sense of reality.

    Movies rely on lots of tricks of the eye -- whether 2D or 3D -- and the experience of movies is subjective. Arguing that something you don't like that lots of people demonstrably do somehow can't work even in theory is rather pointless.

    1. Re:Theory vs. Reality by lgw · · Score: 5, Insightful

      By "works" he means "replace 2D as the primary way movies are made".

      3D Cinema is a gimmick with novelty appeal. It will die when the novelty wears off just like it did the last n times it was tried. TFA suggests this will always be the case: that 3D Cinema can't be made into more than a novelty gimmick, unless we get something like holography instead of funny goggles.

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  10. Re:Another problem with 3D by sznupi · · Score: 4, Interesting

    Deep focus while filming won't change how your eyes must maintain "focus lock" on the screen while spatial and convergence hints scream "refocus!" (and they are there, that's the whole point of "3D" - objects apparently in front or behind screen)

    As a side note, many scenes in those stereoscopic toys (disk with ~dozen photos) that I've seen had very deep focus ... IMHO it makes the whole scene, paradoxically, very flat. Yes, there is "depth" of course - but feels non-gradual, like several backgrounds in old SNES platformers.

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  11. I KNOW! Ebert's point! It is bulshit. by denzacar · · Score: 3, Interesting

    From

    http://www.slate.com/id/2282376/pagenum/all/#p2

    Two Thumbs, Two Dimensions
    Roger Ebert is done talking about 3-D movies. Thank goodness.
    By Daniel EngberPosted Tuesday, Jan. 25, 2011, at 12:00 PM ET

    As far as Roger Ebert is concerned, the discussion about 3-D is over. "The notion that we are asked to pay a premium to witness an inferior and inherently brain-confusing image is outrageous," he wrote in his blog Sunday. "The case is closed."

    If that means Ebert will stop complaining about the medium, so much the better. For years now, the venerable critic has been griping that 3-D cinema is dim, distracting, and useless. And I mean for years: Even at the age of 10, young Ebert turned up his nose at Arch Oboler's stereo jungle adventure, Bwana Devil. (Deeply unmoved, was he, by the hails of spears.) That was back in 1952; more than a half-century later, he's still shaking his fist at the silver screen—I hate 3-D and you should, too! Professional obligations notwithstanding, Ebert doesn't want to see another movie in three dimensions. Ever.

    I've had enough of this persnickety crusade, marching, as it does, under the banner of pseudoscience. "Our ancestors on the prehistoric savannah developed an acute alertness to motion," Ebert writes, in an attempt to explain why movies like Clash of the Titans totally suck:

    But what about rapid movement toward the viewer? Yes, we see a car aiming for us. But it advances by growing larger against its background, not by detaching from it. Nor did we evolve to stand still and regard its advance. To survive, we learned instinctively to turn around, leap aside, run away. We didn't just stand there evolving the ability to enjoy a 3-D movie.

    OK, let's not quibble with the idea that human beings might have evolved to jump away from oncoming automobiles on the prehistoric savannah. I'm more interested in the two notions that follow from this dubious logic. First, that we ought not consume any form of entertainment that doesn't derive from a selected biological trait; and, second, that standard flat-screen cinema is somehow better suited to our genetic makeup—more natural, I guess—than 3-D.

    I wonder if Ebert really believes that the arts should cater to our Darwinian design, or that we're incapable of enjoying anything for which our brain wasn't delicately prewired. But in the event that he does, I'd only point out that such gimmicky and distracting art forms as, say, music, may very well be fiddling with our cortex in ways that have nothing to do with the fight-or-flight demands of a saber-toothed tiger attack.

    It's just as silly to presume that viewing a film in 3-D is any less natural—from an evolutionary perspective or otherwise—than watching it flat. For starters, the human eye did not evolve to see elephants stomping across the Serengeti at 24 frames per second. Nor are we biologically attuned to jump cuts, or focus pulls, or the world seen through a rectangular box the sides of which happen to form a ratio of 1.85 to 1. Nor indeed was man designed to gaze at any image while having no control over which objects are in focus and which are blurry. If all those distinctly unnatural aspects of standard, two-dimensional cinema seem unobtrusive, it's only because we've had 125 years to get used to them.

    According to Ebert, the 3-D effect brings in an "artificial" third dimension, which doesn't serve to make a movie any more realistic. In fact, he says, it makes an image seem less real, since under normal circumstances "we do not perceive parts of our vision dislodging themselves from the rest and leaping at us." Here he appears to be confusing cheesy, pop-out effects (which are used judiciously in the better—and more recent—films) with the medium as a whole. Yes, some 3-D movies do contain these gimmicks, but others do not.

    In any case, it's not clear to me why one de

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    1. Re:I KNOW! Ebert's point! It is bulshit. by PopeRatzo · · Score: 5, Insightful

      I was skeptical of his point myself, then I started paying closer attention and damned if he wasn't right.

      Of course he's right. Watching even the best-made 3D movies is tiring and distracting. If you don't believe it, try watching two 3D films back to back.

      And ultimately, even when done well, it feels like a cheap effect. I just don't believe the added value of having a guy riding a dragon seem to zoom over your head (but not convincingly) is not worth the added strain. Worse, in ten years it'll look embarrassing, and every director cares a little bit about how he's going to be perceived in the future. The guys who put all their effort into only putting out 3D movies are going to end up as marginal curiosities.

      So many of the big TV and game console people have sunk so much money into it that there's going to be an effort to push it long after its been rejected, however. It will end up the same way each previous effort to push 3D has ended up. The fact that it's even a matter of disagreement is proof that the current 3D technology will never become mainstream. When 5.1 surround sound came out, I don't remember people saying "it's just not convincing" or "it's not quite there yet" or "it causes fatigue". They just said "Wow. That's cool. I want more of that."

      I would love for there to be a really great way to portray three-dimensional space on a flat screen. I'm not some purist who thinks color movies were never as good as black and white. Hell, I still have an old quadraphonic stereo system down in the basement, collecting dust.

      And I was surprised when I found myself enjoying Avatar more as a cinematic experience watching a good Blu-ray copy on an excellent 1080p screen than I did seeing it with a pair of special glasses at the theater when it first came out. I could enjoy the story and the visuals without trying to convince myself that it "looked almost real with branches flying over my head". And I didn't feel slightly woozy with a headache when it was over watching it in 2D.

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    2. Re:I KNOW! Ebert's point! It is bulshit. by Belial6 · · Score: 3, Insightful

      Funny, for everyone unanimously agreeing about how great 5.1 is most people are still using stereo. That's right. 5.1 setups are still unusual. Yes, they are out there, but just as wearing the glasses are not worth it to most people, neither is setting up a 5.1 system, and having to sit in the 'sweet spot' to get the proper effect.

      I'm not sold on 3D any more than I am on 5.1 audio, but just like 5.1 audio, the cost of including it is so small that the manufacturers might as well include it for those that want it. Don't expect 3D TV to go away. The will already run at a frequency that supports it, and including the electronics to transmit a signal to glasses every other frame is trivial. There is no compelling reason for TV manufacturers to leave it out. Add to that the fact that pretty much all video games, and an good many of the computer generated movies are created in 3D and down sampled to 2D, so 3D versions are basically free, 3D is likely here to stay.

      The plus side, is that just like using stereo instead of 5.1, playing media in 2D instead of 3D will be completely available.

    3. Re:I KNOW! Ebert's point! It is bulshit. by dgatwood · · Score: 4, Informative

      ...people with just one eye will observe the growth effect but not the convergence effect, and they have no depth perception.

      That is factually incorrect. The Wikipedia article on depth perception lists clues used in depth perception, and the vast majority of them are monocular, not binocular.

      The two most important things are convergence and the physical sensation of focus. People with one eye (or with one eye closed) looking around at a scene can tell the difference between close and distant objects quite easily up to a certain distance, and less so the farther out you get. It is this aspect of 3D movies that causes problems. They are projected on a screen at a fixed distance, and as such, one of those depth clues (and arguably the more important one at the distances we're talking about) is missing entirely. You can get get away with using distance to create a perceived difference in size when you're using a camera because you can't physically feel the difference between a camera focusing at twenty feet and focusing at thirty. With a physical room and the human eye, you'll only get away with that illusion for a few seconds before your brain figures out something is wrong.

      Secondarily, the microscopic motions of your eye are enough to create a limited amount of motion parallax even with just one eye looking at unmoving objects. The natural motion of your head contributes to this. And so on. That, too, is missing from 3D projection.

      Finally, the human eye does not perceive things as a perfectly flat image in the first place. The rods in your eyes are much more sensitive than the cones, which means that they tend to pick up scattered light, whereas the cones basically only detect direct light. This means that a single human eye can perceive a difference in focal distance in a way that cameras cannot. This difference results in subtle fringing around real-world objects of differing depth that can provide further depth clues.

      So is 3D useless? No. Is it likely to fool someone into thinking it is real? Also no. There are too many visual clues that simply cannot be simulated through projection on a flat screen.

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    4. Re:I KNOW! Ebert's point! It is bulshit. by TheGratefulNet · · Score: 5, Interesting

      have to disagree with 5.1, though.

      I'm an audio guy (realistic one who builds stuff) and I've gone back to 2.1 sound (2 spkrs, left and right plus a subwoofer). I map/downmix multitrack at the player level and then I get that nice clean 2ch open-standards spdif into my nice clean DAC. my whole audio chain, in fact, is based on pcm linear spdif which is really only 2.0. the .1 subwoofer is, of course, entirely derived and NEVER needed a channel of its own (harumph).

      my config demanded I avoid multichannel. why? my audio chain is pure spdif; the htpc puts out spdif, that goes into a EQ that runs dsp code andn its spdif in and out, then into my hardware 3way crossover which, you guessed it, is spdif. only at the end where I get high/mid/low at line level for my amps do I break out of spdif. there is NO WAY to run DTS or dd5.1 into this and stay all digital. can't be done (not affordably, anyway).

      so I downmix to 2.0 and get very high quality 2ch left right and subwoofer from that. I play movies thru that system and have no problem at all picking out the various soundstage entities, fully from left thru center and on to right. note there is NO center spkr - the proper left/right does all you need.

      not only is 3d a bunch of BS, I don't fully buy into multichannel audio AT HOME. typical homes are small. they don't need more than 2.0 or 2.1. large theaters need more spkrs but you are NOT a large theater! your living room or bedroom is fully served with 2 decent l/r spkrs and optionally a sub.

      a clean 2.* system beats even upper mid-grade 5.x and 9.x systems. multichannel is also a 'fad', its just that its easier to 'awe' someone with lotsa spkrs spraying lotsa sound in the room.

      less is morer, folks. 3d/2d and audio 'dimensions', as well. simpler is better. let the story be the primary.

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    5. Re:I KNOW! Ebert's point! It is bulshit. by riker1384 · · Score: 3, Informative

      Most use stereo because we have 2 ears... and therefore only 2 channels are necessary for 3D sound. 5.1 is a gimmick. Stereo forever.

      That's false. We only have 2 ears, but each of those ears can distinguish sound coming from many different directions because your head and earlobes alter the sound differently depending on where it comes from. You can only try to generate realistic soundfields with 2 channels if you use headphones. You can record sounds with microphones in the ears of a dummy head (binaural recording), or you can try to simulate these effects through headphones. Both of those methods have problems, including the fact that the sound stays the same when you turn your head.

      By your reasoning, we should only need 2 pixels on a TV since we only have 2 eyes.

  12. Vergence / Focus not a Cinema problem by TheSync · · Score: 5, Informative

    From this reference:

    According to Prof. Martin Banks, Professor of Optometry and Vision Science at U.C. Berkeley, the vergence-accommodation conflict should be kept at less than ½ to 1/3 diopters for the majority of a 3D viewing experience to avoid discomfort and fatigue.

    Which means if you are sitting ~16 feet from the screen, things can come ~10 feet out of the screen without you having any discomfort or fatigue. That is plenty of depth budget for most 3D movies. Thus, focus/vergence mismatch is not a real problem for stereoscopic 3D cinema.

    Now if you are ~20 inches from the screen, things can only come out ~3 inches out of the screen before potential discomfort or fatigue, so vergence/focus mismatch is a real problem for small screens. Thus personal gaming devices, computers, and televisions will need careful depth budgeting in stereoscopic 3D.

    "Super multiview" non-glasses 3D displays (generally with >32 views) where more than one parallax image is projected into your pupil at a time can force you to focus on the virtual 3D image where your eyes converge (this is how a hologram or the real world works, only they have nearly infinite number of parallax views).

  13. Re:butthurt by Blakey+Rat · · Score: 3, Insightful

    Yeah, it was a huge fad in the 50s, too.

    Nobody's going to deny that Avatar was a great experience in 3D. Problem is... every other 3D movie ain't Avatar.

  14. David20321 by David20321 · · Score: 5, Interesting

    Looks like Ebert is really set in his curmudgeonly "new forms of media are trash and always will be" pattern. Guess what -- 2D cinema already violates many of the visual absolutes that our ancestors took for granted. This article complains that 3D separates focus and convergence, but 2D cinema already separated those from visual perspective, something that never happens in nature. We also evolved to have control over the plane that we are focusing on, which 2D cinema takes away. Even aside from depth cues, our ancestors only needed to perceive motion when they themselves were moving, there was no idea of sitting still and watching from a moving camera. I guess this "motion picture" thing will never catch on. It will always make some people motion sick from camera movement or give them headaches from the brightness and flickering.

    What is with the timing of this article anyway? The most successful film of all time, Avatar, is a flagship of 3D cinema. Maybe his next article should be "why the cell phone can't work, ever" because calls sometimes drop. Or maybe "why flat TVs will never catch on" because they don't have as deep blacks as CRT.

  15. Fixed parallax and the 3D uncanny valley by tverbeek · · Score: 4, Informative

    Another problem with any fake 3D (i.e. dual images projected on a flat surface with binocular separation) is the fact that the parallax is fixed. When you view a truly 3D scene, your head doesn't stay still; it moves, even if just a little. You're not just sampling the scene from two angles, but from multiple angles. If you want a better look at a background object, you move your head to one side, and the image shifts a little. That's part of how your perception of depth works. Its much the same as why you need more than two speakers to create a realistically 3D soundscape (because we judge the direction of a sound in part by moving our heads imperceptibly). Even the most perfect flat-3D projection system cannot simulate that.

    This doesn't mean that 3D "doesn't work", of course. It simulates an approximation of a scene, just as 24fps 2D images approximate it, and B&W 2D images approximate it less realistically, etc. But it will always fall sort of a true three-dimensional viewing experience. And kind of like a CGI rendering that doesn't quite look real (the Uncanny Valley), it'll always fall sort of satisfying.

    Until we get real 3D projections. :)

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  16. The instantaneous position of your big head by nigeljw · · Score: 3

    Depth perception is not viewing in three dimensions. If you want three dimensions go develop a light field display (http://gl.ict.usc.edu/Research/3DDisplay/). Stereopsis is achieved perfectly using two displaced cameras to view the image. Parallax is not perfect unless head tracking is used to transform the view frustum dynamically. Its like static depth perception without it. Everyone knows that dynamic is always better unless it is typing (this is a funny truth/joke, I hope someone gets it).

    There is a huge difference between the 2D to 3D conversion process to produce films and using a stereoscopic camera with dual cameras. Cameron used stereoscopic cameras to film Avatar, though I am sure he used some tricks to accentuate some scenes. Chronicles of Narnia used the conversion process, so all the characters are flat (I mean in regards to video, and not plot development), but the computer generated backgrounds have depth perception.

    Somebody else mentioned that depth perception is past its prime. I agree with him/her. This is the same technology of the 60s. Until head tracking is combined with depth perception, all of the binocular cues are not active. Convergence can be achieved with future technology. The only problem with the current technology is that sometimes bad editors overlay foreground scenes (from a green screen) and backgrounds with different depths of field. This produces a wonky image that our brain has trouble processing. The Gestalt principles should be law when editing 3D video.

    Nintendo DS does not use stereopsis (two images). It uses big object detection with a computer vision library to detect the position of your large head. It does not produce two separate images for each eye to view. It then transforms the viewing frame to account for the position of your head. So if you are looking out a window, you can poke your head around and see around the interior of the edges of the screen.

    I can't believe I had to read this article so I could comment on it.

    3D films remind the audience that they are in a certain "perspective" relationship to the image. It is almost a Brechtian trick.

    What nonsense, this is only because its feels weird wearing those glasses. And the glasses tend to be less translucent around the edges which causes a dream like effect similar to the blurred borders in scenes used in 90s TV to evoke a dream state, and in some bad movies.

    The shifting of convergence he is talking about due to the strobing from horizontal motion would be greatly reduced using head tracking (with depth perception) to perfect the parallax, but it is kindof difficult unless everybody has their own display with a camera on it. A side angle camera is required to perfect this technology, as using the size of your head does not really determine you head z position. The dynamic/instantaneous position of your head is important.

  17. Theatre by sb98052 · · Score: 3, Informative

    has been in 3D for centuries.

  18. the whole film is sitting in raw avi files by circletimessquare · · Score: 3, Informative

    on my computer

    i started editing it. one problem: it sucks

    not story wise or acting wise. but technically. the sound is awful, scratching, wind-blowing, the lighting is obviously amateurish. i used wireless mics and you pick up odd hums and rf ghosts. a nightmare

    so there it will lie, forever, unreleased, until such time that i get over my perhaps too high self-standards about releasing a technically super-crappy movie in my name. but its embarrassing. i just don't want to edit it and release it. too depressing

    someday i may finish editing it, perhaps drunk, to get over the depression of how much it technically sucks, just for laughs. so someday, you will have your laugh at how much i suck at the technical aspects of filmmaking

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