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Sony Reveals the Next Generation Portable Console

UgLyPuNk writes "Of course it's not called the PSP2, because that would be too obvious and straightforward for the games industry. For the moment, at least, you'll be looking forward to news about the NGP – the Next Generation Portable." ARM® Cortex-A9 core (4 core), SGX543MP4+, Front and Rear camera. Rear touch pad, GPS.

31 of 244 comments (clear)

  1. Rear touch pad by HelioWalton · · Score: 3, Insightful

    Putting a touch pad on the back is actually rather clever. The back is almost never used for anything but battery compartments and whatnot. Of course, having input devices on the back means that when you put it down, it'll either be screen down, or touchpad down. That touchpad had better be ready to last through explosions, otherwise they are probably going to start being broken quickly.

    1. Re:Rear touch pad by CastrTroy · · Score: 3, Insightful

      3D is a gimmick, and doesn't really enhance gameplay that much.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Rear touch pad by Anonymous Coward · · Score: 3, Interesting

      I think the same thing was said about the DS

    3. Re:Rear touch pad by hedwards · · Score: 2

      I'd prefer to wait until I see the 3Ds before I weigh in on it. 3D might end up being a gimmick or industrious developers might find a way of making it a valuable feature of a game. At this point, I tend towards it being a gimmick, but I'm going to reserve judgment until I have one in my hands to try.

    4. Re:Rear touch pad by MozeeToby · · Score: 3, Insightful

      Any stereo 3d system pretty much by definition involves asking me to focus my eyes at one distance while converging my eyes at a different one. This is, for me at least, almost instantly uncomfortable and long term becomes very much so. I was able to get through Avatar without a screaming headache, but even so, it isn't the kind of thing I'd like to do on a regular basis.

    5. Re:Rear touch pad by grumbel · · Score: 2

      Has the double screen actually enhanced any games? The touchscreen, sure thats important, but having two small screen instead of a big one really seems to provide little to no benefit in most games.

    6. Re:Rear touch pad by bhcompy · · Score: 2

      The PSP and DS are targeted to two completely different markets, much like the Wii and the 360/PS3. People seem to not understand this.

    7. Re:Rear touch pad by twidarkling · · Score: 2

      Actually, it greatly improved Crono Trigger DS, and similar games, since it allowed you to access menus directly, and quickly, streamlining the crap you had to go through to get back to playing, then you had The World Ends With You, which used the screens independently, with differing control schemes, and then Metroid Pinball, which scrolled the top screen, while keeping the lower (with your paddles) static so you could always have those in view, then there's Trace Memory DS and other puzzle games that benefited from having two screens to use for puzzles. So, yes, many games used the double screens to great effect.

      --
      Canada: The US's more awesome sibling.
    8. Re:Rear touch pad by OwP_Fabricated · · Score: 2

      Being profoundly blind in one eye, glasses-free 3D means precisely fuckall to me.

      3D can enhance the experience of playing by providing more immersion, but it's not nearly the same kind of enhancement the second screen was.

    9. Re:Rear touch pad by delinear · · Score: 2

      Not useful for clicking in a web browser but much better for scrolling - rear pad for scroll, thumbstick for cursor and button or stick click for page click sounds like a combination which would make reading documents or using the web on a handheld device a lot more comfortable than it currently is. Maybe they're thinking outside the gaming realm (although I can also think of ways they could start to incorporate it into games, too).

  2. Some specs by teh31337one · · Score: 4, Informative

    * Quad Core A9 CPU

    * Quad Core PowerVR SGX543MP4+ GPU from Imagination Technologies. (They make the PoverVR 530 featured in Motorola Droids, PowerVR 535 in iPhone & iPad, and PowerVR 540 featured in Galaxy S devices, and playbook)

    * 5" Multi touch OLED display with 960 x 544 res.

    * Rear multi touch pad

    * Front and rear cameras

    * Three-axis gyroscope, three-axis accelerometer, three-axis electronic compass

    * GPS

    * Dual Analogue sticks

    * Bluetooth, 3G and wifi connectivity

    1. Re:Some specs by MacGyver2210 · · Score: 3, Insightful

      "Dual Analogue sticks"

      About damn time!

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    2. Re:Some specs by teh31337one · · Score: 2

      Oh, For the screen, they've quadruped the pixel count from the original PSP, just like Apple did with iPhone 4. It's backwards compatibe with previous downloadable PSP games.

    3. Re:Some specs by luther349 · · Score: 2

      i dont think so the psp is mips and the psp2 is arm cortex. it would need to be done in emulation and you knoe how long sony supports that. just keep in mind sont promisis alot and delviers little.

  3. Re:Good market move by Anonymous Coward · · Score: 2, Insightful

    Same market, different audiences

  4. but will it sell? by redemtionboy · · Score: 4, Insightful

    It's definitely less novel than the 3DS, and a lot more capable, but then again, if I'm going to drop ~$400* on something like that, I might as well buy an iPad or a fancy smart phone. I think by making this thing ultra feature-full, they're blurring the line between the things they're competing against a lot more, and I think that does carry some risk at backfiring. Would I rather have a fancy gaming/media device and a simple phone, or vice versa. It's asking a lot for people to purchase high end devices on both fronts, and so they're going to have to make a choice. I don't think that choice is going to be overwhelmingly in favor of Sony. *Yes I realize there has been no official price announced, but looking at the specs, the device has to cost sony around ~$450 to manufacture. I expect a ~$400 price point.

  5. Interesting uses... by TheCarp · · Score: 2

    I saw a presentation yesterday by some guys who do health care lab system automation. Pretty cool what they do these days. They were saying that, with some of the work that they are doing in imaging and processing images, Sony actually gave them a top secret next gen playstation prototype to use. So, the advances of the gaming industry, are... already helping research on next generation medicine.

    How is that for some unexpected crossover?

    --
    "I opened my eyes, and everything went dark again"
  6. Game quality by jones_supa · · Score: 3

    I hope we get some decent games too. There's way too much half-baked Disney-animation licensed crap on handhelds already.

    1. Re:Game quality by Jim+Hall · · Score: 4, Interesting

      Here's the thing - I own a PSP. Guess what kinds of games I play on it? Puzzle games, short-attention-span games, platformers. I've played the hell out of PixelJunk Monsters and Lumines. Daxter and Loco Roco were each a ton of fun, but honestly was probably the limit for what my attention could bring to a portable device.

      Basically, I play this thing when I ride the bus to work. Anything that can be done in short spurts works great.

      They're talking about putting some big titles on the "NGP" - Killzone, Resistance, Uncharted. Those are awesome PS3 titles, don't get me wrong. But I just don't know that I'd play them on a portable device. My tastes differ when I'm on the go. A lot of that power will be wasted on me.

      Hopefully, someone will come up with a witty game that really takes advantage of the "NGP" without aiming for a port from a PS3 franchise.

  7. Re:Good market move by redemtionboy · · Score: 2

    I highly disagree. Sony has blurred the line between the devices it's competing against rather than making a distinction, and I don't think that is going to translate into success. I think the hardware looks great, and I plan on buying one. I'm a tech nerd afterall, but they're launching a device pushed at media success that is going to have to compete much more directly with the smart phone and tablet market which gets frequent updates and a much clearer value proposition. Do I want a simple smart phone and a high tech gaming media device with tons of features, or vice versa? I don't think a significant portion of consumers are going to pay for both. Granted, I think Sony will take a loss on hardware to comp some of the disadvantages of running high end hardware. Other device manufacturers make profit on their hardware, Sony doesn't have to, but cell phone carriers often subsidize the price as well. I don't think sony can eat the $200 price drop that at&t, verizon, etc can. It's going to be an interesting piece of hardware to study, but unfortunately I don't think Sony has a homerun. People already complained at the 3DS's $250 price. This is clearly going to be at least $100 higher, even after taking a loss.

  8. Neo Geo Pocket by Neon+Spiral+Injector · · Score: 4, Informative

    Wasn't there already a portable with the initials NGP?

    1. Re:Neo Geo Pocket by Saint+Gerbil · · Score: 2

      Which possibly will end up the "P2P" with a 2 that looks like an S just to mess with Peer to Peer.

  9. Re:Does anyone care about handheld consoles? by antifoidulus · · Score: 2

    Yes, because with a few notable exceptions, cell phone game suck, esp. for "serious" games. You ever try to play an action/arcade game on a smartphone? It isn't fun, and unless someone develops a haptic display, it will never be fun. The reason is simple, it's impossible to make an interface that gives you the physical feedback you need for gaming(ie making sure your hand is on the right buttons and whatnot) with an interface that works well as a phone.

    So until we have true tactile feedback from a touchscreen smartphone games will be limited to puzzle/casual games and gimicky things that use motion sensors. Not really my cup of tea.

  10. Meh by damn_registrars · · Score: 2

    I was looking forward to the Atari Flashback Portable that sadly never materialized. I really don't have a need or desire for a high-powered latest-generation portable console, but retro portable gaming I would pay for.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  11. Re:Storage medium? by tuffy · · Score: 2

    It uses Flash-style cartridges, essentially.

    --

    Ita erat quando hic adveni.

  12. As Powerful as the PS3? by SJ2000 · · Score: 4, Insightful

    ...and Sony are claiming that it will be “as powerful” as a PlayStation 3.

    Sorry, but in no universe is the Cortex-A9 'as powerful' as a PlayStation 3's CBE.

    1. Re:As Powerful as the PS3? by BeardedChimp · · Score: 2

      Considering that a 4-core Cortex-A9 isn't even in the wild yet let alone benchmarks how can you make this assertion. Also when it comes to a console the GPU matters more than the CPU and similarly there is no current way to compare the Quad Core PowerVR SGX543MP4+ against the PS3.

  13. My favorite part of the reveal... by JustAnotherIdiot · · Score: 3, Insightful

    ...was showing that it won't be using the UMD, but what looked like an SD card of sorts. I'm excited about this mostly because the UMD is terribly annoying, it sounds like the PSP is snorting every time a game loads from it.

    --
    What do I know, I'm just an idiot, right?
  14. Re:Good market move by wisty · · Score: 2

    I see a flaw in their plan:
    ultra mobile devices ought to fit in your pockets.

    just sayin'.

    Rumour has it, there's an unnamed Japanese consumer electronics giant who has absolutely no idea what their strategy is. It seems they want all their platforms to "converge", but no business unit will give an inch in case another business unit starts to cannibalize their sales.

  15. Re:Storage medium? by Verunks · · Score: 3, Informative