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A Kinect Princess Leia Hologram In Realtime

mikejuk writes with this snippet from I, Programmer: "True 3D realtime holography is not only possible — it makes use of a Kinect as its input device. A team at MIT has recreated the famous 3D Princess Leia scene from the original Star Wars — but as a live video feed! It's a great stunt but don't miss the importance — this is realtime 3D holography and that means you can view it without any glasses or other gadgets and you can move around and see behind objects in the scene. This is more than the flat 3D you get in movies."

30 of 112 comments (clear)

  1. Oblitory Yoda comment by Anonymous Coward · · Score: 3, Funny

    Nearly there, it is.

    1. Re:Oblitory Yoda comment by Low+Ranked+Craig · · Score: 3

      Long way to go, they have.

      --
      I still cannot find the droids I am looking for...
  2. "real holography" by SheeEttin · · Score: 2, Insightful

    "Real holography" my ass. Unless I'm misinterpreting the video, what they're producing is a ~15 FPS red blob, with no 3D except what's captured by the Kinect. You're still going to see a flat image on the screen (and those on the left and right of the theater will get the same image).

    1. Re:"real holography" by 2themax · · Score: 5, Informative

      The article linked to in the article http://web.mit.edu/newsoffice/2011/video-holography-0124.html explains the actual holographic video generation part in more detail. They are using arrays of lasers to make fringe/interference patterns. This IS "real holography", just very low resolution and framerate.

    2. Re:"real holography" by sznupi · · Score: 5, Insightful

      What those people are doing is certainly "real holography" (not captured too well, the cameraman should move more)

      It's just that obstacles are huge (to the point of being quite counterintuitive) - apparently, for a really good holography, you need a display with pixels smaller than a wavelength of light (coupled with memory and processing we're nowhere near yet)

      But once we're there... oh boy. A display can look basically like a window. Much better than the gimmick of stereoscopy.

      (some quick details)

      --
      One that hath name thou can not otter
    3. Re:"real holography" by SuricouRaven · · Score: 4, Informative

      It's a computed hologram. The idea has been around for a while as a way to make a true 3D display, but held back by two missing technologies: A ridiculously high resolution screen, and a ridiculous amount of processing power to drive it. They have solved both, the latter by the use of a multi-GPU computer. Impressive. It's not practical yet, but it's a good start. Throw maybe a hundred times the processing power at it, and an even higher resolution display so you can do blue and green laser holography too, and it could produce an image indistinguishable from placeing a real object behind the screen.

    4. Re:"real holography" by jamesh · · Score: 4, Funny

      And even worse, I don't think that's the real Princess Leia. The accent is a dead giveaway!

    5. Re:"real holography" by MichaelSmith · · Score: 2

      They are using arrays of lasers to make fringe/interference patterns. This IS "real holography", just very low resolution and framerate.

      If it took three GPUs to do that, then I shudder to think how much processor power it would take to render a holotheatric release of Star Wars. I hope there's some room for optimization here.

      It would be worth working on, don't you think? Finally a use for really massively parallel computing.

    6. Re:"real holography" by azalin · · Score: 5, Funny

      Don't you dare to give George Lucas an excuse for yet another starwars re-release!

  3. Wow by JackSpratts · · Score: 2

    That'll save Hollywood!

  4. Re:Soooo by Daniel+Franklin · · Score: 5, Insightful

    The first 2D electronic television displays had similar levels of performance. This is a tremendous achievement. If you want proper 3D - sans glasses - this is almost certainly how it will happen.

  5. Fake 3D ftw by Twinbee · · Score: 5, Insightful

    I know people will hate me for saying this, but in a way, it's better if everyone sees practically the same movie. If we're all seeing slightly different views, then we won't all have quite the same experience. I think there's something to be said for having a particular view of the scene intended by the director.

    --
    Why OpalCalc is the best Windows calc
    1. Re:Fake 3D ftw by EdIII · · Score: 5, Interesting

      Interesting point.

      How about Real 3D porn?

      Like walking around a coffee table and seeing the two chicks digging on each other, and *you* get to choose the angle you want to view it at?

      There's more money in that to be made then pharmaceuticals.

    2. Re:Fake 3D ftw by mikaelwbergene · · Score: 2

      A valid point, but does this mean that people who go to the theatre (you know, the one with real live humans) get radically different experiences?

      I think a better way to look at it is as a separate medium which exists somewhere between theatre and cinema.

    3. Re:Fake 3D ftw by VortexCortex · · Score: 2

      I know people will hate me for saying this, but in a way, it's better if everyone sees practically the same movie. If we're all seeing slightly different views, then we won't all have quite the same experience. I think there's something to be said for having a particular view of the scene intended by the director.

      Hmm, maybe, but also: Plays, Concerts, Live performances. In R/L no two people have the same perspective at the same time, yet these actual 3D scenes are fine.

      Additionally, what if a director had the option of including elements that change a scene depending on viewing angle?

      On one side of the theater people are "D'awww"ing over two lovers about to kiss for the first time -- On the other side of the audience people are on the edge of their seat in suspense because they can see that one of the lovers is holding a butcher-knife behind their back.

      Say it with me: Replayability. It works for videogames, perhaps it might not be such a bad thing for movies?

    4. Re:Fake 3D ftw by green1 · · Score: 4, Insightful

      except plays and concerts and live performances usually do their best to simulate 2D in their inherently 3D environment, there's a reason the audience all sits on the same side of the performers and looks at them all from the "front" if 3D were really superior, we'd want to be sitting surrounding the performers, not all on the same side of them.

      In your example of the couple kissing while one holds a knife behind their back, on a 2D movie screen we'd get just the perfect angle and timing to see both at just the right moments, on a 3D stage the actors usually do their best to replicate such by turning to intentionally show off the aspects they wish to portray, in contrast to movies the resulting motion, while necessary, often creates a somewhat "fake" feel to the acting which isn't necessary in the 2D plane of movies where the camera can take more genuine acting, and interpret it by moving the viewer instead.

      Don't get me wrong, I love going to the theatre and watching real shows, there's an ambience you just can't get on a movie screen. But it's not for the 3D aspect of it. You get a better vantage point for most scenes on a properly shot and directed film than you can on any theatre stage.

    5. Re:Fake 3D ftw by QuantumLeaper · · Score: 2

      What Custer's Revenge wasn't good enough for you?

    6. Re:Fake 3D ftw by gnapster · · Score: 2

      I disagree. I think that plays, concerts, and related performances place their audiences on a single side of the performance area because it is cheaper and easier to provide a rich experience for the audience, not because a single vantage point makes for better art.

      Consider theater in the round. From what I can imagine, the reasons for theater in the round being less popular than its viewpoint-restricted counterpart are mostly technical. It is harder to change scenery, there are no wings to hide actors and props, and acoustics are hard for any but the most intimate of audiences. Plus, it is harder to act when the audience is all around you. I also suspect that the typical arrangement of a proscenium dividing performers and viewers is optimal of the majority of performances (for the reasons I mentioned), which would explain the lack of venues with more rounded layouts.

  6. Bah by 93+Escort+Wagon · · Score: 3, Informative

    I watched the video. The summary is very misleading - it's talking about where this may, someday, end up. Looking at the so-called real-time hologram, without foreknowledge you wouldn't be able to guess what was being reproduced, even if you were given 20 guesses. Someday this may end up as something cool - maybe.

    This is only news because hacking the Kinect is currently a trendy topic in certain tech circles - so any Kinect-related story is getting airtime, no matter how immature (speaking tech-wise) and non-newsworthy.

    --
    #DeleteChrome
    1. Re:Bah by Zelgadiss · · Score: 3, Insightful

      I'm getting kind of sick of Kinect "related" news.

      It's nothing more than a low res 3D camera - with fairly limited accuracy.

  7. OMGYASWROTH by aysa · · Score: 2

    Oh My God, Yet Another Star Wars Release over the Horizon. Hide those news from Lucas immediately!

    1. Re:OMGYASWROTH by MichaelSmith · · Score: 2

      Let me guess: Han doesn't shoot at all but he pays for bar man to clean up all the mess.

  8. Realtime? by Baseclass · · Score: 3, Insightful

    What's the point of wasting CPU and bandwidth on real time?
    Perhaps their demonstration would be more impressive if they focused on actually generating a passable pre-rendered video first.

    --
    ^^vv<><>BA
  9. Wrong Leia by TimHunter · · Score: 5, Funny

    Came for Slave Girl Leia. Leaving disappointed.

  10. Re:We never see the same movie anyway by Tuan121 · · Score: 2

    Eh, even a slightly different angle will make you miss that face in the dark background that is just around the corner.

  11. Re:Soooo by Anonymous Coward · · Score: 2, Insightful

    3 fps, 80 scanlines, in the wrong color, against a black background. Genius recreation guys.

    You're sending slow-ass plain text from one computer to another and you call this thing ARPANET? Genius idea, guys.

  12. Re:Soooo by wierd_w · · Score: 4, Interesting

    I dont really know if it would really work or not, but I've had this idea for an interferometer based "holo-tank" for over a year now.

    (I really don't care if somebody steals this idea.)

    The phenomenon of self-interference is the life-blood of traditional holography-- basically, one beam is split in a beam splitter, one of the resulting beams scans an object, while the other then interferes with the refracted light from the scanning beam as it exposes a photographic plate.

    traditional holography

    This stores the interference pattern on the plate, so that when it gets illuminated by laser light of the same frequency, a virtual 3D image of the scanned object gets produced.

    That's basic holography; The idea I have in mind is quite a bit different:

    Since this is slashdot at least some of you guys will be familiar with the micro-mirror arrays found in some modern DLP projection television sets, (For those that are not, here is an obligatory wikipedia link.) and probably some of you already know about multi-mode lasers for use in frequency combs. (Another obligatory wikipedia link.)

    Essentially, you take the beam from a multimode frequency comb laser that is calibrated to produce a series of discrete frequency spikes within the visible light spectrum, and run it through a beam splitter, just like traditional holography.

    However, instead of sending one beam to interact with a real object as the scanning beam, you direct BOTH beams onto DLP chips. These DLP chips reflect and refract the laser light so that the beams will have a very subtle phase incongruity when they intersect within a transparent medium. This causes the beams to interfere with each other and scatter at the point of intersection. By carefully controlling the beam lengths to be highly specific to the individual frequency spikes of the laser comb's beam, you can modulate the apparent "color" of the glowing 'dot'. (Or, at least I think you should be able to anyway.)

    Now, if you "Scan" the two lasers over the DLPs, you should be able to use them to produce a purely computer generated holographic image, in something that would approach real color. (Would not be true real color, because of the discrete nature of the laser comb you are using.)

    Due to issues of blinding people with the laser light, you would need to project the image inside of a transparent block of material, like high clarity glass or crystal, with some kind of beam trap at the far end-- however, this "tank" doesnt need to be very thick to theoretically produce a nice 3D object. I would think a mere quarter inch thick would be more than sufficient.

  13. Quick... by Samah · · Score: 2

    Someone call Uwe Boll!

    --
    Homonyms are fun!
    You're driving your car, but they're riding their bikes there.
  14. Re:meh by Sparx139 · · Score: 4, Insightful

    Yes, but it's a proof of concept. Keep in mind that this is using off-the-shelf hardware. If someone picks this up and starts to work with it, then it's only going to get better with time. I'd imagine the first televisions would be similarly "not any good", and then think back when telegrams were the only way to communicate with others. Give it time.

    --
    Our culture doesn't get smarter, it just finds new ways of being retarded.
  15. Like Early Television? by Teancum · · Score: 2

    This reminds me of some of the early attempts at television... also of equally lousy resolution due to bandwidth issues.

    As mentioned in the article, true "holographic" representation of an environment would take an insane amount of processing and bandwidth. There are some "tricks" that can sort of simplify this issue after a fashion and still not require stereoscopic glasses or anything fancy on the part of the viewer, but even those have their limitations.

    Making a credible Volumetric display is the real trick... something several people have worked on to some degree or another. I can only hope that eventually something will actually happen with the technology but in the meantime it is still and experimental toy and not something for serious work... yet.

    This attempt here is nothing more than the equivalent of Felix the Cat as used by Philo Farnsworth on some of the early broadcast television tests.