Sony Wants To Put Your Game Saves In the Cloud
itwbennett writes "Sony may be planning to have three platforms (Android devices, NGP, PS3) running PlayStation Suite content and needing access to the same saved data stored in the cloud, says blogger Peter Smith. At last week's PlayStation Meeting, game developer Hideo Kojima said his 'dream' was to offer the same game on the PS3 and the new PlayStation Portable with saves in the cloud. If Kotaku has it right, that dream may be coming in firmware version 3.6. Also, in an interview with Engadget, Sony's Jack Tretton first said that PlayStation Suite games would work on the PS3. He then retracted that comment, but it's sounding a lot like Sony just isn't ready to talk officially about plans to bring Suite content to the PS3, says Smith."
Storing game saves in on the network is a great idea. As long as they are also saved offline and are available for manual backups too. Network storage is not a substitute for offline backups.
Give me Classic Slashdot or give me death!
Saves aren't automatically forced to the cloud if you're someone who will be without internet access for a time. Also, they hopefully won't use this to deter piracy by holding people's save games hostage.
There is no -1 Disagree.
Although there's plenty that can go wrong, 'cloud' storage is a cool concept for my save data. It's not fun having to scrounge up a compatible device to backup my PS3's saves when I've upgraded the drive, and I'd hate to have to restart a game on my portable just because I lost my save on a Tiny-Micro-Whatever SD card no bigger than my pinky-nail.
That said, it raises the stakes on what happens if I decide to jailbreak my devices. Is there always going to be a hard copy, or do I get a nastygram message at startup saying "Your account (and all of those saves) have been locked out due to unlicensed use of your hardware"? Let's not forget that many manufacturers (Sony and Nintendo included) are moving towards digital delivery systems.
That could be really good! So long as I wasn't required to be connected to the internet in order to play my games. If there was some kind of consolecloud replication and games could function in a completely offline state it would be pretty great. It sucks balls when Blizzard is offline and I can't get my StarCraft 2 injection.
No sig for you. YOU GET NO SIG!
Privacy concerns aside, it seems like a good thing if the save files are *mirrored* online. I could see the benefit of wanting to load up my game elsewhere or having them saved in the cloud when my PS3 takes a dive into the crapper (which happened to me recently). However, I would be extraordinarily pissed if I couldn't play a certain game if my internet connection flaked out or if the servers are down or something like that.
Uh, what about those that don't HAVE good network access... I've recently been allowed a glimpse into the pain that many have with these idiot notions that you can simply rely on the "cloud" to get updates, demos, etc. It only sort-of works when you've got access to 3-5 Mbits/sec without caps on the bandwidth (3G networking doesn't work overly well for either unless you've got WiMax/LTE and coverage in your area...and even then, the caps cause their own sets of issues.. It only REALLY works if you've got what I've got back at home or higher, which would be 20 Mbits/sec.
Until the ISPs are on the same damn page as the companies wanting "The Cloud" it's a non-play. And that doesn't get into the OTHER problems with "The Cloud"- which would be security and reliability of the supplier in question.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
They want everyone keeping all their devices connected to the online hub. This way they can control licensing, require updates, etc., more effectively than they do today.
You might like jailbreaking your console, but will you like it as much if your saved games are inaccessible? (maniacal laughter)
...they don't abuse the power.
For instance, Nintendo happens to sign your save game files with a per-console key. This allows developers the option to lock their game's saves to the console, preventing you from moving them from one machine to the next. Certain homebrew applications were created that allowed you to actually back up your save file.
This hit me when I bought Ghost Squad. I unlocked a bunch of guns, and wanted to take the game to a friend's house to play on his Wii. I tried to copy my save file to the SD Card, and it told me no. That's some balls, telling me that I can't copy my own save file. WTF?
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