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Putting Up With Consolitis

An anonymous reader tips an article about 'consolitis,' the term given to game design decisions made for the console that spill over and negatively impact the PC versions of video games. "Perhaps the most obvious indicator of consolitis, a poor control scheme can single-handedly ruin the PC version of a game and should become apparent after a short time spent playing. Generally this has to do with auto-aim in a shooter or not being able to navigate menus with the mouse. Also, not enough hotkeys in an RPG — that one’s really annoying. ... Possibly the most disastrous outcome of an industry-wide shift to console-oriented development is that technological innovation will be greatly slowed. Though a $500+ video card is considered top of the line, a $250 one will now play pretty much any game at the highest settings with no problem. (Maybe that’s what everyone wanted?) Pretty soon, however, graphics chip makers won’t be able to sustain their rate of growth because the software is so far behind, which will be bad for gamers on consoles as well as PC."

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  1. Re:Screen resolution drives video card performance by Rosco+P.+Coltrane · · Score: -1, Redundant

    1920x1080 is the norm, and there appears to be no push to go higher.

    Tell that to my Dell 30" monitor and associated Nvidia 480GT. They seem to be displaying at 2560x1900 just fine.

    --
    "A door is what a dog is perpetually on the wrong side of" - Ogden Nash