Slashdot Mirror


R-Rating Sunk BioShock Movie Plans

Back in 2008, it was announced that BioShock would be getting a movie adaptation. Those plans never really materialized, and director Gore Verbinski has now explained why: "I couldn't really get past anybody that would spend the money that it would take to do it and keep an R rating. Alternately, I wasn't really interested in pursuing a PG-13 version. Because the R rating is inherent. Little Sisters and injections and the whole thing. I just wanted to really, really make it a movie where, four days later, you're still shivering and going, 'Jesus Christ!' It's a movie that has to be really, really scary, but you also have to create a whole underwater world, so the price tag is high. We just didn't have any takers on an R-rated movie with that price tag."

25 of 140 comments (clear)

  1. Donations from pirates? Arr. by bronney · · Score: 4, Insightful

    How about we each give the guy $10 and proceed to pirate the movie off tpb when it's done? Wouldn't it be just?

  2. Reason why it failed by whiteranger99x · · Score: 5, Funny

    If the filmmaker only would've started his sentence with "would you kindly", he would've got unconditional support for making the movie

    --
    Join the TWIT army now!
  3. Same rating as the game... ? by deemaunik · · Score: 2

    Why the fuck would it matter? Bioshock's rated M, or 18+, or any other multitude of Adult Only, depending on region. When the game did so well with the rating, why wouldn't anyone think a film would? Wait, it's members of the MPAA we're discussing here. Not exactly the sharpest tacks, yeah?

    1. Re:Same rating as the game... ? by Spad · · Score: 2

      The supposed biggest market for going to see movies is the 12-18 market - lots of free time and disposable income I guess - which is why they always try and shoehorn some obnoxious teenagers into every movie, even when there's no justification for doing so, so that this mythical audience have someone to "identify with".

    2. Re:Same rating as the game... ? by lxs · · Score: 4, Interesting

      I think Terry Gilliam has come up with the best explanation:

      It used to be that studio execs were entrepreneurs. Businessmen with vision willing to take risks. These days studios are part of media conglomerates so modern studio execs are middle management, bringing with them the mindset of the middle manager.

      Makes sense to me.

    3. Re:Same rating as the game... ? by Anachragnome · · Score: 5, Insightful

      "Why the fuck would it matter?"

      Precisely. Didn't they look at the demographics?

      http://en.wikipedia.org/wiki/Video_game_culture

      First sentence in the first section. "The average age for a video game player is 35".

      Who the hell do they think their target audience would be for a movie of the same title and content? As you point out, precisely the same people that we're allowed to buy the game with a "Mature" rating...or did they expect the game would be sold to someone else, and thus include them in their demographic model? I wonder who that might be? The same people that wouldn't be allowed to see the movie, maybe?

      Just make the damned movie. Never know, it could be the next "The Exorcist"...

      "After several reissues, the film eventually earned $89,000,000 in domestic rentals.[38] To date, it has a total gross of $401,400,000 worldwide; if adjusted for inflation, this would be the top-grossing R-rated film of all time." (Wikipedia, again)

    4. Re:Same rating as the game... ? by adamofgreyskull · · Score: 2

      You're right, they're thinking, "only kids play video games, so why is this movie going to be rated R", but they're also looking at statistics saying "12-18 year olds go see more movies than 35 year olds" and they're thinking, why shouldn't we try to appeal to as many potential customers as possible. Which is wrong, but that's how it works.

      They are also considering the fact that there is some non-zero percentage of those people who bought the game but who buy and play games in preference to and in stead of going to the movies. Do a straw poll of everyone you know who played Doom/Doom 3 and see how many went to see the Doom movie in theatres. Now what about Resident Evil, or Silent Hill or Mortal Kombat or Super Mario Bros. or House Of The Dead or Tomb Raider?

      It's all wrong and it all sucks but "The Suits" don't want to gamble on "the next Exorcist". They want something that they can take to the bank.

    5. Re:Same rating as the game... ? by Ephemeriis · · Score: 3, Insightful

      First sentence in the first section. "The average age for a video game player is 35".

      Doesn't matter.

      You say "video game" and the folks with money in Hollywood think "kids".

      You pitch a movie with action and monsters and explosions, and the folks with money in Hollywood think "teenagers".

      The target demographic for just about anything sci-fi or horror is teenagers. They really want to get that PG-13 rating.

      That's why they watered down the first AvP movie so much. I mean... It's a combination of two different R-rated franchises. One of them involves aliens that skin you alive and take your skull for a trophy. The other one involves aliens that rape your face and kill you by violently exploding out of your chest. But if you can move enough of the gore off-screen you can nail that PG-13 rating, and sell a lot more tickets.

      And that's what it's all about - selling tickets. If you get an R rating you've just excluded an awful lot of people who aren't old enough to go see the movie on their own. You're automatically reducing the number of people that can possibly buy your tickets.

      If it's some big, complex, thoughtful, dramatic movie... Well, the odds are good that you weren't going to get too many kids in there anyway, so that doesn't really matter.

      If it's a movie with explosions and monsters and lasers and whatnot... There's a good chance there are plenty of kids who'd like to go see it. And if you get an R rating, they can't. So you've just shot yourself in the foot.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    6. Re:Same rating as the game... ? by elrous0 · · Score: 2

      Sadly, the era of R-rated blockbuster franchises (like Die-Hard and Lethal Weapon) is probably over. Blockbuster costs have gotten so out-of-control and studios have become so cautious that a PG-13 rating has become an almost universal contractual requirement for any budget above the $40 million mark. This is especially true for original intellectual properties, with no built-in fanbase. It's getting harder and harder to make an original movie (not based on any existing comic book, not a remake or sequel, etc.), with a big budget, with an R rating. These days if you pitch an original script that needs an R-rating, it had better be cheap or you're going to get laughed out of the room at any studio (unless your name is Steven Speilberg or you've already got a big slate of A-list stars on board, and even then you had better do a helluva pitch).

      But, with that said, a lot of great films are still getting made (with lower budgets) and occasionally an R-rated blockbuster still slips through the cracks (like The Watchmen). But it's usually only under unusual conditions (it would have been all but impossible to do a PG-13 version of The Watchmen).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  4. Re:Donations from pirates? Arr. by simon0411 · · Score: 2

    Sure, if you could get 3~5 million other like-minded people to fork over 10 bucks, sight unseen, with no guarantee that the movie would be any good, or even completed within a couple year's time. ($50M production cost seems like a good ballpark for a movie of this type.) And you'd pretty much have to put up this money all at once. Big movies can't be made piecemeal, assembling actors and technicians, negotiating with unions, renting out sets... these are complicated tasks.

    Maybe you'd have an easier time finding fewer people willing to contribute more money upfront. Maybe some of them want contracts stipulating when the movie must be delivered. Maybe you'd get more donations if you promise that, should the movie make a profit somehow, that it would be shared amongst everyone. Perhaps some of the investors may feel that the movie would have a better chance of returning a profit if it had a marketing budget, and reach the widest number of viewers possible.

    Hello, new corporate movie studio.

  5. Re:Donations from pirates? Arr. by adamofgreyskull · · Score: 2

    How about we each pledge money for a possible share in the profits? If it doesn't reach $50m or $75m or whatever it takes to do the film justice, no-one pays and it doesn't get made. If it gets made and doesn't make a profit, we don't get the money but we do get a kick-ass Bioshock movie and the knowledge we contributed. Crowd-sourced movie funding on a massive scale.

    If 500,000 people pledged $200 each or 1,000,000 people pledged $100, it would have a budget of $100m, which is 6 times the budget of Brazil, twice the budget of The One which had Jet Li in it, fighting copies of himself, more than twice the budget of Sin City and only half of what James Cameron needed for Titanic/Avatar.

    I would be in the front of the queue.

  6. Re:Donations from pirates? Arr. by adamofgreyskull · · Score: 2

    OK, having now read the fine article, the budget that the studio asked to be cut, was $160m, but the point stands.1,600,000 donating $100 or 800,000 donating $200.

    (Incidentally, $10 is silly money because it would take 16 million people to get the movie made, which is doubtful, and to get people to donate more than that, they need more inducement than "you can have a free copy of the movie". )

  7. Re:The Dark Knight by MadKeithV · · Score: 2

    It doesn't have to be memorable. It has to be profitable.

  8. Uwe Boll by Alex+Belits · · Score: 2, Funny

    Uwe Boll!
    Uwe Boll!
    Uwe Boll!

    (at very least, they could've adopted his tactics to get funding)

    --
    Contrary to the popular belief, there indeed is no God.
  9. Re:Open source it! by badboy_tw2002 · · Score: 5, Funny

    Cool, will put you down for that. I'm going to start a website on geocities and get this ball rolling. Anyone know HTML?

  10. Re:fuck slashdot by gmhowell · · Score: 2

    your buggy captchas suck, i wont even try to re-post.

    And nothing of value was lost.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  11. Re:Donations from pirates? Arr. by orangebox · · Score: 2

    Why not copy what The Tunnel movie did and have people pay $1 per frame. They also randomly choose a frame, and the owner of that frame gets %1 of any money they make.

    Certainly a fun way to get involved in a movie creation.

    Would it be possible to donate cycles from individual PCs to help render scenes, similar to the SETI project ? That would cut costs dramatically.

  12. Re:Good! It should remain a game. by raynet · · Score: 2

    LotR is a book?? I always thought it was a radio drama by BBC.

    --
    - Raynet --> .
  13. Re:Good! It should remain a game. by adamofgreyskull · · Score: 3, Funny

    No, it started as a series of sketches performed by the Cambridge Footlights, then that was made into the radio drama. That was then novelised by an enterprising young pornographer of some disrepute. (This pulp novelisation was later serialised on television by Michael Winner and Ken Russell but almost no-one ever acknowledges this). Anyway, it was only made into a book when the original sketches' notes were found and interpreted by the Red Baron, (using Alan Turing and other captured code-breakers from Bletchley Park), who believed them to be the D-Day invasion plans. Turing's recollections of this experience to Tolkien then went on to form the basis for the outline of the canonical version of the LotR books. They languished in obscurity for 50 years before eventually, a young man named Peter Jackson stumbled upon a copy of them in his grand-father's attic while investigating a sort of a musty, damp smell. But don't you try and tell that to the wikipedia editors. Bastards.

  14. Re:Why such a big deal? by wjousts · · Score: 2

    You're wrong, and also right. Fake blood, gross effects and nudity don't make a movie scary, but you can call all these nonsense PG-13 "horror" movies that Hollywood has pumped out lately even remotely scary. It can't be scary and still be suitable for a 13 year old. Hollywood hasn't made a scary movie in decades.

  15. Artistic Integrity by organgtool · · Score: 3, Interesting

    Good for this guy. Better to make nothing at all than release a watered-down piece of shit just to get a PG-13 rating and make the studios happy. All that would do is ruin the reputation of the Bioshock name.

    I wish other people in the movie business had the same level of integrity as this guy. I have seen too many adult-themed movies get released that are butchered because they had to go for a PG-13 rating. I wouldn't waste my time watching that tripe even if it didn't cost me any money.

    As others have mentioned, this guy should really set up a PayPal account and produce the movie independently. I would gladly donate money for such a project so long as I was promised that the content of the movie would remain as graphic as necessary to properly maintain the themes of the Bioshock story.

    1. Re:Artistic Integrity by Terwin · · Score: 2

      If I am not mistaken injections that are not performed by a medical professional fall under 'illicit drug use' and affect the rating.

      How would you like to see a Bioshock with no EVE or plasmids?

  16. Re:damn by __aamnbm3774 · · Score: 4, Insightful

    is anyone surprised? you have to murder little girls for their spirit energy or whatever. the base concept is a little fucked up.

  17. Re:Donations from pirates? Arr. by PriyanPhoenix · · Score: 3, Interesting

    Actually this is essentially how Kickstarter fundraising works, but admittedly on a much larger scale. The budget for the project a deadline for the money to be raised are set and anyyone can pledge money, but no one is actually charged unless the funding goal is reached. If it is, everyone's money is automatically debited; if not, the project has failed to meet its target and none of the backers lose out.

    Now, this presupposes that merely raising the $50m will actually guarantee the film gets made - which it doesn't - but with a large number of small backers, the risk to each is limited. And when it's made they all get a free digital version of the finished product. The only guarantee of quality is whatever pre-production artwork and other information can be used to entice people to contribute.

    Obviously backers that way are not traditional investors and don't get a share in profits. Instead they have rewards based on their contribution. $30 might get a DVD version of the completed film, $50 the blu-ray, $100 signed artwork, $1000 some set piece memorabilia, etc.

    Do I think you can actually, workably scale this kind of idea up to the level of Hollywood film production? Probably not, but it's not entirely ridiculous either.

    --
    "Yes, Virginia, there is a Great Cthulhu..."
  18. Re:damn by adamofgreyskull · · Score: 2

    You don't have to, that's the point. There's a moral choice, kill the girls and be rewarded immediately with more "ADAM", or save the girls and be rewarded with less ADAM now, but a clean conscience and a happier ending/easier Big Bad fight at the climax when the little girls come to help you. The "base concept" is a little fucked up, not because it condones child murder, but because it explores/critiques moral objectivism by taking them all the way to some pretty out-there conclusions.