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Apple in Talks to Improve Sound Quality of Music Downloads

Barence writes "Apple and music labels are reportedly in discussions to raise the audio quality of of the songs they sell to 24-bit. The move could see digital downloads that surpass CD quality, which is recorded at 16 bits at a sample rate of 44.1kHz. It would also provide Apple and the music labels with an opportunity to 'upgrade' people's music collections, raising extra revenue in the process. The big question is whether anyone would even notice the difference between 16-bit and 24-bit files on a portable player, especially with the low-quality earbuds supplied by Apple and other manufacturers. Labels such as Linn Records already sell 'studio master' versions of albums in 24-bit FLAC format, but these are targeted at high-end audio buffs with equipment of a high enough caliber to accentuate the improvement in quality."

72 of 450 comments (clear)

  1. In other words by OverlordQ · · Score: 2, Insightful

    Labels such as Linn Records already sell 'studio master' versions of albums in 24-bit FLAC format, but these are targeted at high-end audio buffs with equipment of a high enough caliber to accentuate the improvement in quality

    In other words, they're making money off the placebo effect.

    --
    Your hair look like poop, Bob! - Wanker.
    1. Re:In other words by Locke2005 · · Score: 4, Funny

      How can I appreciate the awesome response of my Monster Cable speaker wires if I'm not playing 24-bit FLAC audio files over them?

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    2. Re:In other words by froggymana · · Score: 2

      We all know that coat hangers are where its at...

      --
      "To prevent this day from getting any worse, I'll just read ERROR as GOOD THING" 1GJU8xLuDKDxEs4KLf8fAGyptoDsqvEsBT
    3. Re:In other words by Given+M.+Sur · · Score: 2, Insightful

      Not really, although possibly, depending on the recordings. The difference between 24-bit and 16-bit audio is the dynamic range, with 24-bit having a much wider range between the quietest possible sound and the loudest possible sound. This is something that can definitely be heard, even on lower end equipment.

      Today's music, however, is so compressed (as in audio-compression, not data-compression) in the quest to "make it louder" that it doesn't even get close to reaching the possible dynamic range of 16-bit, which effectively makes an upgrade to 24-bit completely worthless.

      Google "Loudness Wars" if you want more information on that.

      --
      nil
    4. Re:In other words by Desler · · Score: 5, Insightful

      Not really, although possibly, depending on the recordings. The difference between 24-bit and 16-bit audio is the dynamic range, with 24-bit having a much wider range between the quietest possible sound and the loudest possible sound. This is something that can definitely be heard, even on lower end equipment.

      16-bit audio has a 100dB dynamic range and if properly dithered from 24-bit to 16-bit almost no one will notice the difference. To claim otherwise is to fly in the face of ABX tests which back this up.

    5. Re:In other words by Desler · · Score: 2

      To further add, the dynamic range of the average human ear is only 120dB. You really aren't losing THAT much by sticking to 16-bit. 24-bit will provide nothing but larger file sizes with little benefit. This is about as asinine as the people who claim that they need 192kHz audio as well when their ears can't 75% of the frequencies being retained by such a sampling rate. The only benefit 24-bit and 192kHz has is for mastering when you want to lose as little quality and introduce as little aliasing as possible.

    6. Re:In other words by Anonymous Coward · · Score: 2, Informative

      The use of more dynamic range is it's increase in the signal to noise ratio....or reduction in quantization noise: the stair step of digital audio. In 16bit audio, the minimum step between levels is 1/65535 of full loudness. For the same listening level, with 24bit, that goes to a ridiculously small 1/16777215, or 256 times less. This pretty much making quantization noise negligible for the whole recording to delivery workflow if you're pumping the signal up to any reasonable power level.

    7. Re:In other words by commodore6502 · · Score: 4, Insightful

      >>>Today's music, however, is so compressed (as in audio-compression, not data-compression) in the quest to "make it louder" that it doesn't even get close to reaching the possible dynamic range of 16-bit, which effectively makes an upgrade to 24-bit completely worthless.
      >>>

      Ding-ding-ding-ding-ding. We have a winner!

      As for quality I used to care, but not anymore. As long as the MP3s I download.... er, I mean purchase sound as good as the FM Radio where I originally heard them, that's good enough. ----- If an artist releases a Greatest Hits CD I'll buy that, but mainly to "support" the singer with his commission, not because of quality.

      BTW Super Audio CD and DVD-audio failed because nobody cared about quality. I expect these 24 bit things to fail too. If Apple really cares about quality, they should start selling Lossless versions of their songs.

      --
      Information wants to be expensive AND wants to be free. So you have Value vs. Cheap distribution fighting each other.
    8. Re:In other words by Zaiff+Urgulbunger · · Score: 2

      I'm still polishing my SATA cables - it makes the sound soooo much better. And my spreadsheets come out nicer too which is handy.

    9. Re:In other words by KZigurs · · Score: 2

      Quite a few people are absolutely happy to pay the premium (and you do need to be a stupid animal to even start looking at 'hey, who might be selling lossless DSD stream zips?') although not realizing that what they actually want is not the extra 8 bits bit rather the fact that no monkey execs have been let near the compression button.

      But since MSFT is gone - it's about time to switch over and listen to crappy compressed records only now in 32bit/192khz quality!

    10. Re:In other words by Rei · · Score: 2

      Really? Having the sound change properly as you turn your head is "placebo effect"?

      That said, 24 bit sound and absurd bitrates and sample rates are bunk. Honesty, I think adding in better spatial information is probably the only relevant frontier one could pursue in terms of file formats... and it's not very practical at that. I mean, technically, with enough detailed information and a good enough sound system**, one could walk toward where the lead singer of a band is "standing", even in the middle of a room, and hear their voice louder without necessarily increasing all of the sounds from that same "direction". (like the difference between a point light and a directional light in graphics) However, this would require either many speakers, scattered around the room and able to determine each other's location with reasonable accuracy, or a system with fewer speakers which can "throw" sound to localized regions, such as some of the ultrasonic interference-based speakers -- and the benefit is of questionable utility.

      Oh, and there could also be some benefit to not pruning out infrasonic sounds during compression as sometimes happens. You can't hear them, but if they're loud enough you can feel them. Now, many subs can't reproduce infrasonic sound loud enough for you to feel, but some can. A particularly neat concept designed especially for infrasonic sound is that of a rotary subwoofer, which is basically a reinforced desk fan which can rapidly change the pitch on its blades from 45 degrees forward to 45 degrees backward. Thus it can reproduce with high amplitude any sound all the way down to zero hertz (direct pressure, no oscillation), and up to however fast the blade angles can be changed. I know of one on the market, but it's way overpriced.

      --
      Present day. Present time.
    11. Re:In other words by boristhespider · · Score: 4, Interesting

      A year or two back I decided to actually test where I hit transparency on MP3s encoded with LAME as it then was. I thought I'd get transparency at somewhere between 192kbs and 256kbs. I didn't, I got it at roughly 160-170kbs depending on the song. (Too many cymbals does fuck that up but up the bitrate enough and at maybe 210-225kbs cymbals and cornets go transparent for me, too. Maybe I've got cloth ears but since I'm encoding my music for me I don't give the slightest hint of a fuck - also I doubt it, I think the desire to prove how great you are is driving a lot of audiophiles to convince themselves they can hear more than they can.)

      A good friend of mine -- a better musician than me by a long way and I'm not actually that bad -- hits transparency at about 150-160kbs on modern encoders, though to be fair he uses OGG by default and I tend to hit transparency down around there on OGG too.

      I'd love to see more people who claim they *need* lossless to listen properly do an actual, full double-blind on a range of tpyes of music. I've no issue believing other people hit transparency higher than I do, but frankly I don't believe anyone who says that 320kbs MP3 isn't good enough.

      Disclaimer 1: I have FLAC rips of all my CDs except a few which I ripped with iTunes and haven't swapped from ALAC yet. This is partly to have full quality archives of my CD collection, and partly because I'm well aware of the haemorrhaging of quality you get by reencoding compressed files.
      Disclaimer 2: Both I and my friend did these double blinds through headphones. Nice quality headphones (Sennheiser over-the-ears, can't remember which model) but headphones nonetheless. The results through a big speaker stack would probably be different and I'd expect to hit transparency a bit higher, at maybe 256kbs again. But I might be wrong and it might be lower (or, of course, it might be higher).
      Disclaimer 3: Not really a disclaimer, just that when I record at home I tend to record in 48kHz and 24 bit. That's mainly because my computer is aging. Give me more RAM and I'll happily sit there and record at 96kHz and 32 bit. I'll then downsample it to 16 bit and 44.1kHz because I really don't see the point of doing anything else given I'm compressing everything so that maybe -50dB is the lowest volume my music hits and normally it's between -30dB and -0.1dB...
      Disclaimer 4: I'm very loathe to buy anything from online music stores because they're only offering compressed formats, so I've automatically taken a quality hit. But when there's no physical release I buy them anyway because in all reality I can't pretend to tell the difference between a 320kbs MP3 and a CD and nor can I tell the difference between a 192kbs AAC and a CD. But if I ever have to re-encode -- like if I end up back somewhere running Linux and I can't put on MP3 support unlikely as that now seems -- then I know I'll lose some quality. Which may or may not be audible, of course....

    12. Re:In other words by Alphathon · · Score: 2

      In that case it's a compromise of content quantity vs. video/audio quality (due to limited bandwidth), so there is an actual advantage to doing it beyond making the "premium" version better (even if all the additional cable channels are crap). Do you have any evidence that the compression was intentionally increased to make HD seem like a worthwhile option? I'm in the UK, so wouldn't really have been exposed to such information (or paid attention if I was), but I doubt it is the case (although US cable companies do seem to pull a lot of shit on their customers, so it's not beyond reason). Also cable TV is a closed system - it's either SD or HD from that company in most areas (in the US at least) - the same cannot be said for music downloads.

      I'm not saying that Apple won't decrease the quality of standard (SD?) song downloads but I don't see all that much in it for them - those who don't care about quality will continue to buy the "SD" versions, those who do but not enough to buy the new "HD" ones (will depend on pricing) will either go to another service (Amazon for example) or go back to CDs and those who care enough to buy the "HD" ones will buy them (mostly audiophiles, so not likely to be effected by the quality of the "SD" ones). Where a non-audiophile person falls (between Amazon/CD etc and "HD" iTunes) depends mostly on song price, not on the quality of the "SD" track. Of course this assumes that everyone is aware of other services etc (although I'm sure most that aren't probably fall into the "don't care about quality" category).

    13. Re:In other words by TheMeuge · · Score: 3, Interesting

      The biggest determinant of sound quality is the recording and mastering. Most music coming out these days is mixed for portable players, and is made to be heard through a torrent of street noise. It doesn't matter how good your bitrate or bit depth are, if the track has a 10-15dB dynamic range, and clips throughout the song.

      A great recording, on the other hand, demands an adequate sound system. On my reasonably expensive system (MSB DAC, Aragon preamp, B&K amp, Klipsch speakers), I have done blind A/B testing, and was able to tell the difference between a 320kbit MP3 and WAV. On the other hand, using OGG, I was reduced to only being able to tell the difference up to 256kbit at best (depending on source material). My mom, who's a conservatory-trained musician, was able to pick out 256 kbit OGG from WAV 100% of the time (total of 10 tracks), and 320kbit OGG vs. WAV on about half of them. My guess is that a professional musician might do even better.

    14. Re:In other words by similar_name · · Score: 2

      I mixed by bits and bytes :( I was thinking of one speed CD-ROM being 150 KB/s. I'm going to get a beer.

    15. Re:In other words by cgenman · · Score: 2

      I still have a Janet Jackson CD from the early days of the medium. The music is old and crufty, but it was amazing how much they played with changes in intensity and volume. Nowadays, if someone whispers on a music track it's at exactly the same volume level as the regular singing. There is just a contrast that is lost.

      Of course, making 24 bit masters from 48 bit sound files that were intended for 16 bit CD's isn't going to sound very different than the CD originally did. They'd need to re-master the music, and that's an expensive process.

      Of course, I'd take a YouTube stream of a well-mastered song over a perfect 24-bit reproduction of an album that was mixed by some overbearing 40-year-old producer used to working for radio. Heck, for the most part I'd take a 96 kbps MP3 mixed by some teen on their laptop, so long as they hadn't been indoctrinated into the cult of "clip the hell out of it."

    16. Re:In other words by multipartmixed · · Score: 5, Funny

      You will still experience better sound quality with a 16-bit CD than with 24-bit FLAC files.

      This is because CDs are recorded and played back with lasers, meaning they are essentially an analog medium, because light is analog.

      FLAC files, on the other end, are made of bits - sharp little bastions of absolute certainty, having a value of either or one, with nothing in between.

      So, in essence, while CDs are recorded in analog bits, whereas FLAC files are recorded with digital, electronic bits. This means that CDs will sound better, because each bit is closer to the original recording; and, remember, that the whole is even more than the sum of it's bits!

      PS: Make sure you orient your Monster Cable wires in the appropriate direction to maximize electron flow! There should be an arrow on the insulation pointing toward the speakers.

      --

      Do daemons dream of electric sleep()?
  2. Damn by ShavedOrangutan · · Score: 4, Funny

    Looks like I'll have to bootleg my music collection all over again.

    --
    Godaddy is a scam and a ripoff.
    1. Re:Damn by ShavedOrangutan · · Score: 4, Funny

      Thanks! Don't forget to buy some DVDs and a few copies of Windows XP.

      --
      Godaddy is a scam and a ripoff.
    2. Re:Damn by pandrijeczko · · Score: 2

      I take the attitude that a good album I end up enjoying over the space of several decades is worth a "tenner" in anyone's currency.

      And if nobody bought it then it wouldn't be made in the first place.

      Plus I like sleeve notes to read on the toilet and discs in cases to indulge my anally retentive tendencies towards alphabetical filing.

      --
      Gentoo Linux - another day, another USE flag.
  3. I heard by Konster · · Score: 4, Funny

    Audiophiles listen to stereos. The rest of us listen to music. :)

    1. Re:I heard by shawb · · Score: 4, Funny

      Q: How many audiophiles does it take to screw in a lightbulb?

      A: Only a PHILISTINE would appreciate the punchline with the ATROCIOUS acoustics in here.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    2. Re:I heard by blackpig · · Score: 2

      Q: How many audiophiles does it take to screw in a lightbulb?

      A: One, but the lightbulb costs $350--and the old one cost $295 and still works perfectly well.

    3. Re:I heard by xtracto · · Score: 2

      Q: How many Apple fans does it take to screw in a lightbulb?

      A: One, but the lightbulb costs $350--and the old one cost $295 and still works perfectly well.

      There, fixed that for you.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
  4. Not in theory by pipatron · · Score: 3, Insightful

    A correctly mastered 16-bit file wouldn't have any audible difference compared to the 24-bit file anyway, unless we're talking measurable differences instead of differences you can actually hear. I'd rather see an increase in the samplerate, but preferably both.

    --
    c++; /* this makes c bigger but returns the old value */
    1. Re:Not in theory by Parafilmus · · Score: 2

      In theory, sure. But in practice, today's audio CDs tend to be very poorly mastered.

      It is common to see 16-bit clipping artifacts on major label CDs, as audio engineers strive to make their disc sound "louder" than others on the shelf. I know it sounds like a joke from spinal tap, but it's true.

      For an illustration of the problem, see http://www.youtube.com/watch?v=3Gmex_4hreQ

      For more information, see http://en.wikipedia.org/wiki/Loudness_war

      The move to 24-bit samples could solve this problem by making CD mastering more "idiot proof."

    2. Re:Not in theory by Desler · · Score: 3

      The move to 24-bit samples could solve this problem by making CD mastering more "idiot proof."

      No it wouldn't. Nothing about moving to 24-bit stops them from overly compressing the dynamic range as they are now. The only "benefit" is going be from the fact that the sound files will need at least an additional 30% or more in space.

    3. Re:Not in theory by pipatron · · Score: 2

      Absolutely not. A 24-bit fixpoint/integer format will still have a ceiling, thus everything will still be mastered as loud as before. The only way this would not be true is if all audio players would play 24-bit files louder so that, say, 24-bit files would have a 4 bit headroom compared to the 16-bit file, but this is just not true. Perhaps it would be wiser to implement an 8+16 bit floating point format which could have a chance of surviving the loudness war, but I wouldn't bet on it.

      --
      c++; /* this makes c bigger but returns the old value */
    4. Re:Not in theory by Surt · · Score: 3, Funny

      There is an easily distinguishable heft and comfort difference when you whip someone with expensive fiber optic, and don't let anyone tell you differently.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    5. Re:Not in theory by kevinmenzel · · Score: 3, Informative

      There are already floating point standards for audio. 32-bit, 48-bit, and 64-bit formats. When recording I typically record to 24-bit integer, but everything beyond that runs at 64-bit (all the processing). There's an amazing freedom moving to a well-implemented 64-bit audio stack for mixing, because it lets you go over 0db (ie past the digital clip point for integer level stuff) and drop the level down in a bus (like a collection of all 12 - 16 mic tracks), instead of having to carefully level all of those tracks (and every track really) so that at no point does the audio signal ever get too hot, checking the level between every single plug-in you use. It's a wonderful freedom that makes making music easier. But as a commercial distribution format, that would seem to be really REALLY overkill. Those formats, to my knowledge, are pretty much exclusive to the recording world (though Windows uses floating point audio for mixing everything in Windows Vista and Windows 7)

  5. Rebranding of FLAC by aardwolf64 · · Score: 3, Funny

    Apple will of course rebrand FLAC as Apple-FLAC, or AFLAC for short.

  6. red herring by fred+fleenblat · · Score: 4, Insightful

    the bit depth is interesting, but the largest improvement would come from simply not using lossy compression. one hopes that TFA glossed over this and that nobody is seriously considering 24-bit MP3's.

    1. Re:red herring by afidel · · Score: 5, Insightful

      Apple already sells Apple Lossless files so that's a non-issue. If Apple *actually* wanted to improve the quality of music they would demand remastered tracks with actual audio engineers doing the work instead of rap "producers" using the compression widget in Protools to make it sound "better".

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    2. Re:red herring by metamatic · · Score: 2

      Apple already sells Apple Lossless files so that's a non-issue.

      They do? Must be for a pretty small subset of the available catalog, as I've never seen them offered.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    3. Re:red herring by metamatic · · Score: 2

      I just checked, and The Beatles catalog isn't available in lossless or 24 bit, let alone both. And I know the digital masters are available, because The Beatles USB Apple comes with 24 bit lossless audio. So I think Apple don't sell any lossless at present.

      Lossless would pretty much eliminate my last reservations about buying music from the iTunes store. I've already bought albums from bleep.com in lossless format...

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    4. Re:red herring by moxsam · · Score: 2

      MP3 doesn't use fixed linear quantization. So the whole concept of using a lossy codec on 24bit audio is shady. The bitdepth for a given sample depends on what the encoder thought was the enough. And so MP3s or AAC in that respect can be decoded to 16bit or 24bit, but what dynamic range the audio really maintened is not up to the decoder anymore.

      Yet I heard a rumor Apple already uses 24bit sources to convert to AAC, but the audible benefits are non-existant, as there are no audible benefits from switching from 16 bit to 24 bit PCM for listening. 16bit sourced AAC is different to 24bit sourced AAC, but 24bit sourced AAC has a lesser dynamic range than the original, in fact it should come very close to the dynamic range of a 16 bit sourced AAC file.

      The only benefit is that when you already have 24 bit lossless files in your data center it would be totally superfluous to quantizie them to 16bit before the lossy encoding, since all modern lossy encoders that are relevant accept 24 bit input.

  7. well, if you really wanna go pro u need 36 bit by decora · · Score: 3, Funny

    with an alpha channel

  8. Squandered technology by Applekid · · Score: 5, Insightful

    Perhaps is music wasn't overly compressed (talking about dynamic range, here) they wouldn't need so many more bits of resolution for the -3 dB they're mastering audio at these days.

    --
    More Twoson than Cupertino
    1. Re:Squandered technology by labnet · · Score: 3, Insightful

      Perhaps is music wasn't overly compressed (talking about dynamic range, here) they wouldn't need so many more bits of resolution for the -3 dB they're mastering audio at these days.

      I 100% agree. Modern music is so overcompressed, you could probabbly have 8bits of resolution and not tell the difference.
      The reason it is overcompressed, is make it to make it sound 'loud' and therfore 'more exciting' on typical low dynamic range equipment such as FM radio, PC speakers, cars, shopping centres.
      One reason people like vinyl, is simply because the mastering is not as compressed, so it sounds better on high end equipment, even though vinyl sucks as a medium of transport.
      What the record industry needs, is meta layer for compression, where the end user can select low/high dynamic range, and the meta layer contains the compression settings which are applied in DSP of the end equipment.
      http://www.youtube.com/watch?v=3Gmex_4hreQ

       

      --
      46137
    2. Re:Squandered technology by TheScreenIsnt · · Score: 3, Interesting

      Yes, the Loudness War http://en.wikipedia.org/wiki/Loudness_war continues.

      But, as you know, many people aren't participating. And I'm not just talking about microphone geeks recording Mozart for the 18,000th time.

      I find the Age of Adz http://en.wikipedia.org/wiki/The_Age_Of_Adz to be a great example of how some artists are embracing the latest production techniques, yet employing them with careful compositional intent. Such work deserves to be delivered with the temporal and amplitude resolution with which it was created, says me.

  9. Been tested time and again by RapmasterT · · Score: 3, Insightful

    Over the decades I've read several studies testing peoples opinions of different bitrates and compression schemes. The typical response is people can just barely tell that there is a difference between bitrates, but they are unable to accurately pick the HIGHER bitrate one. In other words, even when they can tell there is a difference, they're still not sure what one is the original...just that they sound "different".

    I don't even want to get started on "audiophiles". They're institutionalized hatred of the sound of live music sickens me...they claim to want the best quality possible, but won't suffer through anything that hasn't been run through an unintentional distortion or dynamic range limiting filter.

    1. Re:Been tested time and again by evilviper · · Score: 2

      The typical response is people can just barely tell that there is a difference between bitrates, but they are unable to accurately pick the HIGHER bitrate one.

      You need to stop reading stupid, half-assed tests some guy put together in his basement.

      Real audio test, performed by professionals as part of the early theoretical basis behind lossy audio coding (see Perpceptual Entropy) and later the MPEG audio codec development process, have shown quite conclusively what bitrates are needed, and which are excessive. I'm talking BS.1116 (http://www.itu.int/rec/R-REC-BS.1116-1-199710-I/e) not crap like MUSHRA, which is only meaningful for low bitrate encoding that can't ever be made to sound good. The question of what bitrates are needed has been a known quantity for 30 years.

      The short answer is quite simple... Frequency domain codecs (MP3, ogg Vorbis, AAC, etc.) will NEVER be able to provide output that is indistinguishable from the original. Its theoretically impossible for them to avoid artifacts like pre-echo, accurately reproduce fast percussive events (cymbals are a great example), and many others.

      The alternative is temporal domain codecs. While they can't perform as well at low bitrates, these have the properties needed to encode audio so that it is indistinguishable from the original, when used at an appropriate bitrate. Temporal domain codecs are less prolific, but include good old MPEG-1 Layer 2 (MP2) and the very impressive MUSEPACK audio codec. MP2, even in it's primitive earliest incarnations, was extensively tested, and proven indistinguishable to the uncompressed original at a bitrate of 256 kbps. With newer and better encoders like TwoLame, I'd bet that mark is considerably lower, probably 192 kbps or so. MUSEPACK is vastly more advanced, and does even better. Don't go thinking you can get perfect sounding MPCs at 128 Kbps, though. There is a theoretical minimum, and perceptual entropy puts that at 172 kbps, though that's for the most challenging material. I have no problem encoding to MPC with the standard preset and trusting that if it's only using 160 kbps, that's simply because that's all it needs for flawless reproduction.

      Still, its important to note that all those who claim transparent CD quality audio at 128 kbps are shiftless lyings morons, and doubly so because they're always referring to a frequency domain codec of some sort (usually an AAC variant). They almost always justify it by testing on easy audio passages (not something challenging like applause) and using the completely unsuitable MUSHRA test I already mentioned.

      The upshot of all this? Tell AOL to add MPC support to their upcomming WinAmp for Android. And people who encode their MP3s at 384 kbps are doubly idiotic, and provably so. Also, the money out there is always set up to fool you. There's no money in simple answers we've had for 30 years.

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  10. Hoopla by JBMcB · · Score: 4, Informative

    A quick note about dynamic range, which is what the bit depth affects.

    Maximum dynamic range that human hearing can discern: 140dB average
    Maximum practical dynamic range of CD: 90dB
    Maximum practical dynamic range of 24-bit audio: around 140dB
    Dynamic range required for full range live music playback, according to Ampex: 118dB average
    Maximum practical dynamic range of high quality studio analog tape: 80dB
    Maximum practical dynamic range of studio analog tape in the '60s: ~70dB

    So, if you have a piece of music recorded, mixed, mastered and released in pure 24-bit depth, you *may* hear a difference under ideal conditions (excellent production, good equipment, *quiet* listening room, etc...) Note that there have been double-blind listening tests of SACD, and listeners were unable to hear a difference between the CD version.

    All those old Beatles and Rolling Stones albums? Keep the best CD version you have, more bits aren't going to make a difference.

    --
    My Other Computer Is A Data General Nova III.
    1. Re:Hoopla by Animats · · Score: 5, Insightful

      Right.

      I've been in the auditorium at Dolby Labs in San Francisco, which is set up for high quality audio. (The entire room is vibration-isolated from the rest of the building and soundproofed to the point that external noise is essentially zero. The audio gear is, of course, good.) In there, 24 bit audio with full dynamic range can be clearly distinguished from 16-bit audio on orchestral music. The soft passages don't get that awful 4 to 6-bit sound quality when the high bits are all zero.

      Through earbuds, on the street, or in a car, no way can you detect that difference in quality. For rock, it doesn't make sense. Hip-hop could probably be clipped at 8KHz without much loss. As long as you had enough speaker power for the bass nobody would notice.

    2. Re:Hoopla by vlm · · Score: 4, Funny

      Maximum practical dynamic range of CD: 90dB
      Maximum practical dynamic range of 24-bit audio: around 140dB
      Dynamic range required for full range live music playback, according to Ampex: 118dB average
      Maximum practical dynamic range of high quality studio analog tape: 80dB
      Maximum practical dynamic range of studio analog tape in the '60s: ~70dB

      Maximum dynamic range of post loudness war recordings: 3 dB

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    3. Re:Hoopla by Anonymous Coward · · Score: 2, Insightful

      To add to that, some of your numbers are scued by noise floors. Live classical concerts have about a 40dB noise floors, and rock concerts have a good 80dB noise floor, so the most you're going to get is between 38-78dB dynamic range, if you're using Ampex's 118dB figure. I don't care, 24bit doesn't make one lick of difference for the final product.

      The main reason that music is recorded at 24bit is because between the stages of "mic input" and print there are a quite a few stages of dynamic processing, which can cause aliasing. Ideally, all Digital processing is floating point, so it won't cause aliasing until it is output, but that's not always true, especially if you're using analog hardware as well. Same with the mastering process. So the least amount of process rescaling you're going to have is two times, but often it will be 4-5.

      Go into photoshop, and import a 300dpi photograph. Then rescale it to 93%, then rescale it to 105%, then rescale it a few more times, then scale it back to it's original dimension. Then compare it with the original. You'll notice the difference. THAT'S why engineers use 24bit processing. Not because 24bit sound inherently better, truer, or superior, but because it's able to handle more processing "wiggle" than 16bit. Master a 16bit file, and it'll likely come out sounding more like 12bit.

      24bit shouldn't even be on the minds of the consumer because it really doesn't make a difference.

    4. Re:Hoopla by stewbee · · Score: 2

      The reason that bit bit depth is proportional to dynamic range would require understanding about how A/D's work. If you have only 8 bits that runs at a supply voltage of 1 volt, then the smallest voltage change able to detected at the one bit level would be only 1/256 = 3.922 mV (or converting to dB -48.13 dB). Compare that to a 16 bits and you get a resolution of 1/16^2 = 15.26 uV or -96.33 dB. When the music get quite enough, say the change is at 2 mV from one point in time to another. The 8 bit A/D will not be able to perceive the change, but the second A/D will be able. To say that an 8 bit A/D can give you 140 dB of dynamic range is just wrong. Even a 16 bit A/D cannot give you 140 dB of dynamic range.

      All of this is discounting the effects of noise which will reduce the effective dynamic range also of the A/D. The term here to look for is called ENOB (or effective number of bits).

      I think what you are trying to explain is that given the 8 bit A/D, you have to choose where you want your "sweet spot" to be, because in reality you will be capturing something which has a larger dynamic range than what you can capture. Since you only ~48 dB of dynamic range, If you choose an extreme such that the loudest level you can hear can be recorded without saturating your receiver which leads to distortion, then you will not be able to hear the quiet sounds. Conversely, if you decide you want to hear the quietest sounds, then you will saturate your receiver and the sound will be distorted.

      You say to provide a source, but this just fundamental receiver design principles, and by receiver I mean RF, Audio, and Video. You can probably find the most on this topic from an RF perspective.

      Actually, after a bit of searching, here is a link http://en.wikipedia.org/wiki/Dynamic_range

  11. Loudness Wars by Microlith · · Score: 3, Insightful

    Sure they'll be 24-bit, but they'll also have the dynamic range compressed to shit.

    Unless that's the actual selling point, getting copies of the songs before they've passed through the hands of the mastering engineer whose job it is to destroy the difference between the quietest and loudest parts of songs, or worse yet causing horrible clipping.

  12. I'm not waiting for more bits by StripedCow · · Score: 3, Interesting

    What I'd like to see (or rather hear), is that we can have access to the individual tracks of each song, so that we can remix stuff. Kind of like the open-source of audio.

    --
    If Pandora's box is destined to be opened, *I* want to be the one to open it.
  13. Could result in an improvement. by pavon · · Score: 2

    Yeah, I agree that the increased fidelity of the recording isn't going to make any difference in sound quality. However, as we have seen with DVD-A, the existence of an "Audiophile Format" means that studios that release them usually create a mix that doesn't compress and clip the audio to all hell, because they are catering to that market, not the FM radio market.

    I'd pay a little more for a correctly mixed recording. I don't care whether it is 24-bit or 16-bit; I'll be re-encoding it to a 192kbps MP3, and it will still sound better than the CD release.

  14. Re:Never Underestimate the Placebo Effect... by Falconhell · · Score: 4, Insightful

    From an audiphile forum:

    20% of the money will buy you 90% of the sound...another 30% of the money will buy you another 5% of the sound...you can't buy the remaining 5% of the sound because nobody can agree about what it is.

  15. Re:Headphones usually provide the flattest respons by metamatic · · Score: 2

    I don't own a dedicated portable music player, but it's hard for me to imagine that companies like Apple would use poor quality amps.

    Depends what you mean by quality. The amp in an iPod may or may not have good linearity, frequency response and so on, but I know for sure that it's barely capable of driving a pair of headphones. Even with earbuds, you get a major improvement by using a headphone amp.

    Apple also uses pretty wretched amps in their computers; you can get a major improvement from using an external USB audio interface.

    Basically, anything beyond current iTMS quality is a waste of time if you're using raw iPod amplification or the built-in sound on a Mac.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  16. audiophiles, phooey by bugi · · Score: 3, Insightful

    Not just audiophiles. I can't hear worth crap. Never could. I could hardly care less for the difference between a scratchy record and a CD, much less what color my cable is, gold or green or fuscia. What I do care about though, is being able to format shift my music. My archive is in FLAC, which I transcode to a lossy format for general use. When something more palatable comes along, I'll be able to transcode to that instead of having to repurchase everything -- that assuming I could even find half of it, which is very unlikely. And unlike if my collection were solely in a lossy format, I won't have to endure the progressive distortions of transcoding from one lossy format to another, the cumulative effect of which would eventually drive even me nuts.

  17. Sweet! by KiwiCanuck · · Score: 5, Funny

    128kbit/s at 24-bit! Now excuse me while I crank it to 11.

  18. Quasi-audiophile here by swordgeek · · Score: 4, Interesting

    My stereo(yes, two channel!) is worth several thousands of carefully-planned dollars. I think it could be put alongside systems worth $20k, and hold its own. (The speakers at present are the weakest link, and they still sound much better than yours. :-)

    That said, it's a practical system. I've got enough background in electronics and acoustics (and psychology!) to know better than to buy a huge amount of the insane junk that's out there. Amplifiers that go into oscillation with the wrong cables? No thanks! Vacuum tubes? The guitar amp is downstairs, thanks very much. Cable elevators? Um...no. Just no.

    So here's my defense of 24-bit 48kHz recordings: Breathing space.

    Nothing to do (specifically) with dynamic headroom or the like, but when producing, mixing, and mastering data recorded as 16-bit 44kHz, there is very little you can do without inadvertently affecting the audio signal. In other words, it's harder to get it right when you're operating right at the threshold of hearing.

    If studios did everything in 24-bit/96kHz and actually avoided clipping through the whole chain, then a final mixdown to 16b/44Khz (i.e. a CD) would sound gorgeous - perfect sound to the extent of human hearing. However, mixing is often done poorly, and as hot as possible for better sales, and the result is that the poor CD suffers the abuse caused by the engineers.

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    1. Re:Quasi-audiophile here by Anonymous Coward · · Score: 2, Informative

      For at least a decade already, the industry standard has been 24 bit recording hardware, and 32 or 64 bit mixing software.
      Even the cheapest pro audio recording interfaces are 24 bit. http://www.m-audio.com/

    2. Re:Quasi-audiophile here by solanum · · Score: 2

      Indeed, I have never understood why Slashdot is so keen to bag 'audiophiles', particularly as the majority of readers have probably never heard a high-end hi-fi, let alone good recordings of classical music on such equipment. I have no idea whether 24bit will sound better than 16 bit, but I can tell you that going from MP3 (lossy) to FLAC (lossless) has a large and obvious effect on sound quality even on my $50 PC speakers (and I'm talking indie-rock here, classical music is unlistenable on my PC). Most MP3s sound just awful on my hi-fi (which is in the same category as the parent comment and about 50% of which was second hand).

      The point of 'audiophile' equipment is exactly not to listen to the equipment, but to get the best out of the source, whether it be a high quality modern recording or a poor quality 78. If you enjoy classical music (high dynamic range in almost any piece and symphonic music typically having a very complex sound) then you pretty much have to buy a decent hi-fi as the cheap ones sound so bl**dy awful. I am proud to be an 'audiophile' in the (almost) literal sense, in that I love music. I would rather hear poor recordings of good music on crap equipment than most of the dross that is released on high-end hi-fi, but I'd much rather hear good recordings of good music on good equipment.

      --
      Si hoc legere scis nimium eruditionis habes.
  19. Re:Digital Audio 101 by arose · · Score: 5, Informative

    CD have more then enough dynamic range, it's just that it is hardly ever used.

    --
    Analogies don't equal equalities, they are merely somewhat analogous.
  20. Well, maybe by Sycraft-fu · · Score: 5, Insightful

    If you don't think there is real high end equipment it just means you've never looked/listened. I'm not taking $1000 speaker cables or other such snake oil, I'm talking high end speakers and so on.

    Speakers in particular have a wide range because they are almost always the worst component of a system. An amp that has THD in the fractions of a percent may be hooked in to a speaker that has THD in the 5-10% range when played at a high volume.

    There can be a pretty big difference between normal and good equipment. There's also a pretty big monetary difference so it isn't worth it for everyone, but if you like good sound, maybe it is. It also isn't something magical that you have to have faith exists, it is stuff you can measure. Flatter frequency response, lower THD, lower noise, better dispersion, etc, etc.

    Now, does that mean 24-bit is useful? Eh, I dunno. In theory possibly. You get 96dB of dynamic range out of 16-bit audio. You can extend that through dithering, but at the cost of raising the noise floor. Human hearing is more in the 120dB range. 0dB SPL (20 micropascals) is chosen as 0 becuse it is roughly the threshold of human hearing. Some people can hear a little below that, many cannot hear that low because of hearing damage/loss. 120dB SPL is about the level where you start to feel immediate pain and thus going past it is not recommended.

    So to fully cover the human range of hearing you'd need 20-bits, but then more can be useful because of course if you are trying to represent low level sounds with just 1 or 2 bits, they are going to have rather bad quantization artifacts. Again dither can deal with this, in trade for higher noise levels, but just going 24-bit solves it.

    As a practical matter though, it is of questionable usefulness. For recording it is quite useful because it allows for headroom. You want to be able to have plenty of digital headroom (to prevent clipping), but still capture all the detail. However when you mix everything and normalize it down, that's not so important. It also takes some fairly high quality equipment to start getting 100dB or more of actual effective SNR and dynamic range out of a system, not to mention a rather quiet room. You can hear sounds below the room's noise level, but only maybe 10-15dB below.

    I've played with it quite a bit since audio production is a hobby and I really can't form an opinion. I can set up tests where I can hear the difference, but I can set up tests where I can't.

    Over all I think it would be nice to move to 24-bit since space is rapidly becoming a total non-issue and it just avoids it ever being a problem. Kinda like moving past 8-bits per channel for video. However I don't think it is a big issue and it isn't something I'll tell people they gotta have. "CD quality" has endured precisely because it is "good enough" for most things. Maybe not perfect, but you don't really notice any problems in normal use and that's what matters.

  21. What an awesome bit of marketing by subreality · · Score: 2

    Going 24-bit will make no practical difference on 99% of popular music. It lowers the theoretical noise floor, but that's only relevant if the master tapes are good enough (rare), and more importantly, the music actually has that much dynamic range... Which the vast majority of music does not. How much music in the iTunes store has passages so soft you can barely hear them? It happens occasionally in classical, but virtually never in rock.

    I think the point of this is to get over the stigma of compressed audio. Now instead of people saying that CDs are better because they're uncompressed, Apple has an answer: "Yeah, but ours are 24 bit!". It's meaningless, but now it's "debatable" which format is better, instead of the previous situation where CDs were objectively better and the only contention was if the difference was audible.

  22. Re:Never Underestimate the Placebo Effect... by amRadioHed · · Score: 2

    5% of the money will buy you 100% of the sound, plus the whole concert experience and maybe a few beers as well.

    --
    We hope your rules and wisdom choke you / Now we are one in everlasting peace
  23. Two things by Sycraft-fu · · Score: 2

    1) It isn't limited for -3dB, it is limited for 0dB. They limit it to the maximum the digital signal can be. Often the resulting wave form almost looks clipped it is pushed so hard.

    2) You kinda have it backwards. When you limit things you don't need the extra resolution. If you don't limit them you may. You can only hear detail and noise so far below the signal. So if the signal is 0dBFS the whole time then you don't need so much resolution. I'd bet that 12 bits, dithered, would be plenty. That would give you a SNR in the realm of 66-69dB depending on the dithering and kill the quantization artifacts (which humans notice better than you might think). The noise ought to be enough below the signal that it is not noticeable.

    However if you don't have a highly limited signal, then it makes more difference. If you had the same resolution but have a quiet passage that is -20dBFS, now you only have 40-50dB of SNR, and you are probably going to notice that. The higher the dynamic range of the audio, the more it'll matter to have dynamic range in the recording format.

  24. Eh.... Some of us listen to classical by Colin+Smith · · Score: 2

    As well as pop/rock/rap.

    Prokofiev; The Montagues and the Capulets springs to mind. He pretty much uses all of the range available. Try this one. Stick it on whatever sound system you have and turn the volume up.

    http://www.youtube.com/watch?v=ljOMXgfflRI

    About half way through it gets very quiet, sounds shit on many audio systems, you may not even be able to hear it. It gets crucified on MP3.

    I listen to all sorts of music, I love Queen, ACDC, Rainbow, Gorillaz, Mozart, Prokofiev, Scott Joplin, ABBA, Paul Brady, Snoop Dogg etc etc etc etc etc. The music world isn't all Katy Perry.

    Just because there's no benefit for ACDC, doesn't mean there's no benefit for Mozart.
     

    --
    Deleted
    1. Re:Eh.... Some of us listen to classical by iluvcapra · · Score: 3, Interesting

      About half way through it gets very quiet, sounds shit on many audio systems, you may not even be able to hear it. It gets crucified on MP3.

      Most mastering engineers will "cheat" and pump the dynamics on quieter parts of a long symphonic composition on account of the medium, and then they'll accentuate dynamic changes by tucking the faders leading into sforzandos (and that's not even getting into mic placement for room versus ensemble emphasis, cheating spot mics into the mix, varying polar patterns and EQ during the performance...). You really don't get a realistic dynamic of what was originally recorded from a finished off-the-rack CD -- the recording engineers know they're being graded for how dynamic it sounds and how the performance is translated to the medium and not necessarily how accurate it sounds. They really want to have it set up in such a way that the person at home never has to touch the volume knob.

      Thus, I'm tempted to say that if something sounds like shit on an MP3, it probably wasn't mastered very well, because if the sound is suffering it means that the mastering engineer is letting the recording drift outside the listener model and are letting the pianissimos get too pianissimo because they can, even if it means dragging the program through the dithers, which is probably why the MP3 is suffering, it's wasting a lot of signal space encoding the mastered dither. There are some engineers that are really pedantic and are really touchy about ever using mixing, and they want to force people at home to have to strain to hear the quiet bits, but these guys are all nutty audiophiles who go home to soundproofed living rooms equipped with Klipsches.

      --
      Don't blame me, I voted for Baltar.
  25. The Spinal Tap Marketing Methodology by pandrijeczko · · Score: 2

    Apple will make this work as a tried and tested sales methodology.

    "Our FLACs go to 24" is the same "Our amps go to 11" marketing principle that has fanbois creaming their knickers to get hold of iGadgets today.

    --
    Gentoo Linux - another day, another USE flag.
  26. Preposterous! by Sir_Dill · · Score: 2
    I am not going to get into an argument over whether or not person A can tell the difference between format 1 and format 2 nor or am I going to debate the merits of one format over another because this move has nothing to do with providing a better product and only has to do with figuring out a way to charge you (the sucker) more to sell you the same thing they sold you two years ago.

    Sure there are empirical ways to prove that one format has more dynamic range than another, just like you can prove 1080 via HDMI is better than 1080 via component, HOWEVER in practice, unless you are an elitist erudite prick who "can't stand to not watch or listen to the BEST" the reality is that most of us won't care.

    And for the record its got nothing to do with not knowing any better or being ignorant of the quality difference.
    It has to do with biology.
    Take that wrist watch, if you were aware of it ALL THE TIME it would drive you crazy, but our nervous system has automatic processes which filter out continuous stimuli, like the watch or the hiss of a low quality recording.
    Now I get annoyed when I can hear compression artifacts, but since I switched to high quality VBR, I rarely hear them and that's the point.
    For 90% of the music out there, this is adequate for most listening environments.
    There will always be a market for people like those audi commercials...."this cuestick is clad in the leather from a pigmy albino hossenpheffer's nutsack and is so rare that there are only three made each year"....whatever.
    I am all about the minimum effective dose because once you get above a certain point you are just lining pockets that don't belong to you. Some might consider this aspirations of mediocrity, but I disagree and prefer instead to think in terms of efficiencies.
    Why spend more when what I have is perfectly adequate for any and all of my requirements?

  27. I don't care by Swampash · · Score: 2

    No, really I don't. I listen to music I like because I LIKE THE MUSIC, not because I like the fidelity with which the music is reproduced. I'd rather listen to a third-generation analog magnetic tape recording of an AM radio broadcast of The Beatles than a pristine 24-bit digital reproduction of the latest American Idol winner's latest single.

  28. This is the stupidest ... by mmj638 · · Score: 3, Informative

    This is the stupidest thing I've heard in a long time.

    16 bits per channel gives you a whopping 96dB or so of dynamic range.

    All popular and contemporary music has crap compressed out of the dynamic range so you'd be lucky if you could get a discernable 20dB of range. Classical music needs a lot more, but not 96dB. Maybe 60 or 70dB.

    You would need as quiet a listening environment as an empty concert hall, and a very high powered amp turned up loud, to even hear as much dynamic range as is represented by 16 bits.

    And they think adding more even dynamic range than that is a good idea?!

    If they wanted to make a difference to sound quality, they should increase the sample rate to 48kHz, or hey go why not crazy and go to 96kHz. It will still not sound any different to the average person, but at least the difference can actually be detected and measured with the right equipment.

  29. Coming Next: iEars by Gavin+Scott · · Score: 3, Funny

    This is just a prelude to the new Apple iEars implantable neural audio interface (with full DRM and iAd support) that they're going to sell you so you can fully appreciate this exciting new bandwidth. Then there will be the iEars TruSeven 7.1 channel version, which involves drilling another six holes in your head so you can actually experience BluRay Movies the way that God intended.

    The Genius Bar guys can get you set up with an appointment at your nearest AOSC (Apple Outpatient Surgery Center).

    G.

  30. 140db? My arse... by Beechside · · Score: 2

    Have signed up only to comment. Bollox! Show me dubstep or Hip-hop or D&B that has a dynamic range of more than 60 dB and I'll pleasure you till you get fed up. Mahler 8 needs 120 dB as does, er, not much else, except a jet going from ignition turned off to ignition turned on. What do I know? Not much, except I'm Director of Undergraduate Studies in Music and Sound Recording at a major UK University, which means I know jack shit.

    --
    2 Mac Pros, MBP Retina, 2x Mac Minis, ATV, IPad 3. Nexus 4 phone (WTF?)
  31. Re:Never Underestimate the Placebo Effect... by DavidTC · · Score: 2

    While you're right about almost all that, that people should fix that autistic first, and then correct, moderately priced speakers and amps...24 bit isn't any better than 16 bit.

    Humans can only hear a 120db range safely in the first place, although that's misleading. 85 dB long term causes hearing loss...that's rock concert levels. A nearby jackhammer is 100 dB.

    No one should be listening to music at over 85 dB in their house. The EPA doesn't want you constantly exposed to sound over 70, at which point they make your workplace give you earplugs. Most people watch TV at 60 dB.

    At the defined difference that bit are 'apart', aka, the difference in sound volume when you add or remove a bit, 16 bit is a 96 dB range of volume.

    24 bits reduces that difference between 'one bit apart' sounds, but no one's ever demonstrated people can actually tell the difference. People's ears are simply not sensitive enough to tell. In fact, 'dividing 96 db by 18-19 bits' is the hypothetical best hearing people can have, and very few have ever shown that, so at best we need 19 bit music.

    But even that's silly. People shouldn't be listening to music at the 96 dB range anyway...they should have turned the volume down, which already reduces the difference between 'one bit apart' sounds.

    Strangely, it's easy to do the math. Each extra bit is lets you divide the range twice as much, and each 10 dB is twice the volume. So a 16 bit range at 96 dB, reduced by 30 dB to 66 dB, cuts the range needed to be covered by an eighth, so gets three more bits in 'exactness', so is the equivalent of a 19 bit signal, which near is the theoretical max anyone can distinguish sounds.

    Unless you're destroying your hearing because your music is turned up too loud, 24 bit won't do anything. (And if you are doing that, you will rapidly destroy your hearing enough that 24 bit still won't do anything.)

    --
    If corporations are people, aren't stockholders guilty of slavery?
  32. Cautious optimism by steveha · · Score: 3, Interesting

    We don't really need 24-bit recordings. We need the producers to use 24-bit in the studio, and then a nice 16-bit final output with dithering, and we have all the dynamic range we really need.

    16-bit gives you about 90 dB. That's enough to go from "barely audible in a quiet room" to "starting to make your ears hurt". It's enough dynamic range, really.

    But look up the "loudness wars" and find that much music being sold these days doesn't even use all that dynamic range. They compress the daylights out of the music to make it "louder".

    So, I'm sort of interested in the 24-bit standard, if and only if it implies that the music will be produced with some actual dynamic range. If Rush makes a new album, they can release the CD with the dynamic range compressed away to nothing; and they can release the 24-bit mastered with some actual dynamic range.

    Will this actually happen? Who knows. But I'm cautiously optimistic. This will give the studios the chance to release two completely different mixes, the mass-market one that "has to be loud" and the one marketed at audiophiles which "has to be clean". I don't spend $2000 on a power cord for my stereo, but I do appreciate a clean mix, so I hope this does work out.

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely