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RIM Does Not Want PlayBook Devs, Complains One Potential Developer

fidget42 writes "It appears as if Research In Motion is trying to discourage people from developing for the PlayBook by making the process too darn complicated." This is a pretty serious rant; has anyone had a better experience with RIM's system? Sometimes the gap between developers and users (even when those users are other developers) can be more of a chasm.

30 of 165 comments (clear)

  1. Cry me a river.. by Anonymous Coward · · Score: 3, Insightful

    Boohoo.. the guy is crying about having to fill out a couple forms and downloading a couple files. Writing his rant probably took 3 times longer than all the supposed "extra" time he had to spend on setup compared to competing platforms.

    I know first impression counts, but does 30 minutes count in the grand scheme of things when you are going to spend days, weeks or even months learning and working on something? Must be the ADHD generation..

    What happened to staying up through the night because you are so excited to learn and get something working?

    1. Re:Cry me a river.. by Superken7 · · Score: 4, Informative

      Why would someone say up the night developing for a platform that is a PITA when they can go and develop painfully for "the King" ? (be it iOS or Android, whatever)

      I would rather focus on making my app great rather than wasting time dealing with a hideous development environment.

      Moreover, the author not just complains about time. Its about money, too:
      "I do, however, notice that although it is currently free to register with App World, in the future there will be a $200 USD charge. Now just in case you’ve never looked in to competing developer programs, Apple charges $99, and Google charges $25. Considering you are by far the underdog in this game, how do you justify charging double the price of the market leader? Also, with the $99 or $25 charge, Apple and Google let you publish and unlimited number of apps on their stores. You, on the other hand, have decided that for $200, a developer should only get to publish 10 apps, and it will cost $200 for every additional 10 apps"

    2. Re:Cry me a river.. by TheLink · · Score: 2

      I'm wondering why he even bothered to post such a long rant about it.

      Does he care that much about RIM's success? Was he forced to write RIM stuff?

      If I wasn't forced into using RIM and was looking at the options, I'd look at RIM's much higher entrance barrier, go "fuck it", and develop for a different platform. Not my problem - RIM's problem.

      --
    3. Re:Cry me a river.. by dadioflex · · Score: 2

      Maybe he inherently likes RIM because they provide jobs in his neighbourhood, and contribute a significant amount to Canada's GDP. But he has criticisms about their future plans. One of those tech does not equal US stories. Maybe he hopes they take their thumb out of their ass and provide an alternative to Android. Or IOS, obviously.

  2. My Favourite part by Superken7 · · Score: 3, Funny

    "First up, I have to put the simulator into development mode, which makes total sense because of those times when you don’t want to use the simulator for development."

    I really hope RIM doesn't consider that dev environment to be anywhere near final. Or wait. Maybe they just want to encourage devs to write Android apps and use them on the Playbook?
    Yeah, given how messed up the process is, and how critical it is for a platform starting at 0 native apps to start ramping up available 3rd party apps, I am going to assume they just don't wanna have you write playbook apps, they just want you to write Android apps! (assuming they are really compatible)

  3. Re:Update by Anonymous Coward · · Score: 2, Funny

    ahh, amiguous, that feeling you have when somebody says something to you on the street or at the store and you try to remember if youre friends or not.

  4. Re:Update by mangino · · Score: 3, Insightful

    It's not 20 minutes more, it's an hour of installation. At first, the mac instructions had you download the windows version of VMWare Fusion. To even be able to try out the sdk costs $80 on a mac. Note that you can get started developing for iOS at no cost with a single download.

    As a developer, little time sinks can make a big difference. For example, building and running my app on the iPad simulator takes about 5 seconds. It's easy to test iterations and small tweaks to the UI. On Android with the honeycomb emulator, it takes more than a minute (assuming the emulator is running, it takes about 3 minutes for the emulator to start on a dual quad core box with 16G of ram) I never found out on the Playbook, since I don't want to spend money buying an emulator for a currently vapor product.

    (accidentally posted as AC the first time)

    --
    Mike Mangino
    mmangino@acm.org
  5. Re:Buller? by Pop69 · · Score: 2

    How old are you ?

    Does your Mum know that you're using her computer ?

  6. I disagree about the $200 by larry+bagina · · Score: 4, Insightful

    $200 vs $100 isn't a big deal, particularly if this thing is targeted towards businesses. And it's $0 today. Perhaps the biggest problem with the iTunes App Store (and Google Marketplace) is the spam apps -- shit that takes little or no time to build and has no value. RSS feed apps, wallpapers of images from other games, copy/paste a wikipedia article, "howto: guides for other games, etc. Putting a price on it should eliminate some of that shit.

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

    1. Re:I disagree about the $200 by Trufagus · · Score: 2

      Agreed. $200, $100, whatever. Some fee is fine. (Mind you, they must be careful - for devs in other countries those can be large amounts).

      What is much more important is the rules of the App Store. Does the App Store have simple, written rules?

      I remember the story of the dev who had an app for both iPhone and Android and in his listings he mentioned that he had won an award for best Android app. He got rejected by Apple for even mentioning Android. On a practical level that is easy to fix, but it makes you feel like the App Store is some kind of arbitrary and petty despotism.

      More significant was when Apple changed their rules to block all location based ads (not delivered by Apple and partners). Lots of companies were affected by that.

      So, I'm not going to fret about the $200 fee. Just tell me what the rules are.

    2. Re:I disagree about the $200 by EvilIdler · · Score: 3, Insightful

      Apple don't even need you to fax anything nowadays. Everything can be filled in on iTunes Connect. RIM's process is ridiculous by comparison.

      Requiring VMWare? Installing an ISO from an installer, THEN requiring you to install that in the VM? What the hell? Android's SDK, which is about one download more complicated than Apple's (in other words, not very complicated) gets you a simulator/emulator right there in the IDE. Why couldn't RIM look at a working setup like that for inspiration?

    3. Re:I disagree about the $200 by toriver · · Score: 2

      Register, yes: To get into the part of developer.apple.com that has the SDK downloads (the XCode you get with the Mac does not contain the iOS SDK parts). You need to pay to get the parts that deal with code signing etc. so in order to run the app on someone's device instead of the (limited) emulator you need to pay the $99.

  7. Whining, nothing more by gaspyy · · Score: 4, Interesting

    Random whining programmer thinks process X is too complicated for him.

    For me it was a non-issue. It took me exactly 2 hours to port my game (http://itunes.apple.com/app/sparkchess/id398133128) from iPad/Android to Playbook and test it, including installing the simulator. The signing process was a little more complex but really nothing fancy. If anything, on the whole I found the process faster and easier than publishing on iOS.

    It took about one week for the app to be approved and it's now in AppWorld.

    1. Re:Whining, nothing more by opportunityisnowhere · · Score: 2

      Granted, the letter might be a little over the top, but he makes a lot of valid points. RIM's developer website is notoriously terrible, the organization sucks, it typically takes forever to find what you're looking for, and like the guy said, you have to enter your personal info over and over anytime you visit the site. RIM's infrastructure is plagued with issues, their signing servers go down routinely and AppWorld has constant hiccups. If they want to seriously complete with Android and iOS marketplaces, they have a lot of work to do.

    2. Re:Whining, nothing more by gaspyy · · Score: 2

      Do those 2 hours include the entire time spent configuring the environment for the first time and the time it took you to get notarized papers and send them to RIM?

      Yes, the 2 hours included installing the SDK and reading through the documentation as well as installing the simulator. They have step-by-step tutorials for this.

      As a company, I didn't have to get a notarized paper, I only had to provide a scanned company registration, just like with Apple. Approval time was 2 days I think.

      Getting the app signed was a 3 step process - ask for permission, get a file, run 2 command line tools.

      Of course, it's much simpler with Android, where you can use a self-signed certificate, but for a user, I think it's beneficial to have some sort of verification process for vendors. I don't want my apps lumped together with scammers.

    3. Re:Whining, nothing more by Tharsman · · Score: 2

      As a company, I didn't have to get a notarized paper, I only had to provide a scanned company registration, just like with Apple. Approval time was 2 days I think.

      As a company, I think you stand in a very different platform than the writer of the article. As an individual, it does seem a bit hostile to go through such a process. It did cross my mind that his point may be mute as a company, but also, as a company, a lot of programmers would still develop for the platform because they were told to do so (for the exception of one man companies that the IRS considers illegal, you will have to hire a janitor or something to work around the 1 employee rule and not face any retaliation.) The single hobbyist programmer, though, is very important for these markets, and RIM is indeed making it hard for them.

      As for "scammers", I'd say their app approval process should be the one handling that, just the way Apple does.

  8. My other favorite part by pikine · · Score: 2

    although it is currently free to register with App World, in the future there will be a $200 USD charge. ... You, on the other hand, have decided that for $200, a developer should only get to publish 10 apps, and it will cost $200 for every additional 10 apps. ... After getting all my personal information in, and being thoroughly disgusted with your ignorant pricing scheme, I’m now ready to start the actual process of developing.

    Their pricing scheme is not ignorant, but certainly arrogant. On one hand, RIM knows that popularity is a chicken and egg problem. If they don't have apps, they won't have users, and if there are no users, there will be no apps. They want some apps to show up at the beginning to seed users, but later on they want more apps to be paid. I don't know if the pricing scheme will achieve what they want. According to Distimo last year, Blackberry had a paid/free app ratio on par with Apple iOS, but has the most expensive average paid app price.

    Sarcasm aside, as it stands, the Playbook SDK is complete crap.

    One has to sympathize with RIM's internal software engineers if that is the same tool they have to work with to develop their own apps. This is not an indication that RIM wants to turn developers away, but an indication that their software development process is not very efficient. The complicated process is not only a turn-off for external developers, but also their internal ones. The question is, is this the best process they could come up with, or is it that good ideas or designs in the company have problem becoming realized?

    --
    I once had a signature.
    1. Re:My other favorite part by GreyLurk · · Score: 2

      One has to sympathize with RIM's internal software engineers if that is the same tool they have to work with to develop their own apps. This is not an indication that RIM wants to turn developers away, but an indication that their software development process is not very efficient. The complicated process is not only a turn-off for external developers, but also their internal ones. The question is, is this the best process they could come up with, or is it that good ideas or designs in the company have problem becoming realized?

      Honestly, the dev tools for the Flash/AIR platform are pretty solid, but the RIM SDKs are pretty horribly architected. It's loosely based on the Adobe Flex APIs, but it ignores all of the conventions set up in the Flex APIs, and isn't even internally consistent with itself. Half of the reason for using a Flash-based API is to have the built in smooth transitions (Fade, slide, etc..), but for whatever reason, the QNX components don't work with the built in transitions. You can build an app without QNX components, sure, but it'll run way slower, and doesn't blend in with the QNX UI.

      And let's even look at the QNX "standard UI". Oh wait, there isn't one. The only example of an application that we have to loosely try to base our UI around is the web browser that TFA mentions. Of course, none of the standard UI metaphors that the browser uses are built in to the API? The "tab drawer" that happens when you swipe down? It's fully custom constructed, you'd have to write the whole thing yourself from primitive UI Rectangles and hand-built transitions and event handlers if you wanted to have a similar thing in your app. Take a look at Android or iOS, where tabs, accordions, toast notifications, and view-stacks are built in metaphors in the UI. I don't know when it's going to all be fixed, but it's in serious need of massive repair.

    2. Re:My other favorite part by shutdown+-p+now · · Score: 2

      Speaking of chicken and egg problem when playing catch-up - just yesterday, Microsoft announced that the limit of 5 submissions of free aps per $99/yr developer subscription is now raised to 100. Which is to say that before you can make money on developers, you must first have developers...

  9. Re:Update by Bogtha · · Score: 2

    Note that you can get started developing for iOS at no cost with a single download.

    I don't think that's an entirely fair comparison... in order to get started developing for the Playbook, you need VMWare, in order to get started developing for iOS, you need a Mac. The latter is quite a bit more expensive.

    --
    Bogtha Bogtha Bogtha
  10. What? RIM is being obtuse with developers? by Chas · · Score: 2

    NO WAY MAN!

    This is status quo for them.

    Let's just say I'm NOT enamored of the platform and let it go at that.

    Then again, my experience with several third-party BB app developers has been less than stellar as well. But it'd really help if RIM's infrastructure wasn't such a shoddy hodge-podge to begin with.

    --


    Chas - The one, the only.
    THANK GOD!!!
  11. Come on! It's still beta! by quetwo · · Score: 2

    This is still all beta software he is dealing with. The platform is still not complete, and RIM is still tweaking the process for creating applications for their new, still unreleased tablet. This is why it's called bleeding-edge -- it's because it's not polished and you may bleed a bit working with it. That is also why those who take the pains and actually publish to the AppWorld first are the ones who are most rewarded. If your app is the first on the market, you will be most visible on opening day, and since it is still free -- you really are only loosing time.

    On another note -- there are plenty of walk-throughs available when working with this beta software, from both RIM and Adobe. RIM has also been offering nearly weekly developer web-casts on how to work with it too. Sure, it's not as polished as the iOS development platform (you know, with it being Apple only, certificate issues, profile issues and publishing issues aside), but it does work.

  12. Re:Of course, it's RIM by A+Big+Gnu+Thrush · · Score: 3, Informative

    I did BlackBerry development for years, and RIM was always difficult to deal with. Simple stuff like having to fill out the same web form every time I wanted to download something, even though I was logged in. Android and iOS have better tools, better support, better experience for the developer.

  13. Can we let RIM die, already ? by billcopc · · Score: 2, Interesting

    I'm going to be a dick, as usual, and ask why people still bother with RIM in 2011.

    I'm in the frustrating position of having to develop (admittedly simple) apps for iOS, Android, BB and WinPhone7. After experimenting with all four platforms, I found iOS by far the most "pleasant" to work with, as both user and developer. Now this was the first time I ever worked with a Mac, and I was pleasantly surprised by XCode and its tight integration with the SDK. The whole drag&drop thing between interfaces and code was a bit of a mindfuck, but it does make sense once you learn it. More importantly, almost everything you learn for the iPhone carries over to the iPad, and the workflow is identical.

    Android was a not-too-distant second, their Eclipse toolkit is decent, if slightly disjointed, but app performance and usability is greatly dependent on the actual phone hardware, and it seems 99% of them are utter garbage except for that coveted Samsung Galaxy.

    BB's interface makes me want to throw puppies in a wood chipper, and the JDE is a throwback to the 90's, lacking many creature comforts found in modern IDEs. Code signing is a pain in the ass, and even though the JDE said I had no "restricted items" in my code, it still refused to run on a real phone. And that emulator ? Fuck sake, do I really need to "boot" the emulator every single time ? Slowest dev cycle ever! I'm just grateful they used the WebKit browser like the other two, so once I got my hybrid app to compile and run, I was pretty much done, though I dread the day the client hires me to build the 2.0 version. The actual phones seem to be plagued with stability issues, freezing or losing network connectivity for no apparent reason, and I regularly encountered an issue where it simply refused to sync, requiring a reboot of the phone, and killing of the host-side tasks that were stuck in limbo. Just messy all around.

    And finally we have Windows Phone 7. Development was actually decent, maybe because I was already familiar with Visual Studio, maybe because they significantly improved things since WinMobile 6. Now the browser, on the other hand, is a steamer. Apparently it's "based on" IE7, well to my untrained eye it's based on Netscape 3.0, because the damn thing can't compute HTML5, nor CSS, nor half of jQuery. It's ass. I don't care for the phone's UI, though it seems sleek and more streamlined than all the others.

    So to me, it seems the Blackberry is sorely outclassed. They were early to the game, but failed to keep up with the times. So I reiterate my question: why in hell are people still buying and supporting this dinosaur of a platform, and the near-sighted company behind it ?

    --
    -Billco, Fnarg.com
    1. Re:Can we let RIM die, already ? by opportunityisnowhere · · Score: 3, Informative

      Users stick with the platform because it works, it still does what it was designed to do extremely well and that's what most enterprise users are looking for. That's users though, RIM is losing developer support left and right. I attended a local dev group meeting and I was the only mobile dev that still supported RIM in the bunch.

  14. It's not even that hard by Rossman · · Score: 2

    As someone currently developing an app for the Playbook I can tell you that article is mostly b/s.

    It's hard to defend the RIM setup, because it's a bit absurd, but it's not nearly as bad as this guy is making it out to be.

    Let's take a couple things off the table right away:
    > pricing - well yeah i guess that sucks for but now it's free so don't worry about it
    > AIR SDK installer - well he can't put this on RIM because this is an Adobe package. honestly is installing an SDK hard for any developer?

    As for the rest of his rant, if he just used Flash Builder instead of compiling from the command line he would have quite easily been able to deploy an app to the simulator without any problems. You can get a free license for it from Adobe as well. It's a reasonably ok workflow, and if you've used eclipse before you will have a good grasp of what to do.

    Honestly my biggest complaint is how incomplete the simulator seems to be at this point, there is still loads of the API that does not work in the simulator, and last update I got they completely broke sound :(

    1. Re:It's not even that hard by gaspyy · · Score: 2

      I agree with you, and just to make it clearer, I DID compile from commandline and it was very straightforward. As mentioned elsewhere, my app was ported from iOS and Android to Playbook in a couple of hours and within a week it was signed and approved in the AppWorld.

  15. Got one word for this guy: WUSS! by SmallFurryCreature · · Score: 2

    Until you had to pull drivers from install CD's from outofdate versions on a korean site in chinese, to even get a input device working you payed thousands of dollars for the hardware, you ain't got a right to talk.

    Oh come on, who here hasn't experienced FAR FAR worse in the past? Fill in a form three times? Ah, you poor baby. Ever had to fax your passport to some backwater place like the US back when all faxes didn't work with each other? Then find out you been trying their BBS because you got an old number? How about having to download 100mb of data on a stand alone PC with a 28.8 modem with only floppies available and no option to install any software for a fix that needs to go life NOW!

    How about going into a server room to find the case padlocked by some past sys admin and NOBODY noticed in years, got to love quality hardware. BTW, sparks from an angle grinder do not go well with a dusty environment and electronics... OOPS!

    RIM released a BETA that isn't all that convenient and stable... OH NO! Then don't develop for it, don't develop for one of the biggest platform that thanks to PING at least in europe is selling like hotcakes. The kids don't have iPhones, they got RIM and are typing away like mad on those keyboards.

    As for limitting the amount of apps, maybe the just don't want their marketplace absolutely flooded with crap. Really, Android market gives me the warm fuzzy feeling of the days of finding software on tucows, but without that sense of high quality and service...

    Basically, get of my lawn you whipper snapper. In my day we had to crawl uphill both ways throught ten meter snow and blazing heat to get a floppy that would work once if only it had been the right size for a piece of software that refused to run with any other software on our DOS machines, and we LIKED IT! Made us what we are today.

    Bitter.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  16. Prior Experience Attempting to work with RIM by crog · · Score: 2

    In the early 2000s, my firm was trying to work with RIM to develop apps for the Blackberry platform. RIM set the bar very high on accepting partners and our take was that the really didn't want (or felt they needed) external apps developers. This accounts for the paltry set of apps available on the BB in the pre-iPhone days. And those that were available were expensive. They have ambitious plans but I think their corporate arrogance will ultimately lead them to failure. If they haven't arrived already.

  17. Re:Update by ThePhilips · · Score: 2

    If you do it right, you don't have to continually test. That's the sign of a hacker, not a programmer. Don't get me wrong, that's how I learned too. But then you graduate beyond ADHD "programming" and buy yourself a notepad. Run the test, write down all the issues, fix all of them, test again. Gets you down to maybe 5 iterations, instead of 1000.

    From my experience of building seamless UIs, you can never be done in 5 iterations. Finalizing and polishing some UI element placement can easily take 10-20 runs.

    Functionality? - often takes minutes to code and yes 3-5 runs. Making the functionality accessible in an intuitive fashion? - days, sometimes weeks.

    And it doesn't even matter what type of UI it is - touchscreen, WebUI or CLI - in my experience accessibility and intuitiveness always take much much more time to get right than the core functionality itself.

    --
    All hope abandon ye who enter here.