One Man's Quest To Build True Artificial Life
Atriune writes "The creator of the renowned Creatures artificial life series is at it again. Fifteen years after the initial success of the Creatures Trilogy, Steve Grand continues his quest to go beyond simulation, and create real artificial life."
It's hard to tell if the approach is realistic, but it is certainly novel. Perhaps this will succeed in the areas the Lisp hackers of the '80s failed.
http://mashable.com/2011/03/03/artificial-life-steve-grand/?asid=92c52ad2
Steve Grand is funding the development on kickstarter.
He's decided to ignore traditional publishers and do everything himself to make sure it comes out right. Probably a good idea too, Creatures isn't a very normal game, and having a publisher fund it would almost certainly mean they'd try to dumb it down.
RTFA can lead to the following complications:
DDoS attacks
Time wastage
Complaints about the article being mutli-paged
The editors must have realized this and did us all a favor.
A beautiful language like Lisp is hardly one that you "hack" stuff together in. Now if you will excuse me, I have to go find a missing parenthesis.
Like many amateurs, I have dabbled in artificial life. It will take every cpu cycle you can give it, for as long as you can, and still want more.
I evolved a retina. A very bad one. It was supposed to fill in a gap in an image (Think logo-removal for TV), but never worked well enough to be any use.
Another way to put it is that he is a dreamer with a goal. If you ever played any of the games of the Creatures series (especially Creatures3 and, astonishingly, Creatures Village, both available at GOG.com), you probably know that the norns felt quite real and sometimes behaved in bafflingly intelligent-looking ways. So, although I don't think he'll reach his ideological goal to 100%, I'm looking forward to see how Grandroid turns out.
"DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
Q: What other artificial life/intelligence projects are you keeping tabs on? What should we be excited about? ...and then he goes on about not wanting to be "polluted" as an artist. While claiming this is not a game, but research.
A: Oh, I’m the wrong person to ask. I try not to look.
Research and science, that is uninterested in what is being done in the field... I have a hard time coming up with something that fits that bill except pseudo-science.
IAIFARSIJDPOOTV - I Am In Fact A Reality Star; I Just Don't Play One On TV
There is an interesting short story by Greg Egan called "Crystal Nights" (no connection to the Nazi attack on the Jewish ghettos).
Partial SPOILER ALERT.
Basically someone (using a super-fast crystal based computer) tries to evolve, in software, lifeforms that will surpass humanity and solve our problems. What he doesn't realize is that evolution, to the individual (if not the species) means DEATH and the newly created godlings may not be happy with the sacrifices they have had to endure...
Anyway, Greg Egan (an extremely thought provoking author and, I think, physicist) has written some books that will blow your mind. Second only to the late Stanislaw Lem, he is one of my favorite S.F. writers. Go buy some of his books! Recommended: Permutation City (also about artificial life), Quaranitine and Incandescence. I think he may have released Crystal Nights as a free download.
Another way to put it is that he is a dreamer with a goal. If you ever played any of the games of the Creatures series (especially Creatures3 and, astonishingly, Creatures Village, both available at GOG.com), you probably know that the norns felt quite real and sometimes behaved in bafflingly intelligent-looking ways. So, although I don't think he'll reach his ideological goal to 100%, I'm looking forward to see how Grandroid turns out.
Wlil Grandroid be written in ApeScript? I wish he'd pour his Grandroid ideas into the Noble Ape open source project.
It features a number of autonomous simulation components including a landscape simulation, biological simulation, weather simulation, sentient creature (Noble Ape) simulation and a simple intelligent-agent scripting language (ApeScript).
The Noble Apes see their surroundings, have memories (internalizations of the external world), remember their encounters (almost drowning results in a fear of water) which leads emotion simulation & even relationships, can crudely communicate and breed with each other, and even dream!
If the Norns were "alive" in Creatures -- The apes are even more so, and a great deal closer to the goal of emergent sentience (esp. than to as yet nonexistent/unpublished Grandroid code).
What the Noble Apes don't have is a detailed graphical representation of themselves based on their genetics... I hoped that perhaps SPORE would help with this, but it was closed source.
The biggest failing of software (esp. some AI/AL simulations) is the desire to attempt to realize an idea or concept instead of truly collaborating with like-minded individuals and utilizing their works / ideas to realize a greater solution.
What I find interesting is machine learning through evolution -- Start with a VM filled with random noise & a few inputs. Devise a goal & selectively "breed" the instances that are closer to reaching the goals.
IMHO, Yeah, he's quite full of himself... so much so that he'll start a new project.
Meh, I'll bet it will be a fun game, regardless.