Animated Series Uses Kinect For Motion Capture
baxpace writes "Thanks to all of the recent breakthroughs of Kinect hacks that have emerged, a new animated series is now in development that incorporates many open source middleware and wrappers available to us all in order to create an entire series with motion capture software using the Kinect, OpenNI, Brekel, MotionBuilder and Maya."
Will there be a plot, or is plot considered something 'shiny' dreamed up by 'mere marketers'?
Jesus was all right but his disciples were thick and ordinary. -John Lennon
The gun is supposedly heavy. The body shields and the helmets are too.
In the video I see dynamics of a Styrofoam toys.
And it's not about this particular video.
Now-days I see wrong dynamics in almost all of multi-million mega-busters too.
In my time [insert a lengthy rant here]
So the fanboys don't care what it's about; they'll love it not mater what, and talk about how cool the technology is, and endlessly discuss if the motion capture and rendering details. It's kind of like going to a golf game and talking about nothing but who made the golf balls, clubs and shoes while not caring about the score.
No actual entertainment will take place. Nothing to see here, move along.
Why is Snark Required?
No actual entertainment will take place.
So in other words, exactly like going to a golf game.
Maya? Not the open-source Blender?
They must be pretty poor...
I hope it will spark a significant change in video game / VR content creation. Contemporary technology went great lengths in core engine / content display / etc. but costs of creating interactive 3D content / VR worlds is still prohibitive. That significant cost propably limits innovation: if production of a single title with decent graphics costs XXmm$, there is very little incentive to risk targeting other than usual/well tested audience (mostly teens) ?
I hope to see video game/VR industry equipping with tools lowering their costs to the point where high quality 3D content creation will be accessible / easy to use for small studios / artists, so they will be to use it to convey a wide range of stories just like film makers are doing it. Kinect is a good step in this direction.
Widely available inexpensive and easy to use content creation tools coupled with widely available 3D engines can transform this field into what film making is today (exluding MPAA). Kinect can do magic in this regard !
I'm wondering how long before they are sued because at least one of their techniques is patented, seems like the sort of thing that would be teeming with IP.
If you don't risk failure you don't risk success.
Or am I tripping here?
Guns don't kill people, "with glowing hearts" kills people.
What's missing in Blender. You can easily create animation keyframes from Python scripts? If they went such great lengths to integrate an opensource middleware, I don't think it would be hard to make it work in Blender. What cleaning tools do you need beside a sliding window average?
At first I thought the stiff motion was due to poor motion capture, but then I realized that the guys are moving really stiffly. It looks unnatural, but somehow it's actually the actors' fault rather than the technology's.
No one in the animation industry thinks much of motion capture. The resulting animation is always corpse-looking. That's great for animating corpses and corpse-like hobbits, I suppose.
Cool technology regardless of if the series is any good.
AJ Henderson
This is one more case where the technology is giving ordinary people the capabilities to create very good content, and slowly shifting the power from the big entertainment corporations to these people. Somebody can tell it already happened (youtube, torrent LEGAL distribution, etc), but I believe we are just seeing the beginning of it. Yes, I know that Hollywood still have fat-asses computers and crews to do prettier and more real animations and stuff, but the majority of their plots is awful. With a good plot it's possible to compensate the graphic quality difference and make something people will watch and like more than Holywood stuff.
--- Illogical Spock
Cease and desist from writing "que" when you mean "cue".
Maybe there were so many lawyers that they had to get in line.
Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
Looks like there are true believers out there who are using opensource technologies from A to Z to produce web series, considering Maya and MotionBuilder are definitely NOT opensource in my book (although Maya runs on linux).
There are not enough details at this point (I monitor the site from time to time), but a company called Impossible 3D uses Blender 3D and Gimp with some form of MOCAP to produce an animated SCI-FI web series (they seem to mention something coming out in 2011 in many languages). Actually, their early work (shown on youtube) look promising! If you type "paradoxa 3D" and click on the green icon/preview.
Web site is at: http://www.impossible3d.com
The future looks sweet for web series in the coming years... nice article!
(...) It's kind of like going to a golf game and talking about nothing but who made the golf balls, clubs and shoes while not caring about the score.
No actual entertainment will take place. Nothing to see here, move along.
So, nobody could possibly enjoy socializing and just having a chat. For "real" entertainment to occur people must conform to rigid parameters. I guess I don't enjoy any "real" entertainment either when I watch a bad movie solely for the purpose of ripping it to pieces with friends, I should just watch it silently and without distraction. I think not.
+Raider of the lost BBS