Cloud Gaming With Ray Tracing
An anonymous reader writes "Since real-time ray tracing on a single desktop machine is still too slow for gaming, Intel has worked on a research project that puts the heavy workload up into the cloud, relying on multiple 32-core chips working together. That enables new special effects for games, like realistic reflections (e.g. on cars or the scope of a sniper rifle), glass simulations and multi-screen surveillance stations. The research paper also takes a closer look at various sources of latencies that become relevant in a cloud-based gaming approach."
First Line of the Article:
"A new technology from Intel called ray tracing could bring lifelike images and improved 3D effects to games on tablets and other mobile devices."
GAH!
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