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Cloud Gaming With Ray Tracing

An anonymous reader writes "Since real-time ray tracing on a single desktop machine is still too slow for gaming, Intel has worked on a research project that puts the heavy workload up into the cloud, relying on multiple 32-core chips working together. That enables new special effects for games, like realistic reflections (e.g. on cars or the scope of a sniper rifle), glass simulations and multi-screen surveillance stations. The research paper also takes a closer look at various sources of latencies that become relevant in a cloud-based gaming approach."

4 of 83 comments (clear)

  1. Bad Tech Journalism by Sonny+Yatsen · · Score: 4, Informative

    First Line of the Article:
    "A new technology from Intel called ray tracing could bring lifelike images and improved 3D effects to games on tablets and other mobile devices."

    GAH!

    --
    My postings are informational and does not constitute legal advice. Act on it at your risk.
  2. New Technology? by denshao2 · · Score: 2

    "A new technology from Intel called ray tracing could bring lifelike images and improved 3D effects to games on tablets and other mobile devices." Ray tracing has been around a long time. Even ray tracing in the cloud isn't that new. NVidia has the RealityServer.

    1. Re:New Technology? by Bobfrankly1 · · Score: 2

      Depending on how you define "Cloud", you might also look at 3D render farms that have been doing ray tracing for close to (maybe more then) 20 years.

  3. What's more horrific by airfoobar · · Score: 2

    That the article thinks "ray tracing" is a new Intel technology, or that it thinks "cloud" rendering is something that hasn't been around for 50 years?