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In Isk We Trust: the EVE Online IskBank Exposed

riverni writes "Eve News 24 is running a couple of articles uncovering the lucrative 'black-market' existing in EVE Online, a sci-fi themed single-server MMORPG. The overall scale of the operation is breathtaking. While there exist legal ways to exchange real world currency for in-game currency, the black market, primarily driven by botters (users who utilize automated macros to perform rewardable tasks in game), remains strong. One article reports on how Iskbank.com made approximately $290,000 in sales during a 10.5-month period. These figures do not include any sales made through their sister site, Eveisk.ru and yes, those are US dollars."

145 comments

  1. Wrong title by Anonymous Coward · · Score: 0

    Shouldn't that be "In CCP We Trust"?

    1. Re:Wrong title by Anonymous Coward · · Score: 0

      Who cares......

    2. Re:Wrong title by catd77 · · Score: 1

      I tried it and it was a little bit too in depth. It took weeks just to be able to "really play". It's probably really fun for veteran players though.

    3. Re:Wrong title by halowolf · · Score: 1

      EVE Online is a very different kind of MMO that has evolved significantly over time. I haven't played anything else quite like it. I played the beta for it (Armageddon day was so much fun) played a few months here and there over the years and more recently I redeem my 5 free days I get periodically to check out how things have changed how and diligently train some skills.

      They have lessened the big startup curve (by eliminating the learning skills, which for players that had them had the skill points refunded for people to allocate into other skills) so you can get into the skills you want to use more quickly and you get a bit more of a skills push when you first start than when EVE first launched etc etc. There is the certificate planning system that helps new comers decide what skills they should be working on, and even veterans can benefit from this, since you can inspect what competencies pilots have before signing them up. The storyline missions structures put in also help pilots on their way getting them so good items and ships to give them a leg up.

      Its one of those games that rewards a big investment and is ideal for those types of gamers that like lots of detail in a game. But it can also be punishingly gruelling. In the old days you could fly off exploring into low security space and see the sights, leaving your tin can at the EVE gate arrival system and hunting down that meddlesome Monolith. The people you encountered there as well were usually very nice too. Many a times they could of made life hell, but instead we would form up temporary groups, go exploring together and just have a good time. Nowadays your likely to get podded in next to no time unless you take very good precautions, thankfully however you don't need jump can maps anymore to get within jumping distance of a gate for a quick exit.

      It could be said that EVE got off to a bit of a shaky start but they have worked hard and kept EVE evolving and growing its user base. The new expansion with the new character creation was lots of fun and I'm looking forward to the captains lounge that will be coming in the future (should net me another 5 free days).

      I have a lot of nostalgia for EVE, even though I don't play it anymore. Its very good at what it does, but I just can't make that sort of investment for a game anymore. I've had a lot of fun playing it, and its nice for people to think twice about attacking me in low sec when they see the age of my character (though the recruiters come out to get me at every turn lol) but its just not for me anymore. I dabble and visit in EVE but thats all.

  2. Dirty use? by Stenchwarrior · · Score: 2, Insightful

    Sounds like it could be a good way to launder money.

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    1. Re:Dirty use? by Anonymous Coward · · Score: 0

      What the hell am I doing writing tax software for a living??? Writing game-playing bots and raking in a thousand dollars a day seems so much more rewarding.

      Damn. I am such a failure.

    2. Re:Dirty use? by Stenchwarrior · · Score: 1

      Offtopic: Do you work for CCH or are you doing this on your own?

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    3. Re:Dirty use? by PremiumCarrion · · Score: 1

      It is interesting you say this as one of the largest purchasers has also spent vast sums of isk on ingame lotteries and is listed on their highest purchaser list.

      I would also like to point out that Eve news 24 has a poor reputation for publishing stories without any fact checking, furthermore they have notably removed people from the list of "outed" isk buyers.

    4. Re:Dirty use? by DavidKlemke · · Score: 1

      I'm not sure what its like in other countries but the Australian Federal Police has been, for quite a while now, watching online RMTs as many criminals are in fact laundering their money through gold/isk/whatever services.Considering how little auditing there is on in game transactions I'm not surprised that they've taken to it readily.

  3. what about the tax on that cash will they pay by Anonymous Coward · · Score: 0

    what about the tax on that cash will they pay or will the IRS have to bust some ass?

    1. Re:what about the tax on that cash will they pay by Anonymous Coward · · Score: 0

      If it isn't in the US then no taxes for the IRS to worry about

  4. Re:EVE is terrible. by MikeDirnt69 · · Score: 1

    Play? How about making money?

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    Am I eval()? - http://www.monst3r.com.br
  5. Re:EVE is terrible. by UnknownSoldier · · Score: 1

    > EVE is terrible

    Show me another MMORPG (aside from UO = Ultima Online) that doesn't have character classes please?

  6. On the plus side.. by tetromino · · Score: 2

    ...the people who resort to buying ISK from RMTers are usually those who don't know how to earn ISK legally in the game - i.e. noobs and clueless folk of one form or another. So of course they end up spending all their bought ISK on shiny ships that they have no idea how to fly properly, quickly get themselves blown up, and leave wrecks full of juicy loot for those of us who play by the rules.

    1. Re:On the plus side.. by Anonymous Coward · · Score: 3, Interesting

      That's completely false. I know of several people ( that were caught ) buying isk. They all knew exactly what they were doing and did it because they wanted "that extra 500 million isk" to play around with or they didn't want to run missions for isk. A LOT of people buy ISK to fund PvP.

    2. Re:On the plus side.. by a_nonamiss · · Score: 0

      This.

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      -Arthur
      Cave ne ante ullas catapultas ambules
    3. Re:On the plus side.. by AndrewNeo · · Score: 2

      Yes, a lot of people do buy isk! You know. By buying PLEXes and selling them in the market like you're supposed to. The question is, why to people use illegal outfits like this, instead of the CCP-sanctioned method?

    4. Re:On the plus side.. by Anonymous Coward · · Score: 1

      It's cheaper.

      When I played Eve, I had a single etailer that I used for ISK. It was a Chinese bot farming company, and they seemed to be doing quite well. I bought probably 20billion ISK over the course of 2 years.

    5. Re:On the plus side.. by Kemeno · · Score: 2

      This is no doubt true in some cases, but a LOT of people play EVE for the PvP, which is expensive (particularly if you're flying in big ships). You have 2 options:

      * grind for hours to get the ISK you need to buy the ship
      * sell PLEX/buy ISK from farmers

      Since ship loss is permanent and EVERYONE loses in EVE eventually, you need some source of cash to keep PvPing. People play games to have fun, and if your time is more valuable than your money, why would you do all that grinding? It doesn't actually make you better at the game.

      Why you'd go to farmers instead of using PLEX is very much an open question, though I imagine that the exchange rate is better for the buyer to offset the risk of black-market trading.

    6. Re:On the plus side.. by tnk1 · · Score: 1

      True. Making ISK legally is painfully easy. I have made hundreds of millions of ISK in game by simply having a character with a newb shuttle sit in Jita and do market speculation. Not very interesting, but devoting an alt to it beats the hell out of mining in just about every way. Anyone who needs to buy ISK with real money is doing it wrong.

      In fact, mining is so boring, you almost should be paying someone to do it. I should know, I spec'ed into T2 mining barges and there is nothing more lucrative, but more boring, than being a miner in a 0.0 mining op.

    7. Re:On the plus side.. by Coren22 · · Score: 1

      Why you'd go to farmers instead of using PLEX is very much an open question, though I imagine that the exchange rate is better for the buyer to offset the risk of black-market trading.

      This is what I have heard, but I just pay the additional fee as I don't want my account banned. But I am also pushing something like 5 GTC a month, so no biggy.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    8. Re:On the plus side.. by Coren22 · · Score: 2

      When you get to 0.0, it becomes pretty much no work.

      Run two towers, do simple, then complex reactions

      input ~2 bill a month
      output ~4 bill a month

      Empty towers every other day, transport final product to empire once a month...I don't know why more don't do it.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    9. Re:On the plus side.. by Anonymous Coward · · Score: 0

      And the answer is easy: because third-party ISK is considerably cheaper than PLEX.

    10. Re:On the plus side.. by Anonymous Coward · · Score: 0

      Because PL will come and blow up your towers

    11. Re:On the plus side.. by Anonymous Coward · · Score: 0

      One of the guys in my alliance was on the list. The difference in isk was 500m based on plex prices to the prices he paid. 500m is 26$ worth of plex

    12. Re:On the plus side.. by Anonymous Coward · · Score: 0

      People buy isk in EVE because the means that the average player has of acquiring it using in-game methods are incredibly boring and time-consuming.

    13. Re:On the plus side.. by Anonymous Coward · · Score: 0

      PL aint got shit

    14. Re:On the plus side.. by Anonymous Coward · · Score: 0

      I don't play EVE, but just about everyone I do know who plays bots. Whether they're good or not doesn't really enter into it, the game just really favors/encourages botting, apparently.

    15. Re:On the plus side.. by AP31R0N · · Score: 1

      This is why i play PlanetSide. Vehicles come out of a vending machine. No grinding. No crafting. No player trade. We just go at it.

      Diff'rent strokes i guess.

      As long as people buying ISK think of it as an entertainment expense rather than an actual purchase, i guess it's OK. But the idea the people "own" any of this stuff is worrisome to me. Once the servers go cold they'll find out exactly what they bought.

      --
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    16. Re:On the plus side.. by Lord+Kestrel · · Score: 1

      You missed option 3, which is scam it. It's the proper pvp way of doing it anyway.

  7. Re:EVE is terrible. by Drumpig · · Score: 1

    CCP ruined everything.

  8. Loving all the rage by Anonymous Coward · · Score: 0

    Pretty funny reading all the comments on that site. Lots of EVE Nerds apparently like to rage about real-money transactions.

    I honestly don't think it matters unless it is screwing up the in-game economy. Otherwise, I think people should probably stop crying. If some fool wants to spend $3,000 buying fake money for a MMO, you should be laughing, not raging about how unfair it is.

    1. Re:Loving all the rage by billcopc · · Score: 1

      From my brief and infuriating experiences with EVE, my impression was that the in-game economy was already fucked beyond all hope.

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      -Billco, Fnarg.com
    2. Re:Loving all the rage by SuricouRaven · · Score: 4, Insightful

      As a former player, it does upset us a bit because it makes the game unfair.
      I flew a Megathron. That's a big battleship, and it took me months to save up for it and all it's fittings. It was a good ship, well fit, and very expensive... to someone who doesn't spend real money. But if I were willing to, I could buy one for the cost of one PLEX and still have change. If I cut out the faction fittings, I could buy two, maybe three.
      The implication of this is that a player willing to spend real money becomes near-invincible. They can afford to lose ships, and long-term conflict in EVE is all about economic war and attrition - cut off the enemy corp's industry, wear down their funds and resources. But you can't do that when they are spending real money. It's just unfair. It means the game is no longer a contest of skill, but about who has the best funding in real life, which just completly ruins everything.
      MMORPGs are to escape reality. If you give those with real money an advantage, that's reality intruding.

    3. Re:Loving all the rage by JDAustin · · Score: 1

      If it took you months to save up for a BS which costs 150 million isk with t2 fittings then your doing something majorly wrong. You can make 150m in a few hours of rattin gin 0.0 or now doing the Incursions in low-sec.

      The implication of this is that a player willing to spend real money becomes near-invincible. They can afford to lose ships, and long-term conflict in EVE is all about economic war and attrition - cut off the enemy corp's industry, wear down their funds and resources. But you can't do that when they are spending real money. It's just unfair. It means the game is no longer a contest of skill, but about who has the best funding in real life, which just completly ruins everything.

      Now your just plan wrong. IT (aka Band of Brothers 2.0) had over 500billion isk available yet they couldn't defend against the goons in Fountain. ISK selling may get you a short-term gain but if your alliance is at that point where you need to purchase isk, your alliance is already failing.

    4. Re:Loving all the rage by Coren22 · · Score: 1

      You are a little off on numbers...IT had more like 1 trillion at the end...

      People and Places, character (exact), CorenJames

      The part that caused IT to collapse was infighting, and the fact that our two biggest PVP Corps never even showed up to fight goons. I still have like 3 billion in Delve...

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    5. Re:Loving all the rage by SuricouRaven · · Score: 1

      My main income at the time was from hi-sec mining, mostly alone, as my corp-mates tended to be on a different schedule. Timezone issues. Take hulk, get pyroxeres, repeat.

    6. Re:Loving all the rage by Peeteriz · · Score: 1

      If you're stuck in high-sec, run missions then - getting 150m for a ship is one evening, two at the most.

  9. Re:EVE is terrible. by Anonymous Coward · · Score: 0

    This comment is accusatory and completely devoid of any real content. It would be right at home on pretty much any news commentary thread in existence except this one. Try again, this time explaining why EVE and CCP are terrible.

  10. Re:EVE is terrible. by random_ID · · Score: 1

    Champions Online (paid version) has freeform characters.

  11. Re:EVE is terrible. by fractoid · · Score: 1

    Let's be realistic. They have $290k sales in 10.5 months? That sounds like a lot until you realise that's how much it would cost to cover the salaries of three good software engineers, assuming those guys agreed to work from home. If that's split four ways, then there's a decent chance those four people are making a loss.

    --
    Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  12. Re:EVE is terrible. by fractoid · · Score: 1

    A couple of my friends are really into EVE, and while it doesn't have character classes, does it not have ship classes? And since you need to level up particular skills per ship it's pretty similar.

    --
    Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  13. That explains a lot by Drakkenmensch · · Score: 1

    Is that where all the old World of Warcraft gold selling bots went?

    1. Re:That explains a lot by Anonymous Coward · · Score: 1

      Nah, I doubt that, I bet in WoW it just went more underground, like it did with FFXI back in the day.

      There probably are more gold farming bots than before, but they are controlled by the fewer big seller sites instead of dozens of smaller sites all spamming in game to get buyers to flock to their sites.

      So you "see" less spam about it in game, but it's as active as always, so therefore less uproar over it by real users.

  14. Re:EVE is terrible. by Drumpig · · Score: 1

    CCP is terrible.

    This is very true.

  15. Currency conversion and a reference of the value. by feedayeen · · Score: 5, Interesting

    CCP's attempt to combat real world traders is called the PLEX system. You purchase a 30 day time card using $20 and you can sell it in game to other players for the equivalent of ~350,000,000 ISK (the in game currency). This produces a base exchange rate of about 17.5 million ISK to one USD. The black market does not directly deal in PLEX's, but it is safe to assume that the conversion ratio is at least as high, if not higher in order for it to be profitable for other players to take this route. Because of this, and the company's transactions of $290,000, it is safe to assume that the real world market trading has a value on the approximately of 5 trillion ISK. The second link reports that the company holds an estimated 4 trillion in virtual assets making the total value of this to be 9 trillion. Because the population in EVE is ~300,000 active accounts, this sums to be nearly 30 million ISK per user, the total wealth which based on their most recent economic reports (yes, CCP hired an economist to write these), shows the average subscriber has 300 million ISK. While this is not an insignificant sum of wealth, it is only about 10% of the games GDP.

  16. Re:EVE is terrible. by devxo · · Score: 1

    They're based in Moldova where average wage is US$250 per month. It's a large amount for them.

  17. Re:EVE is terrible. by nschubach · · Score: 1

    There are quite a few... off the top of my head though, I can name two (Fallen Earth, Darkfall) Most of them are smaller titles. I have speculated that this is because people tend to want direction when they play and people that play with them want them to fit in a role. (I'm a Cleric, I must heal...) I've been playing Rift and noticed a lot of disgruntled people whine and cry when the cleric that joins the group is not a healer or the warrior is not a tank.

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    Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  18. Re:EVE is terrible. by gknoy · · Score: 2

    The difference is that EVE lets you "skill up" to at least combat-competence in a ship class fairly easily, and once your character is old enough to have sunk enough skills into it, could in theory be proficient at multiple flying ship classes of varying classes (frigate, etc) and races (since some races' ships are better suited as laser boats or shield tanks or gun turrets, and thus fit different players' preferred style).

    I hear that Rift comes close, in that you have a lot of choice within your calling (warrior, cleric, etc) as to how to specialize -- both in terms of which soul trees you choose (riftblade, paladin, etc) and how you distribute your points between them. (It sounds really tempting, as someone who mainly plays WoW.) I believe they allow some degree of respeccing among soul trees (the name of which I am surely getting wrong) depending on which you've collected/unlocked/???, so that starts looking pretty close to not having character classes. You do in name, and you have a calling which you can't re-roll, but each of them is so generic that it LOOKS to offer a ton of flexibility.

  19. Re:Currency conversion and a reference of the valu by KillAllNazis · · Score: 1

    > yes, CCP hired an economist to write these
    Oh that explains it.

  20. Needs more data by TooMad · · Score: 1

    How much ISK did they have to sell to make $229,000? 6.1 Billion or so? Back when it was still possible to "get fat" on long limbed roes I made a little over 200mil ISK in my first month as a player. This was probably about 60+ hours of work even if it was mostly just clicking now and then to initiate the next warp or jump gate. If I wanted to buy that much ISK now would be about $8. That's about $0.13/hr. Even if someone was 200 times more efficient than that it the gross for 200mil would be $26/hr. I am still an EVE n00b and don't even play anymore. So can an expert estimate how long it would take to make $200mil? How high is the risk? If you need a 2000mil rig to mine or whatever and the risk is high you stand to have your "profit" wiped out at any time. Bodyguards don't help much either because now you're dividing your gross by n players and multiplying your risk by n as well.

    1. Re:Needs more data by Anonymous Coward · · Score: 0

      6.1 billion? That's a few hundred dollars at most. There are individual players with personal wealth in the billions of ISK, and I'm sure the average older player in a major alliance has at least a couple of billion ISK to his name despite high expenditures (and old carebear-trader types in empire space even more). I'm sure they sold at least 10 trillion ISK to earn that amount.

    2. Re:Needs more data by TooMad · · Score: 1

      Correction, 6.1 trillion.

    3. Re:Needs more data by discord5 · · Score: 2

      How much ISK did they have to sell to make $229,000?

      Let's see.... I haven't played Eve in a long while now, but from what I remember, you could buy two PLEXes for about 35 USD. At the time I played a plex was worth somewhere between 300M isk and 350M isk, but the market is user driven, so the prices vary. Let's say 300M so we don't overinflate the number. (Feel free to pricecheck in that hellhole known as Jita)

      229.000 / 35 = 6543 ETCs, which amounts to 13086 PLEXes (both rounded up). That becomes 13086 * 300.000.000 = 3.925.800.000.000 ISK . So rougly 4 trillion ISK, assuming that all items sold were ISK, which they weren't (the article mentions super carriers, titans and characters, but for the sake of curiousity I'm going to ignore the article).

    4. Re:Needs more data by Anonymous Coward · · Score: 0

      When I checked a week or two ago, they where about 350mil, 60 day GTCs are running about 650mil

    5. Re:Needs more data by TooMad · · Score: 1

      "but for the sake of curiousity I'm going to ignore the article" Even characters can be sold for ISK so everything can be broken down to an ISK equivalent value. It's like the people in any given MMORPG who farm materials to make item and are so happy they "saved" so much money rather than buying the raw materials from another player. When they could have sold those same raw materials for the same amount of money they have "saved" and yet they had to spend that time farming so it is really a net loss. Ok, starting to feel a bit trollish here. Not trying to have the final word or anything so feel free to reply but only going to address a direct question now.

    6. Re:Needs more data by Coren22 · · Score: 1

      You are very accurate. Current PLEX rates are between 300m and 350m. GTCs are 550m - 650m, as they plummeted recently.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  21. Re:Currency conversion and a reference of the valu by Anonymous Coward · · Score: 0

    You don't mean GDP. GDP is a rate. You mean 10% of all the cash in the entire EVE universe. Slight difference.

  22. Re:EVE is terrible. by SlowMovingTarget · · Score: 1

    EVE is terrible, CCP is terrible.

    Obligatory: Before you emo-rage-quit, can I have your stuff?

  23. Re:EVE is terrible. by alanthenerd · · Score: 1

    Except to level up the particular skills required per ship class can be as simple as:
    1. Log in
    2. Set skill training
    3. Log out and go do something else until the skill finishes training

    With the ability to now queue skills to train so long as the last one to start fits within a 24 hour skill queue length there is no longer a need to log in for skill training more than once per day. The last time I actively played was probably a year ago and yet I haven't missed a single second of "levelling up" in that time. No hours of grinding away doing repetitive tasks in order to level up as many other MMOs do.

  24. Re:EVE is terrible. by Anonymous Coward · · Score: 0

    Are you that guy who wants to nerf cloaks?

  25. Re:EVE is terrible. by bertoelcon · · Score: 1

    Show me another MMORPG (aside from UO = Ultima Online) that doesn't have character classes please?

    Runescape doesn't have them.

    --
    Anything can be found funny, from a certain point of view.
  26. lol Botters by Aryden · · Score: 1
    This is why its fun to kill any RMT miners/ratters you come across on a regular basis. Its one of the the things that makes eve so much more fun. In other games, you cannot kill RMT's and thus cost money and time. And when we're talking about RMT miners, we're talking easily 200mil + per ship loss. At an average of 10mil per hour in mining, you're costing them 20 hours of work everytime you pop one of them.

    From my brief and infuriating experiences with EVE, my impression was that the in-game economy was already fucked beyond all hope.

    From your brief stay, one would assume you had no clue as to how the economy works in the game.

    1. Re:lol Botters by Aryden · · Score: 1

      How much ISK did they have to sell to make $229,000? 6.1 Billion or so?

      6.1 billion is slightly less than what I make legitimately on the market monthly.

    2. Re:lol Botters by lwsimon · · Score: 1

      There's an idea - incentivize killing macro miners. If a player spots a suspected macro miner, a petition function should be there so they can report it. A dedicated GM should then respond and verify the macro behavior - once verified, the player should be awarded the opportunity to destroy the offender's ship, and kill rights than last 30 day on the offender.

      Integrate this into the story, of course. "A recent drone evolution has created nanodrones that infect the minds of podpilots via the mind/machien interface with their ship. CONCORD has contracted civilians to find and eliminate these "Vectors", and urge pilots to report suspicious activity to..."

      --
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    3. Re:lol Botters by SuricouRaven · · Score: 1

      Or about US$20 in real money, if they just sell PLEX to pay for the loss.

    4. Re:lol Botters by Locke2005 · · Score: 1

      I had a similar idea -- in game spammers, when reported by enough people, should be automatically marked as PvP-able by anyone, anywhere. 'Cause killing them would be so satisfying, it would pretty much amount to an instantaneous death sentence.

      Macro-ers are a little harder to detect. What if someone is simply mining by hand in several accounts simultaneously? How is that distinguishable from someone who is, e.g., checking Facebook while playing?

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    5. Re:lol Botters by scubamage · · Score: 1

      Except for the problem that mining is a relatively simple way for low level players to earn in game money. So, its very likely a new player who is already overwhelmed by the craptastic EO interface could get caught up in this. Further, from my experience botting in other games, any decent bot can detect other players in proximity, and scripted actions can be taken. For instance, sense another player is nearby, travel to waypoint x or y. Return 10 minutes later. I had a fishbot in FFXI that would do that, emote to other players. It also would play the sound of a baby crying should I get a PM from another player. Run a bunch of bots, sit down, watch a movie. If you hear a baby cry (a sound the human ear is already good at picking up) and see which bot is having an issue.

    6. Re:lol Botters by Anonymous Coward · · Score: 0

      I have a lot of reason to believe that you have probably killed more players than bots:
      - I have been in a few mining corps, almost every time we were accused of botting.
      - A few times we were even ganked (not during hulkageddon), this happens most often in Amarr highsec.
      - CCP says most botting happens with L4 missions because it is just so much more profitable, and not so long ago you would even get more minerals from doing L4 missions and salvaging.

      I think the accusations happens mostly when miners are not looking at local. Miners are often watching TV, and talking to each other and don't feel like looking at local and it can take several minutes to respond to messages from local.

    7. Re:lol Botters by Coren22 · · Score: 1

      Steal their can, if no response after a couple times, they are macros.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    8. Re:lol Botters by Ganthor · · Score: 1

      Any hints on how to identify bot miners?

      Would train up a bot hunting alt for this!! ;)

    9. Re:lol Botters by Plekto · · Score: 1

      Ideas like this have been around for five years. CCP simply does not deal with them in any way that's effective. Since they can effectively print money by generating ISK in their database, I suspect that this has a lot to do with it. ie - they don't really case in the end as long as they get some of the money, be it via subscription fees or PLEX that's bought.

      Also, stories like this are four years old. The reality of game currency trading is that it's all connected to massive third world country server farming operations and organized crime. Money laundering via game items and currency is a very common use as well. When you visit a typical site to buy or sell such currency, you are immediately hit with several back-door programs and key-loggers. Their real goal is identity theft and to use your machine in their botnet if they can. Since more than 50% of people don't run adequate protection on their machine, it's quite effective.

      Game companies need to be extremely aggressive as a result. CCP just has dropped the ball on this one for years, because if you actually DID this, players would shoot the bots clear off of the servers in under a week as bots and the price problems and server lag that they cause are the #1 most hated thing in the game and people in EVE live for blowing stuff up if they can.

    10. Re:lol Botters by KahabutDieDrake · · Score: 1

      Yes. It's REALLY REALLY easy. There aren't any. Bot mining isn't profitable when compared to L4 missions, not even close. If you can mine decently, you could have been a decent l4 pilot too, and the botters know it. The only mining you'll see is nubs, or AFK miners that are either not present at all (IE: fit a badger II with extenders and a mining laser and leave it running after you go to sleep), or AFK miners that are doing something else while they mine and only occasionally check up on things.

    11. Re:lol Botters by Majik+Sheff · · Score: 2

      After we have a possible target fleet, we start with sending a cheap ship in to steal a can. If there's no retribution we move on to bumping. Send in a ship with a lot of mass to slowly nudge the barge away from the belt. If there's no response after a couple of mining cycles worth of abuse, it's game on. Either it's a bot or it's a clueless carebear who needs to learn the value of manning the console.

      Bot hunting makes for entertaining pew-pew, but corporate intrigue was my favorite activity. Before I retired we were pulling off Carmen Sandiego scale heists. More than one space station along with all of the trimmings vanished without a trace.

      --
      Women are like electronics: you don't know how damaged they are until you try to turn them on.
    12. Re:lol Botters by Aryden · · Score: 1

      apparently you haven't come to the realization that botting in eve is far far less than in pretty much any other game I have ever played and that includes pretty much all of them since UO. CCP is hands down more active against botters/macro miners/isk buyers than let's say SquareEnix. They just dont cancel your account, they immediately take the money right out of your character's wallet.

    13. Re:lol Botters by Plekto · · Score: 1

      The scale is smaller, but since they have virtually no way to actually catch all but the most stupid bots and farmers out there, it effectively is as good as no enforcement at all.

    14. Re:lol Botters by Aryden · · Score: 1

      They are caught all the time. One of the guys in a channel i hang out in just got busted for buying isk, they took the amount he bought directly out of his wallet putting him -250mil. I've personally seen the banhammer come down on several botters and isk sellers. Hell they even put in a menu option when you right click on someone that reports them as spammer/botter.

    15. Re:lol Botters by Plekto · · Score: 1

      But they don't allow players to shoot at them, they don't enforce measures to hang up scripting, they don't block connections from most providers that are known to be problems (third world countries mostly)... the list is enormous.

      But the biggest one is that they allow you to buy game time for isk, from inside the game. As long as you can do this, it's impossible to stop the farmers.

    16. Re:lol Botters by Aryden · · Score: 1

      But they don't allow players to shoot at them,

      As I have told many many friends throughout the years, you are never safe unless you are docked in a nice nifty High sec NPC station with all of your wordly goods stashed safely in your own hangar inside of password protected station vaults and even then someone could still hack your shit. The reason I say this is, you can shoot anyone, anywhere, at any time in the game, you may just get concorded for it.

      As to blocking connections, if they are having issue with specific ones, they damn sure do. Call me funny, but I've yet to have a Nigerian prince contact me in game to tell me that I've won free isk...

      As for being able to play the game with ISK, shit, I love it, I havent had to pay real money for any of my account in years. I wish more games out there would do it. A quick googling of "buy isk online" and the results come up with a bunch of sites that have nearly a 1:1 ratio of $ to isk vs $ to PLEX isk. They MIGHT be scraping by on a few pennies of profit per transaction that way.

      If you really want to complain about something, complain about the clusterfuck that is undocking from Jita 4-4, the suicide ganking at the same station and the amount of scams in jita local lol.

    17. Re:lol Botters by Plekto · · Score: 1

      Their real goal isn't plex but your identity. Virtually all of these game-money companies and websites are funded by criminal organizations and several have direct ties to the infamous Russian botnets. They make huge amounts of money - just not from the items they are "selling":

      As for EVE, What you are doing is exactly how the bots and farmers are also surviving. They love it as they can play and as long as they can generate enough isk per month (imagine large factory scale sweatshops in India and other places doing this across a dozen games), they don't have to pay money to make money. 500 "employees" all grinding away for a dollar or two a day. It's better than most jobs(or not having one). So most of that in game currency is legitimately owned by them. It's a huge business as a result, but nothing about it is honest or good.

      But you're right - it's nothing like WoW and several other games. Thankfully EVE never was popular enough to be considered more than a niche product in the industry.

    18. Re:lol Botters by Aryden · · Score: 1

      Correct in essence, I tend to think that it's chosen niche is in reality, whether intended or not, part of it's protection scheme. I have played other games like FFXI et al where at times, you would see dozens upon dozens of botters/farmer all in 1 place with no ability to do anything about it. Thankfully, in EVE you really are only going to see groups of 1-5 and can actually do something utilizing the in-game mechanics rather than just having to file petition after petition after petition.

      The truth of it is, I do like how the system is run, I don't like everything about it, but enough that I am content with it. Thankfully, the developers at CCP are decently open enough with people about their reasons for doing things and they are generally pretty damn sound. Though, method of execution can sometimes be asinine.

    19. Re:lol Botters by Coren22 · · Score: 1

      The botters tend to do ice mining is what I have heard. Ice "rocks" never pop, so they can just mine forever, dropping the ice into cans which haulers pick up and move.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    20. Re:lol Botters by Ganthor · · Score: 1

      Hmmm that sounds like fun.

  27. Re:EVE is terrible. by Internetuser1248 · · Score: 1

    I can fly frigates, cruisers and industrials from every race, battlecruisers from 3/4 races, plus just about every minmatar ship that exists apart from super capitals. Comparing ship classes in eve to character class in other MMO's is wrong. I also played wow since the beta. I stopped playing wow because the gameplay is thinner than a lawyers smile, while I am also a little tired of eve I do plan to go back to it, whereas with wow I never will. If someone says they don't like MMO's I nod and agree with their reasons, if someone says eve is worse than the other MMO's they will have huge problems convincing me of that. If you like spaceships, and you don't hate MMO's, don't let these naysayers form your opinion for you. If you have already played it and didn't like it, that is just fine but don't tell other people what to think.

  28. Re:EVE is terrible. by Anonymous Coward · · Score: 0

    Darkfall Online

  29. Re:Currency conversion and a reference of the valu by SuricouRaven · · Score: 5, Informative

    Just to give you all some idea.

    US$30 = 350,000.000 ISK.
    One battleship, unfit = 65,000,000 ISK
    One battleship, moderate kick-ass fit = 150,000,000 ISK.

    So it's roughly $15 to buy a battleship. Not the best around, but decent enough to be a potent weapon in a fleet.

  30. Re:EVE is terrible. by tnk1 · · Score: 3, Interesting

    It has a *lot* of ships and even ship classes. I haven't played for years and even then it was pretty diverse in that regard. Even ship classes do not limit you to a certain style of play because anyone is allowed to fly any ship class. Some are just harder to train for and to obtain than others.

    There are definitely generalized roles that you can get into, but you have a great deal of choice in how you spec yourself. Since skill learning is done in RL time, and not based on "levels", you do have to make some choices about what you are going to do which will be difficult to alter. That is made even more time consuming because the skill trees are very deep. However, there is no bar to one player learning every skill in the game, except for the fact that there are so many skills that no one is ever going to have the time to learn them all unless they stop adding classes and you play for years.

    You could, for instance, in a relatively short amount of time become a freighter pilot and also become very, very good at a specialized combat role like flying as a tackler (slows/immobilizes enemy ships so the more powerful warships can catch up to attack it) in a small, but fast interceptor. Being a freighter pilot and also being a tackler are both important, if not overly glorious roles. This also doesn't prevent you from flying a Titan (the biggest capital ship available), but unless you start down the skill path to that end, the skill trees and the realtime skill progression does postpone that day into the far, far future if you are not focused on it.

    So, I would say that it absolutely correct to say that there is no class system in EVE. It is clear that there are some broad roles that exist, such as tanking, mining, crafting, logistics and electronic warfare, but players are not forced to select skills based on a class, they select skills based on how they want to play. A priest in WoW may be able to spec for healing or damage, but they will never get to use warrior or warlock or mage skills. In EVE, your one character can use any ship or capability that they have the skills learned for, and later on, they can decide to learn something else, and they don't lose the skills they have already learned.

  31. Re:EVE is terrible. by Anonymous Coward · · Score: 0

    And was more enjoyable in my opinion. Get bored of one thing, go do another.

  32. Re:EVE is terrible. by rrhal · · Score: 1

    100 third world sweat shop laborers are probably cheaper than 3 good software engineers - they just run mining operations on several accounts at a time.

    --
    All generalizations are false, including this one. Mark Twain
  33. Re:EVE is terrible. by oji-sama · · Score: 1

    That sounds like fun ^.^

    --
    It is what it is.
  34. Re:Currency conversion and a reference of the valu by Fallen+Kell · · Score: 1

    Wow, the average subscriber only have 300million isk? They must have no clue how to play the game. I have only been playing for 8 months now and I have well over 3-4 billion isk. I even make enough to pay for a second account with game money via the PLEX system (and am about to start doing the same for all my accounts once I get a little more established). In EVE, you need isk to make isk. Once you have a few billion, you can simply just invest that in the market and can very easily make 10-20% a week of your investment. I make about 100-200 million a week just spending 5-20 minutes a day. And if I actually play the game, I make about 60-80 million an hour.

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
  35. MMORPG users buy in game money for real money. by residieu · · Score: 0

    So, Eve users buy isk with dollars from botfarms? Just like players of every other MMORPG? Wow, what news.

    1. Re:MMORPG users buy in game money for real money. by Anonymous Coward · · Score: 0

      I think you're missing the point of the article. What is interesting is the leak of the information and the amount of money that passes through one of these sites. It is not just an article saying "eve players buy in game money!"

    2. Re:MMORPG users buy in game money for real money. by Anonymous Coward · · Score: 0

      So it's interesting because they make hardly anything?

  36. Re:EVE is terrible. by Coren22 · · Score: 1

    I have 15 bill in assets, and no you can't have my stuff...

    --
    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  37. Who runs the english and russian sites by Anonymous Coward · · Score: 0

    I doubt anyone would care, but the site is not run by organized crime. It's run by three people from the Northern Coalition and the Drone Russians, I am sure their names will leak out soon.

  38. Re:EVE is terrible. by Lonewolf666 · · Score: 1

    Another difference is that there is no "skill point limit" and fixed specialization for EVE characters. It is like being able to learn all the skills from all classes in a traditional MMORPG.
    Of course you can fly only one ship at a time, which counts as a temporary specialization. But the "re-spec" is only a flight to your hangar away. So an EVE character is never permanently gimped because of investing in the wrong skills. At worst, it takes extra time to learn the other skills too.

    --
    C - the footgun of programming languages
  39. Re:EVE is terrible. by Anonymous Coward · · Score: 0

    I have 15 bill in assets, and no you can't have my stuff...

    How do you manage to get errands done when women are constantly surrounding you, swooning in adoration?

  40. Re:EVE is terrible. by Coren22 · · Score: 1

    lol. I really don't care what women think of what I do in my free time.

    --
    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  41. Re:EVE is terrible. by SlowMovingTarget · · Score: 1

    ...they don't lose the skills they have already learned.

    Of course, it is possible to lose skills. In Eve, loss of ship is fairly common. It is also possible to die if you have lost your ship and then also get your pod blown up, in which case your consciousness is restored into a clone (naturally). The trick of it is, you must purchase a clone of sufficient quality to hold all of the skill points you've accumulated. If you don't you will lose some of your skills. With Tech 3 ships, losing the ship causes "neural trauma" and you may lose some of your Strategic Cruiser skills.

    If you fail hard enough, you can lose everything you've accumulated, usually at the hands of other players. This is where the meat of the game is. The striving for sovereignty, the warfare between large player factions, each one attempting to protect their own supply lines while damaging their opponents. The "play" extends right down to spies infiltrating rival player corporations and playing trust games to gain access to assets and liquidate them. More than most MMOs, this is a true sandbox game.

    WoW funnels its players into "content" using "instancing" to fragment the gameplay player-by-player. EVE puts everyone in the same world, at the same time.

  42. so let me get this straight by Satanboy · · Score: 1

    you play a game where you skill up by logging in once a day and clicking the skill you want, and you buy in game money rather than playing the game to get it. . . .

    why do you play the game?

    1. Re:so let me get this straight by Anonymous Coward · · Score: 0

      Because for some people, the interesting bit is what you do with the skills and the money, not the process of obtaining them. What they're really buying is the ability to skip the boring part.

    2. Re:so let me get this straight by Anonymous Coward · · Score: 0

      You play the game so you can blow up other people's ships and feel like you really harmed them since the ship is permenantly destroyed.

    3. Re:so let me get this straight by Reteo+Varala · · Score: 2

      I've played a number of MMORPGs. I've found that most of them make grinding a part of the game. There's some strategy, but it starts to look pretty shallow about 100 missions in or so. You get stuff, but you're limited to which stuff you can use based on choices you made at the beginning of your game. The map is pretty static; nothing really changes unless the developers decide to change something on the map, and any player- or team-owned locations are more likely than not to be instances rather than part of the standard world map.

      In this game, there is far less grinding for money or skill, which means that the playing can be done for other reasons; and with the corporation/alliance structures, as well as the ability to control star systems in nullsec (or lowsec, depending on how you roll), there are some definite benefits to play that won't involve grinding, but still include doing stuff.

    4. Re:so let me get this straight by cbhacking · · Score: 1

      I realize this may blow some WOW-infected minds, but the point of an RPG, much less a game in general, is not actually to level up. The point is to do something fun.

      For me, in EVE, I do this by security territory, fighting off attacking fleets, throwing together fleets of my corp-mates, and going to attack their territories. Usually not with actual intent to capture anything, just for the fun of PvP. Siege warfare is actually relatively boring, if nobody comes to try and stop you.

      --
      There's no place I could be, since I've found Serenity...
    5. Re:so let me get this straight by Grail · · Score: 1

      They play for fun, not grinding.

    6. Re:so let me get this straight by xclr8r · · Score: 2

      You don't have to log in every day to make sure your skill queue progresses. set a couple of short skills and a long one at the tail end and you can be away from the game and still progress There are some skills that can take a week to a month to get trained up. I am an impulsive person and when playing WoW would religiously log on everyday to make sure I progressed in either gear or gold. Since switching to Eve online my life revolves less around being chained to a computer, yes it is my failure for not control myself but Eve Online is my nicotine gum compromise.

      There are plateaus skill wise easily reached so that a player that's only played a few months might be at a 3-5% disadvantage compared to a perfectly skill trained pilot on certain ships. This means that it is more based on a player's understanding of the limits and strengths of piloting his/her ship, strategy/tactics.

      Roles: There are a wide array of different roles to fill in fleets so the newer players with smaller ships are actually wanted by players with more skill points and bigger ships. i.e. a tackler can be trained up with in a day or two. ECM E-war Cruiser in a week. Medium DPS in 2-3 Months.

      As shallow or as deep as you want to go. There is a lot to Eve but you don't have to be an expert on everything if you don't want to be to enjoy the game. On the other hand this game is very deep technical wise - People spend literally days trying to squeeze the most out of a ship fitting wise (EFT warriors you know who you are).

      Impressive market (CCP has a Doctor of Economics on their staff. Again you can specialize in trading and get your market PVP on competing with others or even denying resources to critical feeder systems or you can just go to a trade hub and grab what you want at middle of the road prices and avoid it. Some Tech 1 and all Tech 2 and T3 ships and modules modules are built by players.

      Sovereignty - 0.0 Space can be claimed for resources massive wars between corps unfold over this claimed space.

      Subterfuge/Spying/Security - To quote the Joker in the batman movie. "Money, money, money who can you trust?" There are "spais" in game infiltrating corps for the day when a critical warp in point or liberating a corporation of their player owned station or capital ship once the corp leadership grants you roles with out doing background checks on you.

      Lore/Blogging/Stories - Lore - I'm not really into this but it's their for those who are interested. Blogging - people writing up on different aspects of game - some on their exploits as a pirate, mercanary, director of a learning corp, pvper. If you talk to any Eve Online player that's been part of the game for a few months they most likely have detailed story of something that happened or they did: Circumstances before the event unfolded, their role in the action, mistakes and ace moves made, how the event concluded and how it lead and affected the next event in their perspective of the game.

      Real money trade sucks but it only effects large scale operations, anyone using it is just impatient, it is not required to play the game. I recommend anyone trying the game with the free trial to join the corp Eve University . They have a lot of rules but are highly knowledgeable and helpful, not to mention they have a free skill book and frigate ship program.

      --
      Beware of those who profit off the docile and persecute the unbelievers.
    7. Re:so let me get this straight by Coren22 · · Score: 1

      Amen brother.

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  43. Re:Currency conversion and a reference of the valu by scotjam · · Score: 1

    "Gross domestic product (GDP) refers to the market value of all goods and services produced within a country in a given period." http://en.wikipedia.org/wiki/Gross_domestic_product

    You are referring to the rate of growth of GDP, which is often quoted in news reports, but is not the same thing as GDP itself (which is, as per the usage of the person posting above, an absolute amount rather than a rate).

    Also, if I read the above correctly, 10% is the percentage of the value of all assets, rather than just cash.

  44. RMT, Bots, Grind by pellik · · Score: 2
    EVE has, for a long time, had a dilemma regarding RMT, Bots (macros or injection based programs to automate activity), and their relationship to making isk the old fashioned way. The core of the problem is that, while sandbox poliltics and war are engaging social games, the process of making isk is an extremely tedious and largely solo activity. The end result is that making enough ISK to actually play the game is really not fun.

    Further compounding the demand for easy money solutions is that EVE itself is not designed for the risk-averse. When you lose a ship in EVE it is gone. You may get a token insurance payment, but most of the wealth and effort you had tied up in that ship is lost to you. It is only natural that people who play such a game are more willing then normal to take additional risks to better themselves in EVE, fueling a higher normal amount of cheating. So right away CCP is at a disadvantage compared to other MMOs.

    CCP in recent years has demonstrated significant effort in combating external RMT, with the most notable effort being the introduction of the PLEX (an in game item that when redeemed adds 30 days to your subscription). So to combat RMT eve has set a sort of standard RMT model whereby players can buy ISK. The catch to CCPs model is that the value of ISK is tied directly to the number of people who want free gametime.

    Now, here's the catch. Thousands upon thousands of PLEX are paid for every month by people running bots (click macro or injection software to automate the game). Botting is the staple of RMT. So long as it is easy for people to bot it will be easy to set up shop in RMT. If ccp really wants to go after RMT they would need to address the botting epidemic in their game, which will absolutely kill the demand for PLEX. This system ensures that forum whiners will always have a reason to call the game unfair, and ccp developers will never be viewed as competent.

    Good luck CCP.

    1. Re:RMT, Bots, Grind by khallow · · Score: 1

      If ccp really wants to go after RMT they would need to address the botting epidemic in their game, which will absolutely kill the demand for PLEX.

      No it wouldn't. People still want to play. There'd be a lot more people buying plex than currently. Keep in mind also that cheap plex means the cost of maintaining large numbers of accounts goes down. There are a number of relatively passive activities (for example, character farms, ice mining, passive afk ratting/mining, and datacore research) which can be done with large numbers of non-bot afk alts. A few are isk sources and hence, would provide floors for how low PLEX could get.

  45. Re:Currency conversion and a reference of the valu by Anonymous Coward · · Score: 0

    Wow, the average subscriber only have 300million isk? They must have no clue how to play the game. I have only been playing for 8 months now and I have well over 3-4 billion isk. I even make enough to pay for a second account with game money via the PLEX system (and am about to start doing the same for all my accounts once I get a little more established). In EVE, you need isk to make isk. Once you have a few billion, you can simply just invest that in the market and can very easily make 10-20% a week of your investment. I make about 100-200 million a week just spending 5-20 minutes a day. And if I actually play the game, I make about 60-80 million an hour.

    Soooo.... US$30 == 350,000,00ISK
    You take in 70,000,00ISK per hour (Median of your estimate).

    Using exchange rate / acquirement rate, we arrive at your USD income.
    350,000,000 / 70,000,000 = 5

    Congratulations, you make US$5/hr.

  46. Re:EVE is terrible. by Znork · · Score: 1

    I believe they allow some degree of respeccing among soul trees (the name of which I am surely getting wrong) depending on which you've collected/unlocked/???

    You can obtain up to four roles per character, each of which can have a completely different spec built out of up to three of any combination of your classes souls that you have unlocked. You can shift between roles at will (as long as you're out of combat). You can reset and respec a complete role for a small fee in town.

  47. Re:EVE is terrible. by gknoy · · Score: 1

    So wait, I could have a warrior, and swap it to a cleric or rogue-ish person, not just swapping out different soul trees? If so, that's even more character flexibility than I thought.

  48. Re:EVE is terrible. by gknoy · · Score: 1

    To be fair, much of EVE is about understanding the economy, and relative strengths of kit -- which is player learning, not character learning. Having your character get Better At Stuff (or unlock new stuff) while you spend time mastering world of spreadsheets has some positive effects, in that you don't have to do both. ;) You can just sit there and learn how best to use what you DO have (as a player).

    I liked that aspect of EVE. I had a hard time dealing with the harsh losses incurred by failure.

  49. Re:EVE is terrible. by tnk1 · · Score: 1

    I didn't know about the T3 changes. I suppose that's what happens when you don't play for years.

    On the other hand, I do recall instances where people could risk losing points when it became incredibly expensive for them to keep purchasing Clones at the level required to make sure they didn't lose any skill points when they got podded. Usually that just caused people to stop playing after they realized that they were running out of money too fast to keep PvPing, I don't know if anyone actually lost points that way. I suppose that is one edge case where money did become as important as time-in-game.

    Still, technically, my point was more that you don't have to lose existing skills to gain other skills, even if they are skills that might be considered part of a vastly different role. You can lose skills if you don't get or can't afford clone backups, or apparently have your T3 ship blown up, but that doesn't limit your ability to learn skills on any skill tree you want to work on in the way a class system would.

  50. I don't see the problem... by Anonymous Coward · · Score: 0

    I mean, China got sweatshops, Eve got Macroers. Eve just models the real world more than we'd like to admit :-/
     

  51. Re:Currency conversion and a reference of the valu by gknoy · · Score: 1

    Making $5/hour (effectively) means that you can subsidize your month's subscription in about three hours of play. I'm sure most EVE players play a lot more than three hours a month, so it sounds like a skilled player could very easily be self-sufficient.

  52. Re:EVE is terrible. by X0563511 · · Score: 1

    You're also assuming said software developers are overpaid like all the others, and wouldn't stick around unless this was true. Perhaps they enjoy their work there, or the company, or the product etc.

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  53. Re:Currency conversion and a reference of the valu by Fallen+Kell · · Score: 1

    Yep. It takes a few months to get to that point though. My "afk" income only takes about 3-4 days to train up the in-game skill requirements. The rest is knowing how to read and play the market (the whole, buy low, sell high thing that people still don't understand, which is why they pull their money from the market when the economy has already gone bad, which is one of the worst things you can due unless you expect the market to keep on getting worse and you buy back in before it gets back to the point that you got out.... Which is also how I tripled my retirement funds when the economy dumped and rebounded in the last 3 years).

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
  54. Re:EVE is terrible. by rainmouse · · Score: 1

    Let's be realistic. They have $290k sales in 10.5 months? That sounds like a lot until you realise that's how much it would cost to cover the salaries of three good software engineers, assuming those guys agreed to work from home. If that's split four ways, then there's a decent chance those four people are making a loss.

    Let's be realistic. They have $290k sales in 10.5 months?

    290k in revenues from selling in-game currency is breathtaking alright, its breathtakingly small amounts.

    While working in anti-cheating side of player support for an online MMORP game developer that does not have a legal way to buy currency, I could quite easily ban gold farming accounts worth that amount in two days (assuming value of both the accounts and the gear/currency on those accounts sold at the cheapest available rates). Is TFA referring to a largely unsuccessful 'goldfarming' venture or is there not a lot to be made from 'botting' in Eve where players can buy money legitimately?

  55. Re:Currency conversion and a reference of the valu by Anonymous Coward · · Score: 0

    US$30 = 350,000.000 ISK.

    You don't know what you're talking about. The exchange rate is almost half that. $35 gets you 2 PLEX cards straight from the official site which can sell for ~330mil apiece if you low ball for an easy sell.

  56. Re:EVE is terrible. by lgw · · Score: 1

    I just don't like PvP games. I hear they do an amazing job managing the in-game economy, however (the in-game currency remains useful after the game being live for so many years)

    --
    Socialism: a lie told by totalitarians and believed by fools.
  57. Re:EVE is terrible. by lgw · · Score: 1

    Wow, so it's just like ProgressQuest!

    --
    Socialism: a lie told by totalitarians and believed by fools.
  58. Re:EVE is terrible. by lgw · · Score: 1

    lot of disgruntled people whine and cry when the cleric that joins the group is not a healer or the warrior is not a tank.

    That's true in almost every MMO ever. That's because no one wants a cleric, they wan't a healer, or whatever. It's a fundamental flaw in MMO design: the LFG system should hide your class, and show only your self-designatedrole. That way everyone is happy.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  59. Re:EVE is terrible. by lgw · · Score: 1

    If you fail hard enough, you can lose everything you've accumulated, usually at the hands of other players. This is where the meat of the game is. The striving for sovereignty, the warfare between large player factions, each one attempting to protect their own supply lines while damaging their opponents.

    Wow, that precisely describes everything I dislike in a game! Now that's targeted marketing!

    --
    Socialism: a lie told by totalitarians and believed by fools.
  60. Re:Currency conversion and a reference of the valu by lgw · · Score: 1

    What part of "produced within a country in a given period" sounds like an absolute amount, and not a rate to you? GDP as usually presented is the annual production of a nation. This is quite different than its money supply, or its total assets.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  61. Re:Currency conversion and a reference of the valu by PremiumCarrion · · Score: 1

    ISK sellers typically sell at around $25 per Billion, to put the difference in perspective.

  62. Re:Currency conversion and a reference of the valu by PremiumCarrion · · Score: 1

    Wouldn't normally reply to myself, but since you can buy PLEX (a gametime card) for ingame currency (which is how you convert PLEX to isk) you can buy ISK at the lower real money price by buying isk, and then buying game time in game. This is probably the 2nd most common use of isk purchase

  63. Re:EVE is terrible. by Anonymous Coward · · Score: 0

    It's not a game for carebears. Carebear stare don't work here

  64. Re:EVE is terrible. by SlowMovingTarget · · Score: 1

    You mean you dislike being able to lose? You dislike having human opponents? Or you dislike minimum competency requirements?

    You actually have to try reasonably hard to lose everything, but if, for example, you buy a character with three years worth of skills, it's possible if you don't bother to learn the game basics.

    You have to purposely ignore warnings. You have to put your character in situations where your ship will be destroyed. You then have to hang around while they take the time to target your pod and kill you. Assuming the character was sold to you with a proper clone, you then have to go do it all over again to lose your skills. You've not lost any assets beyond the two ships (one of which was likely free) and any implants in your character's head at the time of the initial pod-kill. You would then have to give away all your money, or continue to lose ships and buy new ones to lose all your assets. Finally, you'd have to do all of this in low or null security space instead of "hi-sec". Then you'd have to purposely avoid activities like missions, mining, killing NPC pirates in asteroid belts, trading, manufacturing, salvaging, and exploration to ensure you had no income.

    All of this is possible, but if you manage to pull this off, you kind of deserve it. In fact a better way to put it would be to say "you have earned your losses."

    Why shouldn't players be able to make a significant impact on the game world? If you can't really make an impact, then you're merely an incidental game mechanic instead of a driving force.

    Now I'm not going to say that if you love WoW you'll love EVE. The two are very different games.

    But there's not much else like heading into a fight with other players where you're risking your hard-earned (or bought with real money :p ) ISK. The risk makes the victory all the sweeter, or the loss all the more educational.

  65. Re:Currency conversion and a reference of the valu by adamofgreyskull · · Score: 1

    Wow, the average subscriber only have 300million isk? They must have no clue how to play the game. I have only been playing for 8 months now and I have well over 3-4 billion isk. I even make enough to pay for a second account with game money via the PLEX system (and am about to start doing the same for all my accounts once I get a little more established). In EVE, you need isk to make isk. Once you have a few billion, you can simply just invest that in the market and can very easily make 10-20% a week of your investment. I make about 100-200 million a week just spending 5-20 minutes a day. And if I actually play the game, I make about 60-80 million an hour.

    Soooo.... US$30 == 350,000,00ISK You take in 70,000,00ISK per hour (Median of your estimate).

    Using exchange rate / acquirement rate, we arrive at your USD income. 350,000,000 / 70,000,000 = 5

    Congratulations, you make US$5/hr.

    Well done, genius. You indeed have expert mastery of basic mathematics. But your thinly-veiled insult only makes sense if he's busting his hump to acquire wealth, when in fact what's happening is that he's playing a game. And it sounds like his playing of the game is subsidising his playing of the game by paying toward his subscription. It's like poking fun at someone who enjoys painting and occasionally sells pieces so they can afford more paint. If your only goal is acquisition of wealth, then $5/hour sucks. If you can make $5/hour doing something in your spare time, doing something that you enjoy, doing something that not only would you do for free but that you would pay someone else to let you do, then in what way is that a bad thing? (Hint: In no way is it a bad thing)

  66. Re:Currency conversion and a reference of the valu by Anonymous Coward · · Score: 0

    I was an average subscriber and yeh I would agree making ISK is easy, I just couldn't be bothered straining my eyes trying to read the damn tiny font so I gave up after only a couple of days of play time and having made around 50 mill in that time...

  67. Re:EVE is terrible. by UnknownSoldier · · Score: 1

    Yeah, runescape is a UO clone.

    Sorry, should of mentioned that one too.

  68. Re:Currency conversion and a reference of the valu by Anonymous Coward · · Score: 0

    30 day plex are 340mil. ie $35 = ~670mil isk

  69. Re:EVE is terrible. by UnknowingFool · · Score: 1

    I don't play WoW anymore but before I quit last year, Blizzard had dramatically changed the LFG system. Before it was more like a glorified chat system within a server. It relied on players to list their roles. Most players relied on acquaintances and guild members to find groups. After the change, the system filtered out roles automatically based on your talents. If you were damage and your spec was damage, it didn't give you the option of tanking or healing. The change also allowed you to form groups across servers. That and Blizzard allowed players to dual spec so that they could switch. Before the change, players had to pay in game money to change out their spec.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  70. Re:Currency conversion and a reference of the valu by Anonymous Coward · · Score: 0

    I think you must have used a period where you meant to use a comma.

  71. Re:EVE is terrible. by Jorth · · Score: 1

    Not quite like that. You have your 4 primary callings. Warrior / Mage / Cleric / Rogue , under each is 7-8 "souls" which is essentially a tiered tree of skills, laid out almost exactly like a WoW tree.

    If you choose Cleric for example, probably the most versatile, you can pick 3 souls through your normal leveling 1-10 (out of 50 levels) and then during your rifting you can unlock the 5 others you didn't choose. This is where the choice opens up. Any 3 of those souls can be active under 1 "role" (read spec) you can also pay to have 4 saved roles. So you can have 4 very different roles customized for different activities. The Cleric for example has a Main Tanking soul, 3 healing souls, 2 pure dps souls, and some more hybrid style ones. You could mix tank+group heals+dps, dps+tank+heal, dps+dps+hybrid, heal+heal+heal, all of these can be put together. You then get and to the even more complex part. You get 58 points over your trek to level 50 to spend in the trees, now each tree has around 55 points possible to spend in it, AND each point in a tree goes towards unlocking tree specific skills. So, you can do tri-spec's a little in each tree, pump one tree and unlock the 51 point "ultimate" or just go 30-40 points in one and pickup some starting abilities in the next trees.

    OK typing that took longer than I thought, but it's a really interesting system and works quite well, it certainly gives the illusion of choice, but my level 30 rogue isn't end game so I can't comment on how much freedom people will really have inside the roles/souls/trees.

  72. EVE Wars by Anonymous Coward · · Score: 0

    Ahhh, EVE Online. You will never find a more wretched hive of scum and villainy. :)

  73. Re:Currency conversion and a reference of the valu by scotjam · · Score: 1

    Mea culpa - I had thought that the AC parent was referring to the rate of GDP growth as being GDP, but in fact of course you are right and he/she could well have been referring to the fact that GDP itself is an increase year-over-year

  74. Re:EVE is terrible. by V+for+Vendetta · · Score: 1

    Show me another MMORPG (aside from UO = Ultima Online) that doesn't have character classes please?

    Perpetuum Online, aka "EVE in mechs". I like there skill system even better. Your skills progress in time, just like in EVE, but you don't have to set a "Skill in training". Just let the SPs accumulate. And if you know what you're doing and where to progress, you just spend the points the way you like. But the grind is even worse than in EVE.

    Fallen Earth = Mad Max style MMO. FE has a few factions (classes), but only insofar as you can choose one of them as a suggestion as for where to spent your SP. What I don't like: you have to grind for SP.

  75. Re:EVE is terrible. by Coren22 · · Score: 1

    The nice thing about the T3 skills though as that they train very fast, I think it is like 4 days to level 5 in each skill, so replacing them isn't awful when the ship pops, but you do lose one level in the highest skill.

    --
    APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
  76. Re:EVE is terrible. by lgw · · Score: 1

    I dislike an MMO (or similarly persistant single-player game) where there are any permanent personal negative consequences for in-game mishaps. That's too much like real life for me, and I get enough "real consequences" from hiring decisions and investment decisions to have any desire to enjoy simulating any such realism.

    I also dislike direct PvP - again, I get enough interpersonal conflict from my job to want any from a game, with the exception of simple FPSs if no one on the server is taking things seriously.

    there's not much else like heading into a fight with other players where you're risking your hard-earned (or bought with real money :p ) ISK

    OK, so for me "risk" is deciding to hire or fire someone, or risking a year's savings in a somewhat speculative investment. Those sorts of decisions keep you up at night. I'm totally not looking for that sort of thing in my recreation.

    It does amuse me when gamers like your sibling post think of themselves as "hardcore" when they risk some in-game something. I have it relatively easy - I have friends who run small businesses - that's hardcore (but still pretty tame compared to real-life combat, of course).

    --
    Socialism: a lie told by totalitarians and believed by fools.
  77. Re:EVE is terrible. by Anonymous Coward · · Score: 0

    15 billion? What, are you still on your 2 week trial? If you've played the game for long enough to become familiar with it, you should have a few hundred billion / several trillion. isk is easy to come by, and once you learn how to play it'll never be a factor again.