In Isk We Trust: the EVE Online IskBank Exposed
riverni writes "Eve News 24 is running a couple of articles uncovering the lucrative 'black-market' existing in EVE Online, a sci-fi themed single-server MMORPG. The overall scale of the operation is breathtaking. While there exist legal ways to exchange real world currency for in-game currency, the black market, primarily driven by botters (users who utilize automated macros to perform rewardable tasks in game), remains strong. One article reports on how Iskbank.com made approximately $290,000 in sales during a 10.5-month period. These figures do not include any sales made through their sister site, Eveisk.ru and yes, those are US dollars."
CCP's attempt to combat real world traders is called the PLEX system. You purchase a 30 day time card using $20 and you can sell it in game to other players for the equivalent of ~350,000,000 ISK (the in game currency). This produces a base exchange rate of about 17.5 million ISK to one USD. The black market does not directly deal in PLEX's, but it is safe to assume that the conversion ratio is at least as high, if not higher in order for it to be profitable for other players to take this route. Because of this, and the company's transactions of $290,000, it is safe to assume that the real world market trading has a value on the approximately of 5 trillion ISK. The second link reports that the company holds an estimated 4 trillion in virtual assets making the total value of this to be 9 trillion. Because the population in EVE is ~300,000 active accounts, this sums to be nearly 30 million ISK per user, the total wealth which based on their most recent economic reports (yes, CCP hired an economist to write these), shows the average subscriber has 300 million ISK. While this is not an insignificant sum of wealth, it is only about 10% of the games GDP.
As a former player, it does upset us a bit because it makes the game unfair.
I flew a Megathron. That's a big battleship, and it took me months to save up for it and all it's fittings. It was a good ship, well fit, and very expensive... to someone who doesn't spend real money. But if I were willing to, I could buy one for the cost of one PLEX and still have change. If I cut out the faction fittings, I could buy two, maybe three.
The implication of this is that a player willing to spend real money becomes near-invincible. They can afford to lose ships, and long-term conflict in EVE is all about economic war and attrition - cut off the enemy corp's industry, wear down their funds and resources. But you can't do that when they are spending real money. It's just unfair. It means the game is no longer a contest of skill, but about who has the best funding in real life, which just completly ruins everything.
MMORPGs are to escape reality. If you give those with real money an advantage, that's reality intruding.
Just to give you all some idea.
US$30 = 350,000.000 ISK.
One battleship, unfit = 65,000,000 ISK
One battleship, moderate kick-ass fit = 150,000,000 ISK.
So it's roughly $15 to buy a battleship. Not the best around, but decent enough to be a potent weapon in a fleet.