Slashdot Mirror


Game Maker Says 40% of iTunes In-App Buys Are Fraud

chicksdaddy writes "Hong Kong-based Lakoo, maker of the Empire Online game, says that 4 in 10 in-application purchases by users of the iOS version of its MMORPG are fraudulent, and made through compromised iTunes accounts. But Apple has turned a deaf ear to its requests for help to stop the bogus activity."

3 of 114 comments (clear)

  1. Re:If this were a systemic Problem, by commodore6502 · · Score: 3, Informative

    It likely IS a problem but Apple..... like Paypal..... chooses to ignore the abusive, illegal payments. Paypal eventually ended-up before the US DOJ and forced to refund money back to various persons (I got $75). Perhaps the same will happen with Apple in a few years.

    --
    Information wants to be expensive AND wants to be free. So you have Value vs. Cheap distribution fighting each other.
  2. Wrong, hope you aren't spreading panic. by saboosh · · Score: 4, Informative

    Developers do not have access to your visa, regardless of how you pay for content in iOS. All iOS purchases, whether they be appstore or in-app, are payed to Apple, period, end of story. Apple, then, takes care of distributing the payment. Apple mediates everything. The developer is cut a check from Apple after they take a cut, even for in-app purchases.

  3. Re:Motivation? by increment1 · · Score: 3, Informative

    The motive is financial.

    Steps:
    1. Compromise account.
    2. Buy in game goods with compromised account's Visa, gift cards, or (perhaps) fraudulently generated gift cards.
    3. Sell in game goods for real currency.

    The reason this particular developer is getting hit the hardest is probably because their game is the current best way to realize profits from a compromised account. For many other apps with in app purchases, it is probably difficult to convert your purchase back into money.