Angry Birds Exec Says Console Games Are Dying
RedEaredSlider writes "Angry Birds marketing lead Peter Vesterbacka went on the offensive today against his console counterparts, arguing that the model pursued by companies like Nintendo is 'dying.' In a panel discussion at the South by Southwest Interact conference in Austin, Texas, Vesterbacka said that innovation wasn't coming from large development firms like EA and Ubisoft, but from smaller, more nimble developers like his own. Vesterbacka also pointed to the major concern over the price model for console games. Compared to mobile titles like Angry Birds that run for 99 cents, games on large consoles hover around fifty dollars. Still, the executive did admit that the business model for mobile games had yet to be completely figured out."
He talks about how "innovation wasn't coming from large development firms like EA and Ubisoft, but from smaller, more nimble developers like his own.".... yet, angry birds is an obvious rip off of another game, Crush the Castle, which was developed by Armor Games quite some time before A.B. Try it out for yourself... http://armorgames.com/play/3614/crush-the-castle
It's not what you know. It's not who you know. It's what you know about who you know.
I do think it might turn up the pressure on the old business model a bit (which is probably a good thing, IMO). You'll always be able to justify spending $50 for the amount of entertainment that something like Fallout gives, but when decent games start popping up for very little cash, you think twice about dropping that much on some slightly updated sports game. Back when there was no such thing as a $1 game, even the crappy ones seemed better value at full price. The biggest potential risk, I think, is the market swinging too far the other way and making big-budget epics untenable, in the same way that cheap reality TV is detracting from more expensive but higher quality shows.