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Revisiting Ebert — Games Can Be Art, But Are They?

At the recent Game Developers Conference, industry vet Brian Moriarty spoke at length about the old videogames-as-art debate. Moriarty found himself reluctantly defending one part of Roger Ebert's infamous argument against the notion: "No one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers." What followed was a thoughtful discussion of how games fit in with the definition of art and how the commercialization that almost universally surrounds them can inhibit true artistic expression. Quoting: "Unlike Mr. Ebert, I have played many of the games widely regarded as great and seminal. I have the privilege of knowing many of the authors personally. But as much as I admire games like M.U.L.E., Balance of Power, Sim City and Civilization, it would never even occur to me to compare them to the treasures of world literature, painting or music. ... Video games are an industry. You are attending a giant industry conference. Industries make products. Video game products contain plenty of art, but it's product art, which is to say, kitsch art. Kitsch art is not bad art. It's commercial art. Art designed to be sold, easily and in quantity. And the bigger the audience, the kitschier it's gonna get."

42 of 278 comments (clear)

  1. True by Anonymous Coward · · Score: 2, Insightful

    So ture

    1. Re:True by Goaway · · Score: 2

      Quick, everyone! Don't read the article, just reply to out-of-context lines in the summary, or maybe just the headline! Make sure to be angry and call the writer stupid!

  2. Brian Moriarty by selven · · Score: 3, Funny

    You are attending a giant industry conference. Industries make products. Video game products contain plenty of art, but it's product art, which is to say, kitsch art.

    No shit, Sherlock.

    1. Re:Brian Moriarty by Anonymous Coward · · Score: 2, Funny

      He's not Sherlock, he's Professor Moriarty ...

    2. Re:Brian Moriarty by mwvdlee · · Score: 2

      So basically games can only be commercial art in the way the works of Michelangelo and da Vinci were commercial art in their time.

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  3. Artifact != Art by srussia · · Score: 2

    Art lies in the artistic act itself. Whatever tangible result produced by the artistic act is but its trace.

    --
    Set your phasers on "funky"!
    1. Re:Artifact != Art by tooyoung · · Score: 4, Insightful

      How do you moderate a post as pretentious?

  4. Never Heard of ICO, Bro? by kyrio · · Score: 4, Informative

    There are games that are made for artistic purposes, such as The Graveyard. There are other games that are so beautiful, in audio and video, that you can call them art (ICO may be part of this group). There are games like LSD that end up being extremely artistic without actively trying to be such. There's also a small genre of games like Yume Nikki that some may consider art, even though the graphic style of the game is generic, the game itself is like a good novel.

    1. Re:Never Heard of ICO, Bro? by kale77in · · Score: 2

      There are other games that are so beautiful, in audio and video, that you can call them art

      I'm not sure whether Entanglement IS art or just that it CONTAINS art. But it gives me the same sense I get from good/fine art: this should exist.

    2. Re:Never Heard of ICO, Bro? by cpu6502 · · Score: 2, Interesting

      Follow this line of reasoning Mr. Ebert (and any other skeptics): "Final Fantasy: Spirits Within was a movie. It was considered 'art' by many critics, but was the storyline any good? Most say it was dull and not worth a second viewing."

      "Now consider Final Fantasy 10, a video game. Many claim this is not art, but what about the story? Was the story better than the movie? Of course it was. It was an amazing storyline, better than typical. ----- Therefore if a movie with a mediocre story is considered art, so too should a game with a superior story be considered art."

      BTW:
      In the 1920s and 30s many critics also dismissed movies as "trash" rather than art. No doubt Ebert would vehemently disagree with those critics, and yet he's falling into the same trap of dismissing a technology just because it's new.

      --
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  5. Again? by ifiwereasculptor · · Score: 4, Insightful

    The article has to be trolling. Are we supposed to point out that many novels, books, paintings etc. were also products of an industry? Plus who cares what is or isn't art, anyway?

    1. Re:Again? by slim · · Score: 2

      Plus who cares what is or isn't art, anyway?

      Enough people for there to be a reasonably mature and well sourced http://en.wikipedia.org/wiki/Classificatory_disputes_about_art">Wikipedia entry on the subject. ... and, seemingly the readers of every knee-jerk British tabloid cares, every time the winner of Turner Prize is announced.

    2. Re:Again? by Goaway · · Score: 2, Insightful

      Yes, presenting a well-constructed and knowledgable argument that says something you don't want to hear is definitely trolling.

    3. Re:Again? by slim · · Score: 2

      I don't think the snooty critics would agree with that. Fun is optional, and engaging is not enough.

      If the "point" of a movie is merely to engage, then Die Hard is equivalent to Koyaanisqatsi. If the point of a book is merely to engage, then Harry Potter is equivalent to The Unbearable Lightness of Being.

      Die Hard is a great film; so is Koyaanisqatsi. But they are very different, and it's useful to have a word that helps us distinguish between them. "Art", however vague a term it is, is the best one we have.

      Does the gaming equivalent of the "art movie" exist? I reckon Braid qualifies. The Path qualifies.

    4. Re:Again? by slim · · Score: 2

      See, you're starting to get it.

      I do recommend Koyaanisqatsi though, even though I have to copy/paste its name rather than type it.

    5. Re:Again? by drinkypoo · · Score: 2

      Fixed that for you, since otherwise you were begging the question. The point is that the rights should not exist.

      Ooh, ooh! Does this mean we get to have an argument about the definition of "rights", now, and whether they exist at all? That's always fun.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Again? by Tetsujin · · Score: 2

      Sometimes I think the true purpose of the Turner Prize is not to further the causes of artists, but to troll the readers of knee-jerk British tabloids into having an art debate :)

      And that is a work of art in itself. :)

      --
      Bow-ties are cool.
  6. Another Expert's view by Tigger's+Pet · · Score: 3, Insightful

    I feel that anyone seriously considering responding to this should probably do a little more reading first. A good start would be a published article by Aaron Smuts (Department of Philosophy, University of Wisconsin) which was published in November 2005.
    http://www.contempaesthetics.org/newvolume/pages/article.php?articleID=299
    He puts far more detailed discussion and argument in there than TFA listed above. At the end of the day though, as Len Wein said, "Art is always in the eyes of the beholder." If you think it is art, then for you - it is art. Doesn't really matter what anyone else says about it.

  7. Movies, on the other hand.... by clyde_cadiddlehopper · · Score: 3, Insightful

    The motion picture INDUSTRY cranks out product art too. Green screens and CGI abound. But Hollywood puts on better self-congratulatory award shows. Sometimes.

    --
    Obi-Wan: "I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were sudden
  8. Art Snobs by ObsessiveMathsFreak · · Score: 5, Insightful

    Video game products contain plenty of art, but it's product art, which is to say, kitsch art. Kitsch art is not bad art. It's commercial art. Art designed to be sold, easily and in quantity. And the bigger the audience, the kitschier it's gonna get.

    People who talk about "Kitch" art are generally the kind of people who think that true "Art" consists of splotches of paint on canvas and rusty iron walls. I'm not going to dwell on this, but I will add that yes, some art is crass and cheap.

    But some art is heartfelt, and worked hard on, and that shows through in the final product. And there are video games which meet that standard.

    Since art is in the eye of the beholder, we could all list off a half dozen games which we consider to be artistic or art, or artsy. These all generally follow some notion of what the general public considers to be "high art", or at least we'd like to think they do. I'm sure art critics would probably scoff.

    But under one of the primary definitions of art, something that evokes emotional response or intellectual thought, it's actually very clear that games are art. I think most people on the forum will have played a game--however primitive--which moved them deeply in some way. And moved them in a more genuine and heartfelt way than any picture of circles has ever moved any art critic.

    I'm sure that for many years, if not forever, games will be dismissed as shallow, sophomoric art. And while it's true that many indeed are, such prejudices will always deny truely great games the recognition, or even the respect, that they honestly deserve.

    --
    May the Maths Be with you!
  9. Most "Art" is "Commercial Art" by Azuaron · · Score: 2

    ...treasures of world literature, painting or music. ... Video games are an industry... Industries make products. Video game products contain plenty of art, but it's product art, which is to say, kitsch art. Kitsch art is not bad art. It's commercial art. Art designed to be sold, easily and in quantity. And the bigger the audience, the kitschier it's gonna get.

    It's not like there's a giant commercial industry of movie makers. Or novelists. Or painters. Or musicians. Is this guy high?

    --
    I'm a psychologist (amongst other things).
  10. Obviously... by itsanx · · Score: 3, Insightful

    ...he hasn't played Psychonauts by Tim Schafer. It is absolutely masterful in its depiction of humanity. While maintaining an amusing cartoonish style, it touches on the most difficult and painful parts of life. Like art, it teaches us something about life that cannot be taught in any other way.

  11. It's all about intent by dingen · · Score: 2

    In my opinion, intent defines whether something is art or not. The way I see it, if the intent of creating something is to sell it to people, it can never be considered art. And if the intent of creating something so that it will be useful for other people, it can never be considered art. Only when the intent of creating something simply for the sake of creating that thing, it can be considered art in my view.

    --
    Pretty good is actually pretty bad.
  12. Different types of arts by metacell · · Score: 3, Insightful

    I think it's a mistake to look at the storyline in a computer game and compare it to literature, look at the graphics and compare it to movies or paintings, etc. You need to look at the game as a whole to make a meaningful assessment. And to do that, you need to get your hands dirty and actually play it for an extended period of time. Only then do the strengths of computer games appear: interactivity, immersion and problem-solving.

    Different forms of art compete in different categories. If motion pictures had been judged by the standard of stage plays when they first appeared, they'd have been dismissed as shallow, crude and completely lacking in dialogue. And it would have been just as unfair as comparing computer games to literature or visual arts.

    Perhaps there are no computer games which can be considered truly great works of art (although I think the original Civilization game should qualify), but popular art is also an important form of art.

  13. But is it art? by lisaparratt · · Score: 4, Insightful

    I didn't realise art had to be *good* to be /art/. Like, I've seen loads of mediocre paintings, etc. and I'm pretty sure they're still counted as art.

    This whole thing sounds like pretentious BS to me, and that whole world revolves round having something to look down on.

  14. No, it's bullshit by Moraelin · · Score: 5, Insightful

    No, it's bullshit.

    Almost all art ever made, was made to be sold and most of it was commissioned by some rich client.

    Probably the best example is the Sistine Chapel. It wasn't done as some work of vision and love by Michelangelo. Michelangelo was good at painting, to be sure, but he considered it an inferior art form and he preferred sculpture. He only did that epic fresco because he was offered a shitload of money to do something he didn't like. I.e., he sold out. And even then he hid various FU-s at the pope's expense in it, sorta the renaissance painter's version of hiding a "fuck the pointy haired boss" comment in some obscure source file.

    Is anyone prepared to say that that's not art, because it's commercial? WTF? When did that idiotic notion originate, anyway?

    Art done as an industry, again, is as old as recorded history. There were plenty of professional sculptors and painters who did it as a full time job, and as their way of earning their bread. In fact, the vast majority of them were, by sheer virtue of living in poorer times when you didn't have the luxury of sitting around on the dole and creating art not tainted by commercialism.

    Many made it into an extremely profitable trade, and were very much aware of money and of what the clients want. E.g., Titian is a prime example of that. He even diversified into grain trade in between painting masterpieces. Is anyone prepared to say that Titian isn't art? You know, THE fucking Titian?

    Many had studios where they created a ton of paintings with apprentices. E.g., since I mentioned Titian already, he started as such an apprentice for Giorgione, and apparently quite a bit of Giorgione's art is now considered to be most certainly done by his apprentice Titian. And when he started working in his own name, Titian too in turn took such apprentices to help churn commercial art to be sold, e.g., copies of his earlier paintings.

    He's not even the only one. Leonardo da Vinci is for example another guy who financed his other studies with selling art, started as a worker in such a painter's workshot, and later had one of his own. Mona Lisa, you know, THE famous painting, is heavily "photoshopped", or rather the renaissance equivalent of that: it appears that what was first painted was rounder face, and then he made her thinner and sexier. Presumably because that's what the paying customer wanted. And in the end it was used by Leonardo as basically a way to sell himself, as a sample of what quality shit he can paint. Is anyone prepared to say that Leonardo's stuff isn't art because he sold out? Or WTH?

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:No, it's bullshit by CharlyFoxtrot · · Score: 2

      Don't limit art to Michelangelo or Titian either. Art is also things like spinart, installations like "my bed" and art by any definition that includes them should include plenty of games as well.

      --
      If all else fails, immortality can always be assured by spectacular error.
    2. Re:No, it's bullshit by jhoegl · · Score: 4, Interesting

      Who defines art, but those that admire it?

      Games are their own art, to put it into a classical sense is nonsense.

    3. Re:No, it's bullshit by Hazel+Bergeron · · Score: 2

      Probably the best example is the Sistine Chapel. It wasn't done as some work of vision and love by Michelangelo. Michelangelo was good at painting, to be sure, but he considered it an inferior art form and he preferred sculpture. He only did that epic fresco because he was offered a shitload of money to do something he didn't like. I.e., he sold out. And even then he hid various FU-s at the pope's expense in it, sorta the renaissance painter's version of hiding a "fuck the pointy haired boss" comment in some obscure source file.

      I think you're missing the point entirely. He was paid "a shitload of money to do something he didn't like" - and he could have done something he didn't like. Instead, he produced something incorporating his own passion, manifested in "various FU-s at the pope's expense". It was sufficiently subtle that he wasn't beaten over the head for it, but sufficiently grand that everyone today can admire it.

      On a smaller and less subtle scale, the trololo video is doing the same thing. You write a jolly song full of subversive lyrics and the censors censor it. So you hum the song with such over-the-top enthusiasm that you carry the spirit without uttering any words. Much later, we appreciate the feel-good sentiment.

      Just because you're paid to jump through a hoop, it doesn't mean you can't take the opportunity to do something much greater.

    4. Re:No, it's bullshit by rainmouse · · Score: 2

      The real debate is perhaps about the actual definition of art. Something people have been unable to agree on for centuries, I don't see that changing because of a blog or forum post. no matter how inspiring it may be.

    5. Re:No, it's bullshit by hairyfeet · · Score: 2

      I wonder how much of that is because Michelangelo is old? So much of what existed in the time is lost forever for all we know he was just decent compared to what they had, it is kinda like judging ancient Greek or Roman art.

      Well as for the subject of TFA, I would point out the original Bioshock and Deus Ex. How anyone could say those two games weren't art is beyond me, as they carried you into their world and made you think, especially Bioshock with the undercurrent of what it means to have free will.

      I could name plenty of others that I would consider "pop art" in that they didn't rise to the level of the above were fun while still trying new things and finding new ways to express themselves which to me is one of the marks of art, to try to find new ways and new expressions, such as No One Live Forever which gave us a heroine that wasn't just a walking set of tits and which replaced the gore which was SOP of the time for humor, or Nosferatu which while everyone else treated horror as a slasher flick used sound, lighting, and a randomly generated castle complete with randomly generated monsters to make us feel we had stepped into a 1930s Universal Monster movie, complete with excellent film score which added to the dark undertones.

      But to judge games simply as trash for mass consumption (Sorry Ebert, in this case you're full of shit) just because few attempt to try to reach the level of art would be as unfair as judging film as a medium for art by the 99.998% of movies released that are just cheap thrills or just plain trash. Remember for every Godfather there are probably 5,000 "Dude, Where's my car?" or worse Battlefield:Earth.

      Does that makes films unable to produce art? No, and I would argue as more of these excellent engines are released free for public use and the Internet allows for groups of like minded individuals to come together we will see the birth of an indie movement where just like the indie movies the budgets won't be high or the effects top notch but they will come up with decent stories or new ideas. For an example there is the classic "They Hunger" mod for Half Life, which frankly gave me more creeps and scares than nearly all the horror movies of that time put together, while having a decent story and hellishly scary atmosphere.

      Frankly if any of them are reading this I would have NO problem paying $20-$30 for a game with Far Cry I level graphics or even No One Lives Forever II graphics if the story is good and gives me a new experience. But to judge the medium by the likes of Activision, where the CEO is a major douchenozzle that has said milking any idea into a cookie cutter franchise is his one and only goal? Really not fair to the medium.

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    6. Re:No, it's bullshit by _Sprocket_ · · Score: 2

      The novel is mean to be art (no matter its actual merits). The manual, although it might be the best manual around, is meant to be a tool.

      Which I think throws the concept back to the admirer. Said author may not have had art in mind when they wrote the manual. But the outcome may be a manual that becomes a fundamental work in it's field. Someone familiar with auto mechanics and the availability of manuals on the subject may understand this and attribute an elevated position to this particular work; consider it a work of art. And while many others may not see it as art or have such high degree of reverence for the work, the same thing could be said about much of what is displayed in art galleries the world over. The same can apply to any other tool. I've got a few favorite kitchen knives that I could consider works of art.

    7. Re:No, it's bullshit by Moryath · · Score: 2

      But to judge the medium by the likes of Activision, where the CEO is a major douchenozzle that has said milking any idea into a cookie cutter franchise is his one and only goal? Really not fair to the medium.

      What's REALLY sad is that Activision started out as a very different entity - a game company that would give the ARTISTS, e.g. the programmers, credit for their works by putting their names on the box (which Atari refused to do).

      From that humble beginning, to today where said fascist douchenozzle outright steals games from their creators and runs them into the ground by having worthless fucktard "barely capable of imitation" programmers from Neversoft churn out crappy add-ons to the series every 9 months.

      Frightening isn't it?

    8. Re:No, it's bullshit by PitaBred · · Score: 2

      And you're saying that that doesn't happen with games developers?

    9. Re:No, it's bullshit by dishpig · · Score: 2

      Paint applied to a flat surface for other than the purpose of protecting that surface is the very definition of art.

      Pretty sure that's the definition of painting, not art. Painting is a genre, a subset.

      Art is not a thing, not a genre, not an evaluation or measure of aesthetic worth - it's a framework for investigation. The Mona Lisa is 'art' in the same way that the polio vaccine is 'science'. To call a work of art 'Art' is poor usage and leads to poor understanding. Art investigates the internal and human world just as science investigates the external and natural world. Ever wonder why the term Arts and Sciences exists? Yeah, that's not an accident.

      Any definition of art requires room for painting, spoken word poetry, photography, dance, etc, etc. And - again, just like science - any definition has to allow for new avenues of investigation. For example, video games, the catalogue of 'things I found at the bottom of my shoe,' whatever. Art doesn't have to be 'good' to be art. That's how Thomas Kincade makes a living.

    10. Re:No, it's bullshit by NitroWolf · · Score: 2

      You pretty much hit the nail on the head and I agree with you. I also wanted to point out a couple things you didn't, though.

      Video games (at least some of them) are appreciated as "high art" by those able to appreciate the aspects of the game most people are not. Just like the Sistine Chapel and other pieces of "great art," how do you know they are great? Because someone told you they were? Most great pieces of art from our history fall into this category. If you knew nothing of the Mona Lisa and happened to pass it in the mall, would you stop and say "Holy shit, that is epic art?" Most people probably wouldn't; They would say "Huh, interesting," or "Hey, that's nice" and then move on.
      It reminds me of an "experiment" that Joshua Bell did at a metro station. He is widely regarded as a virtuoso and an amazing violinist. He is the definition of an artist and produces great art - anyway, he played in a Metro station in Washington DC. Very few if any people stopped to appreciate the fact that he was playing one of the most intricate pieces of violin music on a 3.5 million dollar violin. Why? Because they wern't TOLD it was great art.

      I would bet dollars to donuts that if someone with "authority" (whomever that might be in this case) said "This game here, this is great art. It's amazing art. The best ever." suddenly games would be art.

      It all boils down to the fact that many/most people don't even understand why a game would be great, art wise vs one that's just fun to play. Ebert et al. simply don't understand what makes a game great art, not that some games aren't great art. Those of us who are more attune to what makes a game great and what simply makes it good are far more qualified to judge if a game is art or not. But it is absolutely ludicrous to say that at least some games are not great art, simply because you don't understand what great art in the realm of games truly is. Chances are, you don't know what great art is in other areas, either - but it's there, too.

  15. "Modern" art. by the_raptor · · Score: 3, Insightful

    If what passes for "modern" art is art than even the most kitsch, banal, and derivative of video games is high bloody art.

    It is true however that there are few "high art" video games. Most games if they were translated to movies would either be 2nd rate summer blockbusters or "made for TV". But that is due to the market not the genre. Most movies and books are similarly crap.

    However video games can impart an experience in a much more powerful way than any other form of media due to the amount players can relate to the character. When you as the player have to make an important decision it is much more real than reading about a character making that important decision.

    "Art" games are rarely made because there is little professional recognition and support compared to "art" movies or books. Which is needed because the public doesn't buy "art" enough to make it commercially viable.

    --

    ========
    CINC, 4th Penguin Legion
  16. Art... by Nrrqshrr · · Score: 2

    Braid was Art. Deus Ex got more depth than half the books my mother reads. Art is subjective and we only agree on the tip of the iceberg's looks. Everyone agrees that Braid IS art. But then we can name and argue about the rest, just as we can argue whether Bieber's musique can be put in the same category as Shakespeare's litterature. And second, it's true that "video games" is an industry delivering products, we just can't say Half-Life is similar to CoD. For each it's own appeal, feeling and nature. And just because one of them is less "Artistic", it doesn't mean that what is similar is also "Not-Artistic".

  17. Can we stop revisiting Ebert? by biovoid · · Score: 4, Funny

    I am Reversebert. I have played thousands of videogames, and consider myself a well versed videogame critic. The other day I watched Transformers: The Movie. And I read a Mills & Boone novel. Then I played Shadow of the Colossus. Based on that, I have decided that movies and books can never attain the level of art that games have. I couldn't interact with the movie or novel in any way! I was a passive spectator and felt like both experiences were already determined for me. Based on such an unfair comparison, neither movies nor books can ever hope to attain the level of art that videogames have.

  18. Video games are art, because games are art. by Arctech · · Score: 5, Insightful
    Going to repost a write-up of an acquaintance of mine because he has this all summed up quite nicely. It was originally in response to Ebert saying games "could never be art" a few months back.

    I am usually the first person to defend Roger Ebert, but he is just talking out of his ass here. The terms of his argument are ludicrous, he's operating from extreme prejudice and ignorance, and he's using highly loaded terms that are selectively defined in a way that most supports his point of view. I don't care what he has to say here. Either games have provided meaningful personal moments for you or they have not.

    I'm going to refer back to Angel's post because I think "games as art" conversations become immediately bogged down in vapid comparisons to other media. The unique element of games, of any game, are the rules - a collection of agreed-upon (or enforced) mechanics that interact with player choice and action to facilitate some larger meaning.

    Chess is a great game. Its elegance and complexity and apparently limitless depth makes it compelling and endlessly intriguing. It clearly taps into something we find really, really fascinating. The game board is both entirely abstract and deeply metaphorical. If you don't want to call chess a work of art, then you're just being pedantic or snotty. How many artists have employed chess in their works? As a marker of intelligence? As a symbol of rivalry? Of friendship? As a metaphor for the futility of war, or its strategy and beauty? How many chess terms have entered popular vocabulary?

    Games are meaningful creative works. They've been around for a very long time and have long informed our popular consciousness, and video games are just another form. Games help people understand how simple ideas (i.e. rules) can interact in complex ways, or how complex ideas can interact in ultimately simple and exploitable ways, or how certain ideas will inevitably lead towards certain outcomes.

    When a great game comes to a climax, it is not because some animator somewhere really nailed an awesome cut scene. The climax of a great game involves a moment when all of the various rules come together in a way that reveals the meaning and depth of their interaction. In chess, this happens with a checkmate - a moment when the game comes to fruition, where the meaning of every previous move becomes clear, and when player actions intersect in a decisive moment.

    This is why Roger Ebert doesn't give a shit about games: because he doesn't play them. You can't understand games without playing them. You can't have someone sit you down and try to explain Flower with a powerpoint presentation. Games are about learning, not experiencing. When you play a game, you're learning it, and you're playing for those great "Oh" moments where something emerges out of the rules that you didn't expect or couldn't appreciate without seeing those rules in action. Some games do this once or very few times (such as "Train" or "Passage") but are nonetheless great. Other games do this many times (such as Chess).

    It's really frustrating to see essays like Ebert's. It's not because he upsets me (who cares?), but because gamers everywhere insist on ruminating about the "future of games" when in reality games are old as hell. Video games have done some great new things with them, but games are still games, and there's absolutely no reason to defend them when they've done a great job being important parts of our culture for the past few thousand years.

    src, http://www.forumopolis.com/showpost.php?p=3306484&postcount=150

  19. Ironically enough... by Moraelin · · Score: 2

    Ironically enough, a bunch of art we still have from, say, the Romans was essentially "No Trespassing" signs. Early Romans used to use a statue of Priapus with an enormous erect dick as just that. Often accompanied by a bit of poetry too, to remind would be thieves and trespassers that they're getting it in the ass if caught.

    The Romans, see, were as practical as ever. They didn't mope and wish you ass-rape in prison, they'd just get the job done themselves. That's Romans for you. When they wanted something done, by Jupiter, they'd pull up their sleeves and their tunic and get the job done personally. It's no coincidence that such people built an Empire ;)

    But at any rate, they placed images of Priapus near fences as some kind of "Trespassers will be prosec... err... fucked" sign, in some bars and shops as a reminder for would be shoplifters, and so on. It was the ubiquitous "don't even think about it" sign. Where nowadays you'd have a "no trespassing" sign or a "this store uses video surveillance" sign, you'd have the image of a guy with a giant erect dick.

    So, yeah, even a no-trespassing sign can be art. We have a bunch of those in museums, even.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  20. Artsy Fartsy by Tetsujin · · Score: 2

    How do you moderate a post as pretentious?

    Pretentious, maybe - but it seems to me that's unavoidable in this discussion.

    I mean, arguing about what is "art"... And everyone seems to have their own idea, which they generally justify on the basis of their own sensibilities...

    It seems to me people confuse the notion of "art" with the notion of "good art", or "noteworthy art", or even just "art I like". There's also a huge degree of (undeserved?) weight lent to the stuff that gets classified as "art" - all manner of offenses are forgiven because It Is Art and Sophisticated People Are Supposed To Like It.

    I mean think about it. How many people would lead off in this kind of discussion by saying "I wouldn't compare video games to works by the great renaissance masters, but..." or something like that? Now, how many of these people do you think made their own mind up about how much respect they give to the great renaissance masters? How many viewed all these works and thought about them, and drew their own conclusions about them, even if those conclusions went against the expectations of their peers and/or teachers? How many look at Mona Lisa, maybe don't like it, and are willing to stand by that conclusion even as everyone around them says it's one of the great masterpieces?

    I believe there's a tendency to overvalue those things classified as "art" and undervalue those things seen as "not art" or "lesser art". But what, really, is the relevant distinction? Does such a distinction even exist?

    --
    Bow-ties are cool.