Apple Moves To Stop Kids Racking Up iTunes Bills
Xacid writes "Apple Inc. has changed how purchases inside iPhone and iPad games are authorized after customers complained that their kids were racking up hundreds of dollars worth of charges. The issue was that after a user entered his or her iTunes password on a device, the device didn't prompt for the password again for 15 minutes. Any purchases, whether in the iTunes store or inside kid-friendly games such as 'The Smurf's Village,' went through without a new password prompt. This meant that parents who handed over their iPhones or iPads to their kids were sometimes shocked by large purchases of 'Smurfberries' and other virtual bling."
This is how you avoid this problem:
Step 1: Get Kid's iPod Touch/iPhone.
Step 2: Setting->General->Restrictions->Enable Restrictions. Remember the passcode.
Step 3: Setting->General->Restrictions->In App Purchases, TURN OFF.
.
That wasn't so hard now was it?
Speaking as a parent, if my son were young enough again to be interested in Smurfberries, I'd likely figure that he didn't know what he was doing; also, punishing a child for something he or she doesn't understand is stupid and unfair. I also have no idea how to teach a child that young that touching buttons on a phone is (a) stealing money, or (b) spending money (or, for that matter, that Smurfberries are stupid).
My son was aware that actions have consequences from an early age, but when he was four he really wasn't good at predicting those consequences, particularly in an environment set up to scam him. I was a lot older than that before I realized that money was more than pieces of metal and paper, but also those numbers in the bank books.
Consequently, some sort of safety wheel to make sure they don't inadvertantly spend large amounts of money strikes me as a real good idea.
"When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes