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MIT-Designed Game Used To Train an AI System

Ian Lamont writes "MIT Media Lab and the Singapore-MIT Gambit Game Lab have just released Improviso, an online game that is part of a research project to create a more realistic game AI. Improviso requires two players, a Lead Actor and Director, who pretend to shoot a low-budget science fiction movie about a government cover-up of aliens at Area 51. The goal of the project is to gather recorded improv from thousands of games, which can be used to train an AI system that will be able to play the role of NPCs. Jeff Orkin, the MIT researcher who led game development, says that the best time to play Improviso is between 7 pm and 10 pm. Orkin is also the creator of a game AI called goal oriented action programming, first used in F.E.A.R. in 2005 and later employed in F.E.A.R. 2 and Fallout 3."

6 of 32 comments (clear)

  1. Not a good plan by Sparrow1492 · · Score: 5, Funny

    So we're using first person shooters where the goal is to kill everything that looks like a human to help train AIs. This can only end well. . .

    1. Re:Not a good plan by ThunderBird89 · · Score: 2

      Yeah: camping sniper-bots. Even more infuriating, since they have infinite patience.

      --
      Hyperbole: I use it liberally!
  2. Timezone? by Tigger's+Pet · · Score: 2

    "Jeff Orkin says that the best time to play Improviso is between 7 pm and 10 pm". What timezone? Is he talking GMT or American time? If American then which one - don't they have 6? Maybe he's talking about Australian (unlikely as he works at MIT, but you never know).
    Maybe it's supposed to be 7pm to 10 pm local time wherever in the world you are?

    1. Re:Timezone? by lxs · · Score: 3, Insightful

      Your own time zone of course. This will spread the load of global visitors over the diurnal cycle.

  3. More then AI by ciderbrew · · Score: 2

    I always thought the hard part about game AI was making an NPC work with the right level of crap.
    A bot can shoot and hit its mark 99.999999% of the time. They know all the coordinates and states of the game and a programmer can add in some very standard code to win each time.

    If we can just get over an NPC not getting stuck in wall and going mental when it gets stuck in a door then we will be happier.

  4. Poor Acronym by eulernet · · Score: 3, Funny

    I would have called it:

    Goal Oriented Action Training System for Entertainment