Slashdot Mirror


Rock, Paper, Shotgun Call For Worldwide Game Release Dates

deanbmmv quotes a plea from gaming site Rock, Paper, Shotgun for game makers to stop delaying game releases in continents with lower per capita cheeseburger consumption: "Crysis 2 comes out today! And Lego Star Wars III! Hooray! Except of course, only if you drawl your vowels. These two big games are out in America only today. Crysis 2 reaches Australia on Thursday, and the finally completes its journey to Europe by Friday. Lego Star Wars III: The Clone Wars is taking a three day journey to Europe to reach us by Friday, before then walking to Australia to eventually be released eight days after its US launch. We've had enough. ... There’s an internet now. It’s changed everything. Once we were separate nations kept apart by vast spreads of water. But the internet contains no oceans. The time was a game could come out in North America and we’d not hear about it until the boats arrived carrying news from the new country. But now we can see the Steam page, the giant clocks on the game websites counting down to a day that means nothing, the launch trailers and excitable press releases about something we can’t have yet."

161 comments

  1. because it's not at all difficult... by Anonymous Coward · · Score: 1

    to coordinate a release across multiple cultural, logistical, and legal boundries.

    there's a reason why it happens like it does, and it's not because the publishers want it that way.

    1. Re:because it's not at all difficult... by Spyware23 · · Score: 5, Insightful

      Right. You undertake a multi-million project over the course of years and you can't sync logistics & legal? Come on, bullshit. The reason they release games on different dates now must be that they think they can make more money that way (money always is the reason).

    2. Re:because it's not at all difficult... by Anonymous Coward · · Score: 0

      Which is fine if you're trying to explain weeks- or months-long delay... but two days? I'd be more interested in hearing whether or not Thursday is some sort of unofficial "release day" for music/movies/software in Australia like Tuesday is here in the US.

    3. Re:because it's not at all difficult... by mikael_j · · Score: 2

      Actually, the current releases are already coordinated, they're just not done on the same day.

      It's a bit like with TV shows, a show is aired in the US on say, march 25th. Within a few hours of airing it is available as a paid-for download as well as a torrent. Six months later the region 1 DVD of the season with that episode comes out in the US, a few months later the region 2 DVD is released (only to be followed by the Bluray release). Of course, here in Sweden the only legal way to watch the show short of waiting for the Region 1 DVD will be to wait for some Swedish TV channel to work it into their schedule which can mean anything from a delay of a month or so to over six months (in case they want a bit of a "buffer" to deal with frequent breaks in US seasons).

      So why can't us europeans get things right away? The answer seems to be the same for games and TV shows, distribution deals.

      No one wants to piss off the major game importers/TV networks that pay big bucks to be the exclusive first source of boxed games/TV shows. The fact that they're basically irrelevant is of course ignored...

      --
      Greylisting is to SMTP as NAT is to IPv4
    4. Re:because it's not at all difficult... by Anonymous Coward · · Score: 0

      wait, you seriously think that they'll make more money if they wait a few days to release it when it'll already be on the internet ready to pirate? huhwha?

    5. Re:because it's not at all difficult... by Spyware23 · · Score: 1, Insightful

      You seriously think that if they could make more money by having global release dates, they wouldn't have done it already?

    6. Re:because it's not at all difficult... by pyrosine · · Score: 1

      If this was the case, do you not think they would release the games at the same time because they are loosing money?

    7. Re:because it's not at all difficult... by rainmouse · · Score: 1

      Sony has the right idea in this. Allowing digital downloadable versions of their games available on day of release. Otherwise surely your opening your game up to a little more piracy?

    8. Re:because it's not at all difficult... by davester666 · · Score: 2

      Maybe it's because the things traveling in the tubes are adverse to going to a penal colony?

      --
      Sleep your way to a whiter smile...date a dentist!
    9. Re:because it's not at all difficult... by Anonymous Coward · · Score: 0

      Australia generally has releases of games, movies, music, etc on Thursdays. They have the convention of 'Late night shopping' on Thursdays, where retail outlets stay open until 9pm or later.

      Therefore, yes, they probably can expect to make more money by having the release a few days later, on a Thursday.

    10. Re:because it's not at all difficult... by geckipede · · Score: 1

      If you're talking in terms of work done and ignoring funding given, then sorting out cultural, logistic and legal issues is the only job the publisher has. If they're not doing that job, then they're just treating the game developers as a money fountain rather than being part of a business.

    11. Re:because it's not at all difficult... by antifoidulus · · Score: 2

      Yes, this. I think the staggered release dates are more due to retail pressure than publishers delaying shit for the sheer hell of it. Every country has a day of the week where traditionally new music/movies/games etc. are released, however each country has a different date. I don't really think that game publishers have enough clout to force retailers into releasing new media on a different day, so the path of least resistance is just to stagger the game by a few days.

    12. Re:because it's not at all difficult... by Anonymous Coward · · Score: 0

      And they're wrong: this sort of stupidity is practically *begging* for non-US people to pirate the stuff. These particular examples are actually a lot better than "normal": I get the impression from Yahtzee that it's not uncommon for AU to be months behind.

      Given that most DRM is cracked within a handful of days, telling potential customers they can't buy your game even if they want to, when meanwhile there's a less-broken version of it available that they can download for free, doesn't sound like the smartest business plan to me...

    13. Re:because it's not at all difficult... by Anonymous Coward · · Score: 0

      I don't think you grasp how volatile release dates tend to be. That aside, why would your distribution networks begin launching potentially millions of downloads on one day... at the same time. That just begs for any host of issues to befall the releases.

      A decent example is in the MMO market, World of Warcraft launch. They produced 600k copies for what they expected a three month saturation target. Those 600k copies sold in two weeks. It took them months to recover and begin ramping up to what would ultimately be a multi-million user base.

      Imagine if some how the release did not launch perfectly, or even if it did there were enough issues to simply flood customer service departments. You launch hundreds of thousands of copies expecting thousands of CS queries over the course of the first week, when you could distribute the release over the course of a month and in several regions. This kind of bursting nature will only lead to customer frustration and ultimately lost revenue. On top of that companies will mass temp hire customer service reps and temporary devs to handle the initial influx only to dump the vast majority of these as the games life cycle now becomes months shorter (on a global scale).

      I am all for modular releases if it creates a better and more stable experience for the user.

    14. Re:because it's not at all difficult... by Anonymous Coward · · Score: 0

      Make that region as the UK releases on Fridays the rest of Europe releases on Thursdays.

    15. Re:because it's not at all difficult... by Anonymous Coward · · Score: 0

      Because Sony releases all games on PSN in every country at the same time?... NOOO.

      It's the same shit here.

      Since I live in Sweden I have to wait for the Germans and the French and the Spaniards to get their games translated before they release the game in Sweden (in English)...

    16. Re:because it's not at all difficult... by mezion · · Score: 1

      to coordinate a release across multiple cultural, logistical, and legal boundries. there's a reason why it happens like it does, and it's not because the publishers want it that way.

      Right. You undertake a multi-million project over the course of years and you can't sync logistics & legal? Come on, bullshit. The reason they release games on different dates now must be that they think they can make more money that way (money always is the reason).

      Not quite. They do it this because they have always done it this way. It began as logistic and rights issues, then moved to cultural and legal, and finally to money.
      There is now a far simpler and easier method that everyone can access. This plays hob with their business plan

      wait, you seriously think that they'll make more money if they wait a few days to release it when it'll already be on the internet ready to pirate? huhwha?

      Sure, why not? It's worked for many years in multiple industries.
      Unfortunately the internet came along, and become really fast in a small amount of time.

      If this was the case, do you not think they would release the games at the same time because they are loosing money?

      Because this way is proven to work, duh. :P
      Besides, you know there's that piracy thing. That's why they're losing money...

      Releasing games at the same time means you have to have multiple versions already made and approved for different markets, and delivered to stores globally and held until the release date. Holding and completely producing like that costs way more, especially when you can use the money from one market to pay the people to change it for a second market (not to mention the ships and trucks to deliver it there!). Now a chunk of the problem is gone.

      At the end of the day, I think the problem is that the internet has lowered the use of publishers. You needed someone to make copies of your product securely (whether printing or making the boxed game), and to organize sales/shipping and advertising - otherwise your product won't reach the customer, or the customer won't buy it because it is unknown.
      Now, you can deliver a non physical product. No shipping. Advertising everyone can see, in a place where everyone looks. Sales are handled by an online store that creates secure copies. Why do you need the publisher anymore?
      It strikes me that the smart publisher is the one who has already figured this out, and sells things openly using these stores, securing his/her position as the "go-to guy". At the moment that appears to be the indie developers, as they face the problem of publishers turning them away.

      Besides, would you willingly take a demotion from executive editor to sales clerk?

    17. Re:because it's not at all difficult... by Anonymous Coward · · Score: 0

      Thursday is actually a common release date for movies (at the cinema), while DVDs/BDs, music and software is pretty much staggered throughout the week, though generally between Tuesday to Thursday and hardly ever on the weekend.

    18. Re:because it's not at all difficult... by TeraCo · · Score: 1

      It is - I still buy my stuff through steam though, and unlock it via a VPN if they give me any stick about US vs Aus release dates.

      --
      Not Meta-modding due to apathy.
    19. Re:because it's not at all difficult... by Hognoxious · · Score: 2

      Well we all know for sure that if they charged less their sales would increase more than enough to compensate, and yet they don't do it (temporary promotions aside).

      So somebody somewhere must be stupid...

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    20. Re:because it's not at all difficult... by N1AK · · Score: 1

      Of course it's because they think it makes them more money, that's so blindly obvious I can't really understand why it's even worth bringing up. What you've let completely fly over your head, is that they think staggering the releases, which has benefits in terms of supply chain, media and advertising support etc is why it will make them more money.

      The fact your ignorant of the complexities involved in managing those areas of a business and project effectively does not make them simple. The view your espousing is in no way better than people who are ignorant of science and therefore decide that science is nonsense. Finally, why would they risk cocking it up, very few people gave even the slightest bit of a damn about a week delay, the small fraction that do just try and make up for it in excessive moaning.

    21. Re:because it's not at all difficult... by gbjbaanb · · Score: 1

      and also because they have to get extra capacity to handle all the downloads, and if everyone in the world was told to download on monday at noon GMT, the servers would collapse and no-one would get it.

      As it is, a couple of days staggered release suggests that the overall 'download experience' will not be totally disastrous.

      now, if they bittorrented it, it'd be a different matter and I'd expect simultaneous releases then.

    22. Re:because it's not at all difficult... by xded · · Score: 2

      ... they think they can make more money that way (money always is the reason).

      Now, supposing the pirate version of a game is not released even before the first day of availability, it is likely it will spread out in "usual protocols" some days after it. Shouldn't they foresee a money loss if the only option for gamers to play will be through illegal means? How is that going to bring them money?

      If the pirate version is stable and the game is not mainly multiplayer, once gamers go down the pirate road they're unlikely to buy the game after the official release. Or, at least, they will see less advantage in doing so...

    23. Re:because it's not at all difficult... by Serpents · · Score: 1

      Tell that to music and film industry who insist on releasing CDs and DVDs (region coded to boot) on different dates regardless of the fact that they are loosing tons of money. Why should I wait for three extra months for them to release a film I want to see in my country if it's available in the US and I can download it in a matter of minutes?

    24. Re:because it's not at all difficult... by Anonymous Coward · · Score: 0

      BS

      Blizzard do it just fine.

    25. Re:because it's not at all difficult... by scdeimos · · Score: 2

      With all these firms loosing money I wish they'd loose some my way.

    26. Re:because it's not at all difficult... by Anonymous Coward · · Score: 0

      You forgot to add," The Japanese get the tech devices first. The Americans get the games first. Live with it."

      You'd think they'd be grateful for those who endure the first release and find all the REAL bugs.

    27. Re:because it's not at all difficult... by Anonymous Coward · · Score: 0

      Finally, why would they risk cocking it up, very few people gave even the slightest bit of a damn about a week delay, the small fraction that do just try and make up for it in excessive moaning.

      A week is not a problem. But a month or three? (which is not unheard of - see release dates for the original Dawn of War and its expansions in the US and Europe). Thank you, but I'd rather download a copy from "alternative" sources and maybe buy the original once I can find it in a bargain bin.

    28. Re:because it's not at all difficult... by LazyBoot · · Score: 1

      Isn't this one of the reasons why steam has a pre-load option?

    29. Re:because it's not at all difficult... by Onuma · · Score: 1

      Yes. While it used to be atrocious (think Half-Life 2's "preload", or lack thereof) it has gotten the infrastructure it needs over the last several years to handle massive amounts of bandwidth. I guess a client which hosts in excess of 3 million users at a time has to have some fat pipes pushing the data...especially when a good chunk of them are preloading a few gigs at a time.

      Honestly, I rarely even purchase retail games anymore. For PC games (usually preferred) I get them through Steam if available. If they're DS or 360, I use Gamefly to check them out and use the "Keep it" option if I really enjoy the game and find it has high replay value.

      --
      What else can happen when an unstoppable force collides with an immovable object?
    30. Re:because it's not at all difficult... by AmonTheMetalhead · · Score: 1

      Nope. It's pretty much because it's how they want it. It's the same principle as region coding and such at work. The only reason the difference is expressed in days & not months to years is piracy. If they wait too long, they'll get pirated to hell & back.

    31. Re:because it's not at all difficult... by Anonymous Coward · · Score: 0

      Actually - it IS difficult.

      It's naive to imagine that the exact same game goes to all of these places.

      Firstly, there are different laws in different countries - if we have to make green blood and remove any hint of Nazi symbols for the German market. then that takes time. Secondly, it takes much more time for Microsoft, Sony and Nintendo to pass the game through their final acceptance processes for different countries. Thirdly (increasingly) in-game advertising is different in different parts of the world. Yet other reasons may relate to publication dates of key gamer magazines - availability of TV and movie theater advertising slots.

      There are many reasons for some releases to be delayed relative to others.

          -- Steve

    32. Re:because it's not at all difficult... by mjwx · · Score: 2

      Right. You undertake a multi-million project over the course of years and you can't sync logistics & legal? Come on, bullshit. The reason they release games on different dates now must be that they think they can make more money that way (money always is the reason).

      Not disagreeing with your logic, it's sound but still pants on head retarded.

      In Australia a game costs A$90, in USD thats $90.10, considering we have no restrictions on media exports delaying release in the US and Europe would theoretically net more money by making early adopters in the US and Europe import at higher prices... yet Australia is the last to get anything.

      Maybe I shouldn't be giving them ideas.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    33. Re:because it's not at all difficult... by mike2R · · Score: 1

      As I understand it, it is just regarding (bricks and mortar) retail habits in different territories. US game retailers like to release on a Tuesday, the UK on a Thursday.

      There isn't much point in a publisher fighting with its retail channel over a matter like this, so they don't. But as digital distribution increases, and with the ever present piracy issue, it may start to make financial sense for publishers to insist.

      Or maybe not. I don't think anyone outside the industry really knows much about these sort of negotiations. Is it just an old habit to release games on a Thursday in the UK, or are retailers very attached to the day for some reason? First step is probably to find out why the current situation exists.

      --
      This sig all sigs devours
    34. Re:because it's not at all difficult... by Phreakiture · · Score: 1

      The fact you're ignorant . . .

      speaking of ignorance . . .

      --
      www.wavefront-av.com
    35. Re:because it's not at all difficult... by Anonymous Coward · · Score: 1

      Not disagreeing with your logic, it's sound but still pants on head retarded.

      This is my new favorite phrase. Unfortunately, I will almost certainly have many opportunities to use it today.

    36. Re:because it's not at all difficult... by Anonymous Coward · · Score: 0

      Most companies do not deliberately delay international releases. If anything, what they do is delay local releases to coincide with international ones, not the other way around.

      So yes, that is a matter of making more money because you lose money for every day you don't release your game, but it's not an act to screw international audiences, it's more an act not to screw local ones. You either distribute your game as soon as you can where-ever you can (and it's always easier to distro your game locally than internationally, no matter what uninformed opinion you might have), or you withhold it locally till it can release worldwide. The fact that most companies and publishers happen to be in the US makes it seem like the industry is out to screw folks in Australia or the UK, but the sad fact is it's just the way things work out.

    37. Re:because it's not at all difficult... by Anonymous Coward · · Score: 0

      Who gives a shit? It's their product, they can release it whenever they want, where ever they want. Stop whining about it.

    38. Re:because it's not at all difficult... by Johann+Lau · · Score: 1

      so... you play GAMES, and you can't wait a bunch of days for them? now THAT is bullshit ^^

    39. Re:because it's not at all difficult... by Anonymous Coward · · Score: 0

      I have to say that this is the first I've ever heard of shops being open late on Thursdays. Are you sure this isn't just a peculiarity of the NSW or something?

    40. Re:because it's not at all difficult... by lpq · · Score: 1

      Damn, can't mark the above down for 'idiot'...

      Um, and how is it that 'steam' has problems crossing multiple cultural,
      logistical and legal boundaries?

      It's not being censored...so...tell me how "Steam's" bits take 8 days to get to Australia.... It was 'steam' that was specifically mentioned...

    41. Re:because it's not at all difficult... by demonrob · · Score: 1

      I really wish Civ V could have been delayed in Australia by an extra week and then I could have seen the reviews and not wasted my money. (Yes, firaxis are now on the don't buy for a month after release list now, as is the Total War series, 2 weeks of reviews to go before I consider Shogun 2)

    42. Re:because it's not at all difficult... by hobarrera · · Score: 1

      It took blizzard about 2 years to get WOW to latin america, and only with really crappy spanish voices. Up to this date, I still have to buy WOW (original, not expansion) in USA or on the website (if you're lucky enough to have an international card here in Argentina, since most aren't).

      Local resellers don't understand why nobody buys their crappy spanish-spoken copies, and people wonder why blizzard never imported the original english version that doesn't make you wanna puke.

    43. Re:because it's not at all difficult... by hobarrera · · Score: 1

      It took Sony about 18 months to get the PS3 to Argentina. Almost two years with the PSP.

      And he's not complaining about having to wait, he's complaining because of the delays have no sense.

    44. Re:because it's not at all difficult... by Johann+Lau · · Score: 1

      he doesn't complain that they make no sense, he's just saying since he doesn't understand the reasons, it must be because of money. (how random delays would help with making more money he doesn't say though -- just that "must" be the reason)

      "It took Sony about 18 months to get the PS3 to Argentina. Almost two years with the PSP."

      those are not games, and those are not the delays of UP TO EIGHT DAYS (the horror!) this topic is about, is it? or, are you trying to say because the PS3 took 18 months to get to argentinia, game release delays of a few days make "no sense"? huh.

    45. Re:because it's not at all difficult... by Johann+Lau · · Score: 1

      since the poster makes perfectly valid points, and the grammar does not detract from them one bit, I'll have to assume when people are "speaking of ignorance....", *you* show up because you feel addressed or something? otherwise, what would be the meaning of your post? and to that I say: ignore ants! haha =D

  2. A modest proposal by RogueyWon · · Score: 3, Insightful

    Now in an ideal world - which is to say a completely implausible world that exists only in my frenzied imagination - copyright protections would not apply to works that were "released" globally but not available in your territory. Which would, in most cases, give the industry a choice between "simultaneous worldwide releases" or "three days of legal, state endorsed piracy-mania in Europe".

    Yes, I know there are a billion and one reasons why this would never happen, but I still smile at the thought.

    1. Re:A modest proposal by N1AK · · Score: 1

      How is that an ideal world? You didn't even stop to consider the natural implications of this policy if it were put in place.

      EA can afford to go for global release on all titles. The cost to them is a small amount of inconvience, perhaps having to delay US release a day or two, or drop some foriegn lang versions (and leave them with English versions only).

      Indie developers on the other hand are fucked. They can't support a global release, in fact, they might not be planning on releasing outside of one/two countries unless they can fund expansion through the initial release. Doing this now means they need to:
      1/ Release a product globally, epically fail to support it and trash its reputation.
      2/ Only release it in the countries they can actually support, and effectively lose the ability to sell anywhere else as everyone got it for free.
      3/ Release via Steam or some other market, still not offering proper support for most countries and accepting that you can't publish truely independently anymore.

      Of course the most obvious problem with your 'suggestion' is that it would encourage even more people (especially small developers) to make their products reliant on authorised access to a remote server. If your product can't work without someone having a (paid for) account, and active connection to your server (because it performs some essential computation) then you remove the risk of people getting the software for free because you haven't released there yet.

    2. Re:A modest proposal by RogueyWon · · Score: 1

      The whole point behind TFA is that online distribution methods have made the "international release" thing pretty trivial. You even mention Steam in your own post - and Steam is by no means the only option. The "support" issue is pretty much redundant. If your game has a bug you need to patch, said patch doesn't really need too much in the way of regional variation. And hey, I never said anything about obliging people to provide translations.

    3. Re:A modest proposal by muntis · · Score: 1

      Completely agree with you. And that applies to other media too. Why should I wait for movie to arrive to my country a month or in worst cases 6 months after premiere? For some content it wont arrive at all. For example, The Big Bang Theory has season 4 already and there is no channel available that would even start showing season 1. And I technically live in Europe not some "mambo jambo" island in the middle of ocean.

    4. Re:A modest proposal by qc_dk · · Score: 1

      ... perhaps having to delay US release a day or two, or drop some foriegn lang versions (and leave them with English versions only).

      Oh the horror. How would I know what to do without translations like: "please click bypass on tabletop to send agenda into space." I hate it when I get a translated version, because it's invariably done by someone with no knowledge of computers or the language or indeed both.

    5. Re:A modest proposal by Anonymous Coward · · Score: 1

      Several governments, however, _do_ have things to say about providing translations of products sold in their territories.

      Sometimes for linguistic reasons, for example "protecting the integrity of the French Language".

      Sometimes for ratings reasons -- in Australia, you have to go through the ratings/censorship board before you can legally sell to them. "Just post it on steam and let people download from .au" means your publisher is breaking the law.

      Sometimes for governmental reasons -- I worked on a game that we couldn't get past the Chinese censors until we removed that hated symbol of imperialist oppressors, the red cross (which, for some odd reason, was the icon for healing spells...). Again, just posting it on steam and letting chinese folks download it is Breaking The Law.

      Sometimes for cultural reasons -- again in China... they respect the dead a lot there, culturally. In the US, skeletons and zombies are a staple of trash mobs in fantasy games. In parts of China, casually blowing up zombies is considered Very Offensive. The government wouldn't have stopped us on that one, but if we wanted to actually sell copies of the game, we had to reskin them (I forget what the artists did, but we found some other shambling slow thing created by evil magic as a stand-in for the zombies). Just posting the original on steam and letting them download it unchanged would have gotten a lot of potential customers pissed at us. Better to go the extra mile and customize it for that market, and end up with happy customers (who could still get a copy of the US version if they cared enough, we just made the easy version be the appropriate one for the market).

      Sometimes for support reasons -- in many markets "no, we don't give you support", or "no support in your language" is, in fact, illegal. Consumer protection laws demand a minimum of support...

      Sometimes for licensing reasons -- If you write a Harry Potter game, and license it for sale in the US... Did you realize that a different publisher has the rights to it in Europe? So your US license doesn't actually make it legal for you to sell it over there? This may be stupid, but they can sue you for big $ for infringement if you don't put in at least a minimal "you must be American to download this" gateway.

      Sometimes for export reg reasons -- it's illegal to sell Stuff to countries on the Terrorist List, for example. This includes certain types of software. I _hope_ that doesn't include any of the stuff in my game, but it's not worth my time to find out in order to sell copies to the handful of gamers in Iran. Really. Not Worth My Time. This applies more often to hardware than software, but... Crypto software has been on that list in the past, and a lot of games encrypt client-server stuff, or encrypt data files, for example.

      There is a non-trivial amount of effort that goes into these things. Even for the UK market, we translated the game -- British English is sufficiently far from American English that someone thought it worthwhile to put in the effort. For China, it was a good six month process to get it reviewed and translated and modified for market. For other countries we got bogged in legal and it took years to get approvals and licenses and such. If people in austrailia wanted to pirate a copy and connect to a US server, that's fine (we're an MMO, if you have a subscription we don't care much where you are or whether you bought the box)... but it's not worth the pain to "just put it on steam".

    6. Re:A modest proposal by Actually,+I+do+RTFA · · Score: 1

      copyright protections would not apply to works that were "released" globally but not available in your territory. Which would, in most cases, give the industry a choice between "simultaneous worldwide releases" or "three days of legal, state endorsed piracy-mania in Europe".

      So your solution is to stop having them call it "globally-released", and instead call it "US-released"?

      Which would, in most cases, give the industry a choice between "simultaneous worldwide releases" or "three days of legal, state endorsed piracy-mania in Europe".

      I don't see how that follows at all. Once I can release at a non-global scale (something that is important to sell publishers a manuscript, for instance), all you've done is insist that nothing is ever "globally released". Suddenly you're paying for access to a late beta, or a US-version release (never to be released in Europe... that's a totally different product with a totally different color menu).

      --
      Your ad here. Ask me how!
  3. Make your own video games then by Americium · · Score: 0

    The release date lag is just to remind you constantly that you suck at making video games, you're lucky we aren't charging you more. If there was any competition, make the release date late in the US for a couple hit games, and we'll get the message, until then, keep whining and be glad it's getting released for you at all.

    1. Re:Make your own video games then by mwvdlee · · Score: 1

      Don't let Nintendo hear about this. Pretty much all the best titles come from "non-USA" territory (i.e. Japan).

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    2. Re:Make your own video games then by Anonymous Coward · · Score: 0

      Last time I checked Crysis was developed by Crytek... which is a german company

    3. Re:Make your own video games then by Americium · · Score: 1

      And they still release US first. Maybe they hedge their bets on the quality of the product. So they release to half the market, the US, and figure if there is a major bug only half their market will need replacements.

    4. Re:Make your own video games then by Rennt · · Score: 1

      The big publishers don't have such jingoistic motives - they don't give a shit about the US at all. The game is all about abusing regional markets to maximise profit.

    5. Re:Make your own video games then by Spad · · Score: 1

      Published by EA, which isn't.

    6. Re:Make your own video games then by Americium · · Score: 1

      Is making a game so good that I'm willing and glad to give them my money really abuse?

    7. Re:Make your own video games then by Rennt · · Score: 1

      How obtuse. They are using global reach to their advantage whilst locking consumers into regional markets, what would you call it... a reach-around? You might be "willing and glad" to give them money, but you are still getting screwed.

      Local releases in the US often commands a much higher price then the same title overseas. This is why region codes and staggered release dates were invented in the first place.

    8. Re:Make your own video games then by Anonymous Coward · · Score: 1

      How obtuse. They are using global reach to their advantage whilst locking consumers into regional markets, what would you call it... a reach-around? You might be "willing and glad" to give them money, but you are still getting screwed.

      Local releases in the US often commands a much higher price then the same title overseas. This is why region codes and staggered release dates were invented in the first place.

      I hate to break it to you but the same game which you complain about paying $50 for in the USA would command a nice price tag of $90 here in Australia (and now that the AUD is worth more then the USD, WTF!)

    9. Re:Make your own video games then by wertigon · · Score: 1

      I think that has more to do with the US being the largest unified market in the world. The EMU region has a bit left to go with regards to that... Especially now that the Euro is failing big time because most member states thought it was a good idea to fuck up their economies.

      --
      systemd is not an init system. It's a GNU replacement.
    10. Re:Make your own video games then by Merls+the+Sneaky · · Score: 1

      I hate to break it to you but the same game which you complain about paying $50 for in the USA would command a nice price tag of $90 here in Australia (and now that the AUD is worth more then the USD, WTF!)

      Mod that post up.

    11. Re:Make your own video games then by paedobear · · Score: 1

      "Local releases in the US often commands a much higher price then the same title overseas." - are you fucking insane? The US has the cheapest prices for media (games, CDs, films, bluray, DVD, books) in the developed world! Yes, stuff will be cheaper in Vietnam or China or wherever, but it'll be easily 2x the price in Europe, Japan, or Australia.

    12. Re:Make your own video games then by Anonymous Coward · · Score: 0

      What part of the parent's parent "Local releases in the US often commands a much higher price then the same title overseas." didn't you understand?

    13. Re:Make your own video games then by iainl · · Score: 1

      If either Crysis 2 or LEGO Star Wars III were developed in the US you might even have a point there. Sorry, it's the US who suck at making videogames; all the best ones seem to come from Canada, Europe or Japan.

      --
      "I Know You Are But What Am I?"
  4. Who gives a damn. by jpapon · · Score: 1, Interesting
    This is due to the distribution networks and traditional release days for games. Changing this would require a significant shift in infrastructure and all that nonsense. I'm sure it will inevitably happen, but there's quite a bit of inertia to overcome.

    Also, You have to wait *gasp* THREE WHOLE DAYS longer than Johnny over in the USA before you can play your game? Poor kid. Sometimes life just isn't fair.

    --
    -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
    1. Re:Who gives a damn. by maroberts · · Score: 1

      T

      Also, You have to wait *gasp* THREE WHOLE DAYS longer than Johnny over in the USA before you can play your game? Poor kid. Sometimes life just isn't fair.

      In actual fact, it may not be fair in the case of online games which have global servers. US addicts to a new game will have a 3 day head start to amass game experience/money/whatever over their brethren worldwide, and therefore will be forever at an advantage because they may be several levels ahead/ have better equipment in PvP combat etc

      --

      Donte Alistair Anderson Roberts - hi son!
      Karma: Chameleon

    2. Re:Who gives a damn. by Americium · · Score: 1

      Money; as the money aspect becomes more important, the need for simultaneous releases will be more apparent. I'm sure circumvention and proxy services will crop up as more money is involved.

    3. Re:Who gives a damn. by scdeimos · · Score: 1, Insightful

      Also, You have to wait *gasp* THREE WHOLE DAYS longer than Johnny over in the USA before you can play your game? Poor kid. Sometimes life just isn't fair.

      Indeed. There are people dying from malnutrition, war and persecution by their own government. And these selfish little shits are complaining about having to wait a day or three to play a computer game. FFS!

    4. Re:Who gives a damn. by deanbmmv · · Score: 1

      RTFA "It’s not the most important issue facing society today, of course not. But we’re a site about playing games, so our priorities are pretty well set in perspective from the start."

    5. Re:Who gives a damn. by scdeimos · · Score: 1

      I had RTFA. I stand by my position.

    6. Re:Who gives a damn. by Guido+von+Guido · · Score: 1

      Indeed. There are people dying from malnutrition, war and persecution by their own government. And these selfish little shits are complaining about having to wait a day or three to play a computer game. FFS!

      By that logic, what the hell are you doing posting anything on Slashdot? FFS!

    7. Re:Who gives a damn. by Anonymous Coward · · Score: 0

      Also, You have to wait *gasp* THREE WHOLE DAYS longer than Johnny over in the USA before you can play your game? Poor kid. Sometimes life just isn't fair.

      Indeed. There are people dying from malnutrition, war and persecution by their own government. And these selfish little shits are complaining about having to wait a day or three to play a computer game. FFS!

      But you're not a selfish little shit yourself, because you recognize the problem, yet choose to post on Slashdot to complain about the the original selfish little shits rather than doing something to solve malnutrition, war and persecution by governments. KUDOS! You're somehow better than them, yet not in a way which makes a damn bit of difference.

    8. Re:Who gives a damn. by slackbheep · · Score: 1

      Then stop wasting your time on Slashdot and put on your cape, hero.

    9. Re:Who gives a damn. by Anonymous Coward · · Score: 0

      What the HELL are YOU doing posting anything on Slashdot?

      (Posting anonymous, because... well, what the hell am *I* doing posting here, too?)

    10. Re:Who gives a damn. by tlhIngan · · Score: 1

      In actual fact, it may not be fair in the case of online games which have global servers. US addicts to a new game will have a 3 day head start to amass game experience/money/whatever over their brethren worldwide, and therefore will be forever at an advantage because they may be several levels ahead/ have better equipment in PvP combat etc

      In which case, games should be sold for one day only - since if said US person couldn't get to the store for a few days, they're hopelessly screwed in online gameplay. Buying it 3 days later puts you so far behind it's not even worth playing.

      After all, there's no difference between someone in the US getting their game 3 days late versus someone in Australia getting the same game 3 days later than the US.

      And it should also mean online retaliers should just give up and close shop, because unless they can get you the contents on the same day, they're at a disadvantage if you have to wait 3 days for it to arrive.

    11. Re:Who gives a damn. by Anonymous Coward · · Score: 0

      I am sure making all media releases for a product release include the release dates in all relivant countries (ie: where it will be sold) and also getting any online release systems to display a correct release date/countdown to remove confusion (it is worked out now for displaying the correct cost and abiding by local rating systems, surly adjusting a timer is easy) would be sooooo much easier. Keeping a dozen or so different systems working side by side instead of replacing with something common.

      Might as well go all the way and release based on cost, any country that pays more than the US gets it before them and any that pay less get it after them.

  5. Nightly releases by mwvdlee · · Score: 2

    Next up; a demand for products to be released worldwide at the same timezone-corrected GMT-based time.

    Yes, it's annoying the marketing idiots seems to ignore the rather significant market of "the rest of the world", but a few days isn't too bad, is it?

    I'm much more annoyed by movies (not only because I don't play any games) which sometimes seem to be released over half a year later here in Europe. Most annoyingly, dumbfuck movies like "Big Momma 3" are released on time, whereas good movies can take several months. Then again; a good movie doesn't go bad in half a year.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    1. Re:Nightly releases by omglolbah · · Score: 1

      No worries, the scene-release is international :p

    2. Re:Nightly releases by Anonymous Coward · · Score: 0

      I completely agree. Movies bother me much more. Often, I can get a nice DVD rip before it's in the cinema over here. After having heard about it countless times, what do you think I will do?

    3. Re:Nightly releases by Kjella · · Score: 1

      Movies aren't that bad in my opinion, TV series are much worse. Fortunately, I'm not bothered too much with this problem.

      --
      Live today, because you never know what tomorrow brings
    4. Re:Nightly releases by Anonymous Coward · · Score: 0

      Dumbfsck movies go bad in about a week. So the studios release them quickly, hoping that people will pay before the truth gets out.

    5. Re:Nightly releases by Anonymous Coward · · Score: 0

      >I'm much more annoyed by movies (not only because I don't play any games) which sometimes seem to be released here in Europe

      There, fixed that for you.

  6. Regulations by Americium · · Score: 1

    Let the games be released with no extra regulations to hop through, and they would always be released at the same time. Make companies hop through a million hoops, ban some games entirely from your country/continent, and yes, it might be a day or two delay. I'm surprised there isn't a lot more backlash.

    1. Re:Regulations by qmaqdk · · Score: 1

      So it only takes three days extra to figure out the extra regulations? And that couldn't have been foreseen or planned for?

      And, by the way, Crytek is a german company. One would think they know how to release a game in Europe.

      --
      My UID is prime. Hah!
    2. Re:Regulations by scdeimos · · Score: 1

      The game is published by Electronic Arts, though. Hence the ass-hattery.

    3. Re:Regulations by MareLooke · · Score: 1

      Ah, so that's what the 'a' stands for. Wish they'd just go bankrupt, the ruin all they touch.

  7. Get off my lawn by juventasone · · Score: 2

    A few days.. really? I remember regularly waiting years for games to make their way from the "Famicon" to my Nintendo. Yes, they're the same platform.

    1. Re:Get off my lawn by Anonymous Coward · · Score: 1

      Luxury. We used to have to get up at the crack of dawn, beg for the privilege to build our own machine to play the game on, 6 months before it was released, wait a week for it just to load once we got it and when we finally were able to play, it'd burst into flames and catch the whole room on fire, IF WE WERE LUCKY!

    2. Re:Get off my lawn by Anonymous Coward · · Score: 0

      Indeed. Take the Super Mario Bros. 3 release dates:

      * JP October 23, 1988
      * NA February 12, 1990
      * PAL August 29, 1991

      1,5 years from Japan to North America, and then ANOTHER 1,5 years from North America to Europe? I rest my case.

    3. Re:Get off my lawn by TheThiefMaster · · Score: 1

      Of course they're the same, it was the Nintendo Famicom. Oh, you mean NES. Right.

      The game releases for the NES were in a different language to the Famicom, and in a lot of cases were altered for the target market (games were made easier for the American release). That takes a while.

      This isn't a translation delay though, the translations take months and are already well over with by this point. This is them releasing on different dates because they can.

    4. Re:Get off my lawn by Anonymous Coward · · Score: 0

      At least one of those days may have a little bit to do with the fact that its a different day in half the world don't you think? Some of the staggered release is likely due to simply waiting but last I checked the average person like me and probably you don't have a clue what goes into distribution and release. For all we know it has more to due with shipping concerns to other regions of the world. Why should the US, where the game is developed (or Japan if its developed there, or France, or etc), have to wait for release because of tariff laws in Sweden or some such. At that point you're just shifting the issue. Movies are likely the same issues by the by. Last I checked the US is in the Northern hemisphere and Australia is in the southern. That would reverse seasons. In the US we like to release movies during the spring and summer. Hey, I guess that would mean that to do the same thing in Australia would mean they need to wait until Spring and summer (you know about 6 months). But because the piracy jerks don't care about that, they feel the necessity to release ASAP everywhere. Their infrastructure and logic haven't completely shifted to this new idea of a global society. Established large economic markets are slow to react to major changes. There's a LOT of money involved.

    5. Re:Get off my lawn by hansamurai · · Score: 1

      I doubt you waited years, mostly because then we had little idea what games had actually been released in Japan, let alone if they were good enough to wait for. Yeah, I got SMB3 in 1990, whatever.

  8. Cost them one (1) sale, at least by Anonymous Coward · · Score: 0

    Dragon Age 2 was released in the US a few days before it was release elsewhere in the world. Wondering how good the game was, I hopped on and had a look at the forums, and saw a huge number of people (more than I would have expected) posting about how they were having issues with the game. Decided I didn't want to risk paying for a game that might not work at all reliably for me, so I got a refund for my pre-order off Steam.

    Guess that delayed release worked out pretty well for them, huh? Had the game been released on the same day worldwide, I wouldn't have been able to do that, and I would have been stuck with a (potentially) buggy game.

    I find it more annoying with TV shows, where I'm unable to legally purchase digital versions... Movies are pretty annoying, as my only choice is iTunes, far as I'm aware (and hey look, serious DRM!).

  9. Why? by mustPushCart · · Score: 1

    Why would you do it? Is the American market so lucrative that you can risk both piracy from the impatient and pissing off your customers abroad? What possible reasoning lead a good part of the industry to do something like this?

    1. Re:Why? by __aatgod8309 · · Score: 1

      You fail to understand the power of "But we've always done it this way."

    2. Re:Why? by HappyDrgn · · Score: 1

      Yea, its always been that way. Except back in the 80's it was Japan getting the preference. We in the US would often wait years for games to make it here. I cant really have much sympathy for days...

    3. Re:Why? by thyrial · · Score: 1

      Yea, its always been that way. Except back in the 80's it was Japan getting the preference. We in the US would often wait years for games to make it here. I cant really have much sympathy for days...

      at least you got releases , a lot of stuff never saw a European(and more specifically a UK/IRL release...)

    4. Re:Why? by Hatta · · Score: 1

      Because, Fuck you. That's why.

      --
      Give me Classic Slashdot or give me death!
  10. Re:Generlization by Lord+Bitman · · Score: 2

    If you won't sell it to me, and I can acquire it without depriving anyone else of it, no government-endorsed monopoly protections apply.

    This would include, for example:
      - Movie studios owning the "rights" to a film, while having no intention of actually making that film
      - Patent trolls, who do not actually create the product which they own the exclusive right to produce
      - Anyone who sells a product which is intentionally broken (DRM, DVD regions, etc)

    The idea that it is illegal to "steal" a copy of something which is not actually available for purchase is absurd to me. What are the damages? You don't sell it, so the damages are zero.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  11. You know you live a good life... by dingen · · Score: 1

    ...when you're biggest problem is having to wait three days to play a game.

    --
    Pretty good is actually pretty bad.
    1. Re:You know you live a good life... by Anonymous Coward · · Score: 1

      And in the same line of reasoning:
      You know you have a good life when your biggest problem is ... ... being beyond iTunes "iron curtain" (You can't buy Tunes from iTunes, only apps - in many countries, itunes only sells apps.) ... having to pay more for ANY digital content than an US citizen (including digital newspaper subscriptions, again in most countries, uncertain about UK though) ... no access to Gmail (China), or BBC (still China).

      I really don't think it's fair to deny service to users based on their country of origin. The internet is flat. Let's keep it that way.

    2. Re:You know you live a good life... by Anonymous Coward · · Score: 0

      Video games aren't a service. Drawing China into an argument about intellectual property releases in Europe is stupid. Last I checked, free market video game releases don't control the Chinese government's censorship.

    3. Re:You know you live a good life... by tepples · · Score: 1

      Three days? Try over 34,000 days to legally play Mother or Mother 3 outside Japan.

    4. Re:You know you live a good life... by tepples · · Score: 1

      Video games aren't a service.

      Then what is World of Warcraft?

      Drawing China into an argument about intellectual property releases in Europe is stupid.

      Australia has censorship too, and I believe both France and Canada have French language requirements that a self-publishing indie studio might not be able to meet for its first release.

    5. Re:You know you live a good life... by dingen · · Score: 1

      Then what is World of Warcraft?

      Completely off-topic.

      --
      Pretty good is actually pretty bad.
    6. Re:You know you live a good life... by tepples · · Score: 1

      How so? The article doesn't mention MMOs but doesn't say anything to exclude them either.

    7. Re:You know you live a good life... by Guspaz · · Score: 1

      Australia has censorship too, and I believe both France and Canada have French language requirements that a self-publishing indie studio might not be able to meet for its first release.

      And yet games are almost without exception released the same day in Canada as the US. And if I'd had trouble buying at retail, I bought my copy of Crysis 2 on Steam, and played it on March 22nd like everybody else in North America.

      Quebec law doesn't require that a game must have a French version. It only states that a French version of a game must be released in Quebec if there is a French version available.

      In other words, if your game is released in the US and Canada, it's fine to be English-only. But if you also released your game in France, well, you've probably got a French version, so you need to release that French version in Quebec too. Which sounds perfectly reasonable to me; the Quebec government isn't even asking for more development effort, they're just asking developers not to arbitrarily restrict the available language options in Quebec.

    8. Re:You know you live a good life... by tepples · · Score: 1

      I believe both France and Canada have French language requirements that a self-publishing indie studio might not be able to meet

      Quebec law doesn't require that a game must have a French version. It only states that a French version of a game must be released in Quebec if there is a French version available.

      Thank you for the clarification. But releasing worldwide still means releasing in France.

  12. Marketing? by Anonymous Coward · · Score: 0

    I thought this was because of how marketing was done, and that games are usually released mid-week in the US, and friday in Europe.

    It's still pretty dumb that they don't release it at the same time. I might pirate a game I plan on buying, and if it's not as good as I thought, then I might end up not buying it after all...

  13. The obvious solution by RoverDaddy · · Score: 1

    Eat more cheeseburgers.

    --
    RETURN without GOSUB in line 1050
  14. 3 days? Thats nothing... by jonwil · · Score: 2

    Sometimes the delays for games making it to Australia can be a lot longer than 3 days.

    Like the recent Ghostbusters FPS. Atari (the publisher of the game after Activision sold the publishing deal to them) pulled some crap and did a deal with Sony where the game was exclusive to the PlayStation console in Australia for a couple of months.

    Many fans of this game were pissed off at this (myself included). Once it became known that the US 360 version didnt have region locks and would run on EU/AU 360s, a lot of them just said "Screw you Sony/Atari" and imported the game from the states. I suspect a lot of PC players just pirated it.

    All that the limited-time exclusivity did was to result in a lot of lost sales from people who would have quite happily bought the game if they didnt have to wait so long for it.

    1. Re:3 days? Thats nothing... by Anonymous Coward · · Score: 0

      Like the recent Ghostbusters FPS

      Are you sure FPS means what you think it means?

    2. Re:3 days? Thats nothing... by jonwil · · Score: 1

      I see many references around to a "proton gun" (i.e. a gun that shoots protons) as a weapon in the Ghostbusters universe and in the game so calling it an FPS is accurate :)

  15. They are really just hurting themselves by Anonymous Coward · · Score: 0

    By delaying a release by 3-4 days etc all the companies do is hurt themselves.

    This is what they loose by delaying a release:

    1) The guides, walkthroughs and cheats are already available BEFORE people in other countries can even play the game
    2) It's available on torrent straight away (So even if you have bought the game, you might still download a pirate copy to play the single player, skewing the figures)
    3) If your game is bad, you just lost a load of sales (because people in the UK etc will find out - as these days they stop reviews until release day eg MW2)
    4) You upset your customer base
    5) People will buy from the states (post/Steam) and so your marketing data is all wrong (2% increase in US sales = 20% decrease in UK sales - ie 20,000 copies say)

    The best example so far is Homefront, which THQ did a deal with GAME to stop Steam sales in the UK. When you consider Steam is REQUIRED to play the game, it hurts your reputation (NB you can still play the game using Steam, you just can't but a copy via steam!!)

  16. We wait too sometimes by C0R1D4N · · Score: 1

    There are many games released in Japan that will take a long time to reach any western markets, if they do at all. Sure it's because of localization more so than distribution channels but it's still a wait.

    1. Re:We wait too sometimes by Anonymous Coward · · Score: 0

      a language barrier can be better under stood than a marketing /region restrictions.

      Besides, if you learn to speek Japanise, waiting is just as long as the post to deliver it.

  17. Initial review of Lego Star Wars III by my wife by rikkards · · Score: 0

    "I don't like it."

    It is different than previous games and I too am hoping it changes. If you think about the arena level in the Complete Saga (or the first one) and pull the camera way out and add a shitload of enemies and the big monsters, the first two levels are like that. It is less of puzzles and more shooting. Some might like that.

    The other I didn't like is way too many cutscenes. There were at least 4 in the first level.

    We shall see if it gets any better but I have a feeling I will be playing this one alone which is unfortunate since usually these type of games we play together.

  18. If the US gets release preference by thyrial · · Score: 2

    The problem is most big tech/gaming sites are US based. If the US gets release preference , the internet community usually isnt bothered , and anyone complaining is a whiner,baby, impatient etc. If the US doesn't get release preference , its histories greatest tragedy, internet petitions are raised , individuals threatened, people are setting themselves on fire in front of EA's head office , "cats and dogs living together , end of the world people..". Not gaming based but I remember the teeth that were gnashed and the clothes rent in anguish by many scifi forums when the first series of Battlestar Galactica was shown first on Sky in the UK and Ireland(not the miniseries, but the first full series) a few month or so early. To the point where the the creators came out to apologize and beg people not to torrent it. The following seasons all debuted in the states first , any grumblings were met with "whatevs..lol"

    1. Re:If the US gets release preference by Anonymous Coward · · Score: 0

      individuals threatened

      that might be it. The non-US western world is generally not as willing to shot people for disagreeing with them. If we started doing this then the issue might be addressed in a timly fashion.

      right, I see that happening.

      To the point where the the creators came out to apologize and beg people not to torrent it.

      so they acknolodge stagard release is bad, but if they cared, it would be worldwide releases instead of releasing first in the market that would likly cause the most pirating.

      Maybe that they should also ignore exclusive releases as well for that matter.

  19. And? by ledow · · Score: 1

    Only affects you if you think that you have to have a game on release day.

    A lot of people, myself included, won't TOUCH a new game for at least a couple of weeks. Bugs, DRM, overloaded servers, patches, updates, problems. No thanks. I spend enough of my time fixing things like that without having to subject myself to it voluntarily for a piece of entertainment.

    (On Steam last Christmas, I bought about 100 games. It cost me about £100. The ones that I checked and reviewed I ended up loving. The cruft that I got for free actually had some worthwhile bits. The stuff that I bought "on a whim" because it looked nice but was "new" and unreviewed I almost universally regretted even if it only cost a few pounds)

    And in the end, the only people hurt are the companies that do that. If a game is crap and you stagger release, the last people to get it will already know it's crap and not bother. But if you'd had a simultaneous release, you could have got a LOT more sales before people found out. Unscrupulous, yes, but good business sense. If the game was good, it'll get pirated before people have the opportunity to buy and they might well complete the game before it's available for sale and hence never end up buying it.

    I can slightly understand staggering if the game is going to put a huge burden on your servers but if you're releasing such a game without using continent-specific servers anyway, then you're wasting your time.

    The only people it really hurts are idiots that buy things they have no idea about on day one in order to stay "fashionable" in their gaming tastes, and the companies that stagger releases deliberately. No loss to myself on either count, there, really.

    Rule #1: Don't pay for anything you can't try, play a demo of, get a full refund for, or test for a long time before you deploy.

    1. Re:And? by Josh04 · · Score: 1

      A skydive.

  20. My Ancestors left for a reason by ShadowFoxx · · Score: 1

    1/2 of my forefathers were brought to this country as slaves, where they earned a faught for thier freedom. The other 1/2 of my forefathers left your God foresaken country for a reason... That reason was better video gaming.

    1. Re:My Ancestors left for a reason by Anonymous Coward · · Score: 0

      Or 1/2 left for somewhere they could keep the other 1/2 as slaves.

  21. promoting piracy by dutchwhizzman · · Score: 2

    These delayed releases for anything, be it games, movies or music, promote piracy. Why wait 3 days (or months in some cases) for something to appear in the store if you can just download it now? The whole control of distribution is no longer there, so any company that wants to make money, should not try and use controlled distribution as a money vehicle. Focus on membership fees for online gameplay, added features, bonus things only available to people with a genuine product key and all that.

    --
    I was promised a flying car. Where is my flying car?
    1. Re:promoting piracy by Anonymous Coward · · Score: 0

      So your argument is that, instead of being patient and waiting until the end of the week (as in your 3 day argument), one should go out and pirate a game? That makes so sense and only shows an example of the pedantic Veruca Salt-like behavior that seems rampant today. I remember waiting like 7-8 MONTHS for FFVII to make its way to the US while every game mag raved about it and taunted us with its greatness. Have some patience. A few days is not a bad wait. Certainly not bad enough to justify piracy.

    2. Re:promoting piracy by Viros · · Score: 1

      Dammit, didn't mean to post AC on that one...

  22. slashvertisment by Anonymous Coward · · Score: 0

    how much were you paid to do some name-dropping for this gayass RPS "game site"?

  23. Re:Generlization by ogapo · · Score: 1

    Wouldn't people just offer everything for "sale" at say $1 million? Then you would be "stealing" because you are depriving them of the million dollars you could have paid. Feel free to replace 1 million with "a number sufficiently large as to discourage sale, but low enough to evade any arbitrary cap or 'sanity test' that may be introduced in a misguided attempt to thwart this approach".

  24. It's already an improvement by ProbablyJoe · · Score: 1

    I'll take a few days wait. 5-10 years ago we were usually waiting over 3 months to get European releases, at least from Japanese developers. A lot of the time it could be down to translation, with all of europe (and by extension, due to using PAL TVs, Australia), having to wait for 3-5 European languages to be translated. So, I don't really mind, or even notice, waiting a few days.

    That said, it is hard to understand why there are different release dates on platforms like Stream. Portal 2 is 3 days later in Europe, and 2 days later in Australia, on a platform that is identical in every region.

    Last week my friend bought Dragon Age 2 on Steam, and was eagerly awaiting it's release - it allowed him to download it from Steam a while before the release, and said it would be accessible to play at midnight on the release day. But then, as he was waiting for midnight, he realised the date he'd been waiting for was the US release. He had to wait until midnight a few days later before it let him play. This is a game that's already downloaded and installed on his computer, and is the same code people have been playing for a few days, but because of his location he had to wait for it to be activated?

    Clearly it's nothing to do with technlogy, languages, or regional differences, but some sort of business/political reason. I'd be interested to know why.

    1. Re:It's already an improvement by Swanktastic · · Score: 1

      Clearly it's nothing to do with technlogy, languages, or regional differences, but some sort of business/political reason. I'd be interested to know why.

      Channel conflict. You can't give huge special preferences to online distribution and expect your CUSTOMERS (retailers) to be happy about it. Heck, they're already scared to death about it. Giving online distribution a few day advance on release would be like pissing in their faces.

      The reality is that if you're a publisher and your customer is Walmart, you don't really call the shots, they do. The US has drifted into a cozy point with media (DVD, game) releases on Tuesday. Other countries like to release on Thursday. It's one of those stable, slightly non-optimal things that is really, really hard to get away from because a bunch of competitors (retailers) would have to sit down and coordinate. Then you'd have the anti-trust people up in arms.

  25. Re:Generlization by tepples · · Score: 1

    The idea that it is illegal to "steal" a copy of something which is not actually available for purchase is absurd to me. What are the damages?

    Unfair competition with the author's other works.

  26. drawl my vowels by Anonymous Coward · · Score: 0

    What an ass. That's like saying "Black and White 3 will be available only if you sip tea while slapping the queen mothers bum". If its made here it only makes sense that it takes them less time to release locally then to distribute world wide. Calm down and wait 3 days. Same way everyone else does when a product comes from your country.

  27. Super Mario Bros. 2 by tepples · · Score: 1

    But then the USA got Doki Doki Panic Mario Edition long before Japan did.

  28. I'm American by ynp7 · · Score: 1

    And I don't drawl my vowels, you cunts!

  29. Write the companies by Anonymous Coward · · Score: 0

    A simple "To whom it may concern, due to your illogical release strategies of XXX I have decided that I am not going to buy said product when it is finally released. This is due to the fact that I can not play with my overseas friends on release date, which we had looked forward to. My friends, and anyone else who will likely hear me, are also going to stop buying your products until this strange behavior is rectified. yours sincerely YYY"

    They may laugh at it and ignore it... If they get 100.000 such letters however, they may decide that these 100.000 persons and their friends are a large enough group of customers to try not and piss them off.

    So far I guess my handful of these letters and my friends ditto have not made a great impact though, but perhaps én masse, it will have an effect.

  30. Devices won't run self-signed games by tepples · · Score: 1

    Now, you can deliver a non physical product. No shipping. Advertising everyone can see, in a place where everyone looks. Sales are handled by an online store that creates secure copies.

    Such store in effect is a publisher.

    Why do you need the publisher anymore?

    To act as a liaison to the only company capable of digitally signing your product for use on retail video game playing devices. Not all genres allow for ignoring the consoles and releasing exclusively on PC, and I can explain why if you want.

  31. where do I sign up? by Tom · · Score: 1

    Where do I sign?

    Let's be honest here: Having all the Internet hype about something, no matter if it's a game, movie or something else, and not being able to get it is one of the major contributors to piracy. If you don't realize that, you're an idiot. There is this multi-million dollar marketing campaign that has one and only one goal: To make you want this, right now. And then you can't. But The Pirate Bay has a copy...

    I've said this before: There are roughly three groups of people with respect to piracy vs. sales.
    One is the group that'll buy your stuff and wouldn't copy it unless you push them really hard. You can forget thinking about those, they're not a problem.
    Two is the group that'll download a torrent no matter what. They may be too poor, or do it out of principle, or whatever their reason. You can forget thinking about those, because no matter what you're not turning them into sales, even if you make getting a pirate copy impossible, they won't buy your game, they'll go download something else.
    Three is the only group you should worry about, that's the people who may pirate it, given the opportunity. But they might also buy it. If it isn't too expensive and if it is available. These are the people you can turn into sales by making a pirate copy unavailable through better copy protection, or through a good price, or by simple availability. And these are the people who'll download instead if you're too expensive, or do the staggered release bullshit.

    And, btw., I'm not making this up. There are a couple studies on this in a more general approach showing that you can group people in general into "honest", "dishonest" and "opportunistic". And that in crime prevention, the third group is what you need to focus on.

    Really, do these highly paid management guys know anything about how the world works? I mean, we have people out there doing studies, research and experiments for a living. We put a good portion of our economy into finding out how life, the universe and everything actually works, from physics to chemistry and yes, social sciences, and the guys running major companies rely on their gut feelings instead?

    --
    Assorted stuff I do sometimes: Lemuria.org
  32. The lockout chip by tepples · · Score: 1

    Make your own video games then

    Make games for consoles? Sony and Nintendo are unfriendly to indies. Make games for PC? Statistically no one has a home theater PC, and games in some genres are uncomfortable to play with mouse and keyboard or with the small monitor of a typical desktop or especially laptop PC.

    1. Re:The lockout chip by iainl · · Score: 1

      We personally don't have to. We just need some guys from the UK to make something as good as LEGO Star Wars III, or some Germans to make a game like Crysis 2, apparently.

      Oh.

      --
      "I Know You Are But What Am I?"
  33. Unrealistic. by JustAnotherIdiot · · Score: 1

    This might come as a huge shock to these fellas, but there's usually reasons behind delays.
    For example, translating Japanese to English can't be done in a snap of your fingers, why force the Japanese audience to wait for an English translation they don't need?

    --
    What do I know, I'm just an idiot, right?
  34. Make your own damn games by Robocop559 · · Score: 0

    All I see here is "Baaawwww I'm European." If your life is so terrible because you have to wait an extra week to play a video game, I suggest you seek help. Honestly, no one is forcing you to stare at Steam and drool over the game like a poor child at a candy store. Go do something else. Read a book, pet a puppy, promote world peace, make a video game and make Americans wait a week longer than your neighbors. Find something productive to do because we all know what's going to happen to your productivity when you finally get a copy of the game.

  35. Published by California companies by tepples · · Score: 1

    If either Crysis 2

    Published by Electronic Arts, based in Redwood City, California, USA.

    or LEGO Star Wars III

    Published by LucasArts, based in San Francisco, California, USA.

    1. Re:Published by California companies by Anonymous Coward · · Score: 0

      Published. As in, all the financial and legal crap. Yes, America can do financial and legal shit. If they could tax air, and make it illegal to breath otherwise, they'd of done it by now.

      The games were developed in Europe.

    2. Re:Published by California companies by tepples · · Score: 1

      The fact remains that whoever does the financial and legal crap gets to have legal copies first.

    3. Re:Published by California companies by iainl · · Score: 1

      Oh, sure, you guys are great at selling videogames, in the same way that so many of our films are distributed by Hollywood. It's just the making part that's at issue.

      --
      "I Know You Are But What Am I?"
  36. Not always released first in the land of burgers by kidcharles · · Score: 1

    I'm looking forward to the first installment of the new IL-2 series of flight simulator games, IL-2: Cliffs of Dover here in the U.S. but while gamers in the UK and Australia will be enjoying the game in 1 week (March 31st) we Americans have to wait until April 19th. Given the fact that it may be a digital-only game and there is no real language difference here, what is the point of this?

    --
    Ceci n'est pas une sig.
  37. Try a three week wait! by Silver+Surfer+1 · · Score: 1

    IL2 Cliffs of Dover release 3/25 in Russia, but not until 3/31 inn the rest of Europe. But not until 4/19 in the Rest of the world.

    Odd as the distrobution is mostly download only (steam, D2D).

  38. Wow, really? by Anonymous Coward · · Score: 0

    Wow, really, acting like only America gets releases first? How about the fact that we still DON'T EVEN KNOW IF XENOBLADE OR THE LAST STORY ARE GETTING RELEASED OUTSIDE OF JAPAN?

  39. Missing the Point by TheDukePatio · · Score: 1

    *sigh* from all the comments I've read, it really seems like everyone is missing the point. New Lego Star Wars!!! And it's out today!!!!

    --
    To Alcohol! The cause of, and solution to, all of life's problems.
  40. Latin American is not part of the world, clearly by Meneguzzi · · Score: 1

    I think it's rather interesting that the OP is outraged that the game is taking so long to reach Europe and Australia, all righteous mentioning worldwide distribution, but he completely failed to mention Latin America, which is known to have (both in and out of Slashdot) gamers just as keen to obtain these new releases, and for which the piracy argument is hammered with a lot more gusto. On that same vein, shall I mention Africa as well? Last time I checked South Africa, for one, has a rather decent market size, and I'm not even mentioning other Commonwealth nations.

    --
    www.meneguzzi.eu/felipe
  41. PAL versions, Different language manuals by johncandale · · Score: 1

    PAL versions, Different language manuals clearly take time to make. And QC. Also, it doesn't really make sense to have those teams and the factories doubled to make production faster, more sense to produce one, then switch to the other. A week isn't bad, a lot of games get delayed by 6 months, which is silly. I'm looking at you Nintendo.

  42. Re:Latin American is not part of the world, clearl by boxwood · · Score: 1

    I also heard a rumour that there were a few gamers in Asia as well.

    But in all seriousness, I think the article was focusing on english speaking gamers. People in Latin America probably want the game in either spanish or portuguese and its understandable that it would take some extra time to get everything translated and dubbed.

    Yeah people in South Africa speak english, also India too, but I don't think the article needs to be that exhaustive to make its point.

  43. probably it has to do with legal loopholes by boxwood · · Score: 1

    different countries have different censorship laws, different boards that have to give approval, etc. I'm sure if these things didn't exist then these games would be released at the same time everywhere.

    Instead they focus on getting their rating from the ESRB first so they can get it out to the biggest market first. The Australian ratings board is more picky, it takes more time, and they may have to make some changed to the game before it can be approved. The UK has some very strange rules on what is unacceptable language for children (apparently the word "ninja" would make UK children too violent so they can't be call Teenage Mutant *Ninja* Turtles there). I know if its a WWII game they have to remove any swastikas from the artwork so that it can be released in Germany and maybe a few other countries in Europe.

    So yeah its stupid it can't be released everywhere at the same time, but I don't think the blame should go on the publishers.

  44. Re:Latin American is not part of the world, clearl by Meneguzzi · · Score: 1

    My bad about Asia, but in my defence at least in Japan and to some extent even China they are the gaming Mecca, they have games that will never see the light of day in the west. Many of my friends that are even more into gaming than I am have learned Japanese partly to be able to play some of those imports. And about English skill, most people who game have at least a cursory grasp of English, and in fact use games as an important tool to learn the language. I am myself a native speaker of Portuguese, and aside from very specific games where the localization was interesting (and I can only think of the Tropico games here), I would never buy a game localised to Portuguese. To me, it just feels weird. On a side note, thanks to Lucasarts for making the games that taught me a significant portion of my English vocabulary, and Amazon for shipping games to Brazil when I was growing up.

    --
    www.meneguzzi.eu/felipe
  45. What About Japan? by Celestialwolf · · Score: 1

    Okay. Just tell Nintendo and etc. to stop releasing games in Japan before they get released in the US, and then maybe we can talk.

  46. Management, smart? Where'd you get that idea? by danaris · · Score: 1

    Really, do these highly paid management guys know anything about how the world works?

    Not from what I've seen...

    The primary qualification for high management isn't a deep understanding of human nature, after all: it's being buddies with the right rich people, or just being rich enough yourself. Just because someone is a good schmoozer or was able to make a bundle off something doesn't mean they understand how people's minds work. (And that's ignoring the ones who were just born to wealth...).

    Between my wife's job and mine (or rather, my former one; my new one is much more pleasant), I've seen far, far too many examples of people in positions of power in companies whose primary skills are nothing more than (to give it a polite name) networking. They know how to make friends and have a good time with other rich people, but their actual business sense, understanding of the people they have charge over, and even understanding of the kind of work those people have to do, is practically nonexistent.

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.